SceneManager:SetScreenOcclusion

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Function
SyntaxSetScreenOcclusion( * A Vector that specifies the amount of occlusion of the screen.
  • Which screen you want to set the occlusion of. )
Description:
Sets the amount that a specific screen is occluded by a GUI panel or something of the sort. This will affect how the scroll target translates into the offset of the screen, in order to keep the target centered on the screen.
ReturnsNone.




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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