Weapons

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Only official (non mod) weapons should be listed on this page.

Contents

Free Trade / TradeStar

Pistol

File:Pistol.png

  • Cost: 5G
  • Automatic: No
  • Shots before reload: 11
  • Range: Medium-Short
  • Damage: Medium-Low
  • Description: Standard kinetic sidearm; this semi-auto pistol is cheap, reloads quick enough, and fires the same rounds as the SMG with an odd 11th bullet, just to keep them guessing.

SMG

File:Smg.png

  • Cost: 20G
  • Automatic: Yes
  • Shots before reload: 30
  • Range: Medium-Short
  • Damage: Medium-Low
  • Description: Standard sub-machine gun. A full-auto carbine firing pistol bullets, but in a rifle-like frame with 30-round clip. The affordable compromise.

Note: fires similar to the Dummy Dreadnought and Turret guns, but using a much smaller clip.

Shotgun

  • Cost: 15G
  • Automatic: No
  • Shots before reload: 6
  • Range: Medium
  • Damage: High
  • Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.

Battle Rifle

  • Cost: 50G
  • Automatic: No
  • Shots before reload: 5
  • Range: Medium-Long
  • Damage: High
  • Description: Free Trade's standard rifle, fires five 0.5kg bullets. Noticeable reload time, but good accuracy and power. Essentially a sniper rifle offering serious stopping power but with an aiming range more like an assault rifle.

Dummy

Rail Pistol

File:Railpistol.png

  • Cost: 20G
  • Automatic: No
  • Shots before reload: 4
  • Range: Short-medium
  • Damage: Medium-High
  • Description: The dummy's equivelent of a pistol. It is incredibly slow to fire, and has a slow reload. It compensates by blowing heads off with ease and penetrating deep into material.

Nail Gun

File:Nailgun.png

  • Cost: 15G
  • Automatic: No
  • Shots before reload: 7
  • Range: Medium
  • Damage: Medium
  • Description: A sidearm that fires heated nails at high velocities.

Blaster

File:Dummyblaster.png

  • Cost: 70G
  • Automatic: yes
  • Shots before reload: 20
  • Range: Short
  • Damage: High
  • Description: Energy based sub machine gun. Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon.

Repeater

File:Repeater.png

  • Cost: 120G
  • Automatic: Yes
  • Shots before reload: 10
  • Range: Medium
  • Damage: High
  • Description: Effective rapid fire support weapon. Doubles as a good assault weapon due its large magazine, but users should be warned of the long reload time.

Nailer Cannon

File:Nailercannon.png

  • Cost: 160G
  • Automatic: Yes
  • Shots before reload: 30
  • Range: Short-medium
  • Damage: High
  • Description: Rapid fire version of the nail gun. Fires lots of heated nails at an incredible rate!

Scouting Rifle

File:Dummysniperrifle.png

  • Cost: 50G
  • Automatic: No
  • Shots before reload: 8
  • Range: Long
  • Damage: Medium
  • Description:The Dummy rifle differs from the coalitions with a slightly larger clip and a slightly lower rate of fire. The weapon is technically automatic, but you might as well give your finger a rest.

Impulse Cannon

File:Dummygrenadelauncher.png

  • Cost: 90G
  • Automatic: No
  • Shots before reload: 1
  • Range: Long
  • Damage: Very high
  • Description: Devastating weapon that fires concussive grenades. The projectiles airburst at a close yet safe distance, giving you high fire power at close ranges.

Note: grenade is affected by gravity more so than a rocket, but can travel further than a thrown grenade. Dummy infantry's bodies handle impulse damage better than meat puppets and metallic robots, but do not use at very close range.

Destroyer Cannon

File:Destroyercannon.png

  • Cost: 140
  • Automatic: No
  • Shots before reload: 3
  • Range: Medium
  • Damage: High
  • Description: Fires slow moving balls of plasma that emits sharp particles. It can decimate most enemies in a couple of shots. It has a slow reload and is very heavy.

Annihiliator

File:Annihiliator.png

  • Cost: 180G
  • Automatic: Yes
  • Shots before reload: Infinite
  • Range: Low-long
  • Damage: Low-high
  • Description: Heavy dummy weapon that can be charged up for best results. fires a very fast ball of plasma that will kill most units instantly with a fully charged burst to the face. Overall, a great heavy weapon to be used by strong units as the anihilator is quite heavy.

Dreadnought MG

File:Dreadnoughtmg.png

  • Cost: 20G
  • Automatic: Yes
  • Shots before reload: 100
  • Range: Long
  • Damage: Low
  • Description: This is the weapon that comes with the dreadnought. Its high rate of fire and clip size make up for its low damage.

Coalition

Pistol

File:Pistol.png

  • Cost: 10G
  • Automatic: No
  • Shots before reload: 10
  • Range: Medium
  • Damage: Low
  • Description: Cheapest and weakest weapon. The pistol is one-handed, meaning if a shield (or off-hand weapon) is in the players inventory, it will be held in one hand with the pistol in the other when the pistol is selected.

