LuaDocs/UInputManager

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'''UInputManager'''
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'''Generic Class.'''  
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The input manager, detects controls made by the user including buttons, mouse movements and game pad controls.
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[[LuaDocs/Index|'''Go back to Class Index''']]
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    LuaDocs/IntRect
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'''Generic Class:''' '''IntRect'''
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    LuaDocs/Scene
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'''Concrete Class:''' '''Scene'''
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Contains everything that defines a complete scene.
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Parent: Entity
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Property:
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'''ClassName'''
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The class name of this Entity.
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A string with the friendly-formatted type name of this object.
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Property:
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'''Location'''
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The specified location of this scene on the planet view
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A Vector showing the location of this scene on the planet view.
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Read-Only Property:
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'''Dimensions'''
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The total dimensions (width and height) of the scene, in pixels.
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A Vector describing the scene dimensions.
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Read-Only Property:
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'''Width'''
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The total width of the scene, in pixels.
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An int describing the scene width.
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Read-Only Property:
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'''Height'''
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The total height of the scene, in pixels.
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An int describing the scene width.
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Read-Only Property:
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'''WrapsX'''
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Indicates whether the scene wraps its scrolling around the X axis.
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Whether the scene wraps around the X axis or not.
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Read-Only Property:
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'''WrapsY'''
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Indicates whether the scene wraps its scrolling around the Y axis.
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Whether the scene wraps around the Y axis or not.
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Function:
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'''GetArea'''
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Gets a specific Area identified by a name. Ownership is NOT transferred!
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'''Arguments:'''
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The name of the Area to try to get.
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'''Return value:'''
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A pointer to the Area asked for. 0 if no Area of that name was found.
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Function:
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'''WithinArea'''
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Checks if a point is within a specific named Area of this Scene. If no Area of the name is found, this just returns false without error.
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'''Arguments:'''
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The name of the Area to try to check against.
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The point to see if it's within the specified Area.
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'''Return value:'''
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Whether any Area of that name was found, AND the point falls within it.
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Read-Only Property:
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'''GlocalAcc'''
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The global acceleration (in m/s^2) that is applied to all movable objects' velocities during every frame. Typically models gravity.
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A Vector describing the global acceleration.
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Revision as of 18:00, 11 July 2012

Has no parent class

Generic Class. The input manager, detects controls made by the user including buttons, mouse movements and game pad controls.

Go back to Class Index

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