LuaDocs/HeldDevice
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(HeldDevice - Automatically generated by LuaBot) |
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===Deactivate=== | ===Deactivate=== | ||
Deactivates one of this HDFirearm's features. Analogous to 'releasing the trigger'. | Deactivates one of this HDFirearm's features. Analogous to 'releasing the trigger'. | ||
+ | |||
+ | '''Arguments:''' | ||
+ | |||
+ | * None. | ||
+ | |||
+ | '''Return value:''' | ||
+ | |||
+ | None. | ||
+ | |||
+ | |||
+ | ===Reload=== | ||
+ | Throws out the currently used Magazine, if any, and puts in a new one after the reload delay is up. | ||
'''Arguments:''' | '''Arguments:''' | ||
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'''Return value:''' | '''Return value:''' | ||
- | + | Whetehr being reloaded. | |
+ | |||
===DoneReloading=== | ===DoneReloading=== | ||
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'''Return value:''' | '''Return value:''' | ||
- | + | Whetehr in need of reloading (ie not full). | |
+ | |||
===IsFull=== | ===IsFull=== | ||
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'''Return value:''' | '''Return value:''' | ||
- | + | Whetehr magazine is full or not. | |
[[LuaDocs/Index|'''Go back to Class Index''']] | [[LuaDocs/Index|'''Go back to Class Index''']] |
Revision as of 22:58, 10 May 2011
Contents |
Parent: Attachable
Concrete Class. An articulated device that can be weilded by an Actor.
Properties
ClassName
The class name of this Entity.A string with the friendly-formatted type name of this object.
SupportPos
Read-only property. The absolute position of the support handhold that this HeldDevice offers.A vector describing the absolute world coordinates for the support position of this HeldDevice.
MagazinePos
Read-only property. The absolute position of the magazine or other equivalent point of this.A vector describing the absolute world coordinates for the magazine attachment point of this
MuzzlePos
Read-only property. The absolute position of the muzzle or other equivalent point of this.A vector describing the absolute world coordinates for the muzzle point of this
MuzzleOffset
Read-only property. The unrotated relative offset from the position to the muzzle or other equivalent point of this.A unrotated vector describing the relative for the muzzle point of this from this' position.
StanceOffset
Read-only property. The current position offset of this HeldDevice's joint relative from the parent Actor's position, if attached.A const reference to the current stance parent offset.
SharpLength
Read-only property. Gets how much farther an Actor which holds this device can see when aiming this HeldDevice sharply.The length in world pixel units.
Functions
IsWeapon
Indicates whether this is an offensive weapon or not.
Arguments:
- None.
Return value:
Offensive weapon or not.
IsTool
Indicates whether this is a tool or not.
Arguments:
- None.
Return value:
Tool or not.
IsShield
Indicates whether this is a shield or not.
Arguments:
- None.
Return value:
Shield or not.
IsOneHanded
Indicates whether this can be held and operated effectively with one hand or not.
Arguments:
- None.
Return value:
One handed device or not.
Activate
Activates one of this HDFirearm's features. Analogous to 'pulling the trigger'.
Arguments:
- None.
Return value:
None.
Deactivate
Deactivates one of this HDFirearm's features. Analogous to 'releasing the trigger'.
Arguments:
- None.
Return value:
None.
Reload
Throws out the currently used Magazine, if any, and puts in a new one after the reload delay is up.
Arguments:
- None.
Return value:
None.
IsActivated
Tells whether the device is curtrently being activated.
Arguments:
- None.
Return value:
Whether being activated.
IsReloading
Tells whether the device is curtrently being reloaded.
Arguments:
- None.
Return value:
Whetehr being reloaded.
DoneReloading
Tells whether the device just finished reloading this frame.
Arguments:
- None.
Return value:
Whether just done reloading this frame.
NeedsReloading
Tells whether the device is curtrently in need of being reloaded.
Arguments:
- None.
Return value:
Whetehr in need of reloading (ie not full).
IsFull
Tells whether the device is curtrently full and reloading won't have any effect.
Arguments:
- None.
Return value:
Whetehr magazine is full or not.