SceneManager:AnythingUnseen

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Function
SyntaxAnythingUnseen( * The team we're talking about. )
Description:
Tells whether a team has anything still unseen on the scene.
ReturnsA bool indicating whether that team has anyhting yet unseen.




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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