LuaDocs/ACraft

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(ACraft - Automatically generated by LuaBot)
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===HatchState===
===HatchState===
Read-only property. The current state of the hatch.An int encoding the hatch state. See the HatchState enum.
Read-only property. The current state of the hatch.An int encoding the hatch state. See the HatchState enum.
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===MaxPassengers===
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Read-only property. The recomended, not absolute, maximum number of actors that fit in the invetory. Used by the activity AI.An integer with the recomended number of actors that fit in the craft. Default is -1 (unknown).

Latest revision as of 08:57, 15 May 2014

Contents

Parent: Actor

Abstract Class. A flying Actor which carries other things and can drop them.

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Enumerations

HatchState

  • 0 = CLOSED
  • 1 = OPENING
  • 2 = OPEN
  • 3 = CLOSING
  • 4 = HatchStateCount


Side

  • 0 = RIGHT
  • 1 = LEFT


CraftDeliverySequence

  • 0 = FALL
  • 1 = LAND
  • 2 = STANDBY
  • 3 = UNLOAD
  • 4 = LAUNCH
  • 5 = UNSTICK


AltitudeMoveState

  • 0 = HOVER
  • 1 = DESCEND
  • 2 = ASCEND


Properties

ClassName

The class name of this Entity.A string with the friendly-formatted type name of this object.

HatchState

Read-only property. The current state of the hatch.An int encoding the hatch state. See the HatchState enum.

MaxPassengers

Read-only property. The recomended, not absolute, maximum number of actors that fit in the invetory. Used by the activity AI.An integer with the recomended number of actors that fit in the craft. Default is -1 (unknown).


Functions

OpenHatch

Opens the hatch doors, if they're closed or closing.

Arguments:

  • None.

Return value:

None.


CloseHatch

Closes the hatch doors, if they're open or opening.

Arguments:

  • None.

Return value:

None.


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