Scene:SetBuildBudget

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Function
SyntaxSetBuildBudget( * The player whom is setting the budget.
  • The budget in oz that this is allocated to have built for this round. )
Description:
Sets how much gold this Scene is budgeted to be built for this round.
ReturnsNone.




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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