SceneManager:MakeAllUnseen

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Function
SyntaxMakeAllUnseen( * The dimensions of the pixels that should make up the unseen layer.
  • The team we're talking about. )
Description:
Sets one team's view of the scene to be unseen, using a generated map of a specific resolution chunkiness.
ReturnsNone.




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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