Actor:FacingAngle

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Function
SyntaxFacingAngle( * The input angle in radians. )
Description:
Adjusts an absolute aiming angle based on wether this Actor is facing left or right.
ReturnsThe output angle in radians, which will be unaltered if this Actor is facing right.




Example
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Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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