https://wiki.datarealms.com/index.php?title=Special:Contributions&feed=atom&limit=50&target=ZG+WolfData Realms Wiki - User contributions [en]2024-03-28T19:27:34ZFrom Data Realms WikiMediaWiki 1.16.5https://wiki.datarealms.com/WeaponsWeapons2014-09-23T15:16:14Z<p>ZG Wolf: /* Techion */</p>
<hr />
<div>Only official (non mod) weapons should be listed on this page.<br />
<br />
== [[Free Trade]] ==<br />
<br />
=== Pistol ===<br />
[[Image:Pistol--4X.png]]<br />
* Cost: 5G<br />
* Automatic: No<br />
* Shots before reload: 11<br />
* Range: Medium-Short<br />
* Damage: Medium-Low<br />
* Description: This semi-auto pistol is cheap, reloads quick enough, and fires an odd 11th bullet, just to keep them guessing.<br />
<br />
=== SMG ===<br />
[[Image:SMG--4X.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium-Short<br />
* Damage: Medium-Low<br />
* Description: Standard sub-machine gun. A full-auto carbine firing pistol bullets, but in a rifle-like frame with 30-round clip. The affordable compromise. <br><br />
''Note: fires similar to the [[Dummy]] [[Dummy#Dreadnought | Dreadnought]] and [[Dummy#Small_MG_Turret | Small MG Turret]] guns, but using a much smaller clip.''<br />
<br />
=== Shotgun ===<br />
[[Image:Shotgun--4X.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: High<br />
* Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.<br />
<br />
=== Battle Rifle ===<br />
[[Image:Battle_Rifle--4X.png]]<br />
* Cost: 50G<br />
* Automatic: No<br />
* Shots before reload: 5<br />
* Range: Medium-Long<br />
* Damage: High<br />
* Description: Free Trade's standard rifle, fires five 0.5kg bullets. Noticeable reload time, but good accuracy and power. Essentially a sniper rifle offering serious stopping power but with an aiming range more like an assault rifle.<br />
<br />
=== Blunderbuss ===<br />
[[Image:Blunderbuss--4X.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Medium-Short<br />
* Damage: Medium<br />
* Description: "Single shot shotgun. Features large spread and power, but must be reloaded after each shot."<br />
''Note: Arguably one of the worst weapons in the game (especially for the price), its best use is for close-quarters "massing party" strategies, equipping many cheap bodies (Culled Clones) with these.''<br />
<br />
=== Blunderpop ===<br />
[[Image:Blunderpop--4X.png]]<br />
* Cost: 5G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Short<br />
* Damage: Medium-Low<br />
* Description: "Smaller version of the mighty blunderbuss. Shorter range, but the fast reload time and large spread make it a great sidearm." <br><br />
''Note: Arguably one of the worst weapons in the game, its best use is for close-quarters "massing party" strategies, equipping many cheap bodies (Culled Clones) with these.''<br />
<br />
<br />
<br />
== [[Coalition]] ==<br />
<br />
=== Coalition Pistol ===<br />
[[Image:Coalition_Pistol--4X.png]]<br />
* Cost: 10G<br />
* Automatic: No<br />
* Shots before reload: 10<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: "Cheap and reliable, the standard sidearm of the Coalition. Quick reload times and good accuracy make up for the lack of stopping power." <br><br />
''Note: in-game name is simply "Pistol", though Free Trade's generic [[Weapons#Pistol | Pistol]] shares the name.''<br />
<br />
=== Auto Pistol ===<br />
[[Image: Auto_Pistol--4X.png]]<br />
* Cost: 25G<br />
* Automatic: Yes (3 shot-bursts)<br />
* Shots before reload: 18<br />
* Range: Medium<br />
* Damage: Low-Medium<br />
* Description: "Semi-auto not good enough for you? Now with improved ammo capacity over the standard model, this is the pistol for you! Fires in bursts of 3."<br />
<br />
=== Heavy Pistol ===<br />
[[Image: Heavy_Pistol--4X.png]]<br />
* Cost: 25G<br />
* Automatic: No<br />
* Shots before reload: 8<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: "Offering more firepower than any other pistol on the market, the Heavy Pistol is a reliable sidearm. It fires slowly, but its shots have some serious stopping power."<br />
<br />
=== Compact Assault Rifle ===<br />
[[Image:Compact_Assault_Rifle--4X.png]]<br />
* Cost: 40G<br />
* Automatic: Yes<br />
* Shots before reload: 25<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: "Sacrifices stopping power and accuracy for a higher rate of fire. It also fits easier into your backpack."<br />
<br />
=== Assault Rifle ===<br />
[[Image:Assault_Rifle--4X.png]]<br />
* Cost: 65G<br />
* Automatic: Yes<br />
* Shots before reload: 35<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: "Workhorse of the Coalition army, satisfaction guaranteed or your money back!"<br />
<br />
=== Gatling Gun ===<br />
[[Image:Gatling_Gun--4X.png]]<br />
* Cost: 210G<br />
* Automatic: Yes<br />
* Shots before reload: 100<br />
* Range: Medium<br />
* Damage: High<br />
* Description: "Coalition's feared heavy weapon that features a large magazine and amazing firepower. Reloading is not a issue because there is enough ammo to kill anyone even remotely close."<br />
<br />
=== Sniper Rifle === <br />
[[Image:Sniper_Rifle--4X.png]]<br />
* Cost: 90G<br />
* Automatic: No<br />
* Shots before reload: 10<br />
* Range: High<br />
* Damage: Medium<br />
* Description: "Coalition special issue, semi-automatic precision rifle. Complete with scope for long distance shooting." <br><br />
''Note: In-development [https://twitter.com/DataRealms/status/220630581829054464 CC 1.0 reported] to buff the Sniper Rifle.''<br />
<br />
=== Heavy Sniper Rifle ===<br />
[[Image:Heavy_Sniper_Rifle--4X.png]]<br />
* Cost: 120G<br />
* Automatic: No<br />
* Shots before reload: 4<br />
* Range: Long<br />
* Damage: High<br />
* Description: "The sniper rifle's big brother. You only get four rounds to a mag, but why settle for a headshot when you can blow the head clean off with a giant 12.7×130mm cartridge?" <br><br />
''Note: In-development [https://twitter.com/DataRealms/status/220630581829054464 CC 1.0 reported] to remove the Heavy Sniper Rifle.''<br />
<br />
=== Coalition Shotgun ===<br />
[[Image:Coalition_Shotgun--4X.png]]<br />
* Cost: 35G<br />
* Automatic: no<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: High<br />
* Description: "A light shotgun with six shots and moderate reload time." <br><br />
''Note: in-game name is simply "Shotgun", though Free Trade also has a [[Weapons#Shotgun | Shotgun]] sharing that name.''<br />
<br />
=== Auto Shotgun ===<br />
[[Image:Auto_Shotgun--4X.png]]<br />
* Cost: 90G<br />
* Automatic: Yes<br />
* Shots before reload: 12<br />
* Range: Medium<br />
* Damage: High<br />
* Description: "Fully automatic shotgun. This thing is a blast, but be wary of reload times!"<br />
<br />
=== Flak Cannon ===<br />
[[Image:Flak_Cannon--4X.png]]<br />
* Cost: 130G<br />
* Automatic: No<br />
* Shots before reload: 2<br />
* Range: Long, Anti-Air<br />
* Damage: Very High<br />
* Description: "Flak Cannon. A devastating anti-air weapon, it can take out a dropship from a nice distance easily with little aim. The proximity fuse on the flak shells insure that they explode at the right distance for maximum damage." <br><br />
This weapon is deadly and powerful against anything and everything, including allies and you at close range. Shrapnel sometimes reflects off metal. Anti-air always carries danger of death-by-debris. <br><br />
''Note: In-development [https://twitter.com/DataRealms/status/220630581829054464 CC 1.0 reported] to remove the Heavy Sniper Rifle.''<br />
<br />
=== Auto Cannon ===<br />
[[Image:Auto_Cannon--4X.png]]<br />
* Cost: 140G<br />
* Automatic: Yes<br />
* Shots before reload: 15<br />
* Range: Long<br />
* Damage: High/Concussive<br />
* Description: "Auto cannon for your heavy soldiers to use. Devastating power, high rate and lots of rounds to fire. Reloading this thing might take some time though." <br><br />
Fires explosive shells with little conventional shrapnel dealing primarily impulse damage capable of dismembering targets. Best for countering armored crafts and heavy infantry; tends to throw rather than kill light targets.<br />
<br />
=== Revolver Cannon ===<br />
[[Image:Revolver_Cannon--4X.png]]<br />
* Cost: 180G<br />
* Automatic: No<br />
* Shots before reload: 5<br />
* Range: Medium<br />
* Damage: High<br />
* Description: "Revolver Cannon. A brutal and powerful automatic cannon. Launches heavy slugs at high velocities that smash the living hell out of their targets. You get 6 shots, but before you get to use them all every opponent will be dead and thus the long reload time won't even bother you." <br><br />
Highly lethal against light targets, its low ammo count is better spent against heavy infantry, mecha, and dropships. Good for guarding choke points inside bunkers. <br><br />
''Note: In-development [https://twitter.com/DataRealms/status/220630581829054464 CC 1.0 reported] to remove the Heavy Sniper Rifle.''<br />
<br />
=== Uber Cannon ===<br />
[[Image:Uber_Cannon--4X.png]]<br />
* Cost: 180G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Artillery<br />
* Damage: High<br />
* Description: "Uber Cannon. A shoulder mounted, tactical artillery weapon that fires air-bursting cluster bombs. Features a trajectory guide to help with long-ranged shots."<br />
<br />
=== Missile Launcher ===<br />
[[Image:Missile_Launcher--4X.png]]<br />
* Cost: 350G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Varies<br />
* Damage: High<br />
* Description: "Can fire powerful, manually guided missiles or weaker but faster guided rockets. You can switch between modes in the pie menu." <br><br />
''Note: guided missles can be used to fire around corners, but requires careful timing and movement of the targeting pointer.''<br />
<br />
== [[Dummy]] ==<br />
<br />
=== Nailgun ===<br />
[[Image:Nailgun--4X.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 12<br />
* Range: Medium-Short<br />
* Damage: Medium<br />
* Description: A sidearm that fires heated nails at high velocities.<br />
<br />
=== Rail Pistol ===<br />
[[Image:Rail_Pistol--4X.png]]<br />
* Cost: 20G<br />
* Automatic: No<br />
* Shots before reload: 8<br />
* Range: Short-medium<br />
* Damage: Medium-High<br />
* Description: A compact sidearm for a good price and decent performance!<br />
''Note: It is incredibly slow to fire, and has a slow reload. It compensates by blowing heads off with ease and penetrating deep into material.''<br />
<br />
=== Blaster ===<br />
[[Image:Blaster--4X.png]]<br />
* Cost: 70G<br />
* Automatic: yes<br />
* Shots before reload: 20<br />
* Range: Short<br />
* Damage: High<br />
* Description: Energy based sub machine gun. Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon.<br />
<br />
=== Nailer Cannon ===<br />
[[Image:Nailer_Cannon--4X.png]]<br />
* Cost: 160G<br />
* Automatic: Yes<br />
* Shots before reload: 45<br />
* Range: Short-Medium<br />
* Damage: High<br />
* Description: Rapid fire version of the nail gun. Fires lots of heated nails at an incredible rate!<br />
''Note: Functions as a hybrid gatling / assault rifle. Can tear up cover used by opponents. Its 29kg total weight affects mobility. Cannot be used with a shield as of Build 27.''<br />
<br />
=== Scouting Rifle ===<br />
[[Image:Scouting_Rifle--4X.png]]<br />
* Cost: 50G<br />
* Automatic: No <br />
* Shots before reload: 8<br />
* Range: Long<br />
* Damage: Medium-Low<br />
* Description: Long range rifle with a scope. It has large ammo capacity and a steady rate of fire. It's not particularly accurate or powerful, but being made of plastic, it's dirt cheap. <br><br />
''Note: More mobile but less powerful than most dedicated sniper rifles.''<br />
<br />
=== Impulse Cannon ===<br />
[[Image:Impulse_Cannon--4X.png]]<br />
* Cost: 90G<br />
* Automatic: No<br />
* Shots before reload: 1 <br />
* Range: Short<br />
* Damage: Very high<br />
* Description: Devastating weapon that fires concussive grenades. The projectiles airburst at a close yet safe distance, giving you high fire power at close ranges. <br><br />
''Note: Dummy infantry's bodies handle impulse damage better than [[Alchiral | meat puppets]] and [[Imperatus | heavier robots]], but use at very close range could be suicide. Is a good anti-mecha weapon, knocking apart what can't be pierced.''<br />
<br />
=== Repeater ===<br />
[[Image:Repeater--4X.png]]<br />
* Cost: 120G<br />
* Automatic: Yes<br />
* Shots before reload: 10<br />
* Range: Medium<br />
* Damage: High<br />
* Description: Effective rapid fire support weapon. Doubles as a good assault weapon due to its large clip, but users should be warned of the long reload time.<br />
''Note: Repeater shots arc downward slightly in flight and dissipate at long range. 23kg total weight.''<br />
<br />
=== Annihiliator ===<br />
[[Image: Annihiliator--4X.png]]<br />
* Cost: 180G<br />
* Automatic: Yes<br />
* Shots before reload: Infinite<br />
* Range: Low-long<br />
* Damage: Low-high<br />
* Description: Destructive heavy laser cannon. Hold down fire to charge the laser, then release it to unleash hot laser death on your enemies! Charge up the beam completely for maximum power! <br><br />
''Note: Overall a great heavy weapon (especially if kept charged between enemy encounters), but be aware the Annihilator weighs 29kg in total. Mobility can be an issue.''<br />
<br />
=== Destroyer Cannon ===<br />
[[Image:Destroyer_Cannon--4X.png]]<br />
* Cost: 140<br />
* Automatic: No<br />
* Shots before reload: 3<br />
* Range: Medium<br />
* Damage: High<br />
* Description: This cannon fires bolts of slowly advancing energy that mow down multiple enemies in a row without slowing.<br />
''Note: At 35kg this is a very heavy heavy-weapon. While plasma orb passes through allies, its sparks can teamkill. But it allso chews up barriers and bunkers effectively.''<br />
<br />
<br />
== [[Ronin]] ==<br />
<br />
=== Glock ===<br />
[[Image:Glock--4X.png]]<br />
* Cost: 10G<br />
* Automatic: No<br />
* Shots before reload: 12<br />
* Range: Short<br />
* Damage: Low<br />
* Description: Great standard issue for every troop. Twelve rounds per clip, decent stopping power and fast reloads.<br />
<br />
=== Desert Eagle ===<br />
[[Image:Desert_Eagle--4X.png]]<br />
* Cost: 25G<br />
* Automatic: No<br />
* Shots before reload: 7<br />
* Range: Short<br />
* Damage: Medium<br />
* Description: Strong fire-power in the form of a handgun makes this a reliable sidearm.<br />
<br />
=== Peacemaker ===<br />
[[Image:Peacemaker--4X.png]]<br />
* Cost: 20G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Short<br />
* Damage: High<br />
* Description: The best and coolest revolver on the market, its extreme firepower is unmatched to any other sidearm available.<br />
<br />
=== Uzi ===<br />
[[Image:Uzi--4X.png]]<br />
* Cost: 30G<br />
* Automatic: Yes<br />
* Shots before reload: 22<br />
* Range: Short-medium<br />
* Damage: Low-medium<br />
* Description: Automatic sidearm with a high rate of fire and reload speed. Capable can remove lightly armored units without a sweat.<br />
<br />
=== AK-47 ===<br />
[[Image:AK-47--4X.png]]<br />
* Cost: 45G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Short-medium<br />
* Damage: Medium<br />
* Description: An old classic, simple design and cheap parts makes this gun a widespread design.<br />
<br />
=== M16 ===<br />
[[Image:M16--4X.png]]<br />
* Cost: 80G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: High<br />
* Description: Accurate and deadly. Great standard weapon for your troops.<br />
<br />
=== Shortgun ===<br />
[[Image:Shortgun--4X.png]]<br />
* Cost: 20G<br />
* Automatic: No<br />
* Shots before reload: 2<br />
* Range: Short<br />
* Damage: Varies<br />
* Description: Sawed-off double-barreled shotgun. Can be wielded with a shield. Only useful in close-quarters.<br />
<br />
=== Pumpgun ===<br />
[[Image:Pumpgun--4X.png]]<br />
* Cost: 40G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Short-medium<br />
* Damage: Varies<br />
* Description: Basic low spread pump-action shotgun. Has moderate power.<br />
<br />
=== Spas 12 ===<br />
[[Image:Spas_12--4X.png]]<br />
* Cost: 60G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Short-medium<br />
* Damage: Varies<br />
* Description: The shotgun of tomorrow. It has amazing firepower and high ammo capacity.<br />
<br />
=== M1 Garand ===<br />
[[Image:M1_Garand--4X.png]]<br />
* Cost: 45G<br />
* Automatic: No<br />
* Shots before reload: 8<br />
* Range: Medium-long<br />
* Damage: Medium-high<br />
* Description: Semi-automatic rifle, excellent for hunting your opponents!<br />
<br />
=== Kar98 ===<br />
[[Image:Kar98--4X.png]]<br />
* Cost: 110G<br />
* Automatic: No<br />
* Shots before reload: 5<br />
* Range: Long<br />
* Damage: High<br />
* Description: Powerful sniper rifle. Long range and precision combined makes this a deadly weapon. It appears to come with a scope.<br />
<br />
=== M60 ===<br />
[[Image:M60--4X.png]]<br />
* Cost: 140G<br />
* Automatic: Yes<br />
* Shots before reload: 50<br />
* Range: Medium-long<br />
* Damage: Medium-high<br />
* Description: Light machine gun. It's portability combined with steady rate of fire and large ammo capacity makes it a deadly weapon.<br />
<br />
=== Thumper ===<br />
[[Image:Thumper--4X.png]]<br />
* Cost: 80G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Low-high<br />
* Damage: High<br />
* Description: Single-shot grenade launcher. Can fire bouncing or impact grenades. Switch between grenade type in the pie menu.<br />
<br />
=== RPG-7 ===<br />
[[Image:RPG-7--4X.png]]<br />
* Cost: 150G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Long<br />
* Damage: High<br />
* Description: Powerful and feared weapon in the Ronin arsenal. Fires accelerating rockets that cause massive damage with a direct hit.<br />
<br />
=== RPC M17 ===<br />
[[Image:RPC_M17--4X.png]]<br />
* Cost: 240G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Medium-long<br />
* Damage: High<br />
* Description: Rocket propelled chainsaw launcher. This sadistic weapon can mutilate multiple enemies with a single shot. The launcher holds only one round per clip, so aim wisely.<br />
<br />
=== MP5K ===<br />
<in development, submachine gun><br />
<br />
<br />
== [[Imperatus]] ==<br />
<br />
=== Bullpup Assault Rifle ===<br />
[[Image:Bullpup_Assault_Rifle--4X.png]]<br />
* Cost: 65<br />
* Automatic: Yes<br />
* Shots before reload: 20<br />
* Range: Medium-Long<br />
* Damage: Medium-High<br />
* Description: "Backbone of every Imperatus armored platoon, a nice heavy 8.2x45mm round that fragments into two projectiles ensures that the enemy will get down and stay down!" <br><br />
A heavier assault rifle than most, but its smaller clip and price balance out its strengths. Bullet separation is not a spread but a twin hit per round. <br><br />
<br />
<br />
=== Chunker SP-44 ===<br />
<in development><br><br />
[[Image:Chunker_SP-44_INDEV--4X.png]]<br />
* Cost: 30<br />
* Description: "All (or at least most of) the power of a shotgun crammed into a pistol. Excellent for short-range targets."<br />
<br />
=== Slugger GP-03 === <br />
<in development><br><br />
[[Image:Slugger_GP-03_INDEV--4X.png]]<br />
* Cost: 50<br />
* Automatic: No<br />
* Shots before Reload: 1<br />
* Range: Medium<br />
* Damage: High<br />
* Description: "Some refer to the Desert Eagle as a "handcannon," but the Slugger is far more deserving of the nickname. Firing tiny grenades instead of bullets, this pistol packs serious power in its unassumingly small frame."<br />
<br />
=== Bullpup AR-14 === <br />
<in development, revised Bullpup Assault Rifle above><br />
* Cost: 65<br />
* Description: "Backbone of every Imperatus armored platoon, a nice heavy 8.2x45mm round that penetrates armored targets with ease."<br />
<br />
=== Mauler SG-23 ===<br />
<in development><br><br />
[[Image:Mauler_SG-23_INDEV--4X.png]]<br />
* Cost: 150<br />
* Automatic: No<br />
* Shots Before Reload: 6<br />
* Damage: varies<br />
* Description: "An unbelievably powerful shotgun which takes the term "chaingun" seriously by literally firing hot chunks of chain at your enemies." The Mauler shoots small physics objects at short range this will reduce the victim to a fine paste, at moderate range the chunks will have the impact force of Cotton Candy. <br />
<br />
=== Bulldog GG-49 === <br />
<in development><br><br />
[[Image:Bulldog_GG-49_INDEV--4X.png]]<br />
* Cost: 210<br />
* automatic: yes with windup<br />
* Shots Before Reload: 100<br />
* Damage: very High<br />
* Description: "Slow-firing but incredibly powerful, this gatling gun is sure to destroy your opponents."<br />
<br />
== [[Browncoat]] ==<br />
<br />
=== HG-10 ===<br />
[[Image:HG-10--4X.png]]<br />
* Cost: 35<br />
* Automatic: Yes<br />
* Shots before reload: 10<br />
* Range: Short<br />
* Damage: Medium-High<br />
* Description: Compact with a high rate of fire, this handgun can also function as a primary weapon.<br />
<br />
=== AR-25 ===<br />
[[Image:AR-25--4X.png]]<br />
* Cost: 60<br />
* Automatic: Yes<br />
* Shots before reload: 25<br />
* Range: Medium<br />
* Damage: Medium-High<br />
* Description: A sturdy, powerful assault rifle with a 25-round magazine.<br />
<br />
=== SR-06 ===<br />
[[Image:SR-06--4X.png]]<br />
* Cost: 90<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Very Long<br />
* Damage: High<br />
* Description: Reliable and powerful long-ranged weapon with a steady rate of fire.<br />
<br />
=== FL-200 ===<br />
[[Image:FL-200--4X.png]]<br />
* Cost: 90<br />
* Automatic: Yes<br />
* Shots before reload: 200<br />
* Range: Short<br />
* Damage: Very High<br />
* Description: Light flamethrower that is extremely powerful in close quarters.<br />
<br />
=== IN-02 ===<br />
[[Image:IN-02--4X.png]]<br />
* Cost: 75<br />
* Automatic: No<br />
* Shots before reload: 2<br />
* Range: Medium<br />
* Damage: High<br />
* Description: An incendiary shotgun that can fire 2 blasts of scorching flames.<br />
<br />
=== PY-07 ===<br />
[[Image:PY-07--4X.png]]<br />
* Cost: 140<br />
* Automatic: Yes<br />
* Shots before reload: 7<br />
* Range: Medium<br />
* Damage: High<br />
* Description: Firing blazing bullets, this pyro rifle can both burn and pierce enemies at a moderate distance.<br />
<br />
=== CA-01 ===<br />
[[Image:CA-01--4X.png]]<br />
* Cost: 170<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Artillery<br />
* Damage: High<br />
* Description: Powerful cannon that fires explosive incendiary shells.<br />
<br />
=== Firestorm ===<br />
<in development, mortar type><br />
<br />
== [[Techion]] ==<br />
The Techion field a set of exotic weapons. <br />
<br />
=== Micro Pulsar ===<br />
<in development> <br><br />
[[Image:Micro_Pulsar_INDEV--4X.png]]<br />
* Gold Value: 40<br />
* Rounds: 10<br />
* Description: "A powerful pistol which fires short laser bursts."<br />
<br />
=== Pulse Rifle === <br />
<in development> <br><br />
[[Image:Pulse_Rifle_INDEV--4X.png]]<br />
* Gold Value: 80<br />
* Rounds: 40<br />
* Description: "A compact assault rifle based on similar technology to the Micro Pulsar. This deals somewhat less damage, but fires shots much faster and farther."<br />
<br />
=== Giga Pulsar === <br />
<in development> <br><br />
[[Image:Giga_Pulsar_INDEV--4X.png]]<br />
* Gold Value: 210<br />
* Rounds: 50<br />
* Description: "With an alternate cooling system, the Giga Pulsar dwarfs its smaller siblings not only in physical size but also in firepower and round count. After a short charge-up, this weapon deals out a brief but concentrated spattering of short-range lasers."<br />
<br />
=== Nanorifle ===<br />
<in development> <br><br />
[[Image:Nanorifle_INDEV--4X.png]]<br />
* Gold Value: 120<br />
* Rounds: 1<br />
* Description: "This weapon's shot releases nanobots into the target, quickly disintegrating the limb it hits. There's one shot per clip, so make it count!"<br />
<br />
=== Nucleo ===<br />
<in development> <br><br />
[[Image:Nucleo_INDEV--4X.png]]<br />
* Gold Value: 80<br />
* Rounds: 3<br />
* Description: "Fires balls of plasma which do not experience the effects of gravity or friction. After three seconds, or on impact with a unit, the plasma balls collapse inward on themselves, making them work essentially like grenades. Excellent for clearing out bunkers."<br />
<br />
=== Dihelical Cannon ===<br />
<in development> <br><br />
[[Image:Dihelical_Cannon_INDEV--4X.png]]<br />
* Gold Value: 230<br />
* Rounds: 1<br />
* Description: "After <s>a small charge period</s> about a year, this cannon unleashes dual laser helices which will penetrate through enemies and kill them INSTANTLY"<br />
<br />
''' Nucleo Swarm ''' <br><br />
<in development> <br><br />
[[Image:Nucleo_Swarm_INDEV--4X.png]]<br />
* Gold Value: 230<br />
* Rounds: 7<br />
* Description: "Charge this weapon before firing a swarm of 7 plasma "missiles" that home in on enemies."<br />
<br />
<br />
<br />
[[Category:Tech]]</div>ZG Wolfhttps://wiki.datarealms.com/WeaponsWeapons2014-09-23T15:13:38Z<p>ZG Wolf: /* Imperatus */ slight clean up.</p>
<hr />
<div>Only official (non mod) weapons should be listed on this page.<br />
<br />
== [[Free Trade]] ==<br />
<br />
=== Pistol ===<br />
[[Image:Pistol--4X.png]]<br />
* Cost: 5G<br />
* Automatic: No<br />
* Shots before reload: 11<br />
* Range: Medium-Short<br />
* Damage: Medium-Low<br />
* Description: This semi-auto pistol is cheap, reloads quick enough, and fires an odd 11th bullet, just to keep them guessing.<br />
<br />
=== SMG ===<br />
[[Image:SMG--4X.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium-Short<br />
* Damage: Medium-Low<br />
* Description: Standard sub-machine gun. A full-auto carbine firing pistol bullets, but in a rifle-like frame with 30-round clip. The affordable compromise. <br><br />
''Note: fires similar to the [[Dummy]] [[Dummy#Dreadnought | Dreadnought]] and [[Dummy#Small_MG_Turret | Small MG Turret]] guns, but using a much smaller clip.''<br />
<br />
=== Shotgun ===<br />
[[Image:Shotgun--4X.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: High<br />
* Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.<br />
<br />
=== Battle Rifle ===<br />
[[Image:Battle_Rifle--4X.png]]<br />
* Cost: 50G<br />
* Automatic: No<br />
* Shots before reload: 5<br />
* Range: Medium-Long<br />
* Damage: High<br />
* Description: Free Trade's standard rifle, fires five 0.5kg bullets. Noticeable reload time, but good accuracy and power. Essentially a sniper rifle offering serious stopping power but with an aiming range more like an assault rifle.<br />
<br />
=== Blunderbuss ===<br />
[[Image:Blunderbuss--4X.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Medium-Short<br />
* Damage: Medium<br />
* Description: "Single shot shotgun. Features large spread and power, but must be reloaded after each shot."<br />
''Note: Arguably one of the worst weapons in the game (especially for the price), its best use is for close-quarters "massing party" strategies, equipping many cheap bodies (Culled Clones) with these.''<br />
<br />
=== Blunderpop ===<br />
[[Image:Blunderpop--4X.png]]<br />
* Cost: 5G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Short<br />
* Damage: Medium-Low<br />
* Description: "Smaller version of the mighty blunderbuss. Shorter range, but the fast reload time and large spread make it a great sidearm." <br><br />
''Note: Arguably one of the worst weapons in the game, its best use is for close-quarters "massing party" strategies, equipping many cheap bodies (Culled Clones) with these.''<br />
<br />
<br />
<br />
== [[Coalition]] ==<br />
<br />
=== Coalition Pistol ===<br />
[[Image:Coalition_Pistol--4X.png]]<br />
* Cost: 10G<br />
* Automatic: No<br />
* Shots before reload: 10<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: "Cheap and reliable, the standard sidearm of the Coalition. Quick reload times and good accuracy make up for the lack of stopping power." <br><br />
''Note: in-game name is simply "Pistol", though Free Trade's generic [[Weapons#Pistol | Pistol]] shares the name.''<br />
<br />
=== Auto Pistol ===<br />
[[Image: Auto_Pistol--4X.png]]<br />
* Cost: 25G<br />
* Automatic: Yes (3 shot-bursts)<br />
* Shots before reload: 18<br />
* Range: Medium<br />
* Damage: Low-Medium<br />
* Description: "Semi-auto not good enough for you? Now with improved ammo capacity over the standard model, this is the pistol for you! Fires in bursts of 3."<br />
<br />
=== Heavy Pistol ===<br />
[[Image: Heavy_Pistol--4X.png]]<br />
* Cost: 25G<br />
* Automatic: No<br />
* Shots before reload: 8<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: "Offering more firepower than any other pistol on the market, the Heavy Pistol is a reliable sidearm. It fires slowly, but its shots have some serious stopping power."<br />
<br />
=== Compact Assault Rifle ===<br />
[[Image:Compact_Assault_Rifle--4X.png]]<br />
* Cost: 40G<br />
* Automatic: Yes<br />
* Shots before reload: 25<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: "Sacrifices stopping power and accuracy for a higher rate of fire. It also fits easier into your backpack."<br />
<br />
=== Assault Rifle ===<br />
[[Image:Assault_Rifle--4X.png]]<br />
* Cost: 65G<br />
* Automatic: Yes<br />
* Shots before reload: 35<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: "Workhorse of the Coalition army, satisfaction guaranteed or your money back!"<br />
<br />
=== Gatling Gun ===<br />
[[Image:Gatling_Gun--4X.png]]<br />
* Cost: 210G<br />
* Automatic: Yes<br />
* Shots before reload: 100<br />
* Range: Medium<br />
* Damage: High<br />
* Description: "Coalition's feared heavy weapon that features a large magazine and amazing firepower. Reloading is not a issue because there is enough ammo to kill anyone even remotely close."<br />
<br />
=== Sniper Rifle === <br />
[[Image:Sniper_Rifle--4X.png]]<br />
* Cost: 90G<br />
* Automatic: No<br />
* Shots before reload: 10<br />
* Range: High<br />
* Damage: Medium<br />
* Description: "Coalition special issue, semi-automatic precision rifle. Complete with scope for long distance shooting." <br><br />
''Note: In-development [https://twitter.com/DataRealms/status/220630581829054464 CC 1.0 reported] to buff the Sniper Rifle.''<br />
<br />
=== Heavy Sniper Rifle ===<br />
[[Image:Heavy_Sniper_Rifle--4X.png]]<br />
* Cost: 120G<br />
* Automatic: No<br />
* Shots before reload: 4<br />
* Range: Long<br />
* Damage: High<br />
* Description: "The sniper rifle's big brother. You only get four rounds to a mag, but why settle for a headshot when you can blow the head clean off with a giant 12.7×130mm cartridge?" <br><br />
''Note: In-development [https://twitter.com/DataRealms/status/220630581829054464 CC 1.0 reported] to remove the Heavy Sniper Rifle.''<br />
<br />
=== Coalition Shotgun ===<br />
[[Image:Coalition_Shotgun--4X.png]]<br />
* Cost: 35G<br />
* Automatic: no<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: High<br />
* Description: "A light shotgun with six shots and moderate reload time." <br><br />
''Note: in-game name is simply "Shotgun", though Free Trade also has a [[Weapons#Shotgun | Shotgun]] sharing that name.''<br />
<br />
=== Auto Shotgun ===<br />
[[Image:Auto_Shotgun--4X.png]]<br />
* Cost: 90G<br />
* Automatic: Yes<br />
* Shots before reload: 12<br />
* Range: Medium<br />
* Damage: High<br />
* Description: "Fully automatic shotgun. This thing is a blast, but be wary of reload times!"<br />
<br />
=== Flak Cannon ===<br />
[[Image:Flak_Cannon--4X.png]]<br />
* Cost: 130G<br />
* Automatic: No<br />
* Shots before reload: 2<br />
* Range: Long, Anti-Air<br />
* Damage: Very High<br />
* Description: "Flak Cannon. A devastating anti-air weapon, it can take out a dropship from a nice distance easily with little aim. The proximity fuse on the flak shells insure that they explode at the right distance for maximum damage." <br><br />
This weapon is deadly and powerful against anything and everything, including allies and you at close range. Shrapnel sometimes reflects off metal. Anti-air always carries danger of death-by-debris. <br><br />
''Note: In-development [https://twitter.com/DataRealms/status/220630581829054464 CC 1.0 reported] to remove the Heavy Sniper Rifle.''<br />
<br />
=== Auto Cannon ===<br />
[[Image:Auto_Cannon--4X.png]]<br />
* Cost: 140G<br />
* Automatic: Yes<br />
* Shots before reload: 15<br />
* Range: Long<br />
* Damage: High/Concussive<br />
* Description: "Auto cannon for your heavy soldiers to use. Devastating power, high rate and lots of rounds to fire. Reloading this thing might take some time though." <br><br />
Fires explosive shells with little conventional shrapnel dealing primarily impulse damage capable of dismembering targets. Best for countering armored crafts and heavy infantry; tends to throw rather than kill light targets.<br />
<br />
=== Revolver Cannon ===<br />
[[Image:Revolver_Cannon--4X.png]]<br />
* Cost: 180G<br />
* Automatic: No<br />
* Shots before reload: 5<br />
* Range: Medium<br />
* Damage: High<br />
* Description: "Revolver Cannon. A brutal and powerful automatic cannon. Launches heavy slugs at high velocities that smash the living hell out of their targets. You get 6 shots, but before you get to use them all every opponent will be dead and thus the long reload time won't even bother you." <br><br />
Highly lethal against light targets, its low ammo count is better spent against heavy infantry, mecha, and dropships. Good for guarding choke points inside bunkers. <br><br />
''Note: In-development [https://twitter.com/DataRealms/status/220630581829054464 CC 1.0 reported] to remove the Heavy Sniper Rifle.''<br />
<br />
=== Uber Cannon ===<br />
[[Image:Uber_Cannon--4X.png]]<br />
* Cost: 180G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Artillery<br />
* Damage: High<br />
* Description: "Uber Cannon. A shoulder mounted, tactical artillery weapon that fires air-bursting cluster bombs. Features a trajectory guide to help with long-ranged shots."<br />
<br />
=== Missile Launcher ===<br />
[[Image:Missile_Launcher--4X.png]]<br />
* Cost: 350G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Varies<br />
* Damage: High<br />
* Description: "Can fire powerful, manually guided missiles or weaker but faster guided rockets. You can switch between modes in the pie menu." <br><br />
''Note: guided missles can be used to fire around corners, but requires careful timing and movement of the targeting pointer.''<br />
<br />
== [[Dummy]] ==<br />
<br />
=== Nailgun ===<br />
[[Image:Nailgun--4X.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 12<br />
* Range: Medium-Short<br />
* Damage: Medium<br />
* Description: A sidearm that fires heated nails at high velocities.<br />
<br />
=== Rail Pistol ===<br />
[[Image:Rail_Pistol--4X.png]]<br />
* Cost: 20G<br />
* Automatic: No<br />
* Shots before reload: 8<br />
* Range: Short-medium<br />
* Damage: Medium-High<br />
* Description: A compact sidearm for a good price and decent performance!<br />
''Note: It is incredibly slow to fire, and has a slow reload. It compensates by blowing heads off with ease and penetrating deep into material.''<br />
<br />
=== Blaster ===<br />
[[Image:Blaster--4X.png]]<br />
* Cost: 70G<br />
* Automatic: yes<br />
* Shots before reload: 20<br />
* Range: Short<br />
* Damage: High<br />
* Description: Energy based sub machine gun. Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon.<br />
<br />
=== Nailer Cannon ===<br />
[[Image:Nailer_Cannon--4X.png]]<br />
* Cost: 160G<br />
* Automatic: Yes<br />
* Shots before reload: 45<br />
* Range: Short-Medium<br />
* Damage: High<br />
* Description: Rapid fire version of the nail gun. Fires lots of heated nails at an incredible rate!<br />
''Note: Functions as a hybrid gatling / assault rifle. Can tear up cover used by opponents. Its 29kg total weight affects mobility. Cannot be used with a shield as of Build 27.''<br />
<br />
=== Scouting Rifle ===<br />
[[Image:Scouting_Rifle--4X.png]]<br />
* Cost: 50G<br />
* Automatic: No <br />
* Shots before reload: 8<br />
* Range: Long<br />
* Damage: Medium-Low<br />
* Description: Long range rifle with a scope. It has large ammo capacity and a steady rate of fire. It's not particularly accurate or powerful, but being made of plastic, it's dirt cheap. <br><br />
''Note: More mobile but less powerful than most dedicated sniper rifles.''<br />
<br />
=== Impulse Cannon ===<br />
[[Image:Impulse_Cannon--4X.png]]<br />
* Cost: 90G<br />
* Automatic: No<br />
* Shots before reload: 1 <br />
* Range: Short<br />
* Damage: Very high<br />
* Description: Devastating weapon that fires concussive grenades. The projectiles airburst at a close yet safe distance, giving you high fire power at close ranges. <br><br />
''Note: Dummy infantry's bodies handle impulse damage better than [[Alchiral | meat puppets]] and [[Imperatus | heavier robots]], but use at very close range could be suicide. Is a good anti-mecha weapon, knocking apart what can't be pierced.''<br />
<br />
=== Repeater ===<br />
[[Image:Repeater--4X.png]]<br />
* Cost: 120G<br />
* Automatic: Yes<br />
* Shots before reload: 10<br />
* Range: Medium<br />
* Damage: High<br />
* Description: Effective rapid fire support weapon. Doubles as a good assault weapon due to its large clip, but users should be warned of the long reload time.<br />
''Note: Repeater shots arc downward slightly in flight and dissipate at long range. 23kg total weight.''<br />
<br />
=== Annihiliator ===<br />
[[Image: Annihiliator--4X.png]]<br />
* Cost: 180G<br />
* Automatic: Yes<br />
* Shots before reload: Infinite<br />
* Range: Low-long<br />
* Damage: Low-high<br />
* Description: Destructive heavy laser cannon. Hold down fire to charge the laser, then release it to unleash hot laser death on your enemies! Charge up the beam completely for maximum power! <br><br />
''Note: Overall a great heavy weapon (especially if kept charged between enemy encounters), but be aware the Annihilator weighs 29kg in total. Mobility can be an issue.''<br />
<br />
=== Destroyer Cannon ===<br />
[[Image:Destroyer_Cannon--4X.png]]<br />
* Cost: 140<br />
* Automatic: No<br />
* Shots before reload: 3<br />
* Range: Medium<br />
* Damage: High<br />
* Description: This cannon fires bolts of slowly advancing energy that mow down multiple enemies in a row without slowing.<br />
''Note: At 35kg this is a very heavy heavy-weapon. While plasma orb passes through allies, its sparks can teamkill. But it allso chews up barriers and bunkers effectively.''<br />
<br />
<br />
== [[Ronin]] ==<br />
<br />
=== Glock ===<br />
[[Image:Glock--4X.png]]<br />
* Cost: 10G<br />
* Automatic: No<br />
* Shots before reload: 12<br />
* Range: Short<br />
* Damage: Low<br />
* Description: Great standard issue for every troop. Twelve rounds per clip, decent stopping power and fast reloads.<br />
<br />
=== Desert Eagle ===<br />
[[Image:Desert_Eagle--4X.png]]<br />
* Cost: 25G<br />
* Automatic: No<br />
* Shots before reload: 7<br />
* Range: Short<br />
* Damage: Medium<br />
* Description: Strong fire-power in the form of a handgun makes this a reliable sidearm.<br />
<br />
=== Peacemaker ===<br />
[[Image:Peacemaker--4X.png]]<br />
* Cost: 20G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Short<br />
* Damage: High<br />
* Description: The best and coolest revolver on the market, its extreme firepower is unmatched to any other sidearm available.<br />
<br />
=== Uzi ===<br />
[[Image:Uzi--4X.png]]<br />
* Cost: 30G<br />
* Automatic: Yes<br />
* Shots before reload: 22<br />
* Range: Short-medium<br />
* Damage: Low-medium<br />
* Description: Automatic sidearm with a high rate of fire and reload speed. Capable can remove lightly armored units without a sweat.<br />
<br />
=== AK-47 ===<br />
[[Image:AK-47--4X.png]]<br />
* Cost: 45G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Short-medium<br />
* Damage: Medium<br />
* Description: An old classic, simple design and cheap parts makes this gun a widespread design.<br />
<br />
=== M16 ===<br />
[[Image:M16--4X.png]]<br />
* Cost: 80G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: High<br />
* Description: Accurate and deadly. Great standard weapon for your troops.<br />
<br />
=== Shortgun ===<br />
[[Image:Shortgun--4X.png]]<br />
* Cost: 20G<br />
* Automatic: No<br />
* Shots before reload: 2<br />
* Range: Short<br />
* Damage: Varies<br />
* Description: Sawed-off double-barreled shotgun. Can be wielded with a shield. Only useful in close-quarters.<br />
<br />
=== Pumpgun ===<br />
[[Image:Pumpgun--4X.png]]<br />
* Cost: 40G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Short-medium<br />
* Damage: Varies<br />
* Description: Basic low spread pump-action shotgun. Has moderate power.<br />
<br />
=== Spas 12 ===<br />
[[Image:Spas_12--4X.png]]<br />
* Cost: 60G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Short-medium<br />
* Damage: Varies<br />
* Description: The shotgun of tomorrow. It has amazing firepower and high ammo capacity.<br />
<br />
=== M1 Garand ===<br />
[[Image:M1_Garand--4X.png]]<br />
* Cost: 45G<br />
* Automatic: No<br />
* Shots before reload: 8<br />
* Range: Medium-long<br />
* Damage: Medium-high<br />
* Description: Semi-automatic rifle, excellent for hunting your opponents!<br />
<br />
=== Kar98 ===<br />
[[Image:Kar98--4X.png]]<br />
* Cost: 110G<br />
* Automatic: No<br />
* Shots before reload: 5<br />
* Range: Long<br />
* Damage: High<br />
* Description: Powerful sniper rifle. Long range and precision combined makes this a deadly weapon. It appears to come with a scope.<br />
<br />
=== M60 ===<br />
[[Image:M60--4X.png]]<br />
* Cost: 140G<br />
* Automatic: Yes<br />
* Shots before reload: 50<br />
* Range: Medium-long<br />
* Damage: Medium-high<br />
* Description: Light machine gun. It's portability combined with steady rate of fire and large ammo capacity makes it a deadly weapon.<br />
<br />
=== Thumper ===<br />
[[Image:Thumper--4X.png]]<br />
* Cost: 80G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Low-high<br />
* Damage: High<br />
* Description: Single-shot grenade launcher. Can fire bouncing or impact grenades. Switch between grenade type in the pie menu.<br />
<br />
=== RPG-7 ===<br />
[[Image:RPG-7--4X.png]]<br />
* Cost: 150G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Long<br />
* Damage: High<br />
* Description: Powerful and feared weapon in the Ronin arsenal. Fires accelerating rockets that cause massive damage with a direct hit.<br />
<br />
=== RPC M17 ===<br />
[[Image:RPC_M17--4X.png]]<br />
* Cost: 240G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Medium-long<br />
* Damage: High<br />
* Description: Rocket propelled chainsaw launcher. This sadistic weapon can mutilate multiple enemies with a single shot. The launcher holds only one round per clip, so aim wisely.<br />
<br />
=== MP5K ===<br />
<in development, submachine gun><br />
<br />
<br />
== [[Imperatus]] ==<br />
<br />
=== Bullpup Assault Rifle ===<br />
[[Image:Bullpup_Assault_Rifle--4X.png]]<br />
* Cost: 65<br />
* Automatic: Yes<br />
* Shots before reload: 20<br />
* Range: Medium-Long<br />
* Damage: Medium-High<br />
* Description: "Backbone of every Imperatus armored platoon, a nice heavy 8.2x45mm round that fragments into two projectiles ensures that the enemy will get down and stay down!" <br><br />
A heavier assault rifle than most, but its smaller clip and price balance out its strengths. Bullet separation is not a spread but a twin hit per round. <br><br />
<br />
<br />
=== Chunker SP-44 ===<br />
<in development><br><br />
[[Image:Chunker_SP-44_INDEV--4X.png]]<br />
* Cost: 30<br />
* Description: "All (or at least most of) the power of a shotgun crammed into a pistol. Excellent for short-range targets."<br />
<br />
=== Slugger GP-03 === <br />
<in development><br><br />
[[Image:Slugger_GP-03_INDEV--4X.png]]<br />
* Cost: 50<br />
* Automatic: No<br />
* Shots before Reload: 1<br />
* Range: Medium<br />
* Damage: High<br />
* Description: "Some refer to the Desert Eagle as a "handcannon," but the Slugger is far more deserving of the nickname. Firing tiny grenades instead of bullets, this pistol packs serious power in its unassumingly small frame."<br />
<br />
=== Bullpup AR-14 === <br />
<in development, revised Bullpup Assault Rifle above><br />
* Cost: 65<br />
* Description: "Backbone of every Imperatus armored platoon, a nice heavy 8.2x45mm round that penetrates armored targets with ease."<br />
<br />
=== Mauler SG-23 ===<br />
<in development><br><br />
[[Image:Mauler_SG-23_INDEV--4X.png]]<br />
* Cost: 150<br />
* Automatic: No<br />
* Shots Before Reload: 6<br />
* Damage: varies<br />
* Description: "An unbelievably powerful shotgun which takes the term "chaingun" seriously by literally firing hot chunks of chain at your enemies." The Mauler shoots small physics objects at short range this will reduce the victim to a fine paste, at moderate range the chunks will have the impact force of Cotton Candy. <br />
<br />
=== Bulldog GG-49 === <br />
<in development><br><br />
[[Image:Bulldog_GG-49_INDEV--4X.png]]<br />
* Cost: 210<br />
* automatic: yes with windup<br />
* Shots Before Reload: 100<br />
* Damage: very High<br />
* Description: "Slow-firing but incredibly powerful, this gatling gun is sure to destroy your opponents."<br />
<br />
== [[Browncoat]] ==<br />
<br />
=== HG-10 ===<br />
[[Image:HG-10--4X.png]]<br />
* Cost: 35<br />
* Automatic: Yes<br />
* Shots before reload: 10<br />
* Range: Short<br />
* Damage: Medium-High<br />
* Description: Compact with a high rate of fire, this handgun can also function as a primary weapon.<br />
<br />
=== AR-25 ===<br />
[[Image:AR-25--4X.png]]<br />
* Cost: 60<br />
* Automatic: Yes<br />
* Shots before reload: 25<br />
* Range: Medium<br />
* Damage: Medium-High<br />
* Description: A sturdy, powerful assault rifle with a 25-round magazine.<br />
<br />
=== SR-06 ===<br />
[[Image:SR-06--4X.png]]<br />
* Cost: 90<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Very Long<br />
* Damage: High<br />
* Description: Reliable and powerful long-ranged weapon with a steady rate of fire.<br />
<br />
=== FL-200 ===<br />
[[Image:FL-200--4X.png]]<br />
* Cost: 90<br />
* Automatic: Yes<br />
* Shots before reload: 200<br />
* Range: Short<br />
* Damage: Very High<br />
* Description: Light flamethrower that is extremely powerful in close quarters.<br />
<br />
=== IN-02 ===<br />
[[Image:IN-02--4X.png]]<br />
* Cost: 75<br />
* Automatic: No<br />
* Shots before reload: 2<br />
* Range: Medium<br />
* Damage: High<br />
* Description: An incendiary shotgun that can fire 2 blasts of scorching flames.<br />
<br />
=== PY-07 ===<br />
[[Image:PY-07--4X.png]]<br />
* Cost: 140<br />
* Automatic: Yes<br />
* Shots before reload: 7<br />
* Range: Medium<br />
* Damage: High<br />
* Description: Firing blazing bullets, this pyro rifle can both burn and pierce enemies at a moderate distance.<br />
<br />
=== CA-01 ===<br />
[[Image:CA-01--4X.png]]<br />
* Cost: 170<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Artillery<br />
* Damage: High<br />
* Description: Powerful cannon that fires explosive incendiary shells.<br />
<br />
=== Firestorm ===<br />
<in development, mortar type><br />
<br />
== [[Techion]] ==<br />
The Techion field a set of exotic weapons. Like the Techion themselves, these are in-development and not part of the current Build 27.<br />
<br />
''' Micro Pulsar ''' <br><br />
<in development> <br><br />
[[Image:Micro_Pulsar_INDEV--4X.png]]<br />
* Gold Value: 40<br />
* Rounds: 10<br />
* Description: "A powerful pistol which fires short laser bursts."<br />
<br />
''' Pulse Rifle ''' <br><br />
<in development> <br><br />
[[Image:Pulse_Rifle_INDEV--4X.png]]<br />
* Gold Value: 80<br />
* Rounds: 40<br />
* Description: "A compact assault rifle based on similar technology to the Micro Pulsar. This deals somewhat less damage, but fires shots much faster and farther."<br />
<br />
''' Giga Pulsar ''' <br><br />
<in development> <br><br />
[[Image:Giga_Pulsar_INDEV--4X.png]]<br />
* Gold Value: 210<br />
* Rounds: 50<br />
* Description: "With an alternate cooling system, the Giga Pulsar dwarfs its smaller siblings not only in physical size but also in firepower and round count. After a short charge-up, this weapon deals out a brief but concentrated spattering of short-range lasers."<br />
<br />
''' Nanorifle ''' <br><br />
<in development> <br><br />
[[Image:Nanorifle_INDEV--4X.png]]<br />
* Gold Value: 120<br />
* Rounds: 1<br />
* Description: "This weapon's shot releases nanobots into the target, quickly disintegrating the limb it hits. There's one shot per clip, so make it count!"<br />
<br />
''' Nucleo ''' <br><br />
<in development> <br><br />
[[Image:Nucleo_INDEV--4X.png]]<br />
* Gold Value: 80<br />
* Rounds: 3<br />
* Description: "Fires balls of plasma which do not experience the effects of gravity or friction. After three seconds, or on impact with a unit, the plasma balls collapse inward on themselves, making them work essentially like grenades. Excellent for clearing out bunkers."<br />
<br />
''' Dihelical Cannon ''' <br><br />
<in development> <br><br />
[[Image:Dihelical_Cannon_INDEV--4X.png]]<br />
* Gold Value: 230<br />
* Rounds: 1<br />
* Description: "After a small charge period, this cannon unleashes dual laser helices which will penetrate through enemies and soft terrain alike."<br />
<br />
''' Nucleo Swarm ''' <br><br />
<in development> <br><br />
[[Image:Nucleo_Swarm_INDEV--4X.png]]<br />
* Gold Value: 230<br />
* Rounds: 7<br />
* Description: "Charge this weapon before firing a swarm of 7 plasma "missiles" that home in on enemies."<br />
<br />
<br />
<br />
[[Category:Tech]]</div>ZG Wolfhttps://wiki.datarealms.com/Cortex_CommandCortex Command2014-09-23T14:49:18Z<p>ZG Wolf: /* Ronin */</p>
<hr />
<div>{{TOCleft}}<br />
<div align="center">[[Image:CCWebTile.png]]</div><br />
<br><br />
<br><br />
<br />
<br />
<br />
<br><br />
<br />
== About ==<br />
<br />
In Cortex Command, you play as a prospector, explorer, and general in a time where complete cybernetics and whole-body amputations are common practice. Your severed brain is able to control many different types of bodies remotely from its underground bunker: clones, robots, spaceships, defensive turrets, and so on.<br />
<br />
The game can be divided into 3 sections the meta-game, bunker building, and a hectic action-strategy section. The goal of the campaign is to become the wealthiest force on Midas. Then you need to mine precious gold from the de-formable pixel terrain in order to buy more and better ships, soldiers, weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brains and destroy or bankrupt your opponent!<br />
<br />
Control your team of remote bodies either directly or let the friendly AI do your bidding through real-time strategy elements built into the game. Play with up to four players in split screen -- 2v2 team fights, a four player free for all, all four cooperatively against the computer, or even combinations of the three. You can also enjoy the campaign mode with friends. <br />
<br />
<br />
Cortex Command is the flagship product of [http://www.datarealms.com/ Data Realms LLC], reaching 1.0 release in September 2012 after over eleven years in development. <br><br />
It is proprietary software made by a small indie game company in collaboration with its fan community.<br />
<br />
== Story ==<br />
<br />
Earth was over. <br />
<br />
Once peaceful, our world was awash in bloodshed, wracked by wars backed by holy men. It was humanity's darkest hour, and the boldest decisions were simply all we had left. <br />
<br />
Forged in the rush of war, a curious symbiosis between man and machine formed. Our numbers bleeding away, technology enabled the survivors to control robots and clones from safety. And in the end, we found our bodies an obsolete constraint, and cast them off. Brain and mind interfaced with machines, we became more spirit than flesh-- one person living through many bodies. <br />
<br />
And in this new form we attained escape from the corpse of our world. Interstellar rocket ships for the decades-long flights to reach new worlds became common once life support for entire bodies was unnecessary. <br />
<br />
Fleeing into the dark unknown, humanity discovered it was not alone, but also not important. Humanity struggled for acceptance in this alien community, eventually forging the Orion Spur Amalgam. Interstellar trade flourished, and with it came rapid expansion. As the era of faster-than-light dawned, humanity could live again in peace and prosperity. <br />
<br />
But human nature wasn't cast off as easily. For every city and space station compounded the ever-growing hunger for resources. Worlds were stripped in civilized sectors where law ensured conquest by the highest bidder. So all eyes turned outward, to star systems where no law existed but what you could enforce. <br />
<br />
As the gold rush brings commanders from several rival groups to one such world beyond the far eastern fringes of the OSA, all prepare to assume... '''Cortex Command'''.<br />
<br />
== [[Tech | Techs]] ==<br />
''Note: Techs replaced Factions in Build 27.''<br />
Techs are distinct groups with their own sets of units, [[Weapons | weapons]], [[Tools | tools]], [[Bombs | bombs]], and even vehicles, as well as access to Free Trade products. The player acts as a kind of local commander or franchisee of one of the Techs competing with the others. Cost to buy from Techs other than your own are four times the in-Tech price.<br />
<br />
=== ''[[Free Trade]]'' ===<br />
<br />
''This is the "default tech". Items sold by Free Trade will be in the top-level of the Buy Menu not under a Tech heading. You cannot campaign as Free Trade, nor are they part of skirmishes.''<br />
<br />
Free Trade is a super corporation which owns and operates TradeStars, including TradeStar Midas which transports everything you purchase in the Buy Menu. They also sell a few units and [[Weapons | weapons]] of their own as well as most all the [[Tools | tools]] available.<br />
<br />
=== [[Coalition]] ===<br />
<br />
A militarized organization, the Coalition produce a large array of units and weaponry to choose from. They are versatile and powerful, making them a strong ally or a dangerous foe.<br />
<br />
=== [[Dummy]] ===<br />
<br />
These robots were originally designed as test subjects for weapons, vehicle safety measures, and other lethal experiments, but an AI controller became sentient and broke off from its manufacturers, starting a new line of robots and weapons to defend itself.<br />
<br />
=== [[Ronin]] ===<br />
<br />
Rag-tag parties of bandits who prey on weak and unsuspecting explorers. Their soldiers use stolen armor and their weapons are all leftovers from a bygone age, but they manage to get the job done. This faction is unique because while there are only a few different kinds of ronin units, there are a wide variety of faces.<br />
<br />
=== [[Browncoat]] ===<br />
<br />
A strong mercenary group who are fearsome when confronted up-close. What they lack in range is made up for in durability, allowing them to close distances while soaking bullets.<br />
<br />
=== [[Imperatus]] ===<br />
<br />
The Imperatus rely on pure brute force and the reliability of their sturdy and easy to produce armored units. They use simple low rate of fire guns and cannons which tirelessly deals out good damage.<br />
<br />
=== [[Techion]] ===<br />
<br />
An elite faction formed by a few high-tech corporations. They focus on expensive units and exotic weaponry, and have the distinction of being selected by [[Free Trade]] to occassionally provide security for TradeStar activities.<br />
<br />
== Factions ==<br />
<br />
The '''Techs''' above were formerly called "Factions" and included with the entries below. After nearly a decade in development, Cortex Command shifted away from the planned storyline campaign to a more PvP or PvC mulitplayer battle campaign.<br />
<br />
Almost all the Factions which did not become Techs exist only in the lore and storyline "fluff" on [http://www.AndroidArts.com/cortexcommand AndroidArts.com]. <br />
<br />
Wildlife are the only Faction implemented in-game, and the Undead were absorbed into the base Free Trade offerings.<br />
<br />
<br />
'''[[Wildlife]]'''<br />
<br />
The critters that inhabit the gold-rich planet you're on, primarily crabs. Unfortunately for them, your fighting and mining is killing them and is laying waste to their planet. <br><br />
Following a mass extinction event, crabs comprise almost all animal life on the planet, while a bulbous kind of plant is the dominant vegetation.<br />
<br />
<br />
'''[[Free_Trade#Culled_Clones | Undead]]'''<br />
<br />
Became "Culled Clone" units sold by [[Free Trade]] as of Build 27. <br />
<br />
Consisting of walking Skeletons and "Zombie" half-baked clones armed with archaic blunderbuss weapons and a dead simple grenade, the Undead are weak, cheap, and meant to be effective only in large numbers. They are some of the only infantry without jetpacks.<br />
<br />
They formerly were a faction first encountered in a "Zombie Cave" mission also featuring a [[Ronin]] hit squad. They were most likely intended to be in the forces of [[Uzira]], but she was never implemented.<br />
<br />
<br />
'''Green Dummies'''<br />
<br />
Largely identical to the familiar [[Dummy | orange Dummies]], these cheap general purpose labor robots were meant to be the player's starting units in the Tutorial Mission. They are what the Dummy forces were before their [[Dummy#Dummy_Controller | AI control unit]] became sentient and split off from its human masters. <br />
<br />
It's unclear whether Green Dummies would still be for sale by [[TradeStar]].<br />
<br />
<br />
'''[[Mu-ilaak | Remnants of Mu-ilaak]]'''<br />
<br />
Alien robots of unknown age and origin, they were intended as the big-bad of Cortex Command's planned story mode. Dormant on the planet's moon, stranded after a battle in the distant past with human explorer [[Uzira]], the Mu-ilaak awaken to wreak havoc using an apparent ability to convert organic (and possibly robotic) enemies into cyborg drones.<br />
<br />
<br />
'''[[Uzira]]'''<br />
<br />
An early human explorer far into unknown space, Uzira was intended as the heroic ally of the planned story mode. Uzira's team ran into the ancient and hostile [[Mu-ilaak]]. Their battles left both sides exhausted and stranded on this planet's moon. Her troops are skeletons, sometimes with elaborate armor, and armed with blunderbuss-shaped weapons.<br />
<br />
<br />
'''[[Alchiral]]'''<br />
<br />
Alchiral is one of the largest manufacturers of organic human bodies. Most or all TradeStars in sectors with human populations carry a compliment of Alchiral VAT arrays. The technology is under strict control by Alchiral's overseers to ensure that their monopoly is maintained.<br />
<br />
<br />
'''Aliens'''<br />
<br />
Aliens, sure; you really can't tell what species the brain is can you? You might be a Zxolophlox controlling those human bodies, because human bodies makes nice organic meat puppets. The opening cinematic briefly shows various alien lifeforms that might have been integrated into the game.<br />
<br />
== [[Modding]] ==<br />
Cortex Command uses a simple variable-base object designing system to allow modders to create their own entities, along with lua for more complex features. Modding is easy to learn for Cortex Command, and currently there are many mods being released every day. Released mods may range from serious and realistic to fun and silly.<br />
<br />
<br />
To find and download mods, you can go to [http://www.datarealms.com/forum/ Mod Releases].<br><br />
For help installing mods, you can go to [http://forums.datarealms.com/viewtopic.php?f=61&t=10652 How to install mods].<br />
<br />
== History ==<br />
The first recorded development of Cortex Command started on the 22nd February 2001, and was originally called D.I.R.T, by Daniel Tabar (a.k.a. DaTa, or Data), and a working alpha was released publicly some years later. Since then "Cortex Command" has gone through numerous changes and updates.<br />
<br />
As the game carried on DaTa realized that he wasn't exactly the best artist and sought the help of [http://www.itchstudios.com/psg/ Promster] (a.k.a. Prometheus). Promster's graphical changes were implemented on the 27th of July, 2004 and gave Cortex Command the graphical style that it is now known for.<br />
<br />
In 2008, he contracted several members of the community to do work for the game. These contributors included '''capnbubs''', '''TheLastBanana''' and '''numgun'''. Following a huge amount of community support, '''CaveCricket48''' was included onto the team, shortly followed by '''Lizardheim''', and '''Abdul Alhazred'''.<br />
<br />
The time lapse between public releases has occasionally been extensive, and it was for this reason, amongst other things, that the developer '''numgun''' left the team, and indeed the community. There was a gap of two years between builds 23 and 24, which was due to a lack of dedication from Data himself, and between those builds it was felt very much by the community that not enough had been accomplished. Following the release of build 24, Data improved his relations with the fans, and gave regular updates via his [http://twitter.com/#!/DataRealms/ Twitter Updates]. Very quickly build 25 was released, which was, by all accounts, a rousing success.<br />
<br />
Build 27, the last public testing release before the full version of the game, incorporated a nearly fully working campaign, and de-activated the ability to injure team-mates, amongst other modding tools.<br />
<br />
Release 1.0 was made in September 2012. It implemented all six Techs ([[Coalition]], [[Dummy|Dummies]], [[Ronin]], [[Browncoat|Browncoats]], [[Imperatus]], and [[Techion]]) in a working Campaign mode. Story mode was scraped with remnants of early stages as Mission Activities.<br />
<br />
The project has been in development for eleven and a half years. It has been submitted to the [http://en.wikipedia.org/wiki/Independent_Games_Festival Independent Games Festival] four times, and the forth time it won two awards; one for technical excellence and the other an audience award.<br />
Cortex Command has a feature on the [http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=gge&utm_medium=badge_user Great Games Experiment], and was featured in [http://www.playmagazine.com/ Play] magazine. It was also one of the prestigious [http://www.humblebundle.com Humble Indie Bundles], where it was widely well received.</div>ZG Wolfhttps://wiki.datarealms.com/Cortex_CommandCortex Command2014-09-23T14:43:58Z<p>ZG Wolf: /* About */</p>
<hr />
<div>{{TOCleft}}<br />
<div align="center">[[Image:CCWebTile.png]]</div><br />
<br><br />
<br><br />
<br />
<br />
<br />
<br><br />
<br />
== About ==<br />
<br />
In Cortex Command, you play as a prospector, explorer, and general in a time where complete cybernetics and whole-body amputations are common practice. Your severed brain is able to control many different types of bodies remotely from its underground bunker: clones, robots, spaceships, defensive turrets, and so on.<br />
<br />
The game can be divided into 3 sections the meta-game, bunker building, and a hectic action-strategy section. The goal of the campaign is to become the wealthiest force on Midas. Then you need to mine precious gold from the de-formable pixel terrain in order to buy more and better ships, soldiers, weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brains and destroy or bankrupt your opponent!<br />
<br />
Control your team of remote bodies either directly or let the friendly AI do your bidding through real-time strategy elements built into the game. Play with up to four players in split screen -- 2v2 team fights, a four player free for all, all four cooperatively against the computer, or even combinations of the three. You can also enjoy the campaign mode with friends. <br />
<br />
<br />
Cortex Command is the flagship product of [http://www.datarealms.com/ Data Realms LLC], reaching 1.0 release in September 2012 after over eleven years in development. <br><br />
It is proprietary software made by a small indie game company in collaboration with its fan community.<br />
<br />
== Story ==<br />
<br />
Earth was over. <br />
<br />
Once peaceful, our world was awash in bloodshed, wracked by wars backed by holy men. It was humanity's darkest hour, and the boldest decisions were simply all we had left. <br />
<br />
Forged in the rush of war, a curious symbiosis between man and machine formed. Our numbers bleeding away, technology enabled the survivors to control robots and clones from safety. And in the end, we found our bodies an obsolete constraint, and cast them off. Brain and mind interfaced with machines, we became more spirit than flesh-- one person living through many bodies. <br />
<br />
And in this new form we attained escape from the corpse of our world. Interstellar rocket ships for the decades-long flights to reach new worlds became common once life support for entire bodies was unnecessary. <br />
<br />
Fleeing into the dark unknown, humanity discovered it was not alone, but also not important. Humanity struggled for acceptance in this alien community, eventually forging the Orion Spur Amalgam. Interstellar trade flourished, and with it came rapid expansion. As the era of faster-than-light dawned, humanity could live again in peace and prosperity. <br />
<br />
But human nature wasn't cast off as easily. For every city and space station compounded the ever-growing hunger for resources. Worlds were stripped in civilized sectors where law ensured conquest by the highest bidder. So all eyes turned outward, to star systems where no law existed but what you could enforce. <br />
<br />
As the gold rush brings commanders from several rival groups to one such world beyond the far eastern fringes of the OSA, all prepare to assume... '''Cortex Command'''.<br />
<br />
== [[Tech | Techs]] ==<br />
''Note: Techs replaced Factions in Build 27.''<br />
Techs are distinct groups with their own sets of units, [[Weapons | weapons]], [[Tools | tools]], [[Bombs | bombs]], and even vehicles, as well as access to Free Trade products. The player acts as a kind of local commander or franchisee of one of the Techs competing with the others. Cost to buy from Techs other than your own are four times the in-Tech price.<br />
<br />
=== ''[[Free Trade]]'' ===<br />
<br />
''This is the "default tech". Items sold by Free Trade will be in the top-level of the Buy Menu not under a Tech heading. You cannot campaign as Free Trade, nor are they part of skirmishes.''<br />
<br />
Free Trade is a super corporation which owns and operates TradeStars, including TradeStar Midas which transports everything you purchase in the Buy Menu. They also sell a few units and [[Weapons | weapons]] of their own as well as most all the [[Tools | tools]] available.<br />
<br />
=== [[Coalition]] ===<br />
<br />
A militarized organization, the Coalition produce a large array of units and weaponry to choose from. They are versatile and powerful, making them a strong ally or a dangerous foe.<br />
<br />
=== [[Dummy]] ===<br />
<br />
These robots were originally designed as test subjects for weapons, vehicle safety measures, and other lethal experiments, but an AI controller became sentient and broke off from its manufacturers, starting a new line of robots and weapons to defend itself.<br />
<br />
=== [[Ronin]] ===<br />
<br />
Rag-tag parties of bandits who prey on weak and unsuspecting explorers. Their soldiers are unarmored and weapons primitive, but they manage to get the job done.<br />
<br />
=== [[Browncoat]] ===<br />
<br />
A strong mercenary group who are fearsome when confronted up-close. What they lack in range is made up for in durability, allowing them to close distances while soaking bullets.<br />
<br />
=== [[Imperatus]] ===<br />
<br />
The Imperatus rely on pure brute force and the reliability of their sturdy and easy to produce armored units. They use simple low rate of fire guns and cannons which tirelessly deals out good damage.<br />
<br />
=== [[Techion]] ===<br />
<br />
An elite faction formed by a few high-tech corporations. They focus on expensive units and exotic weaponry, and have the distinction of being selected by [[Free Trade]] to occassionally provide security for TradeStar activities.<br />
<br />
== Factions ==<br />
<br />
The '''Techs''' above were formerly called "Factions" and included with the entries below. After nearly a decade in development, Cortex Command shifted away from the planned storyline campaign to a more PvP or PvC mulitplayer battle campaign.<br />
<br />
Almost all the Factions which did not become Techs exist only in the lore and storyline "fluff" on [http://www.AndroidArts.com/cortexcommand AndroidArts.com]. <br />
<br />
Wildlife are the only Faction implemented in-game, and the Undead were absorbed into the base Free Trade offerings.<br />
<br />
<br />
'''[[Wildlife]]'''<br />
<br />
The critters that inhabit the gold-rich planet you're on, primarily crabs. Unfortunately for them, your fighting and mining is killing them and is laying waste to their planet. <br><br />
Following a mass extinction event, crabs comprise almost all animal life on the planet, while a bulbous kind of plant is the dominant vegetation.<br />
<br />
<br />
'''[[Free_Trade#Culled_Clones | Undead]]'''<br />
<br />
Became "Culled Clone" units sold by [[Free Trade]] as of Build 27. <br />
<br />
Consisting of walking Skeletons and "Zombie" half-baked clones armed with archaic blunderbuss weapons and a dead simple grenade, the Undead are weak, cheap, and meant to be effective only in large numbers. They are some of the only infantry without jetpacks.<br />
<br />
They formerly were a faction first encountered in a "Zombie Cave" mission also featuring a [[Ronin]] hit squad. They were most likely intended to be in the forces of [[Uzira]], but she was never implemented.<br />
<br />
<br />
'''Green Dummies'''<br />
<br />
Largely identical to the familiar [[Dummy | orange Dummies]], these cheap general purpose labor robots were meant to be the player's starting units in the Tutorial Mission. They are what the Dummy forces were before their [[Dummy#Dummy_Controller | AI control unit]] became sentient and split off from its human masters. <br />
<br />
It's unclear whether Green Dummies would still be for sale by [[TradeStar]].<br />
<br />
<br />
'''[[Mu-ilaak | Remnants of Mu-ilaak]]'''<br />
<br />
Alien robots of unknown age and origin, they were intended as the big-bad of Cortex Command's planned story mode. Dormant on the planet's moon, stranded after a battle in the distant past with human explorer [[Uzira]], the Mu-ilaak awaken to wreak havoc using an apparent ability to convert organic (and possibly robotic) enemies into cyborg drones.<br />
<br />
<br />
'''[[Uzira]]'''<br />
<br />
An early human explorer far into unknown space, Uzira was intended as the heroic ally of the planned story mode. Uzira's team ran into the ancient and hostile [[Mu-ilaak]]. Their battles left both sides exhausted and stranded on this planet's moon. Her troops are skeletons, sometimes with elaborate armor, and armed with blunderbuss-shaped weapons.<br />
<br />
<br />
'''[[Alchiral]]'''<br />
<br />
Alchiral is one of the largest manufacturers of organic human bodies. Most or all TradeStars in sectors with human populations carry a compliment of Alchiral VAT arrays. The technology is under strict control by Alchiral's overseers to ensure that their monopoly is maintained.<br />
<br />
<br />
'''Aliens'''<br />
<br />
Aliens, sure; you really can't tell what species the brain is can you? You might be a Zxolophlox controlling those human bodies, because human bodies makes nice organic meat puppets. The opening cinematic briefly shows various alien lifeforms that might have been integrated into the game.<br />
<br />
== [[Modding]] ==<br />
Cortex Command uses a simple variable-base object designing system to allow modders to create their own entities, along with lua for more complex features. Modding is easy to learn for Cortex Command, and currently there are many mods being released every day. Released mods may range from serious and realistic to fun and silly.<br />
<br />
<br />
To find and download mods, you can go to [http://www.datarealms.com/forum/ Mod Releases].<br><br />
For help installing mods, you can go to [http://forums.datarealms.com/viewtopic.php?f=61&t=10652 How to install mods].<br />
<br />
== History ==<br />
The first recorded development of Cortex Command started on the 22nd February 2001, and was originally called D.I.R.T, by Daniel Tabar (a.k.a. DaTa, or Data), and a working alpha was released publicly some years later. Since then "Cortex Command" has gone through numerous changes and updates.<br />
<br />
As the game carried on DaTa realized that he wasn't exactly the best artist and sought the help of [http://www.itchstudios.com/psg/ Promster] (a.k.a. Prometheus). Promster's graphical changes were implemented on the 27th of July, 2004 and gave Cortex Command the graphical style that it is now known for.<br />
<br />
In 2008, he contracted several members of the community to do work for the game. These contributors included '''capnbubs''', '''TheLastBanana''' and '''numgun'''. Following a huge amount of community support, '''CaveCricket48''' was included onto the team, shortly followed by '''Lizardheim''', and '''Abdul Alhazred'''.<br />
<br />
The time lapse between public releases has occasionally been extensive, and it was for this reason, amongst other things, that the developer '''numgun''' left the team, and indeed the community. There was a gap of two years between builds 23 and 24, which was due to a lack of dedication from Data himself, and between those builds it was felt very much by the community that not enough had been accomplished. Following the release of build 24, Data improved his relations with the fans, and gave regular updates via his [http://twitter.com/#!/DataRealms/ Twitter Updates]. Very quickly build 25 was released, which was, by all accounts, a rousing success.<br />
<br />
Build 27, the last public testing release before the full version of the game, incorporated a nearly fully working campaign, and de-activated the ability to injure team-mates, amongst other modding tools.<br />
<br />
Release 1.0 was made in September 2012. It implemented all six Techs ([[Coalition]], [[Dummy|Dummies]], [[Ronin]], [[Browncoat|Browncoats]], [[Imperatus]], and [[Techion]]) in a working Campaign mode. Story mode was scraped with remnants of early stages as Mission Activities.<br />
<br />
The project has been in development for eleven and a half years. It has been submitted to the [http://en.wikipedia.org/wiki/Independent_Games_Festival Independent Games Festival] four times, and the forth time it won two awards; one for technical excellence and the other an audience award.<br />
Cortex Command has a feature on the [http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=gge&utm_medium=badge_user Great Games Experiment], and was featured in [http://www.playmagazine.com/ Play] magazine. It was also one of the prestigious [http://www.humblebundle.com Humble Indie Bundles], where it was widely well received.</div>ZG Wolfhttps://wiki.datarealms.com/Cortex_CommandCortex Command2013-12-01T05:11:26Z<p>ZG Wolf: Updating</p>
<hr />
<div>{{TOCleft}}<br />
<div align="center">[[Image:CCWebTile.png]]</div><br />
<br><br />
<br><br />
<br />
<br />
<br />
<br><br />
<br />
== About ==<br />
<br />
In Cortex Command, you play as a prospector and explorer in a time where complete cybernetics and whole-body amputations are common practice. Your severed brain is able to control many different types of bodies remotely from its underground bunker: clones, robots, spaceships, defensive turrets, and so on.<br />
<br />
A typical scenario starts with a building phase where you get to construct your own bunker complex from scratch. Then you need to mine precious gold from the deformable pixel terrain in order to buy more and better ships, soldiers, weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and destroy or bankrupt your opponent!<br />
<br />
Control your team of remote bodies either directly or let the friendly AI do your bidding through real-time strategy elements built into the game. Play with up to four players in split screen -- 2v2 team fights, a four player free for all, all four cooperatively against the computer, or even combinations of the three. You can also enjoy the campaign mode with friends. <br />
<br />
<br />
Cortex Command is the flagship product of [http://www.datarealms.com/ Data Realms LLC], reaching 1.0 release in September 2012 after over eleven years in development. <br><br />
It is proprietary software made by a small indie game company in collaboration with its fan community.<br />
<br />
== Story ==<br />
<br />
Earth was over. <br />
<br />
Once peaceful, our world was awash in bloodshed, wracked by wars backed by holy men. It was humanity's darkest hour, and the boldest decisions were simply all we had left. <br />
<br />
Forged in the rush of war, a curious symbiosis between man and machine formed. Our numbers bleeding away, technology enabled the survivors to control robots and clones from safety. And in the end, we found our bodies an obsolete constraint, and cast them off. Brain and mind interfaced with machines, we became more spirit than flesh-- one person living through many bodies. <br />
<br />
And in this new form we attained escape from the corpse of our world. Interstellar rocket ships for the decades-long flights to reach new worlds became common once life support for entire bodies was unnecessary. <br />
<br />
Fleeing into the dark unknown, humanity discovered it was not alone, but also not important. Humanity struggled for acceptance in this alien community, eventually forging the Orion Spur Amalgam. Interstellar trade flourished, and with it came rapid expansion. As the era of faster-than-light dawned, humanity could live again in peace and prosperity. <br />
<br />
But human nature wasn't cast off as easily. For every city and space station compounded the ever-growing hunger for resources. Worlds were stripped in civilized sectors where law ensured conquest by the highest bidder. So all eyes turned outward, to star systems where no law existed but what you could enforce. <br />
<br />
As the gold rush brings commanders from several rival groups to one such world beyond the far eastern fringes of the OSA, all prepare to assume... '''Cortex Command'''.<br />
<br />
== [[Tech | Techs]] ==<br />
''Note: Techs replaced Factions in Build 27.''<br />
Techs are distinct groups with their own sets of units, [[Weapons | weapons]], [[Tools | tools]], [[Bombs | bombs]], and even vehicles, as well as access to Free Trade products. The player acts as a kind of local commander or franchisee of one of the Techs competing with the others. Cost to buy from Techs other than your own are four times the in-Tech price.<br />
<br />
=== ''[[Free Trade]]'' ===<br />
<br />
''This is the "default tech". Items sold by Free Trade will be in the top-level of the Buy Menu not under a Tech heading. You cannot campaign as Free Trade, nor are they part of skirmishes.''<br />
<br />
Free Trade is a super corporation which owns and operates TradeStars, including TradeStar Midas which transports everything you purchase in the Buy Menu. They also sell a few units and [[Weapons | weapons]] of their own as well as most all the [[Tools | tools]] available.<br />
<br />
=== [[Coalition]] ===<br />
<br />
A militarized organization, the Coalition produce a large array of units and weaponry to choose from. They are versatile and powerful, making them a strong ally or a dangerous foe.<br />
<br />
=== [[Dummy]] ===<br />
<br />
These robots were originally designed as test subjects for weapons, vehicle safety measures, and other lethal experiments, but an AI controller became sentient and broke off from its manufacturers, starting a new line of robots and weapons to defend itself.<br />
<br />
=== [[Ronin]] ===<br />
<br />
Rag-tag parties of bandits who prey on weak and unsuspecting explorers. Their soldiers are unarmored and weapons primitive, but they manage to get the job done.<br />
<br />
=== [[Browncoat]] ===<br />
<br />
A strong mercenary group who are fearsome when confronted up-close. What they lack in range is made up for in durability, allowing them to close distances while soaking bullets.<br />
<br />
=== [[Imperatus]] ===<br />
<br />
The Imperatus rely on pure brute force and the reliability of their sturdy and easy to produce armored units. They use simple low rate of fire guns and cannons which tirelessly deals out good damage.<br />
<br />
=== [[Techion]] ===<br />
<br />
An elite faction formed by a few high-tech corporations. They focus on expensive units and exotic weaponry, and have the distinction of being selected by [[Free Trade]] to occassionally provide security for TradeStar activities.<br />
<br />
== Factions ==<br />
<br />
The '''Techs''' above were formerly called "Factions" and included with the entries below. After nearly a decade in development, Cortex Command shifted away from the planned storyline campaign to a more PvP or PvC mulitplayer battle campaign.<br />
<br />
Almost all the Factions which did not become Techs exist only in the lore and storyline "fluff" on [http://www.AndroidArts.com/cortexcommand AndroidArts.com]. <br />
<br />
Wildlife are the only Faction implemented in-game, and the Undead were absorbed into the base Free Trade offerings.<br />
<br />
<br />
'''[[Wildlife]]'''<br />
<br />
The critters that inhabit the gold-rich planet you're on, primarily crabs. Unfortunately for them, your fighting and mining is killing them and is laying waste to their planet. <br><br />
Following a mass extinction event, crabs comprise almost all animal life on the planet, while a bulbous kind of plant is the dominant vegetation.<br />
<br />
<br />
'''[[Free_Trade#Culled_Clones | Undead]]'''<br />
<br />
Became "Culled Clone" units sold by [[Free Trade]] as of Build 27. <br />
<br />
Consisting of walking Skeletons and "Zombie" half-baked clones armed with archaic blunderbuss weapons and a dead simple grenade, the Undead are weak, cheap, and meant to be effective only in large numbers. They are some of the only infantry without jetpacks.<br />
<br />
They formerly were a faction first encountered in a "Zombie Cave" mission also featuring a [[Ronin]] hit squad. They were most likely intended to be in the forces of [[Uzira]], but she was never implemented.<br />
<br />
<br />
'''Green Dummies'''<br />
<br />
Largely identical to the familiar [[Dummy | orange Dummies]], these cheap general purpose labor robots were meant to be the player's starting units in the Tutorial Mission. They are what the Dummy forces were before their [[Dummy#Dummy_Controller | AI control unit]] became sentient and split off from its human masters. <br />
<br />
It's unclear whether Green Dummies would still be for sale by [[TradeStar]].<br />
<br />
<br />
'''[[Mu-ilaak | Remnants of Mu-ilaak]]'''<br />
<br />
Alien robots of unknown age and origin, they were intended as the big-bad of Cortex Command's planned story mode. Dormant on the planet's moon, stranded after a battle in the distant past with human explorer [[Uzira]], the Mu-ilaak awaken to wreak havoc using an apparent ability to convert organic (and possibly robotic) enemies into cyborg drones.<br />
<br />
<br />
'''[[Uzira]]'''<br />
<br />
An early human explorer far into unknown space, Uzira was intended as the heroic ally of the planned story mode. Uzira's team ran into the ancient and hostile [[Mu-ilaak]]. Their battles left both sides exhausted and stranded on this planet's moon. Her troops are skeletons, sometimes with elaborate armor, and armed with blunderbuss-shaped weapons.<br />
<br />
<br />
'''[[Alchiral]]'''<br />
<br />
Alchiral is one of the largest manufacturers of organic human bodies. Most or all TradeStars in sectors with human populations carry a compliment of Alchiral VAT arrays. The technology is under strict control by Alchiral's overseers to ensure that their monopoly is maintained.<br />
<br />
<br />
'''Aliens'''<br />
<br />
Aliens, sure; you really can't tell what species the brain is can you? You might be a Zxolophlox controlling those human bodies, because human bodies makes nice organic meat puppets. The opening cinematic briefly shows various alien lifeforms that might have been integrated into the game.<br />
<br />
== [[Modding]] ==<br />
Cortex Command uses a simple variable-base object designing system to allow modders to create their own entities, along with lua for more complex features. Modding is easy to learn for Cortex Command, and currently there are many mods being released every day. Released mods may range from serious and realistic to fun and silly.<br />
<br />
<br />
To find and download mods, you can go to [http://www.datarealms.com/forum/ Mod Releases].<br><br />
For help installing mods, you can go to [http://forums.datarealms.com/viewtopic.php?f=61&t=10652 How to install mods].<br />
<br />
== History ==<br />
The first recorded development of Cortex Command started on the 22nd February 2001, and was originally called D.I.R.T, by Daniel Tabar (a.k.a. DaTa, or Data), and a working alpha was released publicly some years later. Since then "Cortex Command" has gone through numerous changes and updates.<br />
<br />
As the game carried on DaTa realized that he wasn't exactly the best artist and sought the help of [http://www.itchstudios.com/psg/ Promster] (a.k.a. Prometheus). Promster's graphical changes were implemented on the 27th of July, 2004 and gave Cortex Command the graphical style that it is now known for.<br />
<br />
In 2008, he contracted several members of the community to do work for the game. These contributors included '''capnbubs''', '''TheLastBanana''' and '''numgun'''. Following a huge amount of community support, '''CaveCricket48''' was included onto the team, shortly followed by '''Lizardheim''', and '''Abdul Alhazred'''.<br />
<br />
The time lapse between public releases has occasionally been extensive, and it was for this reason, amongst other things, that the developer '''numgun''' left the team, and indeed the community. There was a gap of two years between builds 23 and 24, which was due to a lack of dedication from Data himself, and between those builds it was felt very much by the community that not enough had been accomplished. Following the release of build 24, Data improved his relations with the fans, and gave regular updates via his [http://twitter.com/#!/DataRealms/ Twitter Updates]. Very quickly build 25 was released, which was, by all accounts, a rousing success.<br />
<br />
Build 27, the last public testing release before the full version of the game, incorporated a nearly fully working campaign, and de-activated the ability to injure team-mates, amongst other modding tools.<br />
<br />
Release 1.0 was made in September 2012. It implemented all six Techs ([[Coalition]], [[Dummy|Dummies]], [[Ronin]], [[Browncoat|Browncoats]], [[Imperatus]], and [[Techion]]) in a working Campaign mode. Story mode was scraped with remnants of early stages as Mission Activities.<br />
<br />
The project has been in development for eleven and a half years. It has been submitted to the [http://en.wikipedia.org/wiki/Independent_Games_Festival Independent Games Festival] four times, and the forth time it won two awards; one for technical excellence and the other an audience award.<br />
Cortex Command has a feature on the [http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=gge&utm_medium=badge_user Great Games Experiment], and was featured in [http://www.playmagazine.com/ Play] magazine. It was also one of the prestigious [http://www.humblebundle.com Humble Indie Bundles], where it was widely well received.</div>ZG Wolfhttps://wiki.datarealms.com/User_talk:NonsequitorianUser talk:Nonsequitorian2011-11-03T22:51:40Z<p>ZG Wolf: </p>
<hr />
<div>Hey Non. How's it going?<br />
<br />
--[[User:Roast Veg|Good artists borrow, great artists steal. -Lizardheim]] 18:20, 22 May 2011 (CDT)<br />
<br />
==HALP==<br />
Reaching out to who I can here, I figured there was a 30% chance this was linked to your e-mail so here it goes. <br />
<br />
Please contact whatever fan is in charge of this place and let them know it needs help. <br />
Thank you.<br />
<br />
<br />
OK, what is it that you need help with.<br />
<br />
sorry for the late reply, but essentially there are a lot of spam pages that need to be just deleted. I have <i>MarkDelete</i>d a bunch of them, but there are many more. Look at special pages, than orphaned pages. Also the discussion page on the main page needs to be completely deleted. I can't even edit it due to the sheer amount of garbage on it. <br />
<br />
thank you for your help <br />
[[User:ZG Wolf|ZG Wolf]] 16:30, 3 November 2011 (CDT)<br />
<br />
<br />
I can't help with that, contact AdminBot. [[User:Nonsequitorian|Non]]<br />
<br />
Do you think you can find a replacement for the HDFirearm Tutorial? The old one was buried under spam and I can't save it. [[User:ZG Wolf|ZG Wolf]] 17:51, 3 November 2011 (CDT)</div>ZG Wolfhttps://wiki.datarealms.com/GibsGibs2011-11-03T22:49:38Z<p>ZG Wolf: </p>
<hr />
<div>Gibs, short for giblets, are the pieces that remain when something is destroyed excessively. These could be hulking metallic remnants left from an exploded craft, or bloody chunks of flesh and bone that were once a soldier's leg. There are a few ways to gib (verb; turn into gibs) something in CC. It can have its GibImpulseLimit met, (Example; rocket crash) or it can have its GibWoundLimit met. (Example; shotgun headshot) Gibs as well as explosion particles appear when an activated TDExplosive meets its TriggerDelay. A large variety of things in CC can gib, and those gibs can be a large variety of things, both of which can vary from effects to actors to devices. <br />
<br />
Below is an example gib:<br />
<pre><br />
AddGib = Gib<br />
GibParticle = MOPixel<br />
CopyOf = Spark Yellow 1<br />
Count = 3<br />
Spread = 2.25<br />
MaxVelocity = 20<br />
MinVelocity = 8<br />
</pre><br />
and now to explain it variable by variable.<br />
<pre><br />
AddGib = Gib // The instance call, defines the next text as parts of a Gib.<br />
<br />
GibParticle = MOPixel //Defines which type of particle the gib is<br />
<br />
CopyOf = Spark Yellow 1 // Defines which GibParticle instance to use.<br />
<br />
Count = 3 // Amount of the specified particle to gib<br />
<br />
Spread = 2.25 // Range of spread (in degrees)<br />
<br />
MaxVelocity = 20 // Max possible speed for the particles to be dispersed at.<br />
<br />
MinVelocity = 8 // Min possible speed for the particles to be dispersed at.<br />
</pre><br />
There are some other gib variables that are usually left out.<br />
<pre><br />
LifeVariation = 0.2 // This is a variance modifier for the gib particle's LifeTime variable.<br />
0 is default and causes no change, 1 is double to nothing, etc.<br />
InheritsVel = 0 // This boolean variable defines whether the gib inherits the velocity that its<br />
parent object had when it gibbed. (keep in mind the unpredictability of collisions) Default is 1.<br />
</pre><br />
<br />
<br />
Most objects can be gibbed and can be a gib. MOSParticles and MOPixels can be gibs, but cannot be gibbed. MOSRotatings and AEmitters can do both, as can the devices, HeldDevices and HDFirearms.<br />
Actor types (Actor, ADoor, AHuman, ACrab, ACDropShip, ACRocket) can all do both, but they cannot be controlled when they are spawned as a gib. However, an uncontrollable gib craft can have an actor in its inventory, and then when that craft gibs, the actor inside will be controllable.<br />
TDExplosives can be gibs, but they will not be activated, so they will lack their timed detonation means of gibbing.<br />
Using gibs for explosion effects of TDExplosives gives the modder control over the velocity and spread of the particles, unlike when using AddParticles, and is therefore superior.<br />
==The Gib Editor==<br />
As of build 23 a ingame editor was added to make gibs. This editor is fairly limited in function as it doesn't give access to the actual gib objects. You can however make an actor gib into other actors using this function. As well as a few odd bunker modules or Explosives and Weapons. The Editor's greatest use is in Gib placement allowing you to fine tune where those bits of shrapanel explode from.<br />
<br />
[[Category:Modding]]<br />
[[Category:Tutorials]]</div>ZG Wolfhttps://wiki.datarealms.com/Free_TradeFree Trade2011-11-03T22:44:59Z<p>ZG Wolf: </p>
<hr />
<div>Trade Star is the corporation behind the '''Rocket MK1''' and '''Drop Ship MK1''' as well as other resources such as a small collection of bodies, tools, and weapons available for purchase. They sell to anyone willing to buy in order to maximize profit.<br />
<br />
<br />
==Midas==<br />
In the Campaign map, the Midas is the sattalite orbiting the planet. It currently serves no purpose but will undoubtably be important to the campaign.<br />
<br />
== Brain Case ==<br />
[[Image:Braincase1.png|left|]]<br />
A small case that holds the brain of the player. The brain is the most valuable objective in the game as is what controls all the operations of your army.<br />
<br />
== Robot 1 ==<br />
[[Image:Tradestarrobot1.png|left|]] <br />
Trade Star's standard robot soldier. Suffers from impact damage more than other units.<br />
<br />
== Robot 2 ==<br />
[[Image:Tradestarrobot2.png|left|]] <br />
Trade Star's robot soldier redesigned to absorb more bullets,it still suffers from impact damage same as the standard robot but it has been reduced by the rebuild. It also has a fairly good jetpack compared to other units.<br />
<br />
<br />
== Brain Robot ==<br />
[[Image:Brainrobot.png|left|]] <br />
Trade Star's standard robot fited with a brain enclosure for prospecting brains to go set up mining bases or make a quick escape if under seige.<br />
<br />
== Rocket Mk1 ==<br />
[[Image:RocketMk1-1x.png|left]]<br />
The cheapest Trade Star Rocket, but also the riskiest since the Rocket is larger than a dummy's, has trouble landing, and it's fuel is kept under high pressure; if shot, it becomes extremely hard to control. The large fuel load, however, makes it a fairly good offensive weapon, and it explodes with great force and a spray of large pieces of shrapnel and debris upon crashing. This allows it to be used as a sort of impromptu cruise missile, and if the player has money to spare, it can be used as a weapon after using it to deliver its cargo.<br />
<br />
<i>see also: [[ACRocket]]</i><br />
<br />
== Rocket Mk2 ==<br />
[[Image:Trade Star Rocket MK2.png|left]]<br />
Trade Star's Rocket Mk2 is a much improved design of the Mk1 for maximum safety, but it is even more tall than the Mk1 making it a even bigger target but it's high speed and maneuverability over compensate for this weakness. The higher speed, larger size, and much higher maneuverability of this craft make it a even better guided missile than the Mk1. The offset is the much higher price.<br />
<br><br><br><br />
<i>see also: [[ACRocket]]</i><br />
<br />
== Drop Ship Mk1 ==<br />
[[Image:DropShipMk1-1x.png|left]]<br />
The more expensive and complex craft, this craft keeps its balance, and is easier and safer than a rocket. Assuming no one decides to blast off an engine, causing the craft to fall and spin out of control, crash, and explode, sending its doors nearly into orbit. Dropship doors are quite dangerous, somehow managing to find a nearby unit and splattering it across the ground every time they're launched. When the engines are shot off, there are two possible reactions: the engine explodes, causing a small amount of debris to drop off and endanger units underneath it, or the engine flies off the dropship at extremely high speed, exploding like a large bomb on impact with a solid object. Either way the remaining drop ship engine forces the ship into a helpless spiral and it will impact into the ground. If the ship doesn't explode on impact it is still technically alive until the owner selects the scuttle command or it is killed by an outside force.<br />
<br />
<br />
<i>see also: [[ACDropShip]] </i><br />
<br />
==Tools & Weapons==<br />
<br />
<div style="text-align:center; margin-right:60px;"><br />
<div style="float:left; width:80px; height:80px;">[[Image:Lightdigger.png|Light Digger]]<br/>[[Tools#Light_Digger|Light Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Mediumdigger.png|Medium Digger]]<br/>[[Tools#Medium_Digger|Medium Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Heavydigger.png|Heavy Digger]]<br/>[[Tools#Heavy_Digger|Heavy Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Concretesprayer.png|Concrete Sprayer]]<br/>[[Tools#Concrete_Gun|Concrete Sprayer]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pusher.png|Repeller Gun]]<br/>[[Tools#Repeller_Gun|Repeller Gun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Blaster.png|Blaster]]<br/>[[Weapons#Blaster|Blaster]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Laserrifile.png|Laser Rifle]]<br/>[[Weapons#Laser_Rifle|Laser Rifile]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Riotb.png|Riot Shield]]<br/>[[Shields#Riot_Shield|Riot Shield]]</div><br />
</div><br />
<div style="clear:both;"> </div><br />
[[Category:Faction]]</div>ZG Wolfhttps://wiki.datarealms.com/ACDropshipACDropship2011-11-03T22:43:16Z<p>ZG Wolf: </p>
<hr />
<div>{{ActorClass<br />
|AClassName = ACDropShip<br />
|Image = DropshipDemo.png<br />
|Tooltip = Demonstration of a dropship.<br />
|Caption = A Dropship with open doors using its tractor beam to abduct an actor for return while in flight, stabilized by its engines and retro thrusters to hover above the terrain.<br />
|Parent = [[Actor]]<br />
|Limbs = 2 engines, 2 retro thrusters, 2 doors<br />
|Abilities = Automatically Stabilized Flying, Cargo Drop/Abduction, Scuttle, Orbital return.<br />
}}<br />
<br />
ACDropShips are a subclass of actors that are ships that deploy cargo by dropping it. Their name is an amalgam of ''Actor'', ''Craft'', and ''Drop Ship''.<br />
<br />
ACDropships have 2 engines that are used for primary thrust and stabilization. The two stabilize by emitting more or less based on the tilt of the craft. When Up is pressed, both engines thrust more. When Down is pressed, both engines thrust less. With Right is pressed, both engines tilt clockwise and increase power, not affecting lift significantly, but adding rightward thrust. Left is the opposite of right. When one engine is destroyed, stabilization is almost always lost, resulting in a spinning plummet as the remaining engine still thrusts, ending in gibbing, either due to impact or auto-scuttling.<br />
<br />
To support in stabilization, ACDropShips also have retro thrusters, which actually defy the lift force, but greatly help in keeping the ship stable. While a dropship can be made without retro thrusters, it will likely roll over and lose balance when attempting much horizontal movement. Their help in stabilization can even make a single engine dropship possible, if used right.<br />
<br />
Being a type of craft, ACDropShips can hold actors and devices in their inventory, and can eject them and board them through exits. The exit opening for dropships is visually represented by two attachable doors rotating apart to open. These doors can be used as armor for the bottom of the craft, and their loss has no functional detriment. The exits, when open and not still dropping, have 'tractor beams' of variable length, width, and power, that can pull actors and devices in to the exit. They are visually represented by dotted yellow lines, with dots moving inward. If the dots are still moving outward, that is a sign that cargo is still being dropped. DropShips are considered more reliable for delivering cargo to rugged terrain because they do not land. If a soldier is dropped from too high it can still die from the fall. They also have a slight tendancy to drop actors ontop of each other.<br />
<br />
Crafts can be flown above the top of the level to be returned to [[Trade Star]] Midas, selling the for the value of them and their contents, which is affected by health. This combined with the tractor beam makes for an efficiant gold farming tactic.<br />
Crafts also generally gib into a lethal mess of falling debris, killing occupants and actors below.<br />
Crafts also have a scuttling ability, accessibly through the pie menu, which self destructs them.<br />
When a craft senses that it is as good as dead, it automatically scuttles. This sense is currently flawed, and it may self destruct simply by hovering in the air.<br />
<br />
For an example of an ACDropship, click [[ACDropship/Template|here]].<br />
<br />
[[Category: Modding]]</div>ZG Wolfhttps://wiki.datarealms.com/UndeadUndead2011-11-03T22:11:45Z<p>ZG Wolf: /* Zombie Thin */</p>
<hr />
<div>These units are cheap, emergency use units. They are not equipped with [[jetpack]]s and are pretty fragile, generally speaking.<br />
<br />
== Skeleton ==<br />
[[Image:Skeleton.png|left|]] <br />
A reanimated skeleton for use as a cheap troop and cannon fodder. Sometimes a dead skeleton is used for a decoration in scenes. <br />
<br />
<br />
== Zombie Thin ==<br />
[[Image:Zombiethin.png|left|]] <br />
A half baked clone that is just a little more fleshy than a skeleton. At least it can stop bullet<b>s</b>.<br />
<br />
== Zombie Medium ==<br />
[[Image:Zombiemedium.png|left|]] <br />
This zombie is as close to the real deal as it will get...but that's not saying much. <br />
<br />
<br />
== Zombie Fat ==<br />
[[Image:Zombiefat.png|left|]] <br />
A zombie that was left in the tube a wee bit to long and is now slow''er'' and fat, but that fat makes it a bit more durable (for a zombie that is). They make reliable miners.<br />
<br />
<br />
==Weapons==<br />
<br />
<div style="text-align:center; margin-right:60px;"><br />
<div style="float:left; width:80px; height:80px;">[[Image:Blunderpop.png]]<br/>[[Weapons#Blunderpop|Blunderpop]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Blunderbuss.png]]<br/>[[Weapons#Blunderbuss|Blunderbuss]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Bluebomb.png]]<br/>[[Bombs#Undead|Blue Bomb]]</div><br />
</div><br />
[[Category:Faction]]</div>ZG Wolfhttps://wiki.datarealms.com/Activities.iniActivities.ini2011-11-03T22:00:38Z<p>ZG Wolf: restoring years of vandalism</p>
<hr />
<div>Activities.ini is the file in the vanilla Missions.rte that tells the game what files to use to attack the player. It can be edited to give the enemies stronger weapons, troops or crafts. Activities.ini files can also be loaded from other modules (though only the first loaded Skirmish Activities will be used in game) in order to use the assets in that module. Activities.ini need not be called Activities.ini, for example, the vanilla activities are split into "Mission Activities" and "Skirmish Activities".<br />
<br />
==Without Changing Index.ini==<br />
Alrighty, so you have a mod and you want to fight against it. That is entirely possible for anyone, you need not have any great skill in coding.<br />
<br />
There is one gigantic rule you must remember and follow. You cannot, under any circumstances, call (make a reference to) an actor, weapon, craft, or whatever, without first loading it. This means, somewhere along your logic chain, that you must have "IncludeFile = Mod.rte/Actor.ini" before you call "AddInventory = AHuman CopyOf = Actor".<br />
<br />
Now, for purposes of this article we will be using a mod called simply "Mod.rte". Replace the word "Mod.rte" in this tutorial with your chosen mod, such as "AAL.rte" or "Kloveska.rte", though most mods nowadays already have activities packaged with them.<br />
<br />
To begin, let's go through how to enable a pre-made activities.ini packaged with a mod.<br />
<br />
Part one, you want to disable the basegame activities. This has been made easier in Build 23, simply put "//" before the IncludeFile line in Missions.rte/Index.ini referring to "Skirmish Activities.ini"<br />
<br />
Now, part two. This may not be necessary, but check in your Mod.rte/Index.ini for an IncludeFile line for its Activities.ini. It may be commented out (a "//" to the left of the IncludeFile line). If it is, uncomment it (remove the "//"). This will enable the mod activities, and you're done.<br />
<br />
Now we're going to be creating our own Activities.ini for mods that do not include them.<br />
For starters, disable the basegame activites as described above. Then, copy Missions.rte/Activities.ini, and paste it into "Mod.rte". Before we do anything more, add a line to Mod.rte/Index.ini including the new activities.ini. This should look something like "IncludeFile = Mod.rte/Activities.ini".<br />
To begin to modify your new activities, remove all the " AddAttackerSpawn = ACDropShip" or "AddAttackerSpawn = ACRocket" blocks. You are going to replace them with the mod's parts. So, your file should look something like this when you're done.<br />
<br />
<pre><br />
AddActivity = GABaseDefense<br />
PresetName = Skirmish Defense<br />
SceneName = Grasslands<br />
TeamCount = 2<br />
PlayerCount = 1<br />
TeamOfPlayer1 = 0<br />
TeamOfPlayer2 = 1<br />
FundsOfTeam1 = 10000<br />
FundsOfTeam2 = 10000<br />
CPUTeam = 1<br />
Difficulty = 3<br />
SpawnIntervalEasiest = 20000<br />
SpawnIntervalHardest = 8000<br />
</pre><br />
<br />
You can modify the "FundsOfTeamX" lines to change the amount of starting gold. There is a limit, but I do not know it exactly, so I will say that you should keep it to 200000 or lower.<br />
<br />
Now, to actually add some spawns. You will need to do a little bit of diving in the mod's inis. To add spawns, look for something like "AddActor = AHuman (nextline tab) PresetName = Actor". This means that an actor called "Actor" can be used in your activities. AddActor = ACrab, AddActor = ACDropShip, AddActor = ACRocket, AddDevice = HDFirearm, AddDevice = TDExplosive, and AddDevice = HeldDevice are all things you can spawn in your activities. Look above for more help. Copy down their PresetNames, as well as the data type (the thing after AddDevice =).<br />
A basic spawn block.<br />
<br />
<pre><br />
AddAttackerSpawn = ACDropShip<br />
CopyOf = Dropship<br />
AddInventory = AHuman<br />
CopyOf = Actor<br />
AddInventory = HDFirearm<br />
CopyOf = Gun<br />
</pre><br />
<br />
This is saying that you want a dropship with a presetname of "Dropship" to be loaded with an actor, "Actor", equipped with a gun "Gun. You can add all the "AddInventory" blocks you want, though usually most people keep it to about two guns and a digger and a grenade, if that.<br />
Continue to add "AddAttackerSpawn" blocks until you are satisfied with your dastardy creation. Then, save it and start up Cortex.<br />
<br />
One of three things can happen here. More, actually, but these are the three I'm specifically going over here.<br><br />
1. Cortex will start up and everything will work fine.<br><br />
-Solution: Survive your newly created onslaught.<br><br />
2. Cortex will start up, but when you select a difficulty in skirmish mode it will crash. Boo!<br><br />
-Solution: Make sure your activities is loaded in the mod's index.<br><br />
3. Cortex will not start up and give an error, about not being able to find "Actor" or something of that sort. Boo!<br><br />
-Solution: Make sure you copied down the data types and PresetNames of all the objects you want to load.<br><br />
<br />
If you get an error that is not one of the above, post in Support. With plenty of details as to exactly what went wrong.<br />
<br />
And that's it. One step closer to modding in Cortex. Congratulations if you got it. If you didn't, carefully check your work.<br />
<br />
==Grif's guide==<br />
Okay, so first off, get to your /Cortex Command/ directory in Windows Explorer.<br />
<br />
Go to <mod>.rte.<br />
<br />
Open Index.ini in Notepad. It will always be in the first folder inside Mod.rte.<br />
<br />
After EVERY line except for Datamodule in this folder, add a double-slash: //<br />
<br />
Once accomplished, the mod Index should look like this:<br />
<br />
<pre><br />
DataModule<br />
// IncludeFile = Grif.rte/Blender/Index.ini<br />
// IncludeFile = Grif.rte/Bunklearer/Index.ini<br />
// IncludeFile = Grif.rte/CIWS/Index.ini<br />
// IncludeFile = Grif.rte/Crusher/Index.ini<br />
// IncludeFile = Grif.rte/Invinciclone/Index.ini<br />
// IncludeFile = Grif.rte/Kinetic/Index.ini<br />
// IncludeFile = Grif.rte/Bunker/Index.ini<br />
</pre><br />
<br />
Note that the DataModule line is not commented out, but all the others are. That's important; if you comment out DataModule the game will crash on startup.<br />
<br />
NOW. Copy EVERY includefile line from the mod. (except for my mod, where the last line is to an activities edit and not needed)<br />
<br />
Go back to the /Cortex Command/ directory, and click into Base.rte.<br />
<br />
Open Index.ini. Now, this is the tricky part, so pay attention.<br />
<br />
First, paste all the IncludeFiles you just copied at the end of the includefiles of Index.ini, but BEFORE the IncludeFile for Activities.ini.<br />
<br />
So, the pasted includefiles are after EVERYTHING EXCEPT ACTIVITIES.<br />
<br />
That's vital; because most mods have dependencies somewhere inside base.rte.<br />
<br />
Now, your Index.ini should look something like this:<br />
<br />
<pre><br />
DataModule<br />
IncludeFile = Base.rte/Materials.ini<br />
IncludeFile = Base.rte/Sounds.ini<br />
IncludeFile = Base.rte/Effects.ini<br />
IncludeFile = Base.rte/Ammo.ini<br />
IncludeFile = Base.rte/Devices.ini<br />
IncludeFile = Base.rte/Actors.ini<br />
IncludeFile = Base.rte/Scenes.ini<br />
// IncludeFile = Grif.rte/Blender/Index.ini<br />
// IncludeFile = Grif.rte/Bunklearer/Index.ini<br />
// IncludeFile = Grif.rte/CIWS/Index.ini<br />
// IncludeFile = Grif.rte/Crusher/Index.ini<br />
// IncludeFile = Grif.rte/Invinciclone/Index.ini<br />
// IncludeFile = Grif.rte/Kinetic/Index.ini<br />
// IncludeFile = Grif.rte/Bunker/Index.ini<br />
IncludeFile = Base.rte/Activities.ini<br />
</pre><br />
<br />
The especially savvy members will now begin to wonder where I'm going with this; now every IncludeFile that references the mod has been commented out.<br />
<br />
Well, now what you do is, delete the //es you made in the mod Index. Once they're in Index.ini of Base.rte, we want them to load; but if we have both sets of includefiles load, then you will have duplicates of everything in the buy and build menus.<br />
<br />
So, proceed to remove all the doubleslashes.<br />
<br />
<pre><br />
DataModule<br />
IncludeFile = Base.rte/Materials.ini<br />
IncludeFile = Base.rte/Sounds.ini<br />
IncludeFile = Base.rte/Effects.ini<br />
IncludeFile = Base.rte/Ammo.ini<br />
IncludeFile = Base.rte/Devices.ini<br />
IncludeFile = Base.rte/Actors.ini<br />
IncludeFile = Base.rte/Scenes.ini<br />
IncludeFile = Grif.rte/Blender/Index.ini<br />
IncludeFile = Grif.rte/Bunklearer/Index.ini<br />
IncludeFile = Grif.rte/CIWS/Index.ini<br />
IncludeFile = Grif.rte/Crusher/Index.ini<br />
IncludeFile = Grif.rte/Invinciclone/Index.ini<br />
IncludeFile = Grif.rte/Kinetic/Index.ini<br />
IncludeFile = Grif.rte/Bunker/Index.ini<br />
IncludeFile = Base.rte/Activities.ini<br />
</pre><br />
<br />
Now, go to Activities.ini, and add away. Note: You will have to add the Includefiles from EVERY mod you want loaded; it's probably the primary reason I put all my mods into one pack.<br />
<br />
To change what craft are delivered, use this basic guide:<br />
In each mod .rte, somewhere, there is a root instancename for what you want to mod into Activities.ini, and a root prop type for it.<br />
<br />
Nearly always, this will be one of the following:<br><br />
*ADoor<br><br />
*ACDropship<br><br />
*ACrab<br><br />
*ACRocket<br><br />
*AHuman<br><br />
*HDFirearm<br><br />
*HeldDevice<br><br />
*TDExplosive<br><br />
<br />
Most of the time, this is fairly self explanatory.<br />
<br />
If it's a door, it's going to be an ADoor.<br><br />
If it's a dropship, it'll be an ACDropship.<br><br />
If it's a crab, OR a four-legged turret, it'll be an ACrab.<br><br />
ACRocket is for rockets.<br><br />
HDFirearm just means gun (held device firearm), so any gun mod will use this.<br><br />
HeldDevice is what Shields use; specifically the Riot Shield.<br><br />
TDExplosive is for most bombs, and all grenades.<br><br />
<br />
So, here's what you do. Depending on the mod, the particle type will change. So, first, what you have to do is find the prop type. Generally, in the buy menu, this will be explained for you.<br />
The Actors tab covers AHuman and ACrab. AHuman also covers Robots, so don't make it ARobot in your activities edit.<br />
Craft covers ACRockets and ACDropships. Hint: Rockets have one engine, dropships have two.<br />
Shields tab has HeldDevices, Bombs has TDExplosives.<br />
Tools and Firearms are both HDFirearms.<br />
<br />
So, then, you have to get the instancename, which is just the name of the mod. This is even easier; just look at what it's called in either the Bunker Editor or Build Menu.<br />
<br />
Now, open Activities.ini, scroll down to the Grasslands activities, and mod away.<br />
<br />
<pre><br />
AddAttackerSpawn = <prop><br />
CopyOf = <instancename><br />
</pre><br />
<br />
All there really is to it. Oh, and if you're curious, yes, you can make AHumans fall from the sky. Or HDFirearms.<br />
<br />
[[Category:Tutorials]]</div>ZG Wolfhttps://wiki.datarealms.com/BombsBombs2011-11-03T21:55:07Z<p>ZG Wolf: </p>
<hr />
<div>"Bombs" is one of the Buy menu's categories.<br />
==Trade Star==<br />
As of right now there are no bombs specifically for the trade star faction, however the Blue bomb and an ambiguous explosive named 'grenade' appears in the first category.<br />
<br />
==Coalition==<br />
The Coalition uses basic anti-personnel bombs that do little damage to structures. <br />
<br />
===Frag Grenade===<br />
a lovely little explosive that shoots off bullet-like projectiles for more potent damage. Very effective against the fleshier enemies. <br />
<br />
===Cluster Grenade===<br />
It explodes into shrapnel, flame, and more grenades. Even better anti personnel than the frag.<br />
<br />
===Incindiary Grenade===<br />
A grenade that explodes into a pile of napalm. excellent for crowd control.<br />
===Explosive Charge===<br />
This bomb defies gravity! (actually it will eventually just stick on back ground walls) Stick it in someplace important then run like heck. Very good at getting through doors. <br />
===Blue/Green/Red C4===<br />
A color coded explosive that requires the same color detonator to trigger. It is great for setting traps, just remember where you placed it all.<br />
===Basic Bomb===<br />
This bomb... Never equip it to a soldier, it won't end well. This thing detonates on impact and is designed to be dropped from drop ships. <br />
(tip: if you want a drop ship to deploy soldiers and bombs load a crab in between. this will keep the bombs from being equipped to the soldier automatically. )<br />
===Napalm Bomb===<br />
See the above, but replace the shrapnel with fire. Lots of it.<br />
<br />
==Dummy==<br />
<br />
====Impulse Grenade====<br />
A powerful explosive blast that pushes things with force. It deals little damage on it's own, but when your actor is pushed into a wall it dies anyway. Many more powerful actors can be utterly decimated by a well placed Impulse Grenade.<br />
<br />
====Disruptor Grenade====<br />
Area Denial, a disruptor Grenade sends sparks all around the point of detonation for a few seconds. The result is a field of death that keeps fleshy, or flimsier actors away.<br />
<br />
== Ronin ==<br />
These are the make shift bombs the Ronin craft.<br />
<br />
[[Image:PineapplegrenadeX4.png|left]]'''Pineapple Grenade'''<br />
<br />
Timed grenade, make sure to throw it away after you've pulled the pin.<br />
<br />
<br />
[[Image:StickgrenadeX4.png|left]]'''Stick Grenade'''<br />
<br />
Handle with extreme caution when using this grenade, especially dropping is not recommended sice it explodes on impact.<br />
<br />
[[Image:MolotovcocktailX4.png|left]]<br />
<br />
<br />
<br />
'''Molotov Cocktail'''<br />
<br />
The classic improvised explosive. Burns explodes and starts fires on impact.<br />
<br />
<br />
<br />
[[Image:StoneX4.png|left]]'''Stone'''<br />
<br />
This is the cheapest weapon in the Ronin arsenal, yet very effective because of its long range. The stone can be picked up after throwing for another go in case it didn't break.<br />
<br />
<br />
[[Image:DistractordeviceX4.png|left]]'''Distractor Device'''<br />
<br />
This harmless device will get the attention of enemy troops that notice it and makes them fire at it.<br />
<br />
== Undead ==<br />
'''Blue Bomb'''<br />
[[Image:BluebombX4.png|left]]<br />
The bombs made by the generators in the zombie cave. These are the cheap explosives given to the undead.<br />
<br />
[[Category:Main Game]]</div>ZG Wolfhttps://wiki.datarealms.com/User_talk:NonsequitorianUser talk:Nonsequitorian2011-11-03T21:30:43Z<p>ZG Wolf: /* HALP */</p>
<hr />
<div>Hey Non. How's it going?<br />
<br />
--[[User:Roast Veg|Good artists borrow, great artists steal. -Lizardheim]] 18:20, 22 May 2011 (CDT)<br />
<br />
==HALP==<br />
Reaching out to who I can here, I figured there was a 30% chance this was linked to your e-mail so here it goes. <br />
<br />
Please contact whatever fan is in charge of this place and let them know it needs help. <br />
Thank you.<br />
<br />
<br />
OK, what is it that you need help with.<br />
<br />
sorry for the late reply, but essentially there are a lot of spam pages that need to be just deleted. I have <i>MarkDelete</i>d a bunch of them, but there are many more. Look at special pages, than orphaned pages. Also the discussion page on the main page needs to be completely deleted. I can't even edit it due to the sheer amount of garbage on it. <br />
<br />
thank you for your help <br />
[[User:ZG Wolf|ZG Wolf]] 16:30, 3 November 2011 (CDT)</div>ZG Wolfhttps://wiki.datarealms.com/User_talk:Roast_VegUser talk:Roast Veg2011-11-03T18:33:18Z<p>ZG Wolf: </p>
<hr />
<div>--[[User:Nonsequitorian|Non]]: Hey, brah.<br />
<br />
Hey man, wassup? <br />
--[[User:Roast Veg|Good artists borrow, great artists steal. -Lizardheim]] 18:38, 22 May 2011 (CDT)<br />
<br />
--[[User:Nonsequitorian|Non]]: Nothing. Nothing at all. What's the weather over there in that area that you live in?<br />
<br />
Sunny, with a threat of Icelandic ash.<br />
<br />
--[[User:Nonsequitorian|Non]]: It's pretty amazing over here: sunny, wispy clouds, and it's still mud season. You understand that other can read this like any other page, though, don't you? I can edit what I said, and what you said. I can make it seem like you said HERRR DERRRR in your last post.<br />
<br />
Yes, I am well aware of this.<br />
<br />
--[[User:Nonsequitorian|Non]]: WELL. I had hoped so. Someone more tech savvy then I should have basic logic skills. Still, I put my name on my posts, probably a good thing, elsewise it would seem like talking to yourself, wouldn't it.<br />
<br />
[[User:ZG Wolf|ZG Wolf]] 13:33, 3 November 2011 (CDT) allow me to remind you of the history page. <br />
<br />
==Help==<br />
requesting anyone still marginally intrested in this project to come back and help clean it up. there is a heck of a lot that needs fixing.</div>ZG Wolfhttps://wiki.datarealms.com/User_talk:NonsequitorianUser talk:Nonsequitorian2011-11-03T18:30:55Z<p>ZG Wolf: </p>
<hr />
<div>Hey Non. How's it going?<br />
<br />
--[[User:Roast Veg|Good artists borrow, great artists steal. -Lizardheim]] 18:20, 22 May 2011 (CDT)<br />
<br />
==HALP==<br />
Reaching out to who I can here, I figured there was a 30% chance this was linked to your e-mail so here it goes. <br />
<br />
Please contact whatever fan is in charge of this place and let them know it needs help. <br />
Thank you.</div>ZG Wolfhttps://wiki.datarealms.com/Data_Realms_Wiki:Current_eventsData Realms Wiki:Current events2011-11-03T18:21:28Z<p>ZG Wolf: </p>
<hr />
<div>Go to the [[CortexWiki:To-Do List]] for Wiki related projects<br />
<br />
==Contests==<br />
The cortex command fan Forum hosts a monthly modding contest with a theme. This months theme is "Fluids". Remember that the dictionary definition of a fluid is "a substance that takes the shape of its container," this might help you to make a wonderful mod. <br />
<br />
==Notable Events==<br />
-Build 26 released. can't get more notable than that... (until build 27 that is)<br />
<br />
-Wiki is now under construction again.<br />
<br />
-A ninja is behind you.</div>ZG Wolfhttps://wiki.datarealms.com/Data_Realms_Wiki:Current_eventsData Realms Wiki:Current events2011-11-03T18:20:10Z<p>ZG Wolf: </p>
<hr />
<div>Go to the [[ToDo List]] for Wiki related projects<br />
<br />
==Contests==<br />
The cortex command fan Forum hosts a monthly modding contest with a theme. This months theme is "Fluids". Remember that the dictionary definition of a fluid is "a substance that takes the shape of its container," this might help you to make a wonderful mod. <br />
<br />
==Notable Events==<br />
-Build 26 released. can't get more notable than that... (until build 27 that is)<br />
<br />
-Wiki is now under construction again.<br />
<br />
-A ninja is behind you.</div>ZG Wolfhttps://wiki.datarealms.com/Template:!Template:!2011-11-02T18:21:09Z<p>ZG Wolf: </p>
<hr />
<div>{{MarkDelete}}<br />
I am sorry but this is rediculous [[User:ZG Wolf|ZG Wolf]] 13:21, 2 November 2011 (CDT)</div>ZG Wolfhttps://wiki.datarealms.com/Help:EditingHelp:Editing2011-11-02T18:17:21Z<p>ZG Wolf: Undo revision 7011 by 200.252.137.130 (talk)</p>
<hr />
<div>General Wikipedia information: (Mostly applies here, too.)<br />
<br />
http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page<br />
<br />
http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet<br />
<br />
http://en.wikipedia.org/wiki/Wikipedia:Contributing_to_Wikipedia<br />
<br />
http://en.wikipedia.org/wiki/Wikipedia:Guide_to_layout<br />
<br />
For those who want instructions here, here it is.<br />
<br />
== Editing basics ==<br />
===Review policy and conventions===<br />
:Make sure that you submit information which is relevant to ''[[Cortex Command]]'', or your content might be deleted. You can always use the talk pages to ask questions or check to see if your idea will be accepted.<br />
<br />
===Start editing===<br />
:To start editing a page, click the '''{{MediaWiki:edit}}''' link. This brings you to the edit page: a page with a text box containing the ''[[Wikipedia:wikitext|wikitext]]'' - the editable code from which the server produces the finished page. ''If you just want to experiment, please do so in the [[CortexWiki:Sandbox|Sandbox]], not here''.<br />
<br />
===Type your changes===<br />
:You can just type your text. However, also using basic wiki markup (examples of which can be found below) adds to the value of your contribution.<br />
<br />
===Summarize your changes===<br />
:Write a short edit summary in the small field below the edit-box. You may use shorthand to describe your changes, as described in Wikipedia's [[Wikipedia:Wikipedia:Edit summary legend|edit summary legend]].<br />
<br />
===Preview before saving===<br />
:When you have finished, click '''Show Preview''' to see how your changes will look '''before''' you make them permanent. Repeat the edit/preview process until you are satisfied, then click '''{{MediaWiki:savearticle}}''' and your changes will be immediately applied to the article.<br />
<br />
===Dummy edit and null edit===<br />
:If the wikitext is not changed, no edit will be recorded and the edit summary is discarded. A '''dummy edit''' is a change in wikitext that has no effect on the rendered page, such as changing the number of [[Wikipedia:newline|newline]]s at some position from 0 to 1 or from 2 to 3 or conversely (changing from 1 to 2 makes a difference, see below). This allows an edit summary, and is useful for correcting a previous edit summary, or an accidental marking of a previous edit as "minor" (see below).<br />
<br />
:To refresh the cache of some item in the database a lesser kind of dummy edit, called a '''null edit''', may be sufficient: one that does not cause any change in the wikitext, and no entry in the history, in Recent Changes, etc.: this can be done by opening the edit window and saving; a section edit is sufficient.<br />
<br />
===Minor edits===<br />
:When editing a page, a logged-in user has the option of flagging the edit as a "minor edit". This feature is important, because users can choose to ''hide'' minor edits in their view of the [[Special:Recentchanges|Recent Changes]] page, to keep the volume of edits down to a manageable level.<br />
<br />
:Deciding when to use this feature is a matter of personal preference. The rule of thumb is that an edit of a page that consists of spelling corrections, formatting, and minor rearranging of text should be flagged as a "minor edit". A major edit is basically something that makes the entry worth revisiting for somebody who wants to watch the article rather closely. So any "real" change, even if it is a single word, should be flagged as a "major edit". <br />
<br />
:The reason for not allowing a user who is not logged in to mark an edit as minor is that vandalism could then be marked as a minor edit, in which case it would stay unnoticed longer. This limitation is another reason to log in.</div>ZG Wolfhttps://wiki.datarealms.com/Help:EditingHelp:Editing2011-11-02T18:17:07Z<p>ZG Wolf: Undo revision 7108 by 67.169.155.45 (talk)</p>
<hr />
<div>General Wikipedia information: (Mostly applies here, too.)<br />
<br />
http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page<br />
<br />
http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet<br />
<br />
http://en.wikipedia.org/wiki/Wikipedia:Contributing_to_Wikipedia<br />
<br />
http://en.wikipedia.org/wiki/Wikipedia:Guide_to_layout<br />
<br />
For those who want instructions here, here it is.<br />
<br />
== Editing basics ==<br />
Furrealz? That's marvoleusly good to know.<br />
<br />
===Start editing===<br />
:To start editing a page, click the '''{{MediaWiki:edit}}''' link. This brings you to the edit page: a page with a text box containing the ''[[Wikipedia:wikitext|wikitext]]'' - the editable code from which the server produces the finished page. ''If you just want to experiment, please do so in the [[CortexWiki:Sandbox|Sandbox]], not here''.<br />
<br />
===Type your changes===<br />
:You can just type your text. However, also using basic wiki markup (examples of which can be found below) adds to the value of your contribution.<br />
<br />
===Summarize your changes===<br />
:Write a short edit summary in the small field below the edit-box. You may use shorthand to describe your changes, as described in Wikipedia's [[Wikipedia:Wikipedia:Edit summary legend|edit summary legend]].<br />
<br />
===Preview before saving===<br />
:When you have finished, click '''Show Preview''' to see how your changes will look '''before''' you make them permanent. Repeat the edit/preview process until you are satisfied, then click '''{{MediaWiki:savearticle}}''' and your changes will be immediately applied to the article.<br />
<br />
===Dummy edit and null edit===<br />
:If the wikitext is not changed, no edit will be recorded and the edit summary is discarded. A '''dummy edit''' is a change in wikitext that has no effect on the rendered page, such as changing the number of [[Wikipedia:newline|newline]]s at some position from 0 to 1 or from 2 to 3 or conversely (changing from 1 to 2 makes a difference, see below). This allows an edit summary, and is useful for correcting a previous edit summary, or an accidental marking of a previous edit as "minor" (see below).<br />
<br />
:To refresh the cache of some item in the database a lesser kind of dummy edit, called a '''null edit''', may be sufficient: one that does not cause any change in the wikitext, and no entry in the history, in Recent Changes, etc.: this can be done by opening the edit window and saving; a section edit is sufficient.<br />
<br />
===Minor edits===<br />
:When editing a page, a logged-in user has the option of flagging the edit as a "minor edit". This feature is important, because users can choose to ''hide'' minor edits in their view of the [[Special:Recentchanges|Recent Changes]] page, to keep the volume of edits down to a manageable level.<br />
<br />
:Deciding when to use this feature is a matter of personal preference. The rule of thumb is that an edit of a page that consists of spelling corrections, formatting, and minor rearranging of text should be flagged as a "minor edit". A major edit is basically something that makes the entry worth revisiting for somebody who wants to watch the article rather closely. So any "real" change, even if it is a single word, should be flagged as a "major edit". <br />
<br />
:The reason for not allowing a user who is not logged in to mark an edit as minor is that vandalism could then be marked as a minor edit, in which case it would stay unnoticed longer. This limitation is another reason to log in.</div>ZG Wolfhttps://wiki.datarealms.com/Help:EditingHelp:Editing2011-11-02T18:16:27Z<p>ZG Wolf: Undo revision 7122 by 203.79.16.90 (talk)</p>
<hr />
<div>General Wikipedia information: (Mostly applies here, too.)<br />
<br />
http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page<br />
<br />
http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet<br />
<br />
http://en.wikipedia.org/wiki/Wikipedia:Contributing_to_Wikipedia<br />
<br />
http://en.wikipedia.org/wiki/Wikipedia:Guide_to_layout<br />
<br />
For those who want instructions here, here it is.<br />
<br />
== Editing basics ==<br />
Furrealz? That's marvoleusly good to know.<br />
<br />
T16Zt6 <a href="http://ykbrubxcxffq.com/">ykbrubxcxffq</a><br />
<br />
===Type your changes===<br />
:You can just type your text. However, also using basic wiki markup (examples of which can be found below) adds to the value of your contribution.<br />
<br />
===Summarize your changes===<br />
:Write a short edit summary in the small field below the edit-box. You may use shorthand to describe your changes, as described in Wikipedia's [[Wikipedia:Wikipedia:Edit summary legend|edit summary legend]].<br />
<br />
===Preview before saving===<br />
:When you have finished, click '''Show Preview''' to see how your changes will look '''before''' you make them permanent. Repeat the edit/preview process until you are satisfied, then click '''{{MediaWiki:savearticle}}''' and your changes will be immediately applied to the article.<br />
<br />
===Dummy edit and null edit===<br />
:If the wikitext is not changed, no edit will be recorded and the edit summary is discarded. A '''dummy edit''' is a change in wikitext that has no effect on the rendered page, such as changing the number of [[Wikipedia:newline|newline]]s at some position from 0 to 1 or from 2 to 3 or conversely (changing from 1 to 2 makes a difference, see below). This allows an edit summary, and is useful for correcting a previous edit summary, or an accidental marking of a previous edit as "minor" (see below).<br />
<br />
:To refresh the cache of some item in the database a lesser kind of dummy edit, called a '''null edit''', may be sufficient: one that does not cause any change in the wikitext, and no entry in the history, in Recent Changes, etc.: this can be done by opening the edit window and saving; a section edit is sufficient.<br />
<br />
===Minor edits===<br />
:When editing a page, a logged-in user has the option of flagging the edit as a "minor edit". This feature is important, because users can choose to ''hide'' minor edits in their view of the [[Special:Recentchanges|Recent Changes]] page, to keep the volume of edits down to a manageable level.<br />
<br />
:Deciding when to use this feature is a matter of personal preference. The rule of thumb is that an edit of a page that consists of spelling corrections, formatting, and minor rearranging of text should be flagged as a "minor edit". A major edit is basically something that makes the entry worth revisiting for somebody who wants to watch the article rather closely. So any "real" change, even if it is a single word, should be flagged as a "major edit". <br />
<br />
:The reason for not allowing a user who is not logged in to mark an edit as minor is that vandalism could then be marked as a minor edit, in which case it would stay unnoticed longer. This limitation is another reason to log in.</div>ZG Wolfhttps://wiki.datarealms.com/Help:EditingHelp:Editing2011-11-02T18:15:52Z<p>ZG Wolf: Undo revision 7690 by 94.229.194.237 (talk)</p>
<hr />
<div>Thanks guys, I just about lost it looikng for this.</div>ZG Wolfhttps://wiki.datarealms.com/UndeadUndead2011-11-01T18:36:11Z<p>ZG Wolf: </p>
<hr />
<div>These units are cheap, emergency use units. They are not equipped with [[jetpack]]s and are pretty fragile, generally speaking.<br />
<br />
== Skeleton ==<br />
[[Image:Skeleton.png|left|]] <br />
A reanimated skeleton for use as a cheap troop and cannon fodder. Sometimes a dead skeleton is used for a decoration in scenes. <br />
<br />
<br />
== Zombie Thin ==<br />
[[Image:Zombiethin.png|left|]] <br />
A half baked clone that is just a little more fleshy than a skeleton. At least it can stop bullet<b>s<b>. <br />
<br />
<br />
== Zombie Medium ==<br />
[[Image:Zombiemedium.png|left|]] <br />
This zombie is as close to the real deal as it will get...but that's not saying much. <br />
<br />
<br />
== Zombie Fat ==<br />
[[Image:Zombiefat.png|left|]] <br />
A zombie that was left in the tube a wee bit to long and is now slow''er'' and fat, but that fat makes it a bit more durable (for a zombie that is). They make reliable miners.<br />
<br />
<br />
==Weapons==<br />
<br />
<div style="text-align:center; margin-right:60px;"><br />
<div style="float:left; width:80px; height:80px;">[[Image:Blunderpop.png]]<br/>[[Weapons#Blunderpop|Blunderpop]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Blunderbuss.png]]<br/>[[Weapons#Blunderbuss|Blunderbuss]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Bluebomb.png]]<br/>[[Bombs#Undead|Blue Bomb]]</div><br />
</div><br />
[[Category:Faction]]</div>ZG Wolfhttps://wiki.datarealms.com/DummiesDummies2011-10-31T02:01:55Z<p>ZG Wolf: /* Dummy */</p>
<hr />
<div>The Dummies were once used as training equipment, cannon fodder, and target practice, that is, until they became sentient and revolted to serve their own interests.<br />
<br />
<br />
== Dummy Controller ==<br />
[[Image:Dummycontroller1.png|left|Dummy Controller]]<br />
Once these were used by brains as back ups and to expand their control over an area.<br />
<br />
<br />
== Dummy ==<br />
[[Image:Dummy.png|left|Dummy]]<br />
A light, cheap, and reliable unit but has a bad habit of having its limbs removed. The joint weakness isn't that notable because no matter how many limbs you hack off a dummy will not die. Target the head or torso to stop them. They do not bleed like humans and are very resistant to impact damage.<br />
<br />
== Dummy Dreadnought ==<br />
[[Image:Dummydreadnought.png|left|Dummy Dreadnought]]<br />
The Dummy Dreadnought is literally a walking dreadnought, as it has the strongest protection of all Dummy units. It is protected layers by layers of protective casing, and can even sustain more gunfire than the Browncoat Heavy! Sadly, like every other heavy unit, it is very slow. It also can not use jets.<br />
<br />
== Dummy Small Turret ==<br />
[[Image:Dummysmallturret.png|left|Dummy Small Turret]]<br />
It may be small and unable to move, but it's generally mowing you down by time you knock its armor off with a standard weapon.<br />
<br />
<br />
== Dummy Drop Ship ==<br />
[[Image:DummyDropShip-1x.png|left|Dummy Drop Ship]]<br />
An orange drop ship used by the Dummy faction. It has much less of its engines exposed, so it's less likely to lose one. Its doors can be destroyed by gunfire. It's also a bit cheaper, and harder to control than a Drop Ship Mk1.<br />
<br />
<br />
== Dummy Rocket ==<br />
[[Image:Dummyrocklet.png|left|Dummy Rocket]]<br />
A small orange rocket low capacity for cargo. It's harder to control than a full size rocket and easier to shoot down, but it's cheaper. Strangely the computer does not use this rocket in skirmish fights, even in the missions featuring exclusively dummy faction materials. Like all rockets, it makes an excellent projectile when crashed in to a target, especially when filled with bombs or a large amount of crabs.<br><br><br />
<i>see also: [[ACRocket]]</i><br />
<br />
==Devices==<br />
<br />
<div style="text-align:center; margin-right:60px;"><br />
<div style="float:left; width:80px; height:80px;">[[Image:Turbodigger.png|Turbo Digger]]<br/>[[Tools#Turbo_Digger|Turbo Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Shielder.png|Shielder]]<br/>[[Tools#Shielder|Shielder]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Railpistol.png|Rail Pistol]]<br/>[[Weapons#Rail_Pistol|Rail Pistol]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Nailgun.png|Nail Gun]]<br/>[[Weapons#Nailgun|Nailgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Dummyblaster.png|Dummy Blaster]]<br/>[[Weapons#Dummy_Blaster|Dummy Blaster]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Repeater.png|Repeater]]<br/>[[Weapons#Repeater|Repeater]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Nailercannon.png|Nailer Cannon]]<br/>[[Weapons#Nailer_Cannon|Nailer Cannon]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Dummysniperrifle.png|Dummy Sniper Rifle]]<br/>[[Weapons#Dummy_Sniper_Rifle|Dummy Sniper Rifle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Dummygrenadelauncher.png|Dummy Grenade Launcher]]<br/>[[Weapons#Dummy_Grenade_Launcher|Dummy Grenade Launcher]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Destroyercannon.png|Destroyer Cannon]]<br/>[[Weapons#Destroyer_Cannon|Destroyer Cannon]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Annihiliator.png|Annihilator]]<br/>[[Weapons#Annihilator|Annihilator]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Disruptorgrenade.png|Disruptor Grenade]]<br/>[[Bombs#Disruptor_grenade|Disruptor Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Impulsegrenade.png|Impulse Grenade]]<br/>[[Bombs#Impulse_grenade|Impulse Grenade]]</div><br />
<br clear="all" /><br />
[[Category:Faction]]</div>ZG Wolfhttps://wiki.datarealms.com/ACrabACrab2011-10-31T01:58:03Z<p>ZG Wolf: only one ACrab in the game can't jump, and no I am not counting minigun turrets.</p>
<hr />
<div>[[Category:Modding]]<br />
{{ActorClass<br />
|AClassName = ACrab<br />
|Image = ACrabs.png<br />
|Tooltip = Two ACrab actors from vanilla CC.<br />
|Caption = Two examples of ACrab Actors from vanilla CC. On the left we have the literal wildlife crab actor, and on the right we have the Dummy Dreadnought, equipped with a turret that has a mounted Dreadnought MG device. <br />
|Parent = [[Actor]]<br />
|Limbs = 4 legs, 1 turret<br />
|Abilities = Walking, Operating Mounted Turret Device, Jetpack [unusual]<br />
}}<br />
<br />
<br />
'''ACrabs''' are quadrupedal actors derived from the Actor class. Their name is an amalgam of ''Actor'' and ''Crab,'' although real crabs typically have more than four legs. The term crab is used because this actor type was originally made for crabs, which are depicted in CC as quadrupedal, likely for the sake of simplicity.<br />
<br />
An ACrab has the benefit of added ground mobility, having four legs and no upright constraints, but they are not typically equipped jetpacks. ACrabs are capable of having a jetpack, but it is uncommon. Their lack of upright constraints affects their jetpack use.<br />
<br />
Their angle of fire can be limited, making upper and lower bounds to the angle they can aim (like real-world tanks). However, the bounds are not in relation to the rotation of the actor.<br />
<br />
Instead of arms like AHumans have for operating devices, ACrabs have a turret with a mounted device. This limits them to that single predetermined device. They can not switch devices, pick up devices, or drop devices. Their one and only device can be and generally is destructible.<br />
While they can hold devices in their inventory, they cannot access them, they will only serve to weigh them down, and they will only be retrievable upon the ACrab gibbing.<br />
ACrabs oddly do not suffer from recoil forces, this was likely an oversight in the creation of their means of handling a device. They are commonly used to make bombs by filling a rocket with them, due to them being free.<br />
<br />
For an example of an ACrab, click [[ACrab/Template|here]].</div>ZG Wolfhttps://wiki.datarealms.com/User:ZG_WolfUser:ZG Wolf2011-10-31T01:56:08Z<p>ZG Wolf: Created page with "I am a wolf, I will not leave till this place is fixed. That is all."</p>
<hr />
<div>I am a wolf, <br />
I will not leave till this place is fixed.<br />
<br />
That is all.</div>ZG Wolfhttps://wiki.datarealms.com/BombsBombs2011-10-27T18:36:03Z<p>ZG Wolf: </p>
<hr />
<div>"Bombs" is one of the Buy menu's categories.<br />
==Trade Star==<br />
As of right now there are no bombs specifically for the trade star faction, however the Blue bomb and an ambiguous explosive named 'grenade' appears in the first category.<br />
<br />
==Coalition==<br />
The Coalition uses basic anti-personnel bombs that do little damage to structures. <br />
<br />
===Frag Grenade===<br />
a lovely little explosive that shoots off bullet-like projectiles for more potent damage. Very effective against the fleshier enemies. <br />
<br />
===Cluster Grenade===<br />
It explodes into shrapnel, flame, and more grenades. Even better anti personnel than the frag.<br />
<br />
===Incindiary Grenade===<br />
A grenade that explodes into a pile of napalm. excellent for crowd control.<br />
===Explosive Charge===<br />
This bomb defies gravity! (actually it will eventually just stick on back ground walls) Stick it in someplace important then run like heck. Very good at getting through doors. <br />
===Blue/Green/Red C4===<br />
A color coded explosive that requires the same color detonator to trigger. It is great for setting traps, just remember where you placed it all.<br />
===Basic Bomb===<br />
This bomb... Never equip it to a soldier, it won't end well. This thing detonates on impact and is designed to be dropped from drop ships. <br />
(tip: if you want a drop ship to deploy soldiers and bombs load a crab in between. this will keep the bombs from being equipped to the soldier automatically. )<br />
===Napalm Bomb===<br />
See the above, but replace the shrapnel with fire.<br />
== Ronin ==<br />
These are the make shift bombs the Ronin craft.<br />
<br />
[[Image:PineapplegrenadeX4.png|left]]'''Pineapple Grenade'''<br />
<br />
Timed grenade, make sure to throw it away after you've pulled the pin.<br />
<br />
<br />
[[Image:StickgrenadeX4.png|left]]'''Stick Grenade'''<br />
<br />
Handle with extreme caution when using this grenade, especially dropping is not recommended sice it explodes on impact.<br />
<br />
[[Image:MolotovcocktailX4.png|left]]<br />
<br />
<br />
<br />
'''Molotov Cocktail'''<br />
<br />
The classic improvised explosive. Burns explodes and starts fires on impact.<br />
<br />
<br />
<br />
[[Image:StoneX4.png|left]]'''Stone'''<br />
<br />
This is the cheapest weapon in the Ronin arsenal, yet very effective because of its long range. The stone can be picked up after throwing for another go in case it didn't break.<br />
<br />
<br />
[[Image:DistractordeviceX4.png|left]]'''Distractor Device'''<br />
<br />
This harmless device will get the attention of enemy troops that notice it and makes them fire at it.<br />
<br />
== Undead ==<br />
'''Blue Bomb'''<br />
[[Image:BluebombX4.png|left]]<br />
The bombs made by the generators in the zombie cave. These are the cheap explosives given to the undead.<br />
<br />
[[Category:Main Game]]</div>ZG Wolfhttps://wiki.datarealms.com/WeaponsWeapons2011-10-26T14:44:38Z<p>ZG Wolf: Coalition Outline complete.</p>
<hr />
<div>Only official (non mod) weapons should be listed on this page.<br />
==Trade Star==<br />
=== AK-47 ===<br />
<br />
[[Image:Ak74.png]]<br />
* Cost: 45G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: Good well balanced weapon ideal for virtually any situation. The AK-47 is the bread and butter weapon, allowing you to fire accurately both up close and far away. It is also a good weapon for those who are new to the game, so if you are new, try this weapon first.<br />
<br />
=== Blaster ===<br />
<br />
[[Image:Blaster.png]]<br />
* Cost: 25G<br />
*Automatic: no<br />
*Shots before reload: 10<br />
*Range: Medium<br />
*Damage: low<br />
*Description: Standard issue pistol for Trade Star forces. Very light, It suffers from a strangly long reload time.<br />
<br />
===Laser Rifle===<br />
* Cost: 50<br />
* Automatic: YES<br />
* Shots before reload: 30<br />
* Range: medium-long<br />
* Damage: low?<br />
* Description: one quick beam of death. A full clip from this weapon delivers nearly a second of continuos damage. the result is what ever you where pointing it at isn't there anymore. The reload is quite long, so don't miss.<br />
<br />
===Shot gun===<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: High<br />
* Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.<br />
<br />
==Dummy==<br />
===Rail Pistol===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: long<br />
* Damage: high<br />
* Description: The dummy's equivelent of a pistol. It is incredibly slow to fire, and has a slow reload. It compensates by blowing heads off with ease and penetrating deep into material.<br />
<br />
===Nail Gun===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 7<br />
* Range: medium<br />
* Damage: medium<br />
* Description: Shoots shards of heated metal at high speeds. Has low knock back, and seems somewhat ineffective against armoured units.<br />
<br />
===Dummy Blaster===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The Dummy assault rifle fires energy based bursts. It also has low knock back. <br />
<br />
===Repeater ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: medium<br />
* Damage: high<br />
* Description: a weapon that fires energy based projectiles at a high rate. The low damage of individual shots is compensated by the quantity. <br />
<br />
===Nailer Cannon===<br />
* Cost: <br />
* Automatic: yes.<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The upgraded version of the nail gun. It is fully automatic.<br />
===Dummy Sniper Rifle===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: 6<br />
* Range: long<br />
* Damage: high<br />
* Description:The Dummy rifle differs from the coalitions with a slightly larger clip and a slightly lower rate of fire. The weapon is technically automatic, but you might as well give your finger a rest.<br />
===Dummy Grenade Launcher===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload:1 <br />
* Range: short*<br />
* Damage: Very high<br />
* Description: It's a grenade launcher. The projectile is affected by gravity moreso than a rocket, but can travel further than a thrown grenade. You can use it to launch projectile over obstacles to enemies cowering behind. It's timer is somewhat long, but if it hits with enough force it will automatically detonate. Do not use at very close range.<br />
===Destroyer Cannon===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: high<br />
* Damage: high<br />
* Description:Fires fast moving balls of plasma, it can decimate most enemies in a couple of shots. It has a slow reload and is very heavy<br />
===Anihilator===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 3<br />
* Range: long*<br />
* Damage: Very High<br />
* Description: the Dummy equivilent of a rocket launcher, this weapon fires out a slow moving ball of plasma that burns actors that it passes through. the projectile arcs up slightly, and travels very slowly so it is difficult to aim at a distance. It bounces off surfaces and may come back and kill the user if used unwisely.<br />
<br />
=== Dreadnought MG ===<br />
[[Image:Dreadnoughtmg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 100<br />
* Range: Long<br />
* Damage: Low<br />
* Description: This is the weapon that comes with the dreadnought. Its high rate of fire and clip size make up for its low damage.<br />
<br />
==Coalition==<br />
<br />
=== Pistol ===<br />
[[Image:Pistol.png]]<br />
* Cost: 5G<br />
* Automatic: No<br />
* Shots before reload: 11<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Cheapest and weakest weapon. The pistol is one-handed, meaning if a shield (or off-hand weapon) is in the players inventory, it will be held in one hand with the pistol in the other when the pistol is selected.<br />
=== Auto Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 15<br />
* Range: medium<br />
* Damage: low<br />
* Description:A marginally better pistol that features automatic fire.<br />
=== Auto Shot Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 5<br />
* Range: <br />
* Damage: <br />
* Description: Better than the auto pistol, this is a one handed shot gun that works very well with the riot shield. It is automatic but the rate of fire isn't anything to write home about.<br />
<br />
===Compact Assault Rifle ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: short<br />
* Damage: medium<br />
* Description: a lighter version of the assult rifle that has a faster rate of fire. It is slightly less accurate.<br />
<br />
===Assult Rifle===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 30<br />
* Range: medium<br />
* Damage: medium<br />
* Description: A simple weapon, pull the trigger and point at target. Very little spread and a high rate of fire makes this one of the most reliable, if not the best, weapon for your soldiers.<br />
<br />
===Gatling Gun===<br />
* Cost: 210<br />
* Automatic: heck yeah<br />
* Shots before reload: 100<br />
* Range: medium<br />
* Damage: High<br />
* Description: Pull that trigger, now keep holding it. It takes about a second for the gatling gun to warm up. Then it unleashes a fury of lead on thy foes. The reload time is disheartening, so be sure to kill everything in one clip. <br />
<br />
===Sniper Rifle=== <br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 5<br />
* Range: high<br />
* Damage: high<br />
* Description: Very accurate. What more is there to say?<br />
===Heavy Sniper Rifle===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: Long<br />
* Damage: very high<br />
* Description: Combined accuracy, range, and power. This monster can take out most soldiers in a single well placed shot. It is less useful against turrets and ships however. <br />
<br />
===Coalition Shotgun ===<br />
[[Image:ShotgunX4.png]]<br />
* Cost:<br />
* Automatic: no<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: high<br />
* Description: This shotgun has a fairly wide spread and an acceptable rate of fire. A couple rounds will decimate enemy troops, throw rockets to the ground, mangle dropship engines, and in general cause a lot of pain. The reload time might get you in trouble so be ready when going around that corner. <br />
<br />
===Automatic Shotgun ===<br />
* Cost:<br />
* Automatic: no<br />
* Shots before reload: 8<br />
* Range: Medium<br />
* Damage: high<br />
* Description: A better, more expensive shot gun, with a better rate of fire and a slightly better reload. <br />
<br />
===Mauler Shotgun ===<br />
* Cost:<br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: Medium, short for the spikes<br />
* Damage: very high<br />
* Description: In addition to a normal shotgun burst, this weapon fires out 4 large spikes. The spikes will decimate close range enemies. However the actual damage dealt from spikes is very inconsistent. <br />
<br />
===Flamer===<br />
* Cost:<br />
* Automatic: yes<br />
* Shots before reload: 100<br />
* Range: Short<br />
* Damage: Medium<br />
* Description:Light flamethrower, coat the area with fire to harass enemy troops. It isn't the best weapon for straight forward attack though. Eventually code will be added for setting actors on fire, dealing constant damage. <br />
<br />
===Napalm Flamer===<br />
* Cost:<br />
* Automatic: yes<br />
* Shots before reload: 300<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description:Heavy flamethrower, coat the area with fire to harass enemy troops. The improved range let's you spray fire everywhere and direct attacks are more viable. <br />
<br />
===Spike Launcher===<br />
* Cost: 210G<br />
* Automatic: No<br />
* Shots before reload: 2<br />
* Range: Short<br />
* Damage: Very High<br />
* Description: Think of it as a grenade launcher that fires thorny Frag grenades. Why? because that is what it is. <br />
=== Flak Cannon ===<br />
[[Image:Flak.png]]<br />
* Cost: 70G<br />
* Automatic: No<br />
* Shots before reload: 3<br />
* Range: Long<br />
* Damage: Very High<br />
* Description: One of the more powerful weapons. The flak cannon shoots a projectile which separates into many small pieces of shrapnel before impact. The location of the mouse reticule on the screen is where the projectile explodes. This weapon is deadly and powerful against anything and everything (so far). Beware this, though: If you shoot at anything close to you, there is a chance that the particles can bounce back, destroying the gun or you. This gun, as mentioned above, is incredibly powerful, but also very inaccurate. Be sure to hide behind cover when you shoot down a dropship, or you might just find your unit dead from pieces of the dropship's core!<br />
<br />
<br />
===Auto Cannon===<br />
* Cost: 190G<br />
* Automatic: yes<br />
* Shots before reload: 18<br />
* Range: Long<br />
* Damage: High/Concussive<br />
* Description: This weapon fires out a volley of high explosive shells that will wreak havoc in a general direction of your choosing. The explosions are smaller than others, and only deal a little bit of actual damage while the rest comes from the shockwave. This makes the weapon effective against drop ships and heavier soldiers, but somewhat weak against Dummy's and light soldiers.<br />
<br />
<br />
===Revolver Cannon===<br />
* Cost: 190G<br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: Medium<br />
* Damage: High<br />
* Description: A very powerful weapon with a fast rate of fire. Think of it as the grenade launcher 2.0. It is heavy but even if your shots don't detonate, they will rip a foe's head right off. If they do detonate, they rip his head off and his buddy's body. <br />
===Uber Cannon===<br />
* Cost: 190G<br />
* Automatic: no<br />
* Shots before reload: 1<br />
* Range: Long<br />
* Damage: Insane<br />
* Description: Yo' dawg I heard you liked explosions, so I put explosions in your explosions. If your opponent is in your field of view (not counting zoom) firing this gun is a bad idea. <br />
===Rocket Launcher===<br />
* Cost: 210G<br />
* Automatic: no<br />
* Shots before reload: 3 <br />
* Range: Very Far<br />
* Damage: High<br />
* Description: A dumb rocket flies straight. Will explode on impact. There is a slight drop over long distances so adjust aim accordingly. The projectile is relatively slow. <br />
===Homing Missile Launcher===<br />
* Cost: 240G<br />
* Automatic: no<br />
* Shots before reload: 1<br />
* Range: Short unless it see's a target<br />
* Damage: High<br />
* Description: A Rocket is launched, if it doesn't find a target it will hit the ground soon. If it finds a target it turns towards it and accelerates. It is very difficult to aim down at enemies as the rocket will overshoot often. It is most effective at taking out aerial opponents.<br />
<br />
==Ronin==<br />
<br />
==Zombie==<br />
<br />
=== Blunderbuzz ===<br />
[[Image:BlunderbussX4.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Short<br />
* Damage: High<br />
* Description: Similar to the shotgun. Compared to the shotgun it has much broader spread and shorter range, and must reload after every shot. This is possibly the weakest weapon in the game, due to its single shot, but you can still use it to great effect if it is all you have.<br />
<br />
<br />
==Brown Coat==<br />
<br />
template<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description:</div>ZG Wolfhttps://wiki.datarealms.com/WeaponsWeapons2011-10-26T14:29:16Z<p>ZG Wolf: quick save</p>
<hr />
<div>Only official (non mod) weapons should be listed on this page.<br />
==Trade Star==<br />
=== AK-47 ===<br />
<br />
[[Image:Ak74.png]]<br />
* Cost: 45G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: Good well balanced weapon ideal for virtually any situation. The AK-47 is the bread and butter weapon, allowing you to fire accurately both up close and far away. It is also a good weapon for those who are new to the game, so if you are new, try this weapon first.<br />
<br />
=== Blaster ===<br />
<br />
[[Image:Blaster.png]]<br />
* Cost: 25G<br />
*Automatic: no<br />
*Shots before reload: 10<br />
*Range: Medium<br />
*Damage: low<br />
*Description: Standard issue pistol for Trade Star forces. Very light, It suffers from a strangly long reload time.<br />
<br />
===Laser Rifle===<br />
* Cost: 50<br />
* Automatic: YES<br />
* Shots before reload: 30<br />
* Range: medium-long<br />
* Damage: low?<br />
* Description: one quick beam of death. A full clip from this weapon delivers nearly a second of continuos damage. the result is what ever you where pointing it at isn't there anymore. The reload is quite long, so don't miss.<br />
<br />
===Shot gun===<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: High<br />
* Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.<br />
<br />
==Dummy==<br />
===Rail Pistol===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: long<br />
* Damage: high<br />
* Description: The dummy's equivelent of a pistol. It is incredibly slow to fire, and has a slow reload. It compensates by blowing heads off with ease and penetrating deep into material.<br />
<br />
===Nail Gun===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 7<br />
* Range: medium<br />
* Damage: medium<br />
* Description: Shoots shards of heated metal at high speeds. Has low knock back, and seems somewhat ineffective against armoured units.<br />
<br />
===Dummy Blaster===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The Dummy assault rifle fires energy based bursts. It also has low knock back. <br />
<br />
===Repeater ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: medium<br />
* Damage: high<br />
* Description: a weapon that fires energy based projectiles at a high rate. The low damage of individual shots is compensated by the quantity. <br />
<br />
===Nailer Cannon===<br />
* Cost: <br />
* Automatic: yes.<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The upgraded version of the nail gun. It is fully automatic.<br />
===Dummy Sniper Rifle===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: 6<br />
* Range: long<br />
* Damage: high<br />
* Description:The Dummy rifle differs from the coalitions with a slightly larger clip and a slightly lower rate of fire. The weapon is technically automatic, but you might as well give your finger a rest.<br />
===Dummy Grenade Launcher===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload:1 <br />
* Range: short*<br />
* Damage: Very high<br />
* Description: It's a grenade launcher. The projectile is affected by gravity moreso than a rocket, but can travel further than a thrown grenade. You can use it to launch projectile over obstacles to enemies cowering behind. It's timer is somewhat long, but if it hits with enough force it will automatically detonate. Do not use at very close range.<br />
===Destroyer Cannon===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: high<br />
* Damage: high<br />
* Description:Fires fast moving balls of plasma, it can decimate most enemies in a couple of shots. It has a slow reload and is very heavy<br />
===Anihilator===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 3<br />
* Range: long*<br />
* Damage: Very High<br />
* Description: the Dummy equivilent of a rocket launcher, this weapon fires out a slow moving ball of plasma that burns actors that it passes through. the projectile arcs up slightly, and travels very slowly so it is difficult to aim at a distance. It bounces off surfaces and may come back and kill the user if used unwisely.<br />
<br />
=== Dreadnought MG ===<br />
[[Image:Dreadnoughtmg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 100<br />
* Range: Long<br />
* Damage: Low<br />
* Description: This is the weapon that comes with the dreadnought. Its high rate of fire and clip size make up for its low damage.<br />
<br />
==Coalition==<br />
<br />
=== Pistol ===<br />
[[Image:Pistol.png]]<br />
* Cost: 5G<br />
* Automatic: No<br />
* Shots before reload: 11<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Cheapest and weakest weapon. The pistol is one-handed, meaning if a shield (or off-hand weapon) is in the players inventory, it will be held in one hand with the pistol in the other when the pistol is selected.<br />
=== Auto Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 15<br />
* Range: medium<br />
* Damage: low<br />
* Description:A marginally better pistol that features automatic fire.<br />
=== Auto Shot Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 5<br />
* Range: <br />
* Damage: <br />
* Description: Better than the auto pistol, this is a one handed shot gun that works very well with the riot shield. It is automatic but the rate of fire isn't anything to write home about.<br />
<br />
===Compact Assault Rifle ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: short<br />
* Damage: medium<br />
* Description: a lighter version of the assult rifle that has a faster rate of fire. It is slightly less accurate.<br />
<br />
===Assult Rifle===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 30<br />
* Range: medium<br />
* Damage: medium<br />
* Description: A simple weapon, pull the trigger and point at target. Very little spread and a high rate of fire makes this one of the most reliable, if not the best, weapon for your soldiers.<br />
<br />
===Gatling Gun===<br />
* Cost: 210<br />
* Automatic: heck yeah<br />
* Shots before reload: 100<br />
* Range: medium<br />
* Damage: High<br />
* Description: Pull that trigger, now keep holding it. It takes about a second for the gatling gun to warm up. Then it unleashes a fury of lead on thy foes. The reload time is disheartening, so be sure to kill everything in one clip. <br />
<br />
===Sniper Rifle=== <br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 5<br />
* Range: high<br />
* Damage: high<br />
* Description: Very accurate. What more is there to say?<br />
===Heavy Sniper Rifle===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: Long<br />
* Damage: very high<br />
* Description: Combined accuracy, range, and power. This monster can take out most soldiers in a single well placed shot. It is less useful against turrets and ships however. <br />
<br />
===Coalition Shotgun ===<br />
[[Image:ShotgunX4.png]]<br />
* Cost:<br />
* Automatic: no<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: high<br />
* Description: This shotgun has a fairly wide spread and an acceptable rate of fire. A couple rounds will decimate enemy troops, throw rockets to the ground, mangle dropship engines, and in general cause a lot of pain. The reload time might get you in trouble so be ready when going around that corner. <br />
<br />
===Automatic Shotgun ===<br />
* Cost:<br />
* Automatic: no<br />
* Shots before reload: 8<br />
* Range: Medium<br />
* Damage: high<br />
* Description: A better, more expensive shot gun, with a better rate of fire and a slightly better reload. <br />
<br />
===Mauler Shotgun ===<br />
* Cost:<br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: Medium, short for the spikes<br />
* Damage: very high<br />
* Description: In addition to a normal shotgun burst, this weapon fires out 4 large spikes. The spikes will decimate close range enemies. However the actual damage dealt from spikes is very inconsistent. <br />
<br />
===Flamer===<br />
* Cost:<br />
* Automatic: yes<br />
* Shots before reload: 100<br />
* Range: Short<br />
* Damage: Medium<br />
* Description:Light flamethrower, coat the area with fire to harass enemy troops. It isn't the best weapon for straight forward attack though. Eventually code will be added for setting actors on fire, dealing constant damage. <br />
<br />
===Napalm Flamer===<br />
* Cost:<br />
* Automatic: yes<br />
* Shots before reload: 300<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description:Heavy flamethrower, coat the area with fire to harass enemy troops. The improved range let's you spray fire everywhere and direct attacks are more viable. <br />
<br />
===Spike Launcher===<br />
<br />
=== Flak Cannon ===<br />
[[Image:Flak.png]]<br />
* Cost: 70G<br />
* Automatic: No<br />
* Shots before reload: 3<br />
* Range: Long<br />
* Damage: Very High<br />
* Description: One of the more powerful weapons. The flak cannon shoots a projectile which separates into many small pieces of shrapnel before impact. The location of the mouse reticule on the screen is where the projectile explodes. This weapon is deadly and powerful against anything and everything (so far). Beware this, though: If you shoot at anything close to you, there is a chance that the particles can bounce back, destroying the gun or you. This gun, as mentioned above, is incredibly powerful, but also very inaccurate. Be sure to hide behind cover when you shoot down a dropship, or you might just find your unit dead from pieces of the dropship's core!<br />
<br />
<br />
===Auto Cannon===<br />
<br />
===Revolver Cannon===<br />
<br />
===Uber Cannon===<br />
<br />
===Rocket Launcher===<br />
<br />
===Homing Missile Launcher===<br />
<br />
<br />
<br />
=== SMG ===<br />
[[Image:Smg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Although the SMG lacks the power most weapons have, it has a great rate of fire.It can be used in virtually any situation, and when used correctly, can be deadly.<br />
<br />
==Ronin==<br />
<br />
==Zombie==<br />
<br />
=== Blunderbuzz ===<br />
[[Image:BlunderbussX4.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Short<br />
* Damage: High<br />
* Description: Similar to the shotgun. Compared to the shotgun it has much broader spread and shorter range, and must reload after every shot. This is possibly the weakest weapon in the game, due to its single shot, but you can still use it to great effect if it is all you have.<br />
<br />
<br />
==Brown Coat==<br />
<br />
template<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description:</div>ZG Wolfhttps://wiki.datarealms.com/WildlifeWildlife2011-10-25T14:15:07Z<p>ZG Wolf: more info!</p>
<hr />
<div>Animals that were unlucky enough to get caught up in your fight, but that doesn't mean they wont fight back!<br />
<br />
<br />
== Crab ==<br />
[[Image:Crabw.png|left|]]<br />
The most common native on the planet. It isn't the most threatening creature. In fact it's attacks consist of bumping into you till you die. This isn't the most effective tactic. If you lie down in the sand and let one step on your head it could kill you. <br />
Crabs can also be purchased as soldiers for free. They can't use any weapons but a large quantity of crabs dropped in front of the enemy base is going to accomplish SOMETHING. <br />
<br />
<i> see also: [[Crab Bomb]] </i><br />
<br />
<br />
== Mega Crab ==<br />
[[Image:Megacrab.png|left|]]<br />
A crab that defends the nest and protects it's smaller brethren from harm. This Crab has much thicker shell, and can take more bullets than a normal crab. It will jump at hostiles, a well aimed pounce is an instant kill regardless of how much health the target had. You can not at this time purchase Mega Crabs. <br />
<br />
<br />
== Jumper ==<br />
[[Image:Jumper.png|left|]]<br />
A tiny little thing that just jumps around.</div>ZG Wolfhttps://wiki.datarealms.com/WeaponsWeapons2011-10-24T20:51:15Z<p>ZG Wolf: /* Laser Rifle */</p>
<hr />
<div>Only official (non mod) weapons should be listed on this page.<br />
==Trade Star==<br />
=== AK-47 ===<br />
<br />
[[Image:Ak74.png]]<br />
* Cost: 45G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: Good well balanced weapon ideal for virtually any situation. The AK-47 is the bread and butter weapon, allowing you to fire accurately both up close and far away. It is also a good weapon for those who are new to the game, so if you are new, try this weapon first.<br />
<br />
=== Blaster ===<br />
<br />
[[Image:Blaster.png]]<br />
* Cost: 25G<br />
*Automatic: no<br />
*Shots before reload: 10<br />
*Range: Medium<br />
*Damage: low<br />
*Description: Standard issue pistol for Trade Star forces. Very light, It suffers from a strangly long reload time.<br />
<br />
===Laser Rifle===<br />
* Cost: 50<br />
* Automatic: YES<br />
* Shots before reload: 30<br />
* Range: medium-long<br />
* Damage: low?<br />
* Description: one quick beam of death. A full clip from this weapon delivers nearly a second of continuos damage. the result is what ever you where pointing it at isn't there anymore. The reload is quite long, so don't miss.<br />
<br />
===Shot gun===<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: High<br />
* Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.<br />
<br />
==Dummy==<br />
===Rail Pistol===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: long<br />
* Damage: high<br />
* Description: The dummy's equivelent of a pistol. It is incredibly slow to fire, and has a slow reload. It compensates by blowing heads off with ease and penetrating deep into material.<br />
<br />
===Nail Gun===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 7<br />
* Range: medium<br />
* Damage: medium<br />
* Description: Shoots shards of heated metal at high speeds. Has low knock back, and seems somewhat ineffective against armoured units.<br />
<br />
===Dummy Blaster===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The Dummy assault rifle fires energy based bursts. It also has low knock back. <br />
<br />
===Repeater ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: medium<br />
* Damage: high<br />
* Description: a weapon that fires energy based projectiles at a high rate. The low damage of individual shots is compensated by the quantity. <br />
<br />
===Nailer Cannon===<br />
* Cost: <br />
* Automatic: yes.<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The upgraded version of the nail gun. It is fully automatic.<br />
===Dummy Sniper Rifle===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: 6<br />
* Range: long<br />
* Damage: high<br />
* Description:The Dummy rifle differs from the coalitions with a slightly larger clip and a slightly lower rate of fire. The weapon is technically automatic, but you might as well give your finger a rest.<br />
===Dummy Grenade Launcher===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload:1 <br />
* Range: short*<br />
* Damage: Very high<br />
* Description: It's a grenade launcher. The projectile is affected by gravity moreso than a rocket, but can travel further than a thrown grenade. You can use it to launch projectile over obstacles to enemies cowering behind. It's timer is somewhat long, but if it hits with enough force it will automatically detonate. Do not use at very close range.<br />
===Destroyer Cannon===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: high<br />
* Damage: high<br />
* Description:Fires fast moving balls of plasma, it can decimate most enemies in a couple of shots. It has a slow reload and is very heavy<br />
===Anihilator===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 3<br />
* Range: long*<br />
* Damage: Very High<br />
* Description: the Dummy equivilent of a rocket launcher, this weapon fires out a slow moving ball of plasma that burns actors that it passes through. the projectile arcs up slightly, and travels very slowly so it is difficult to aim at a distance. It bounces off surfaces and may come back and kill the user if used unwisely.<br />
<br />
=== Dreadnought MG ===<br />
[[Image:Dreadnoughtmg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 100<br />
* Range: Long<br />
* Damage: Low<br />
* Description: This is the weapon that comes with the dreadnought. Its high rate of fire and clip size make up for its low damage.<br />
<br />
==Coalition==<br />
<br />
=== Pistol ===<br />
[[Image:Pistol.png]]<br />
* Cost: 5G<br />
* Automatic: No<br />
* Shots before reload: 11<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Cheapest and weakest weapon. The pistol is one-handed, meaning if a shield (or off-hand weapon) is in the players inventory, it will be held in one hand with the pistol in the other when the pistol is selected.<br />
=== Auto Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 15<br />
* Range: medium<br />
* Damage: low<br />
* Description:A marginally better pistol that features automatic fire.<br />
=== Auto Shot Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 5<br />
* Range: <br />
* Damage: <br />
* Description: Better than the auto pistol, this is a one handed shot gun that works very well with the riot shield. It is automatic but the rate of fire isn't anything to write home about.<br />
<br />
===Compact Assault Rifle ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: short<br />
* Damage: medium<br />
* Description: a lighter version of the assult rifle that has a faster rate of fire. It is slightly less accurate.<br />
<br />
===Assult Rifle===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 30<br />
* Range: medium<br />
* Damage: medium<br />
* Description: A simple weapon, pull the trigger and point at target. Very little spread and a high rate of fire makes this one of the most reliable, if not the best, weapon for your soldiers.<br />
<br />
===Gatling Gun===<br />
* Cost: 210<br />
* Automatic: heck yeah<br />
* Shots before reload: 100<br />
* Range: medium<br />
* Damage: High<br />
* Description: Pull that trigger, now keep holding it. It takes about a second for the gatling gun to warm up. Then it unleashes a fury of lead on thy foes. The reload time is disheartening, so be sure to kill everything in one clip. <br />
<br />
===Sniper Rifle=== <br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 5<br />
* Range: high<br />
* Damage: high<br />
* Description: Very accurate. What more is there to say?<br />
===Heavy Sniper Rifle===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: Long<br />
* Damage: very high<br />
* Description: Combined accuracy, range, and power. This monster can take out most soldiers in a single well placed shot. It is less useful against turrets and ships however. <br />
<br />
===Coalition Shotgun ===<br />
[[Image:ShotgunX4.png]]<br />
* Cost:<br />
* Automatic: no<br />
* Shots before reload: 6<br />
* Damage: high<br />
* Description: This shotgun has a fairly wide spread and an acceptable rate of fire. A couple rounds will decimate enemy troops, throw rockets to the ground, mangle dropship engines, and in general cause a lot of pain. The reload time might get you in trouble so be ready when going around that corner. <br />
<br />
===Automatic Shotgun ===<br />
* Cost:<br />
* Automatic: no<br />
* Shots before reload: 8<br />
* Damage: high<br />
* Description: A better, more expensive shot gun, with a better rate of fire and a slightly better reload. <br />
<br />
===Mauler Shotgun ===<br />
* Cost:<br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Damage: very high<br />
* Description: In addition to a normal shotgun burst, this weapon fires out 4 large spikes. The spikes will decimate close range enemies, but arent as intresting as they look.<br />
=== Flak Cannon ===<br />
[[Image:Flak.png]]<br />
* Cost: 70G<br />
* Automatic: No<br />
* Shots before reload: 3<br />
* Range: Long<br />
* Damage: Very High<br />
* Description: One of the more powerful weapons. The flak cannon shoots a projectile which separates into many small pieces of shrapnel before impact. The location of the mouse reticule on the screen is where the projectile explodes. This weapon is deadly and powerful against anything and everything (so far). Beware this, though: If you shoot at anything close to you, there is a chance that the particles can bounce back, destroying the gun or you. This gun, as mentioned above, is incredibly powerful, but also very inaccurate. Be sure to hide behind cover when you shoot down a dropship, or you might just find your unit dead from pieces of the dropship's core!<br />
<br />
<br />
=== SMG ===<br />
[[Image:Smg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Although the SMG lacks the power most weapons have, it has a great rate of fire.It can be used in virtually any situation, and when used correctly, can be deadly.<br />
<br />
==Ronin==<br />
<br />
==Zombie==<br />
<br />
=== Blunderbuzz ===<br />
[[Image:BlunderbussX4.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Short<br />
* Damage: High<br />
* Description: Similar to the shotgun. Compared to the shotgun it has much broader spread and shorter range, and must reload after every shot. This is possibly the weakest weapon in the game, due to its single shot, but you can still use it to great effect if it is all you have.<br />
<br />
<br />
==Brown Coat==<br />
<br />
template<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description:</div>ZG Wolfhttps://wiki.datarealms.com/WeaponsWeapons2011-10-24T20:48:41Z<p>ZG Wolf: /* Coalition */</p>
<hr />
<div>Only official (non mod) weapons should be listed on this page.<br />
==Trade Star==<br />
=== AK-47 ===<br />
<br />
[[Image:Ak74.png]]<br />
* Cost: 45G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: Good well balanced weapon ideal for virtually any situation. The AK-47 is the bread and butter weapon, allowing you to fire accurately both up close and far away. It is also a good weapon for those who are new to the game, so if you are new, try this weapon first.<br />
<br />
=== Blaster ===<br />
<br />
[[Image:Blaster.png]]<br />
* Cost: 25G<br />
*Automatic: no<br />
*Shots before reload: 10<br />
*Range: Medium<br />
*Damage: low<br />
*Description: Standard issue pistol for Trade Star forces. Very light, It suffers from a strangly long reload time.<br />
<br />
===Laser Rifle===<br />
* Cost: <br />
* Automatic: no <br />
* Shots before reload: 15 <br />
* Range: medium-long<br />
* Damage: medium<br />
* Description: a more powerful weapon than the laser pistol. It is only marginally heavier, but still suffers from long reload.<br />
===Shot gun===<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: High<br />
* Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.<br />
<br />
==Dummy==<br />
===Rail Pistol===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: long<br />
* Damage: high<br />
* Description: The dummy's equivelent of a pistol. It is incredibly slow to fire, and has a slow reload. It compensates by blowing heads off with ease and penetrating deep into material.<br />
<br />
===Nail Gun===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 7<br />
* Range: medium<br />
* Damage: medium<br />
* Description: Shoots shards of heated metal at high speeds. Has low knock back, and seems somewhat ineffective against armoured units.<br />
<br />
===Dummy Blaster===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The Dummy assault rifle fires energy based bursts. It also has low knock back. <br />
<br />
===Repeater ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: medium<br />
* Damage: high<br />
* Description: a weapon that fires energy based projectiles at a high rate. The low damage of individual shots is compensated by the quantity. <br />
<br />
===Nailer Cannon===<br />
* Cost: <br />
* Automatic: yes.<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The upgraded version of the nail gun. It is fully automatic.<br />
===Dummy Sniper Rifle===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: 6<br />
* Range: long<br />
* Damage: high<br />
* Description:The Dummy rifle differs from the coalitions with a slightly larger clip and a slightly lower rate of fire. The weapon is technically automatic, but you might as well give your finger a rest.<br />
===Dummy Grenade Launcher===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload:1 <br />
* Range: short*<br />
* Damage: Very high<br />
* Description: It's a grenade launcher. The projectile is affected by gravity moreso than a rocket, but can travel further than a thrown grenade. You can use it to launch projectile over obstacles to enemies cowering behind. It's timer is somewhat long, but if it hits with enough force it will automatically detonate. Do not use at very close range.<br />
===Destroyer Cannon===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: high<br />
* Damage: high<br />
* Description:Fires fast moving balls of plasma, it can decimate most enemies in a couple of shots. It has a slow reload and is very heavy<br />
===Anihilator===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 3<br />
* Range: long*<br />
* Damage: Very High<br />
* Description: the Dummy equivilent of a rocket launcher, this weapon fires out a slow moving ball of plasma that burns actors that it passes through. the projectile arcs up slightly, and travels very slowly so it is difficult to aim at a distance. It bounces off surfaces and may come back and kill the user if used unwisely.<br />
<br />
=== Dreadnought MG ===<br />
[[Image:Dreadnoughtmg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 100<br />
* Range: Long<br />
* Damage: Low<br />
* Description: This is the weapon that comes with the dreadnought. Its high rate of fire and clip size make up for its low damage.<br />
<br />
==Coalition==<br />
<br />
=== Pistol ===<br />
[[Image:Pistol.png]]<br />
* Cost: 5G<br />
* Automatic: No<br />
* Shots before reload: 11<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Cheapest and weakest weapon. The pistol is one-handed, meaning if a shield (or off-hand weapon) is in the players inventory, it will be held in one hand with the pistol in the other when the pistol is selected.<br />
=== Auto Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 15<br />
* Range: medium<br />
* Damage: low<br />
* Description:A marginally better pistol that features automatic fire.<br />
=== Auto Shot Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 5<br />
* Range: <br />
* Damage: <br />
* Description: Better than the auto pistol, this is a one handed shot gun that works very well with the riot shield. It is automatic but the rate of fire isn't anything to write home about.<br />
<br />
===Compact Assault Rifle ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: short<br />
* Damage: medium<br />
* Description: a lighter version of the assult rifle that has a faster rate of fire. It is slightly less accurate.<br />
<br />
===Assult Rifle===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 30<br />
* Range: medium<br />
* Damage: medium<br />
* Description: A simple weapon, pull the trigger and point at target. Very little spread and a high rate of fire makes this one of the most reliable, if not the best, weapon for your soldiers.<br />
<br />
===Gatling Gun===<br />
* Cost: 210<br />
* Automatic: heck yeah<br />
* Shots before reload: 100<br />
* Range: medium<br />
* Damage: High<br />
* Description: Pull that trigger, now keep holding it. It takes about a second for the gatling gun to warm up. Then it unleashes a fury of lead on thy foes. The reload time is disheartening, so be sure to kill everything in one clip. <br />
<br />
===Sniper Rifle=== <br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 5<br />
* Range: high<br />
* Damage: high<br />
* Description: Very accurate. What more is there to say?<br />
===Heavy Sniper Rifle===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: Long<br />
* Damage: very high<br />
* Description: Combined accuracy, range, and power. This monster can take out most soldiers in a single well placed shot. It is less useful against turrets and ships however. <br />
<br />
===Coalition Shotgun ===<br />
[[Image:ShotgunX4.png]]<br />
* Cost:<br />
* Automatic: no<br />
* Shots before reload: 6<br />
* Damage: high<br />
* Description: This shotgun has a fairly wide spread and an acceptable rate of fire. A couple rounds will decimate enemy troops, throw rockets to the ground, mangle dropship engines, and in general cause a lot of pain. The reload time might get you in trouble so be ready when going around that corner. <br />
<br />
===Automatic Shotgun ===<br />
* Cost:<br />
* Automatic: no<br />
* Shots before reload: 8<br />
* Damage: high<br />
* Description: A better, more expensive shot gun, with a better rate of fire and a slightly better reload. <br />
<br />
===Mauler Shotgun ===<br />
* Cost:<br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Damage: very high<br />
* Description: In addition to a normal shotgun burst, this weapon fires out 4 large spikes. The spikes will decimate close range enemies, but arent as intresting as they look.<br />
=== Flak Cannon ===<br />
[[Image:Flak.png]]<br />
* Cost: 70G<br />
* Automatic: No<br />
* Shots before reload: 3<br />
* Range: Long<br />
* Damage: Very High<br />
* Description: One of the more powerful weapons. The flak cannon shoots a projectile which separates into many small pieces of shrapnel before impact. The location of the mouse reticule on the screen is where the projectile explodes. This weapon is deadly and powerful against anything and everything (so far). Beware this, though: If you shoot at anything close to you, there is a chance that the particles can bounce back, destroying the gun or you. This gun, as mentioned above, is incredibly powerful, but also very inaccurate. Be sure to hide behind cover when you shoot down a dropship, or you might just find your unit dead from pieces of the dropship's core!<br />
<br />
<br />
=== SMG ===<br />
[[Image:Smg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Although the SMG lacks the power most weapons have, it has a great rate of fire.It can be used in virtually any situation, and when used correctly, can be deadly.<br />
<br />
==Ronin==<br />
<br />
==Zombie==<br />
<br />
=== Blunderbuzz ===<br />
[[Image:BlunderbussX4.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Short<br />
* Damage: High<br />
* Description: Similar to the shotgun. Compared to the shotgun it has much broader spread and shorter range, and must reload after every shot. This is possibly the weakest weapon in the game, due to its single shot, but you can still use it to great effect if it is all you have.<br />
<br />
<br />
==Brown Coat==<br />
<br />
template<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description:</div>ZG Wolfhttps://wiki.datarealms.com/WeaponsWeapons2011-10-24T20:41:21Z<p>ZG Wolf: /* Rail Pistol */</p>
<hr />
<div>Only official (non mod) weapons should be listed on this page.<br />
==Trade Star==<br />
=== AK-47 ===<br />
<br />
[[Image:Ak74.png]]<br />
* Cost: 45G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: Good well balanced weapon ideal for virtually any situation. The AK-47 is the bread and butter weapon, allowing you to fire accurately both up close and far away. It is also a good weapon for those who are new to the game, so if you are new, try this weapon first.<br />
<br />
=== Blaster ===<br />
<br />
[[Image:Blaster.png]]<br />
* Cost: 25G<br />
*Automatic: no<br />
*Shots before reload: 10<br />
*Range: Medium<br />
*Damage: low<br />
*Description: Standard issue pistol for Trade Star forces. Very light, It suffers from a strangly long reload time.<br />
<br />
===Laser Rifle===<br />
* Cost: <br />
* Automatic: no <br />
* Shots before reload: 15 <br />
* Range: medium-long<br />
* Damage: medium<br />
* Description: a more powerful weapon than the laser pistol. It is only marginally heavier, but still suffers from long reload.<br />
===Shot gun===<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: High<br />
* Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.<br />
<br />
==Dummy==<br />
===Rail Pistol===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: long<br />
* Damage: high<br />
* Description: The dummy's equivelent of a pistol. It is incredibly slow to fire, and has a slow reload. It compensates by blowing heads off with ease and penetrating deep into material.<br />
<br />
===Nail Gun===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 7<br />
* Range: medium<br />
* Damage: medium<br />
* Description: Shoots shards of heated metal at high speeds. Has low knock back, and seems somewhat ineffective against armoured units.<br />
<br />
===Dummy Blaster===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The Dummy assault rifle fires energy based bursts. It also has low knock back. <br />
<br />
===Repeater ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: medium<br />
* Damage: high<br />
* Description: a weapon that fires energy based projectiles at a high rate. The low damage of individual shots is compensated by the quantity. <br />
<br />
===Nailer Cannon===<br />
* Cost: <br />
* Automatic: yes.<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The upgraded version of the nail gun. It is fully automatic.<br />
===Dummy Sniper Rifle===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: 6<br />
* Range: long<br />
* Damage: high<br />
* Description:The Dummy rifle differs from the coalitions with a slightly larger clip and a slightly lower rate of fire. The weapon is technically automatic, but you might as well give your finger a rest.<br />
===Dummy Grenade Launcher===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload:1 <br />
* Range: short*<br />
* Damage: Very high<br />
* Description: It's a grenade launcher. The projectile is affected by gravity moreso than a rocket, but can travel further than a thrown grenade. You can use it to launch projectile over obstacles to enemies cowering behind. It's timer is somewhat long, but if it hits with enough force it will automatically detonate. Do not use at very close range.<br />
===Destroyer Cannon===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: high<br />
* Damage: high<br />
* Description:Fires fast moving balls of plasma, it can decimate most enemies in a couple of shots. It has a slow reload and is very heavy<br />
===Anihilator===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 3<br />
* Range: long*<br />
* Damage: Very High<br />
* Description: the Dummy equivilent of a rocket launcher, this weapon fires out a slow moving ball of plasma that burns actors that it passes through. the projectile arcs up slightly, and travels very slowly so it is difficult to aim at a distance. It bounces off surfaces and may come back and kill the user if used unwisely.<br />
<br />
=== Dreadnought MG ===<br />
[[Image:Dreadnoughtmg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 100<br />
* Range: Long<br />
* Damage: Low<br />
* Description: This is the weapon that comes with the dreadnought. Its high rate of fire and clip size make up for its low damage.<br />
<br />
==Coalition==<br />
<br />
=== Pistol ===<br />
[[Image:Pistol.png]]<br />
* Cost: 5G<br />
* Automatic: No<br />
* Shots before reload: 11<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Cheapest and weakest weapon. The pistol is one-handed, meaning if a shield (or off-hand weapon) is in the players inventory, it will be held in one hand with the pistol in the other when the pistol is selected.<br />
=== Auto Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 15<br />
* Range: medium<br />
* Damage: low<br />
* Description:A marginally better pistol that features automatic fire.<br />
=== Auto Shot Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 5<br />
* Range: <br />
* Damage: <br />
* Description: Better than the auto pistol, this is a one handed shot gun that works very well with the riot shield. It is automatic but the rate of fire isn't anything to write home about.<br />
<br />
===Compact Assault Rifle ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: short<br />
* Damage: medium<br />
* Description: a lighter version of the assult rifle that has a faster rate of fire. It is slightly less accurate.<br />
<br />
===Assult Rifle===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 30<br />
* Range: medium<br />
* Damage: medium<br />
* Description: A simple weapon, pull the trigger and point at target. Very little spread and a high rate of fire makes this one of the most reliable, if not the best, weapon for your soldiers.<br />
<br />
===Gatling Gun===<br />
* Cost: 210<br />
* Automatic: heck yeah<br />
* Shots before reload: 100<br />
* Range: medium<br />
* Damage: High<br />
* Description: Pull that trigger, now keep holding it. It takes about a second for the gatling gun to warm up. Then it unleashes a fury of lead on thy foes. The reload time is disheartening, so be sure to kill everything in one clip. <br />
<br />
===Sniper Rifle=== <br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 5<br />
* Range: high<br />
* Damage: high<br />
* Description: Very accurate. What more is there to say?<br />
===Heavy Sniper Rifle===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: Long<br />
* Damage: very high<br />
* Description: Combined accuracy, range, and power. This monster can take out most soldiers in a single well placed shot. It is less useful against turrets and ships however. <br />
<br />
===Coalition Shotgun ===<br />
[[Image:ShotgunX4.png]]<br />
<br />
<br />
=== Flak Cannon ===<br />
[[Image:Flak.png]]<br />
* Cost: 70G<br />
* Automatic: No<br />
* Shots before reload: 3<br />
* Range: Long<br />
* Damage: Very High<br />
* Description: One of the more powerful weapons. The flak cannon shoots a projectile which separates into many small pieces of shrapnel before impact. The location of the mouse reticule on the screen is where the projectile explodes. This weapon is deadly and powerful against anything and everything (so far). Beware this, though: If you shoot at anything close to you, there is a chance that the particles can bounce back, destroying the gun or you. This gun, as mentioned above, is incredibly powerful, but also very inaccurate. Be sure to hide behind cover when you shoot down a dropship, or you might just find your unit dead from pieces of the dropship's core!<br />
<br />
<br />
=== SMG ===<br />
[[Image:Smg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Although the SMG lacks the power most weapons have, it has a great rate of fire.It can be used in virtually any situation, and when used correctly, can be deadly.<br />
<br />
==Ronin==<br />
<br />
==Zombie==<br />
<br />
=== Blunderbuzz ===<br />
[[Image:BlunderbussX4.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Short<br />
* Damage: High<br />
* Description: Similar to the shotgun. Compared to the shotgun it has much broader spread and shorter range, and must reload after every shot. This is possibly the weakest weapon in the game, due to its single shot, but you can still use it to great effect if it is all you have.<br />
<br />
<br />
==Brown Coat==<br />
<br />
template<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description:</div>ZG Wolfhttps://wiki.datarealms.com/WeaponsWeapons2011-10-24T14:31:20Z<p>ZG Wolf: slight correction</p>
<hr />
<div>Only official (non mod) weapons should be listed on this page.<br />
==Trade Star==<br />
=== AK-47 ===<br />
<br />
[[Image:Ak74.png]]<br />
* Cost: 45G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: Good well balanced weapon ideal for virtually any situation. The AK-47 is the bread and butter weapon, allowing you to fire accurately both up close and far away. It is also a good weapon for those who are new to the game, so if you are new, try this weapon first.<br />
<br />
=== Blaster ===<br />
<br />
[[Image:Blaster.png]]<br />
* Cost: 25G<br />
*Automatic: no<br />
*Shots before reload: 10<br />
*Range: Medium<br />
*Damage: low<br />
*Description: Standard issue pistol for Trade Star forces. Very light, It suffers from a strangly long reload time.<br />
<br />
===Laser Rifle===<br />
* Cost: <br />
* Automatic: no <br />
* Shots before reload: 15 <br />
* Range: medium-long<br />
* Damage: medium<br />
* Description: a more powerful weapon than the laser pistol. It is only marginally heavier, but still suffers from long reload.<br />
===Shot gun===<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: High<br />
* Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.<br />
<br />
==Dummy==<br />
===Rail Pistol===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The dummy's equivelent of a pistol, not much to say here. Can be wielded with The shield like other pistols. <br />
<br />
===Nail Gun===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 7<br />
* Range: medium<br />
* Damage: medium<br />
* Description: Shoots shards of heated metal at high speeds. Has low knock back, and seems somewhat ineffective against armoured units.<br />
<br />
===Dummy Blaster===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The Dummy assault rifle fires energy based bursts. It also has low knock back. <br />
<br />
===Repeater ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: medium<br />
* Damage: high<br />
* Description: a weapon that fires energy based projectiles at a high rate. The low damage of individual shots is compensated by the quantity. <br />
<br />
===Nailer Cannon===<br />
* Cost: <br />
* Automatic: yes.<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The upgraded version of the nail gun. It is fully automatic.<br />
===Dummy Sniper Rifle===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: 6<br />
* Range: long<br />
* Damage: high<br />
* