SceneManager:RevealUnseen

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Function
SyntaxRevealUnseen( * The X and Y coord of the scene pixel that is to be revealed.
  • The team to reveal for. )
Description:
Reveals a pixel on the unseen map for a specific team, if there is any.
ReturnsA bool indicating whether there was an unseen pixel revealed there.




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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