Auto Pistol

Autoshotpistol.png

  • Cost: 25G
  • Automatic: Yes (3 shot-bursts)
  • Shots before reload: 18
  • Range: Medium
  • Damage: Low-Medium
  • Description:A marginally better pistol that features automatic fire.

Heavy Pistol

  • Cost: 25G
  • Automatic: No
  • Shots before reload: 8
  • Range: Medium
  • Damage: Medium
  • Description: Offering more firepower than any pistol on the market, the heavy pistol is a reliable sidearm. It fires slowly, but its shots have some serious stopping power

Compact Assault Rifle

File:Compactassaultrifle.png

  • Cost: 40G
  • Automatic: Yes
  • Shots before reload: 25
  • Range: Medium
  • Damage: Medium
  • Description: Sacrifices stopping power and accuracy for a higher rate of fire. It also fits easier with your backpack

Assault Rifle

File:Assaultrifle.png

  • Cost: 65G
  • Automatic: Yes
  • Shots before reload: 35
  • Range: Medium
  • Damage: Medium
  • Description: Workhorse of the Coalition army, satisfaction guaranteed or your money back!

Gatling Gun

File:Gatlinggun.png

  • Cost: 210G
  • Automatic: Yes
  • Shots before reload: 100
  • Range: Medium
  • Damage: High
  • Description: Coalition's feared heavy weapon that features a large magazine and amazing firepower. Reloading is not a issue because there is enough ammo to kill anyone even remotely close.

Sniper Rifle

File:Riflesniper.png

  • Cost: 90G
  • Automatic: No
  • Shots before reload: 10
  • Range: High
  • Damage: Medium
  • Description: Coalition special issue, semi-automatic precision rifle. Complete with scope for long distance shooting.

Heavy Sniper Rifle

M1600.png

  • Cost: 120G
  • Automatic: No
  • Shots before reload: 4
  • Range: Long
  • Damage: High
  • Description: Combined accuracy, range, and power. This monster can take out most soldiers in a single well placed shot. It is less useful against turrets and ships however.

Blunderbuzz

File:BlunderbussX4.png

  • Cost: 15G
  • Automatic: No
  • Shots before reload: 1
  • Range: Short
  • Damage: High
  • Description: Similar to the shotgun. Compared to the shotgun it has much broader spread and shorter range, and must reload after every shot. This is possibly the weakest weapon in the game, due to its single shot, but you can still use it to great effect if it is all you have.

Coalition Shotgun

File:Shotgun.png

  • Cost: 35G
  • Automatic: no
  • Shots before reload: 6
  • Range: Medium
  • Damage: High
  • Description: This shotgun has a fairly wide spread and an acceptable rate of fire. A couple rounds will decimate enemy troops, throw rockets to the ground, mangle dropship engines, and in general cause a lot of pain. The reload time might get you in trouble so be ready when going around that corner.

Automatic Shotgun

File:Autoshotgun.png

  • Cost: 90G
  • Automatic: Yes
  • Shots before reload: 12
  • Range: Medium
  • Damage: High
  • Description: Fully automatic shotgun. This thing is a blast, but be wary of reload times!

Flamer

Flamerv.png

  • Cost: 90G
  • Automatic: Yes
  • Shots before reload: 200
  • Range: Short
  • Damage: `High
  • Description: Light flamethrower. Grill and scorch your opponents with this pretty weapon. Extremely powerful for close quarters.

Flak Cannon

File:Flakcannon.png

  • Cost: 130G
  • Automatic: No
  • Shots before reload: 3
  • Range: Long
  • Damage: Very High
  • Description: One of the more powerful weapons. The flak cannon shoots a projectile which separates into many small pieces of shrapnel before impact. The location of the mouse reticule on the screen is where the projectile explodes. This weapon is deadly and powerful against anything and everything (so far). Beware this, though: If you shoot at anything close to you, there is a chance that the particles can bounce back, destroying the gun or you. This gun, as mentioned above, is incredibly powerful, but also very inaccurate. Be sure to hide behind cover when you shoot down a dropship, or you might just find your unit dead from pieces of the dropship.

Auto Cannon

File:Autocannon.png

  • Cost: 140G
  • Automatic: Yes
  • Shots before reload: 15
  • Range: Long
  • Damage: High/Concussive
  • Description: This weapon fires out a volley of high explosive shells that will wreak havoc in a general direction of your choosing. The explosions are smaller than others, and only deal a little bit of actual damage while the rest comes from the shockwave. This makes the weapon effective against drop ships and heavier soldiers, but somewhat weak against Dummy's and light soldiers.

Revolver Cannon

File:Revolvercannnon.png

  • Cost: 180G
  • Automatic: No
  • Shots before reload: 6
  • Range: Medium
  • Damage: High
  • Description: A very good weapon for strong units like Browncoats or robots but not for weak units such as dummys or light soldiers. The cannon shoots a very large projectile that can kill most light infantry in one shot. It is also good for taking out drop ship's engines. The round dose not explode.

Uber Cannon

File:Ubercannon.png

  • Cost: 140G
  • Automatic: No
  • Shots before reload: 1
  • Range: Long
  • Damage: High
  • Description: Yo' dawg I heard you liked explosions, so I put explosions in your explosions. If your opponent is in your field of view (not counting zoom) firing this gun is a bad idea.

Missile Launcher

Homingmissilelauncher.png

  • Cost: 350G
  • Automatic: No
  • Shots before reload: 1
  • Range: Varies
  • Damage: High
  • Description: Can fire powerful, manually guided missiles or weaker but faster guided rockets. You can switch between modes in the pie menu.

Ronin

Glock

File:Glockk.png

  • Cost: 10G
  • Automatic: No
  • Shots before reload: 12
  • Range: Short
  • Damage: Low
  • Description: Great standard issue for every troop. Twelve rounds per clip, decent stopping power and fast reloads.

Desert Eagle

File:Deserteagle.png

  • Cost: 25G
  • Automatic: No
  • Shots before reload: 7
  • Range: Short
  • Damage: Medium
  • Description: Strong fire-power in the form of a handgun makes this a reliable sidearm.

Peacemaker

File:Peacemaker.png

  • Cost: 20G
  • Automatic: No
  • Shots before reload: 6
  • Range: Short
  • Damage: High
  • Description: The best and coolest revolver on the market, its extreme firepower is unmatched to any other sidearm available.

Uzi

File:Uzic.png

  • Cost: 30G
  • Automatic: Yes
  • Shots before reload: 22
  • Range: Short-medium
  • Damage: Low-medium
  • Description: Automatic sidearm with a high rate of fire and reload speed. Capable can remove lightly armored units without a sweat.

AK-47

File:Ak74.png

  • Cost: 45G
  • Automatic: Yes
  • Shots before reload: 30
  • Range: Short-medium
  • Damage: Medium
  • Description: An old classic, simple design and cheap parts makes this gun a widespread design.

M16

  • Cost: 80G
  • Automatic: Yes
  • Shots before reload: 30
  • Range: Medium
  • Damage: High
  • Description: Accurate and deadly. Great standard weapon for your troops.

Shortgun

File:Shortgun.png

  • Cost: 20G
  • Automatic: No
  • Shots before reload: 2
  • Range: Short
  • Damage: Varies
  • Description: Sawed-off double-barreled shotgun. Can be wielded with a shield. Only useful in close-quarters.

Pumpgun

File:Pumpgun.png

  • Cost: 40G
  • Automatic: No
  • Shots before reload: 6
  • Range: Short-medium
  • Damage: Varies
  • Description: Basic low spread pump-action shotgun. Has moderate power.

Spaz 12

File:Spaz12.png

  • Cost: 60G
  • Automatic: No
  • Shots before reload: 6
  • Range: Short-medium
  • Damage: Varies
  • Description: The shotgun of tomorrow. It has amazing firepower and high ammo capacity.

Kar98

File:Roninsniperrifle.png

  • Cost: 110G
  • Automatic: No
  • Shots before reload: 5
  • Range: Long
  • Damage: High
  • Description: Powerful sniper rifle. Long range and precision combined makes this a deadly weapon. It appears to come with a scope.

M1 Garand

  • Cost: 45G
  • Automatic: No
  • Shots before reload: 8
  • Range: Medium-long
  • Damage: Medium-high
  • Description: Semi-automatic rifle, excellent for hunting your opponents!

M60

  • Cost: 140G
  • Automatic: Yes
  • Shots before reload: 50
  • Range: Medium-long
  • Damage: Medium-high
  • Description: Light machine gun. It's portability combined with steady rate of fire and large ammo capacity makes it a deadly weapon.

Thumper

  • Cost: 80G
  • Automatic: No
  • Shots before reload: 1
  • Range: Low-high
  • Damage: High
  • Description: Single-shot grenade launcher. Can fire bouncing or impact grenades. Switch between grenade type in the pie menu.

RPG-7

  • Cost: 150G
  • Automatic: No
  • Shots before reload: 1
  • Range: Long
  • Damage: High
  • Description: Powerful and feared weapon in the Ronin arsenal. Fires accelerating rockets that cause massive damage with a direct hit.

RPC M17

File:Rpcm17.png

  • Cost: 240G
  • Automatic: No
  • Shots before reload: 1
  • Range: Medium-long
  • Damage: High
  • Description: Rocket propelled chainsaw launcher. This sadistic weapon can mutilate multiple enemies with a single shot. The launcher holds only one round per clip, so aim wisely.

Zombie

Blunderbuzz

File:BlunderbussX4.png

  • Cost: 40G
  • Automatic: No
  • Shots before reload: 1
  • Range: Short
  • Damage: High
  • Description: Similar to the shotgun. Compared to the shotgun it has much broader spread and shorter range, and must reload after every shot. This is possibly the weakest weapon in the game, due to its single shot, but you can still use it to great effect if it is all you have.

Blunderpop

File:Blunderpop.png

  • Cost: 10G
  • Automatic: No
  • Shots before reload: 1
  • Range: Extremely short
  • Damage: Medium
  • Description: Smaller handheld version of the blunderbuzz. Be sure not to miss!

Brown Coat

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