Search results

From Data Realms Wiki

Jump to: navigation, search

Create the page "Lua Actor" on this wiki!

  • LuaDocs/AHuman
    ===Parent: [[Actor|Actor]]=== A humanoid actor.
    9 KB (1,398 words) - 20:17, 2 April 2015
  • LuaDocs/ACrab
    ===Parent: [[Actor|Actor]]=== A crab-like actor with four legs.
    5 KB (673 words) - 20:17, 2 April 2015
  • LuaDocs/Scene
    Gets the resident brain Actor of a specific player from this scene, if there is any. OINT! Sets the resident brain Actor of a specific player from this scene, if there is any. Ownership IS transfe
    7 KB (1,040 words) - 08:57, 15 May 2014
  • LuaDocs/MovableManager
    ...-defined scripts to be run on it.The entity pointer made accessible to the Lua state. ...t that is of a specifc group, alternatively the first one AFTER a specific actor!
    13 KB (2,190 words) - 20:18, 2 April 2015
  • Syntax Highlighting
    <PRE> <lua>, <php>, <fortran>, <freebasic>, <vb> </PRE> The main one you should care about on this wiki is, of course, the Lua tag. Following is an example of literal text you would enter:
    6 KB (736 words) - 17:13, 19 June 2012
  • List of all Lua functions
    {{Template:Lua Coroutine}} {{Template:Lua Debug}}
    2 KB (176 words) - 10:14, 19 June 2012
  • Build31iniChanges
    ...sable hard coded use of the upper thrusters, see the Dummy Drop Ship for a lua stabilization script.</li> Actor
    2 KB (247 words) - 10:06, 28 March 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Views
Personal tools
Toolbox