Tools
From Data Realms Wiki
(Updated and completed with new arsenal images. Updated to detailed format, like Weapons page.) |
(Updated with dev video picture.) |
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* Gold Value: 40 | * Gold Value: 40 | ||
* Mass: 10 | * Mass: 10 | ||
- | ** Magazine: | + | ** Magazine: 1 |
* 1-Handed: No | * 1-Handed: No | ||
* Description: "Use this to climb walls and descend dangerous drops! Climb up by holding the crouch key, and then holding up/down or scrolling up/down." <br> | * Description: "Use this to climb walls and descend dangerous drops! Climb up by holding the crouch key, and then holding up/down or scrolling up/down." <br> | ||
Line 195: | Line 195: | ||
* Description: "Materializes a temporary energy shield in front of the user for protection and/or slowing down enemy pursuers." <br> | * Description: "Materializes a temporary energy shield in front of the user for protection and/or slowing down enemy pursuers." <br> | ||
The Shielder creates a tall, thin, rectangular wall that cannot be destroyed. Unfortunately, these shields disappear after a few seconds, so you'll want to make as much out of them as you can before it goes away. It's useful if you need to buy some time, or beat a retreat without being shot from behind. | The Shielder creates a tall, thin, rectangular wall that cannot be destroyed. Unfortunately, these shields disappear after a few seconds, so you'll want to make as much out of them as you can before it goes away. It's useful if you need to buy some time, or beat a retreat without being shot from behind. | ||
+ | |||
+ | === Nanolyzer === | ||
+ | <in development><br> | ||
+ | [[Image:Nanolyzer_INDEV--4X.png]] | ||
+ | * Tech: [[Techion]] | ||
+ | * Gold Value: 100 | ||
+ | * Rounds: 1500 | ||
+ | * Description: "This tool analyzes materials and destabilizes them into a grey goo, making it extremely easy to dig through. It performs at the same rate on any substance, but is slow and incapable of retrieving gold, making it ideal for breaking bunkers, bun not for mining." | ||
[[Category:Tech]] | [[Category:Tech]] |
Latest revision as of 04:12, 14 July 2012
Tools are a group for trigger operated devices that don't fire ranged projectiles. Mining, construction, scanning-- basically, if it isn't a gun or a bomb (or a shield), it's a Tool.
It should be noted that Diggers are designed for mining, some bunker breaching, but are frequently repurposed for melee-range combat. Some Tools play more esoteric villains, but most lead peaceful lives of exploration, utility, and mild accessory to murder.
Contents |
Diggers
Each digger has a respective weight: the Light, Medium, and Heavy digger. The heavier the digger, the more powerful it is.
Light Digger
- Tech: Free Trade
- Gold Value: 10
- Mass: 5
- Magazine: 5
- 1-Handed: Yes
- Damage: Medium-High
- Description: "Lightest in the digger family. Cheapest of them all and works as a nice melee weapon on soft targets."
The Light Digger is, as its name suggests, is the lightest of the Diggers. It somewhat resembles a handgun or pistol with a slightly extended barrel. It can dig through dirt, inner walls and flesh at an average rate, similar to a DustBuster. You can hold the Light Digger and your Jet power is relatively unaffected. Some enemies spawn with the light digger.
Medium Digger
- Tech: Free Trade
- Gold Value: 40
- Mass: 8
- Magazine: 5
- 1-Handed: No
- Damage: High
- Description: "Stronger digger. This one can pierce rocks with some effort and dig impressive tunnels and its melee weapon capabilities are much greater."
Concrete steadily falls to a Medium Digger, but metal takes time to eat through. Enemies, however, die almost instantly.
Heavy Digger
- Tech: Free Trade
- Gold Value: 100
- Mass: 10
- Magazine: 5
- 1-Handed: No
- Damage: Very High
- Description: "Heaviest and the most powerful of them all. Eats concrete with great hunger and allows you to make complex mining caves incredibly fast. Shreds anyone unfortunate who stand in its way."
The Heavy Digger is so powerful that lighter actors will be unable to move or jetpack in the direction they are digging in. A bonus for these light actors, however, is that the Heavy Digger can act as a parachute when falling.
Turbo Digger
- Tech: Dummy
- Gold Value: 80
- Mass: 9
- Magazine: 5
- 1-Handed: No
- Damage: Very High
- Description: "Dummy mining tool. Works as a powerful close range weapon too."
The Turbo Digger is nearly as powerful as the Heavy Digger but exhausts its magazine quickly.
Pulse Digger
- Tech: Coalition
- Gold Value: 80
- Mass: 6
- Magazine: 5
- 1-Handed: Yes
- Damage: Medium-High
- Description: "Coalition's pulse digger. Digs in wide pulses unlike traditional diggers."
Meant for melee and mining, the Pulse Digger can be used with a shield but can't cut through stone, concrete, and especially not metal-- just enemies and dirt.
