Template/ACrab
From Data Realms Wiki
Revision as of 21:27, 10 June 2010 by Petethegoat (Talk)
This is the source code to the Dummy Dreadnought ACrab unit. It contains all of the required variables and can be used as a framework for your own mod.
AddActor = ACrab PresetName = Dreadnought Description = Armored tank on 4 legs. Armed with a machine gun and covered with multiple layers of armor. AddToGroup = Actors Mass = 21.71 GoldValue = 200 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Dummy.rte/Actors/Dreadnought/MountMobileA.bmp FrameCount = 2 SpriteOffset = Vector X = -6 Y = -6 EntryWound = AEmitter CopyOf = Leaking Machinery Light ExitWound = AEmitter CopyOf = Leaking Machinery Light AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepCheck = 0 BodyHitSound = Sound CopyOf = Bone Crack PainSound = Sound CopyOf = Bone Crack DeathSound = Sound CopyOf = Bone Crack DeviceSwitchSound = Sound CopyOf = Device Switch Status = 0 Health = 100 ImpulseDamageThreshold = 2100 AimAngle = 0 AimRange = 0.5 AimDistance = 30 CharHeight = 110 Turret = Turret CopyOf = Dummy Turret Large ParentOffset = Vector X = 0 Y = -5 LFGLeg = Leg CopyOf = Dummy Crab Leg FG // CopyOf = Dummy Leg FG A ParentOffset = Vector X = -5 Y = 1 LBGLeg = Leg CopyOf = Dummy Crab Leg BG // CopyOf = Dummy Leg BG A ParentOffset = Vector X = -5 Y = 1 RFGLeg = Leg CopyOf = Dummy Crab Leg FG // CopyOf = Dummy Leg FG A ParentOffset = Vector X = 5 Y = 1 RBGLeg = Leg CopyOf = Dummy Crab Leg BG // CopyOf = Dummy Leg BG A ParentOffset = Vector X = 5 Y = 1 LFootGroup = AtomGroup CopyOf = CrabFootGroup RFootGroup = AtomGroup CopyOf = CrabFootGroup StrideSound = Sound CopyOf = Robot Stride LStandLimbPath = LimbPath PresetName = Dummy Crab Stand Path Left StartOffset = Vector X = -6 Y = 6 StartSegCount = 0 SlowTravelSpeed = 0.1 NormalTravelSpeed = 0.5 FastTravelSpeed = 1.5 PushForce = 1800 LWalkLimbPath = LimbPath PresetName = Dummy Crab Walk Path Left StartOffset = Vector X = -13 Y = -12 StartSegCount = 4 AddSegment = Vector X = 10 Y = 0 AddSegment = Vector X = 5 Y = 8 AddSegment = Vector X = 0 Y = 3 AddSegment = Vector X = 0 Y = 3 AddSegment = Vector X = 0 Y = 3 AddSegment = Vector X = -2 Y = 2 AddSegment = Vector X = -13 Y = 0 SlowTravelSpeed = 1.5 NormalTravelSpeed = 2.5 FastTravelSpeed = 4.5 PushForce = 5500 LDislodgeLimbPath = LimbPath PresetName = Dummy Crab Dislodge Path Left StartOffset = Vector X = -1 Y = -10 StartSegCount = 0 AddSegment = Vector X = 0 Y = 6 SlowTravelSpeed = 1.5 NormalTravelSpeed = 2.5 FastTravelSpeed = 4.5 PushForce = 10000 RStandLimbPath = LimbPath CopyOf = Dummy Crab Stand Path Left PresetName = Dummy Crab Stand Path Right StartOffset = Vector X = 6 Y = 6 RWalkLimbPath = LimbPath CopyOf = Dummy Crab Walk Path Left PresetName = Dummy Crab Walk Path Right StartOffset = Vector X = -2 Y = -12 RDislodgeLimbPath = LimbPath CopyOf = Dummy Crab Dislodge Path Left PresetName = Dummy Crab Dislodge Path Right StartOffset = Vector X = 2 Y = -10 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Metal Grey Small B Offset = Vector X = 0 Y = -1