Crab Bomb

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(Added links back to other pages, since I linked to here so much.)
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Crab Bomb is a term generated on DRLFF for crafts (generally Dummy Drop Crates) filled with crabs (which are used because they are free, limiting the cost to the craft used).
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'''Crab Bomb''' is a term generated on [http://forums.datarealms.com Data Realms' Fan Forum] for [[Actor#Craft | crafts]] (generally Dummy Drop Crates) filled with [[Wildlife#Crab | crabs]] (which are used because they are free, limiting the cost to the craft used).
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Upon landing, it's mass will be high enough to gib the craft on contact, releasing all the crabs at once; if the number of crabs is enough to go past the MOID (Movable Objects with GetsHitByMOs set to 1, like guns or actors, including their attachables as separate MOIDs) limit, older MOIDs will be gibbed to keep only 256, regardless of their type, team, position, etc.
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Upon landing, its mass will be high enough to gib the craft on contact, releasing all the crabs at once. If the number of crabs is enough to go past the MOID (Movable Objects with GetsHitByMOs set to 1, like guns or actors, including their attachables as separate MOIDs) limit, older MOIDs will be gibbed to keep only 256, regardless of their type, team, position, etc.

Revision as of 18:24, 19 June 2012

Crab Bomb is a term generated on Data Realms' Fan Forum for crafts (generally Dummy Drop Crates) filled with crabs (which are used because they are free, limiting the cost to the craft used).

Upon landing, its mass will be high enough to gib the craft on contact, releasing all the crabs at once. If the number of crabs is enough to go past the MOID (Movable Objects with GetsHitByMOs set to 1, like guns or actors, including their attachables as separate MOIDs) limit, older MOIDs will be gibbed to keep only 256, regardless of their type, team, position, etc.

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