Chainsaw
- Tech: Ronin
- Gold Value: 15
- Mass: 8
- Magazine: 1
- 1-Handed: No
- Damage: Medium
- Description: "Normally intended for cutting lumber, this tool has been repurposed to be used on light metal, flesh, and whatever else that needs to be violently dismantled."
Not the most effective digger, it can cut through even metal but has a short running time and considerable reload. It will take a long time to get anywhere, but you won't have paid much to get there.
Shovel
- Tech: Ronin
- Gold Value: 3
- Mass: 5
- Magazine: 0.001
- 1-Handed: No
- Damage: Very Low
- Description: "Ronin's resource collection and bashing device #1."
Despite the hype, the Shovel is worth the price. It can dig through concrete, and provides a wide digging sweep, and has infinite ammo. But it digs very slowly, one pulse at a time.
Sprayers
Sprayers spray out a stream of a certain material, they are considered the opposite of diggers.
Concrete Sprayer
- Tech: Free Trade
- Gold Value: 40
- Mass: 8
- Magazine: 10
- 1-Handed: No
- Description: "With this tool, you can create small bridges and walls, fill gaps and create concrete statues with ease! The sticky concrete gun can do it all!"
Concrete will not stick to or bury enemy Actors and yet concrete spraying will draw enemy fire. Unfortunately it tends to build ramps pointed away from you more than bridges or walls, and not always fast. It's best used for patching your bunker and sealing in your brain case.
Repeller Gun
- Tech: Free Trade
- Gold Value: 20
- Mass: 10
- Magazine: 2
- 1-Handed: No
- Description: "Push and repel grenades, light infantry and other light objects with ease!"
Repeller blasts interestingly pass through barriers, proving a rare ability to strike with no exposure, but they inflict no harm. They can push around light infantry, but opponents recover before you can switch to a weapon, and it's unlikely you can ready a Repeller Gun before a thrown grenade reaches you. However, it does make a strong, long lasting, hand-held jetpack!
Remote Explosives
There are no longer multiple colors of C4; they are automatically identified with the team that set them. There are also disarmers for any remote explosive or mine, effective within a limited radius.
Detonator
- Tech: Free Trade
- Gold Value: 25
- Mass: 3
- Magazine: 0
- 1-Handed: Yes
- Description: "Detonates all Remote Explosives that have been placed by your team."
Works instantaneously, and can be used with a shield. You might want to; your own Remote Explosives don't obey the "no friendly-fire" rule and will destroy anything they can.
Disarmer
- Tech: Free Trade
- Gold Value: 50
- Mass: 6
- Magazine: 2
- 1-Handed: No
- Description: "Disarms all mines and remote explosives within a 5 meter range. Targets in range will blink green. Complete operation requires the user to hold down the trigger for 4 seconds."
Scanners
Cut through the fog-of-war in a wide angle and limited distance wherever you point the scanner. Works similar to an ultrasound wand, except for finding impregnable fortresses.
Light Scanner
- Tech: Free Trade
- Gold Value: 10
- Mass: 5
- Magazine: 0
- 1-Handed: Yes
- Description: "Lightest in the scanner family. Cheapest of them all and can only scan a small area."
Medium Scanner
- Tech: Free Trade
- Gold Value: 40
- Mass: 7
- Magazine: 0
- 1-Handed: Yes
- Description: "Medium scanner. This scanner is stronger and can reveal a larger area."
Heavy Scanner
- Tech: Free Trade
- Gold Value: 70
- Mass: 12
- Magazine: 0
- 1-Handed: Yes
- Description: "Strongest scanner out of the three. Can reveal a large area."
Other Tools
These tools are the more unique offerings and don't fit into other categories.
Grapple Gun
- Tech: Free Trade
- Gold Value: 40
- Mass: 10
- Magazine: 1
- 1-Handed: No
- Description: "Use this to climb walls and descend dangerous drops! Climb up by holding the crouch key, and then holding up/down or scrolling up/down."
Bionic Commando for Cortex Command. Does not grapple enemies. Has decent range, and grapple remains in effect when switching to another device. Useful for reaching and staying in remote positions, especially if too heavy to fly.
Shielder
Removed in Build 27. Data files still present.
- Tech: Dummy
- Gold Value: 50
- Mass: 8
- Magazine: 3
- 1-Handed: No
- Description: "Materializes a temporary energy shield in front of the user for protection and/or slowing down enemy pursuers."
The Shielder creates a tall, thin, rectangular wall that cannot be destroyed. Unfortunately, these shields disappear after a few seconds, so you'll want to make as much out of them as you can before it goes away. It's useful if you need to buy some time, or beat a retreat without being shot from behind.
Nanolyzer
- Tech: Techion
- Gold Value: 100
- Rounds: 1500
- Description: "This tool analyzes materials and destabilizes them into a grey goo, making it extremely easy to dig through. It performs at the same rate on any substance, but is slow and incapable of retrieving gold, making it ideal for breaking bunkers, bun not for mining."