Coalition

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"In some parts of the galaxy coalitions of large corporations is the only form of government effectively available. The military arm of one such coalition is simply referred to as the Coalition Military Forces. The rapidly grown superhuman body is a popular choice of the CMF.
"Gameplay: Generic sci-fi marines which function to illustrate how such perform in the CC universe. They don't have any real weakness, other than not having any particular strength either."[1]

The Coalition has one of the broadest and most sophisticated arsenals of any Tech and a complete variety of units, including some unique offerings. Not exactly specialists, they nonetheless have something for every occasion and every category. But there's no discount.

Their mainstays are generic, prototypical "light" and "heavy" infantry. They also have a variety of robot crab drones, mobile and stationary, including three unit types no other Tech has.
The Coalition arsenal includes light, heavy, quick, slow, up-close, long-range, anti-personnel, anti-air, det-on-impact, and controlled-det options as well as a one-handed melee digger that doesn't tear your fortifications up! Unique specialties include the Gatling Gun, the Heavy Sniper Rifle, and their heavy weapons in general.

By all appearances, the Coalition is one of the very top powers in the battle for the planet, primarily rivalled by the Dummy forces, though the opening cinematic has them in a line battle with apparently Techion whitebots and a brainmech which have all yet to be seen. They feature in the "Maginot Mission", though their role in the follow up "Dummy Assault" is uncertain at best.

They are all-around performers, the "Mario" of Cortex Command, their green-and-white units and weaponry setting the standard and featuring prominently in promotional media.


Contents

Infantry

Humanoid units

Soldier Light

SoldierLight-1x.png

"Standard Coalition soldier equipped with armor and a jetpack. Very resilient and quick."

A Coalition Light is highly, if not rediculously, agile and nimble. Unfortunately, the Coalition Light has severely low protection, therefore being unable to soak up as much damage as stronger, slower units do.

Soldier Heavy

SoldierHeavy-1x.png

"A Coalition trooper upgraded with stronger armor. A bit heavier and a bit less agile than the Light Soldier, but more than makes up for it with its strength."

A more heavily armoured soldier, better implemented as a defensive unit due to slow movement speed.


Coalition Brain Robot

Coalitionheavybrainrobo.png

These were removed in build 24, but can be downloaded as a mod from the Cortex Command Fan Forums.
A heavily armored robot that contains the brain in a cavity in it's chest. Tip: As big as these guys look, they are surprisingly fast when they are flying around with their jetpack.


Mecha

Mobile crab robots.

Blast Runner

Blast Runner--1X.png

  • Durability: Low
  • Range: Short-Melee
  • Damage: Medium-High; Self Detonation
  • Mobility: Average
    • Jetpack: N/A
  • Gold Value: 25

Description: "Suicidal robot ball. Your base isn't secure agaisnt these until you've filled every nook and cranny with concrete."
With the ability to detonate on command, the Blast Runner is a kamikaze which presents a small profile for defenders to target. Essentially a ground-based smart bomb.
Note: Post-Build27 dev video indicates this may leave the Coalition "testbed" for another Tech in CC 1.0

Drone

Drone--1X.png

  • Durability: High
  • Range: Melee
  • Damage: High
    • Reload: 2 sec.
  • Mobility: Average
    • Jetpack: Jump (light)
  • Gold Value: 70

Description: "Anti-infantry unit. It seeks out enemies and tears them apart up close."
Another Coalition specialist robot, the Drone works best either defensively just around a corner from firing angles or offensively charging on short distances or inserted by air into breaches in enemy defenses. Its radial pulse digger is powerful, but only up very close and personal.
Tip: If dropship-abducting enemy troops (slave raiding), do not try to pick up a Drone; their pulse field will destroy your ship.
Note: Post-Build27 dev video indicates this may leave the Coalition "testbed" for another Tech in CC 1.0

Medic Drone

Medic Drone--1X.png

  • Durability: Very Low
  • Range: Short
  • Damage: N/A; Heals Allies
    • Reload: N/A; Continuous Effect
  • Mobility: Average
    • Jetpack: Jump (light)
  • Gold Value: 110

Description: "Almost the opposite of the Drone. Send this into the battlefield and place it near a unit to create a forcefield around it that heals nearby actors."
Providing the only healing of any kind in CC Build27, the Medic Drone is a powerful support unit. It provides steady healing of nearby units but is too fragile to take much fire. However, it can survive drops as well as most any other unit.
Note: Post-Build27 dev video indicates this may leave the Coalition "testbed" and be a Free Trade unit in CC 1.0

Gatling Drone

Gatling Drone--1X.png

  • Durability: High
  • Range: Medium
  • Damage: Very High
    • Reload: 3.8 sec.
    • Firing Delay: 1.5 sec.
  • Mobility: Average-Low
    • Jetpack: N/A
  • Gold Value: 300

Description: "Heavily armored drone equipped with a Gatling Gun. This tank can mow down waves of enemy soldiers and can take a beating."
Not as tough as its Dummy counterpart, the Gatling Drone's superior firepower equalizes the difference in armor. Its only real weaknesses are the delay before its gatling spins up and a long reload time. Unable to take cover like gatling infantry, it's best teamed up with shotgun or digger units and possibly long-range weapons support. Solo, it can be picked apart, but supported it can spearhead attacks.

Turrets

Stationary units

Gatling Turret

Gatling Turret--1X.png

  • Durability: High
  • Range: Medium
  • Damage: Very High
    • Reload: 3 sec.
    • Firing Delay: 1.5 sec.
  • Gold Value: 250

Description: "Heavily armored turret equipped with a Gatling Gun. Like the Gatling Drone, but without legs and with more ammo."
Not as tough as its Dummy counterpart, the Gatling Turret's superior firepower equalizes the difference in armor. Its only real weaknesses are the delay before its gatling spins up and a long reload time. It trades mobility for higher damage-per-second with double the ammo of the Gatling Drone and about 75% its reload lag. Used defensively in medium-distance hallways, it's an invasion-stopper.

Weapons


Bombs


Tools


Personal tools