Actors
From Data Realms Wiki
(Changed Humans to Humanoids. Added more info to Humanoids. Added more info on Craft, and why they are named as such.) |
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- | == | + | == Humanoids == |
''Main Article: [[AHuman]]'' | ''Main Article: [[AHuman]]'' | ||
- | + | Humanoids are "soft" bodies typically under the control of a Player/AI. | |
The only definite requirements to being a human are 2 legs, 2 limbs, and a head | The only definite requirements to being a human are 2 legs, 2 limbs, and a head | ||
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''Note: other actors such as '''Medic Drones''' (officially AMedic) and certain mods can eliminate the need for limbs, or even regenerate them.'' | ''Note: other actors such as '''Medic Drones''' (officially AMedic) and certain mods can eliminate the need for limbs, or even regenerate them.'' | ||
- | Most | + | Most humanoids are equipped with jetpacks -- with the exception of the '''Undead: Skeletons, Zombies, etc.''' -- and can use weapons. |
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''Note: the Dummy Dreadnaught is a '''Crab''' and yet it only has 2 visible legs.'' | ''Note: the Dummy Dreadnaught is a '''Crab''' and yet it only has 2 visible legs.'' | ||
- | Crabs can have jetpacks equipped, but due to their lack of upright constraints, it is not very stable and only very rarely is it used. | + | Crabs can have jetpacks equipped with the help of mods, but due to their lack of upright constraints, it is not very stable and only very rarely is it used. |
+ | |||
+ | Crabs cannot use weapons, except for the ones that are built-in. | ||
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Craft are airborne vehicle -- With the exception of '''Crates''' (officially ACCrate) -- that serve various purposes, such as: | Craft are airborne vehicle -- With the exception of '''Crates''' (officially ACCrate) -- that serve various purposes, such as: | ||
Transporting soldiers, bombing enemies, bringing in reinforcements, etc., but mainly '''Dropping and Retrieving Cargo''' | Transporting soldiers, bombing enemies, bringing in reinforcements, etc., but mainly '''Dropping and Retrieving Cargo''' | ||
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+ | Craft are easily recognizable, mainly because their name is an analgram of ''Actor'' and ''Craft''. i.e: '''ACRocket''' | ||
Crafts include: | Crafts include: |
Revision as of 05:13, 16 March 2012
A general class for game objects that have a specific role in the actor category. These objects are typically player-controlled. They also can take a variety of forms, including:
Contents |
Humanoids
Main Article: AHuman
Humanoids are "soft" bodies typically under the control of a Player/AI.
The only definite requirements to being a human are 2 legs, 2 limbs, and a head
Note: other actors such as Medic Drones (officially AMedic) and certain mods can eliminate the need for limbs, or even regenerate them.
Most humanoids are equipped with jetpacks -- with the exception of the Undead: Skeletons, Zombies, etc. -- and can use weapons.
Crabs
Main Article: ACrab
Unlike their real-life counterparts, crabs in Cortex Command are quadrupedal creatures with no upright constraints.
Note: the Dummy Dreadnaught is a Crab and yet it only has 2 visible legs.
Crabs can have jetpacks equipped with the help of mods, but due to their lack of upright constraints, it is not very stable and only very rarely is it used.
Crabs cannot use weapons, except for the ones that are built-in.
Doors
Main Article: ADoor
Doors are entrance ways, in which a piece of metal, that either slides or rotates, usually for the purpose of opening and closing, allows actors of the same team through a path, but acts as an obstacle to enemies.
Craft
Craft are airborne vehicle -- With the exception of Crates (officially ACCrate) -- that serve various purposes, such as: Transporting soldiers, bombing enemies, bringing in reinforcements, etc., but mainly Dropping and Retrieving Cargo
Craft are easily recognizable, mainly because their name is an analgram of Actor and Craft. i.e: ACRocket
Crafts include:
- ACCrate
- ACRocket
- ACDropship
This page is a stub. Please help us by expanding it. |