Actors

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(Rewrote intro paragraph to better summarize content. tl;dr friendly)
(Fuller description of requirements and abilities. Some examples given with illustrations.)
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== Humanoids ==
== Humanoids ==
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''Main Article: [[AHuman]]''
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[[File:Roninsoldierdafred.png]]   [[File:Jumper.png]]
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Humanoids are "soft" bodies typically under the control of a Player/AI.
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Coded as "AHuman", humanoids are soft bodies controlled by the AI or Player. Their main distinction is standing upright and bipedal walking.  
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The only definite requirements to being a human are 2 legs, 2 limbs, and a head
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The type supports a main body, a head, two legs, two arms, and a jetpack (see Ronin [[Ronin#Dafred | Dafred]] above). [[Wildlife#Jumper | Jumper]], a wildlife Actor, is functional as AHuman with only a body, a head, and one leg. An AHuman can live with all limbs lost, but loss of the head alone will kill them.
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''Note: other actors such as '''Medic Drones''' (officially AMedic)  and certain mods can eliminate the need for limbs, or even regenerate them.''
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If they have an arm, AHuman can use [[Weapons | weapons]], [[Tools | tools]], and [[Bombs | bombs]].  
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Most humanoids are equipped with jetpacks -- with the exception of the  '''Undead: Skeletons, Zombies, etc.''' -- and can use weapons.
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[[File:Zombiemedium.png]]
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Most humanoids are equipped with jetpacks, but the [[Undead | Culled Clones]] (aka Undead or Zombies prior to Build 27) are defined with a "Jetpack = AEmitter" which looks and acts more like jumping.
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''Note: other actors such as '''Medic Drones''' (officially AMedic)  and certain mods can eliminate the need for limbs, or even regenerate them.''
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'''Main Article: [[AHuman]]'''
== Crabs ==
== Crabs ==

Revision as of 18:44, 18 June 2012

General class of game objects that move under AI control and, typically, the player's. Each type starts with "A" for Actor and has specific requirements.


Contents

Humanoids

Roninsoldierdafred.png   Jumper.png

Coded as "AHuman", humanoids are soft bodies controlled by the AI or Player. Their main distinction is standing upright and bipedal walking.

The type supports a main body, a head, two legs, two arms, and a jetpack (see Ronin Dafred above). Jumper, a wildlife Actor, is functional as AHuman with only a body, a head, and one leg. An AHuman can live with all limbs lost, but loss of the head alone will kill them.

If they have an arm, AHuman can use weapons, tools, and bombs.

Zombiemedium.png

Most humanoids are equipped with jetpacks, but the Culled Clones (aka Undead or Zombies prior to Build 27) are defined with a "Jetpack = AEmitter" which looks and acts more like jumping.

Note: other actors such as Medic Drones (officially AMedic) and certain mods can eliminate the need for limbs, or even regenerate them.

Main Article: AHuman

Crabs

Main Article: ACrab

Unlike their real-life counterparts, crabs in Cortex Command are quadrupedal creatures with no upright constraints.

Note: the Dummy Dreadnaught is a Crab and yet it only has 2 visible legs.

Crabs can have jetpacks equipped with the help of mods, but due to their lack of upright constraints, it is not very stable and only very rarely is it used.

Crabs cannot use weapons, except for the ones that are built-in.


Doors

Main Article: ADoor

Doors are entrance ways, in which a piece of metal, that either slides or rotates, usually for the purpose of opening and closing, allows actors of the same team through a path, but acts as an obstacle to enemies.


Craft

Craft are airborne vehicle -- With the exception of Crates (officially ACCrate) -- that serve various purposes, such as: Transporting soldiers, bombing enemies, bringing in reinforcements, etc., but mainly Dropping and Retrieving Cargo

Craft are easily recognizable, mainly because their name is an analgram of Actor and Craft. i.e: ACRocket

Crafts include:

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