Weapons

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Only official (non mod) weapons should be listed on this page.

Contents

Trade Star

AK-47

File:Ak74.png

  • Cost: 45G
  • Automatic: Yes
  • Shots before reload: 30
  • Range: Medium
  • Damage: Medium
  • Description: Good well balanced weapon ideal for virtually any situation. The AK-47 is the bread and butter weapon, allowing you to fire accurately both up close and far away. It is also a good weapon for those who are new to the game, so if you are new, try this weapon first.

Blaster

File:Blaster.png

  • Cost: 25G
  • Automatic: no
  • Shots before reload: 10
  • Range: Medium
  • Damage: low
  • Description: Standard issue pistol for Trade Star forces. Very light, It suffers from a strangly long reload time.

Laser Rifle

  • Cost:
  • Automatic: no
  • Shots before reload: 15
  • Range: medium-long
  • Damage: medium
  • Description: a more powerful weapon than the laser pistol. It is only marginally heavier, but still suffers from long reload.

Dummy

Rail Pistol

  • Cost:
  • Automatic:
  • Shots before reload:
  • Range:
  • Damage:
  • Description: The dummy's equivelent of a pistol, not much to say here. Can be wielded with The shield like other pistols.

Nail Gun

  • Cost:
  • Automatic: no
  • Shots before reload: 7
  • Range: medium
  • Damage: medium
  • Description: Shoots shards of heated metal at high speeds. Has low knock back, and seems somewhat ineffective against armoured units.

Dummy Blaster

  • Cost:
  • Automatic: yes
  • Shots before reload:
  • Range:
  • Damage:
  • Description: The Dummy assault rifle fires energy based bursts. It also has low knock back.

Repeater

  • Cost:
  • Automatic: yes
  • Shots before reload:
  • Range: medium
  • Damage: high
  • Description: a weapon that fires energy based projectiles at a high rate. The low damage of individual shots is compensated by the quantity.

Nailer Cannon

  • Cost:
  • Automatic: yes.
  • Shots before reload:
  • Range:
  • Damage:
  • Description: The upgraded version of the nail gun. It is fully automatic.

Dummy Sniper Rifle

  • Cost:
  • Automatic:
  • Shots before reload:
  • Range:
  • Damage:
  • Description:The Dummy rifle differs from the coalitions with a slightly larger clip and a slightly lower rate of fire. The weapon is technically automatic, but you might as well give your finger a rest.


Dreadnought MG

File:Dreadnoughtmg.png

  • Cost: 20G
  • Automatic: Yes
  • Shots before reload: 100
  • Range: Long
  • Damage: Low
  • Description: This is the weapon that comes with the dreadnought. Its high rate of fire and clip size make up for its low damage.


Coalition

Pistol

File:Pistol.png

  • Cost: 5G
  • Automatic: No
  • Shots before reload: 11
  • Range: Medium
  • Damage: Low
  • Description: Cheapest and weakest weapon. The pistol is one-handed, meaning if a shield (or off-hand weapon) is in the players inventory, it will be held in one hand with the pistol in the other when the pistol is selected.

Flak Cannon

File:Flak.png

  • Cost: 70G
  • Automatic: No
  • Shots before reload: 3
  • Range: Long
  • Damage: Very High
  • Description: One of the more powerful weapons. The flak cannon shoots a projectile which separates into many small pieces of shrapnel before impact. The location of the mouse reticule on the screen is where the projectile explodes. This weapon is deadly and powerful against anything and everything (so far). Beware this, though: If you shoot at anything close to you, there is a chance that the particles can bounce back, destroying the gun or you. This gun, as mentioned above, is incredibly powerful, but also very inaccurate. Be sure to hide behind cover when you shoot down a dropship, or you might just find your unit dead from pieces of the dropship's core!

Shotgun

File:ShotgunX4.png

  • Cost: 15G
  • Automatic: No
  • Shots before reload: 6
  • Range: Medium
  • Damage: High
  • Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.

SMG

File:Smg.png

  • Cost: 20G
  • Automatic: Yes
  • Shots before reload: 30
  • Range: Medium
  • Damage: Low
  • Description: Although the SMG lacks the power most weapons have, it has a great rate of fire.It can be used in virtually any situation, and when used correctly, can be deadly.

Ronin

Zombie

Blunderbuzz

File:BlunderbussX4.png

  • Cost: 15G
  • Automatic: No
  • Shots before reload: 1
  • Range: Short
  • Damage: High
  • Description: Similar to the shotgun. Compared to the shotgun it has much broader spread and shorter range, and must reload after every shot. This is possibly the weakest weapon in the game, due to its single shot, but you can still use it to great effect if it is all you have.


Brown Coat

template

  • Cost:
  • Automatic:
  • Shots before reload:
  • Range:
  • Damage:
  • Description:
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