Scene:RetrieveResidentBrains

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Function
SyntaxRetrieveResidentBrains( * The Activity to check for registered brains.. OINT! )
Description:
Looks at the Activity and its players' registered brain Actors, and saves them as resident brains for this Scene. Done when a fight is over and the survivors remain!
ReturnsHow many brains were found registered with the passed in Activity.




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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