Build31iniChanges

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Revision as of 10:05, 28 March 2015 by Administrator (Talk | contribs)
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Attachable

        DamageMultiplier (default 1, 5 for turrets and heads if not redefined)
       
Actor
        MaxHealth (default 100, can't be less than Health, but not enforced anywhere.)

GameActvity
    DefaultFogOfWar
        DefaultRequireClearPathToOrbit
        DefaultDeployUnits
        DefaultGoldCake
        DefaultGoldEasy
        DefaultGoldMedium
        DefaultGoldHard
        DefaultGoldNuts
        FogOfWarSwitchEnabled
        DeployUnitsSwitchEnabled
        GoldSwitchEnabled
        RequireClearPathToOrbitSwitchEnabled
       
MovableObject
        RemoveOrphanTerrainRadius (max = 11)
        RemoveOrphanTerrainMaxArea
        RemoveOrphanTerrainRate

Settings.ini:
        ShowMetascenes 0,1 - Whether metascenes must be displayed in Scene editing tools. Enable only if you want to edit or add new metascenes.
        ShowForeignItems 0,1 - Whether items of other techs will be displayed in buy menu.
        VisibleAssemblyGroup <AssemlyGroupName> - Which groups of assemblies must be displayed in object pickers.
                These groups are visible by default: Assemblies - Passages, Assemblies - Rooms, Assemblies - Prefabs, Assemblies - Generic small, Assemblies - Generic huge.
        DisableSteam 0,1 - Force CC to disable Steam. You can't force it to enable Steam though.
        EndlessMode 0,1 - Switch metagame to Endless mode. All teams restore brain count and get 10000 credits at the end of each turn. You can't win or finish an EndlessMode game, it's the ultimate persistent sandbox.

        PrintDebugInfo 0,1 - Print some additional debug info in console. You can check SettingsMan.PrintDebugInfo property in Lua script to check if this flag is on.
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