Scene:SetResidentBrain

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Function
SyntaxSetResidentBrain( * Which player to set the resident brain of.
  • The Actor to set as the resident brain of the specified player. )
Description:
Sets the resident brain Actor of a specific player from this scene, if there is any. Ownership IS transferred!
ReturnsNone.




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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