Editors

From Data Realms Wiki

Revision as of 05:13, 7 June 2010 by 97.126.62.157 (Talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Description of common editor features

Contents

Scene Editor

The Scene Editor, doesn't actually currently create entire new scenes. The Scene Editor allows you to place bunker pieces and actors in the already existing scenes, hence the "Editor" part. Essentially, it just saves the time of building a new bunker every time you play.

Differences between the Scene Editor and the in-game Bunker Editor:

In the Scene Editor, you can delete your placed objects, and none are controlled by physics. That is why you can place actors in the air and they will then drop to the ground only when the scene is played. You can also save.

The in-game bunker editor instead is for gameplay purposes. In a skirmish battle, players can deploy their bunker as they like, and then start the game. Once finished building, the player can't go back to building mode, even by using a script (this does only make the game lag by going into building mode and back again consecutively). In this mode the user can't save his creation.

Gibbing Editor

The Gibbing Editor is currently the only editor that directly contributes to modding. It loads an actor or device and allows gibs to be manually placed on the unit. It also includes a simple gibbing "test" that gibs the device or actor to demonstrate how the gibs will appear ingame. Once gibs have been placed, the user can export the gibbing data and place it into their creation.

Actor Viewer

The actor viewer is a simple tool that allows the user to load an actor or vehicle and see how it looks and moves in-game. Currently the only actions that an actor can perform while in this editor are to walk, use his jetpack and crawl. If the actor has a firearm attached via an .ini file, he can fire in this area. If the actor is unarmed it's impossible to give him a firearm here.

Dropships and Rockets can activate their engine and thrusters, and open their door(s).

In the Actor Viewer editor some SpriteAnimMode values have problems. For example the attachable of the actor won't animate even if their SpriteAnimMode value is set to 1. It is recommended to use the Actor Viewer only to position attachables, and then try the actor in-game to get a real feedback on its appearance.

Area Editor

The area editor loads any map and allows you to place custom size "squares" that dictate where opposing teams can enter the map via ACDropship or ACRocket. The map can then be saved and subsequently played with these changes made to the map.

Stub.png This page is a stub. Please help us by expanding it. Stub.png
Personal tools