Scene:SetArea

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Function
SyntaxSetArea( * The area to add or modify of the same name in this Scene. Ownership is
  • NOT transferred! )
Description:
Adds one or modifies an existing area of this Scene.
ReturnsWhether the specified area was previously defined in this scene.




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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