Template:Lua SceneManager
From Data Realms Wiki
Revision as of 00:58, 28 June 2012 by Beautifybot (Talk | contribs)
The singleton manager of all terrain and backgrounds in the RTE.
- SceneManager:IsWithinBounds
- SceneManager:TargetDistanceScalar
- SceneManager:MakeAllUnseen
- SceneManager:GetMOIDPixel
- SceneManager:SetScroll
- SceneManager:RevealUnseen
- SceneManager:GetUnseenResolution
- SceneManager:GetLastRayHitPos
- SceneManager:GetTerrMatter
- SceneManager:CastStrengthSumRay
- SceneManager:GetTerrain
- SceneManager:IsUnseen
- SceneManager:GetScrollTarget
- SceneManager:SnapPosition
- SceneManager:LoadUnseenLayer
- SceneManager:SetScrollTarget
- SceneManager:SetOffsetY
- SceneManager:CastSeeRay
- SceneManager:GetScreenOcclusion
- SceneManager:ShortestDistance
- SceneManager:CastWeaknessRay
- SceneManager:CastMORay
- SceneManager:GetOffset
- SceneManager:CastObstacleRay
- SceneManager:FindAltitude
- SceneManager:RegisterPostEffect
- SceneManager:CheckOffset
- SceneManager:SetOffsetX
- SceneManager:AnythingUnseen
- SceneManager:ClearPostEffects
- SceneManager:RevealUnseenBox
- SceneManager:CastFindMORay
- SceneManager:SetLayerDrawMode
- SceneManager:AddSceneObject
- SceneManager:SetScreenOcclusion
- SceneManager:CastStrengthRay
- SceneManager:MovePointToGround