Template:Lua MovableObject

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m (New page: **MovableObject:ReloadScripts **MovableObject:GetAltitude **MovableObject:[[MovableObject:SetWhichMOToNotHit|SetWh...)
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**[[MovableObject]]:[[MovableObject:ReloadScripts|ReloadScripts]]
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<noinclude>===Parent:  [[Template:Lua_SceneObject|SceneObject]]===
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**[[MovableObject]]:[[MovableObject:GetAltitude|GetAltitude]]
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</noinclude><noinclude>A movable object with mass.
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**[[MovableObject]]:[[MovableObject:SetWhichMOToNotHit|SetWhichMOToNotHit]]
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</noinclude>**[[MovableObject]]:[[MovableObject:ClearImpulseForces|ClearImpulseForces]]
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**[[MovableObject]]:[[MovableObject:IsMissionCritical|IsMissionCritical]]
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**[[MovableObject]]:[[MovableObject:MoveOutOfTerrain|MoveOutOfTerrain]]
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**[[MovableObject]]:[[MovableObject:IsGold|IsGold]]
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**[[MovableObject]]:[[MovableObject:AddImpulseForce|AddImpulseForce]]
**[[MovableObject]]:[[MovableObject:IsSetToDelete|IsSetToDelete]]
**[[MovableObject]]:[[MovableObject:IsSetToDelete|IsSetToDelete]]
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**[[MovableObject]]:[[MovableObject:IsGeneric|IsGeneric]]
 
**[[MovableObject]]:[[MovableObject:IsActor|IsActor]]
**[[MovableObject]]:[[MovableObject:IsActor|IsActor]]
**[[MovableObject]]:[[MovableObject:IsDevice|IsDevice]]
**[[MovableObject]]:[[MovableObject:IsDevice|IsDevice]]
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**[[MovableObject]]:[[MovableObject:IsAtRest|IsAtRest]]
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**[[MovableObject]]:[[MovableObject:NotResting|NotResting]]
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**[[MovableObject]]:[[MovableObject:AddAbsImpulseForce|AddAbsImpulseForce]]
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**[[MovableObject]]:[[MovableObject:ReloadScripts|ReloadScripts]]
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**[[MovableObject]]:[[MovableObject:HasObject|HasObject]]
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**[[MovableObject]]:[[MovableObject:IsThrownDevice|IsThrownDevice]]
**[[MovableObject]]:[[MovableObject:IsHeldDevice|IsHeldDevice]]
**[[MovableObject]]:[[MovableObject:IsHeldDevice|IsHeldDevice]]
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**[[MovableObject]]:[[MovableObject:IsThrownDevice|IsThrownDevice]]
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**[[MovableObject]]:[[MovableObject:ClearForces|ClearForces]]
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**[[MovableObject]]:[[MovableObject:IsGold|IsGold]]
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**[[MovableObject]]:[[MovableObject:SetWhichMOToNotHit|SetWhichMOToNotHit]]
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**[[MovableObject]]:[[MovableObject:IsThrownDevice|IsThrownDevice]]
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**[[MovableObject]]:[[MovableObject:IsGeneric|IsGeneric]]
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**[[MovableObject]]:[[MovableObject:HasObject|HasObject]]
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**[[MovableObject]]:[[MovableObject:HasObjectInGroup|HasObjectInGroup]]
**[[MovableObject]]:[[MovableObject:HasObjectInGroup|HasObjectInGroup]]
**[[MovableObject]]:[[MovableObject:AddForce|AddForce]]
**[[MovableObject]]:[[MovableObject:AddForce|AddForce]]
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**[[MovableObject]]:[[MovableObject:RestDetection|RestDetection]]
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**[[MovableObject]]:[[MovableObject:GetAltitude|GetAltitude]]
**[[MovableObject]]:[[MovableObject:AddAbsForce|AddAbsForce]]
**[[MovableObject]]:[[MovableObject:AddAbsForce|AddAbsForce]]
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**[[MovableObject]]:[[MovableObject:AddImpulseForce|AddImpulseForce]]
 
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**[[MovableObject]]:[[MovableObject:AddAbsImpulseForce|AddAbsImpulseForce]]
 
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**[[MovableObject]]:[[MovableObject:ClearForces|ClearForces]]
 
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**[[MovableObject]]:[[MovableObject:ClearImpulseForces|ClearImpulseForces]]
 
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**[[MovableObject]]:[[MovableObject:RestDetection|RestDetection]]
 
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**[[MovableObject]]:[[MovableObject:NotResting|NotResting]]
 
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**[[MovableObject]]:[[MovableObject:IsAtRest|IsAtRest]]
 
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**[[MovableObject]]:[[MovableObject:MoveOutOfTerrain|MoveOutOfTerrain]]
 
**[[MovableObject]]:[[MovableObject:RotateOffset|RotateOffset]]
**[[MovableObject]]:[[MovableObject:RotateOffset|RotateOffset]]

Latest revision as of 01:00, 28 June 2012

Parent: SceneObject

A movable object with mass.

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