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Create the page "MovableObject" on this wiki!
Page title matches
- MovableObject:AddForce * MovableObject and affect its path next Update(). In N or kg * m/s^2. ...METERS, of where the force is being applied relative to the center of this MovableObject.424 B (67 words) - 00:50, 28 June 2012
- MovableObject:RestDetection
258 B (36 words) - 00:50, 28 June 2012
- MovableObject:GetAltitude
403 B (57 words) - 00:50, 28 June 2012
- MovableObject:AddAbsForce * MovableObject and affect its path next Update(). In N or kg * m/s^2. ...ates, in PIXELS, of where the force is being applied to the center of this MovableObject.438 B (68 words) - 00:50, 28 June 2012
- MovableObject:RotateOffset
287 B (40 words) - 00:50, 28 June 2012
Page text matches
- MovableManager:RemoveItem |arguments =* A pointer to the MovableObject to remove. Removes a pickup-able MovableObject item from the internal list of MO:s. After the item is removed, ownership i452 B (64 words) - 00:47, 28 June 2012
- MovableManager:ValidMO |arguments =* A pointer to the MovableObject to check for being actively kept by this MovableMan. Indicates whether the passed in MovableObject pointer points to an MO that's currently active in the simulation, and kept484 B (74 words) - 00:47, 28 June 2012
- Actor:SwapNextInventory |arguments =* A pointer to the external MovableObject to trade in. Ownership IS xferred! ...bleObject in this Actor's inventory. Ownership IS xferred! If there are no MovableObject:s in inventory, 0 will be returned.586 B (89 words) - 00:49, 28 June 2012
- Actor:SwapPrevInventory |arguments =* A pointer to the external MovableObject to trade in. Ownership IS xferred! ...bleObject in this Actor's inventory. Ownership IS xferred! If there are no MovableObject:s in inventory, 0 will be returned.505 B (75 words) - 00:49, 28 June 2012
- MovableObject:MoveOutOfTerrain Checks whether any of the Atom:s in this MovableObject are on top of terrain pixels, and if so, attempt to move this out so none o475 B (73 words) - 00:50, 28 June 2012
- MovableObject:IsGold |returns =Whether this MovableObject is of Gold or not.187 B (26 words) - 00:50, 28 June 2012
- MovableObject:AddImpulseForce ...n Vector with the impulse force vector that will directly be added to this MovableObject's momentum next Update(). In kg * m/s. ...TERS, of where the impulse is being applied relative to the center of this MovableObject.454 B (67 words) - 00:50, 28 June 2012
- MovableObject:IsSetToDelete Tells if this MovableObject is marked for deletion at the end of the update.219 B (30 words) - 00:50, 28 June 2012
- MovableObject:IsActor |returns =Whether this MovableObject is of Type Actor or not.190 B (26 words) - 00:50, 28 June 2012
- MovableObject:IsDevice |returns =Whether this MovableObject is of Type Device (Held or Thrown) or not.209 B (29 words) - 00:50, 28 June 2012
- MovableObject:IsAtRest |returns =Wheter the MovableObject has been at rest for more than one full second. Indicates wheter the MovableObject has been at rest (no velocity) for more than one (1) second.262 B (36 words) - 00:50, 28 June 2012
- MovableObject:AddAbsImpulseForce ...n Vector with the impulse force vector that will directly be added to this MovableObject's momentum next Update(). In kg * m/s. ...ates, in PIXELS, of where the force is being applied to the center of this MovableObject.466 B (68 words) - 00:50, 28 June 2012
- MovableObject:IsThrownDevice |returns =Whether this MovableObject is of Type ThrownDevice or not.210 B (26 words) - 00:50, 28 June 2012
- MovableObject:IsHeldDevice |returns =Whether this MovableObject is of Type HeldDevice or not.204 B (26 words) - 00:50, 28 June 2012
- MovableObject:SetWhichMOToNotHit ...all its children even though MO hitting is enabled on this [[MovableObject|MovableObject]]418 B (62 words) - 00:50, 28 June 2012
- MovableObject:IsGeneric |returns =Whether this MovableObject is of Type Generic or not.196 B (26 words) - 00:50, 28 June 2012
- MovableObject:AddForce * MovableObject and affect its path next Update(). In N or kg * m/s^2. ...METERS, of where the force is being applied relative to the center of this MovableObject.424 B (67 words) - 00:50, 28 June 2012
- MovableObject:AddAbsForce * MovableObject and affect its path next Update(). In N or kg * m/s^2. ...ates, in PIXELS, of where the force is being applied to the center of this MovableObject.438 B (68 words) - 00:50, 28 June 2012
- MovableMan:AddMO |arguments = [[MovableObject]] Object201 B (19 words) - 15:54, 23 July 2012
- LuaDocs/GlobalScript The base class shared by Both TerrainObject:s and MovableObject:s, ie anything that can be places in a scene.384 B (57 words) - 20:18, 2 April 2015