LuaDocs/UInputManager
From Data Realms Wiki
Revision as of 10:40, 10 May 2009
UInputManager
LuaDocs/IntRect
Generic Class: IntRect
LuaDocs/Scene
Concrete Class: Scene
Contains everything that defines a complete scene.
Parent: Entity
Property:
ClassName The class name of this Entity. A string with the friendly-formatted type name of this object.
Property:
Location The specified location of this scene on the planet view A Vector showing the location of this scene on the planet view.
Read-Only Property:
Dimensions The total dimensions (width and height) of the scene, in pixels. A Vector describing the scene dimensions.
Read-Only Property:
Width The total width of the scene, in pixels. An int describing the scene width.
Read-Only Property:
Height The total height of the scene, in pixels. An int describing the scene width.
Read-Only Property:
WrapsX Indicates whether the scene wraps its scrolling around the X axis. Whether the scene wraps around the X axis or not.
Read-Only Property:
WrapsY Indicates whether the scene wraps its scrolling around the Y axis. Whether the scene wraps around the Y axis or not.
Function:
GetArea Gets a specific Area identified by a name. Ownership is NOT transferred!
Arguments: The name of the Area to try to get.
Return value: A pointer to the Area asked for. 0 if no Area of that name was found.
Function:
WithinArea Checks if a point is within a specific named Area of this Scene. If no Area of the name is found, this just returns false without error.
Arguments: The name of the Area to try to check against. The point to see if it's within the specified Area.
Return value: Whether any Area of that name was found, AND the point falls within it.
Read-Only Property:
GlocalAcc The global acceleration (in m/s^2) that is applied to all movable objects' velocities during every frame. Typically models gravity. A Vector describing the global acceleration.