User:Brendan
From Data Realms Wiki
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If you're a subject expert, I'll handle the writing while you handle the facts and everyone winds up happy! Just contact me to set up a real-time collaboration on Skype at my name hyphen hill. | If you're a subject expert, I'll handle the writing while you handle the facts and everyone winds up happy! Just contact me to set up a real-time collaboration on Skype at my name hyphen hill. | ||
+ | = Current = | ||
Below is my current wiki task list with time estimates. This is where my most current list will always be found. | Below is my current wiki task list with time estimates. This is where my most current list will always be found. | ||
* Confirm that SpriteOffset [http://xkcd.com/326/ effects] center-of-gravity || 5 min. | * Confirm that SpriteOffset [http://xkcd.com/326/ effects] center-of-gravity || 5 min. | ||
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* Try to make sense of the [[Offset_Tutorials#Actors | Actors offset section]], probably just leave it for later and finish the part I can grep | * Try to make sense of the [[Offset_Tutorials#Actors | Actors offset section]], probably just leave it for later and finish the part I can grep | ||
* Make, upload, and add illustrations to article || 45 min. | * Make, upload, and add illustrations to article || 45 min. | ||
+ | |||
+ | |||
+ | = Next = | ||
+ | My next article project is: ''[http://forums.datarealms.com/viewtopic.php?f=1&t=14662 With the Sharpness]'' |
Revision as of 17:07, 30 June 2012
I've scheduled 2000 - 2200 Zulu/UCT/GMT on Fridays and Saturdays for wiki work. If you're a subject expert, I'll handle the writing while you handle the facts and everyone winds up happy! Just contact me to set up a real-time collaboration on Skype at my name hyphen hill.
Current
Below is my current wiki task list with time estimates. This is where my most current list will always be found.
- Confirm that SpriteOffset effects center-of-gravity || 5 min.
-
Waste the next hour trying to weaponize item discarding using impossible center-of-gravity assignments and negative mass - Test ridiculous values with a vanilla weapon to confirm behavior of offsets || 10 min.
- Draw a custom test weapon to deliniate everything || 20 min.
- Test offset defining methods on custom weapon || 10 min.
- Add link to Azukki's for interrim || less time than it takes to write this
- New heading layout for described HDFirearm offsets || 2 min.
- New general intro to offsets, what they do, and how to find pixel coordinates in some popular image editors || 15 min.
- New SpriteOffset section, describe image pixels vs. offset pixels and coordinate issues || 10 min.
- Section for MuzzleOffset, EjectionOffset, and Magazine's ParentOffset || 10 min.
- Section for JointOffset and SupportOffset || 15 min.
- Section for StanceOffset and SharpStanceOffset || 10 min.
- Try to make sense of the Actors offset section, probably just leave it for later and finish the part I can grep
- Make, upload, and add illustrations to article || 45 min.
Next
My next article project is: With the Sharpness