Crab Bomb

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(Correcting ownership of Drop Crates. Linking. Talking about Build 27 crabectomy.)
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'''Crab Bomb''' is a term generated on [http://forums.datarealms.com Data Realms' Fan Forum] for [[Actor#Craft | crafts]] (generally [[Free_Trade#Drop_Crate | Drop Crates]]) filled with [[Wildlife#Crab | crabs]] (which were used because they were free, limiting the cost to the craft used).
'''Crab Bomb''' is a term generated on [http://forums.datarealms.com Data Realms' Fan Forum] for [[Actor#Craft | crafts]] (generally [[Free_Trade#Drop_Crate | Drop Crates]]) filled with [[Wildlife#Crab | crabs]] (which were used because they were free, limiting the cost to the craft used).
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Upon landing, its mass will be high enough to gib the craft on contact, releasing all the crabs at once. If the number of crabs is enough to go past the MOID (Movable Objects with GetsHitByMOs set to 1, like guns or actors, including their attachables as separate MOIDs) limit, older MOIDs will be gibbed to keep only 256, regardless of their type, team, position, etc.
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With a large number of crabs bought on the craft, its mass would be high enough to "gib" the craft on impact, releasing all the crabs at once (scuttling mid-air would do the same). If the number of crabs is enough to go past the limit on MOIDs (Movable Objects with GetsHitByMOs = 1, like guns or actors, including their attachables as separate MOIDs), older MOIDs will be gibbed to maintain the limit of 256, regardless of their type, team, position, etc.
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The "Look, sir, free crabs!" pricing special was ended as of Build 27, along with crabs being for sale at all. This can be changed in Wildlife.ini by setting Buyable = 1. But that's cheating.
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The "Look, sir, free crabs!" pricing special was ended as of Build 27, along with crabs being for sale at all. This can be changed in Wildlife.ini by setting Buyable = 1. But that's cheating. You probably shouldn't care though.

Revision as of 05:01, 30 June 2012

Crab Bomb is a term generated on Data Realms' Fan Forum for crafts (generally Drop Crates) filled with crabs (which were used because they were free, limiting the cost to the craft used).

With a large number of crabs bought on the craft, its mass would be high enough to "gib" the craft on impact, releasing all the crabs at once (scuttling mid-air would do the same). If the number of crabs is enough to go past the limit on MOIDs (Movable Objects with GetsHitByMOs = 1, like guns or actors, including their attachables as separate MOIDs), older MOIDs will be gibbed to maintain the limit of 256, regardless of their type, team, position, etc.

The "Look, sir, free crabs!" pricing special was ended as of Build 27, along with crabs being for sale at all. This can be changed in Wildlife.ini by setting Buyable = 1. But that's cheating. You probably shouldn't care though.

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