From Data Realms Wiki
Concrete Class. A crab-like actor with four legs.
- 0 = STAND
- 1 = WALK
- 2 = JUMP
- 3 = DISLODGE
- 4 = MOMENTSTATECOUNT
- 0 = LEFTSIDE
- 1 = RIGHTSIDE
- 2 = SIDECOUNT
- 0 = FGROUND
- 1 = BGROUND
- 0 = STILL
- 1 = POINTING
- 2 = SCANNING
- 3 = AIMING
- 4 = FIRING
- 5 = THROWING
- 6 = DIGGING
- 0 = NOSWEEP
- 1 = SWEEPINGUP
- 2 = SWEEPINGPAUSE
- 3 = SWEEPINGDOWN
- 4 = SWEEMDOWNPAUSE
- 0 = NOTDIGGING
- 1 = PREDIG
- 2 = STARTDIG
- 3 = TUNNELING
- 4 = FINISHINGDIG
- 5 = PAUSEDIGGER
- 0 = NOTJUMPING
- 1 = FORWARDJUMP
- 2 = PREJUMP
- 3 = UPJUMP
- 4 = APEXJUMP
- 5 = LANDJUMP
The class name of this Entity.A string with the friendly-formatted type name of this object.
Read-only property. Indicates whether the currently held HDFirearm's is ready for use, and has ammo etc.Whether a currently HDFirearm (if any) is ready for use.
Read-only property. Indicates whether the currently held HDFirearm's is out of ammo.Whether a currently HDFirearm (if any) is out of ammo.
Read-only property. Indicates whether the currently held HDFirearm's is almost out of ammo.Whether a currently HDFirearm (if any) has less than half of ammo left.
Read-only property. Indicates whether the currently held HDFirearm's is semi or full auto.Whether a currently HDFirearm (if any) is a semi auto device.
Reloads the currently held firearm, if any.
Tells whether a point on the scene is within close range of the currently used device and aiming status, if applicable.
- A Vector witht he aboslute coordinates of a point to check.
Whether the point is within close range of this.
Casts an MO detecting ray in the direction of where the head is looking at the time. Factors including head rotation, sharp aim mode, and other variables determine how this ray is cast.
- The degree angle to deviate from the current view point in the ray casting. A random ray will be chosen out of this +-range.
- A specific material ID to ignore (see through)
- Whether to ignore all terrain or not (true means 'x-ray vision').
A pointer to the MO seen while looking.
Indicates whether this' current graphical representation overlaps a point in absolute scene coordinates.
- The point in absolute scene coordinates.
Whether this' graphical rep overlaps the scene point.
ACrab is the based class used for the Crabs, the Dreadnoughts, the Coalition attack and medic drones.