SceneManager:LoadUnseenLayer

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Function
SyntaxLoadUnseenLayer( * The path to the bitmap to use as the unseen layer.
  • Which team we're talking about. )
Description:
Loads a bitmap from file and use it as the unseen layer for a team.
ReturnsWhether the loading was successful or not.




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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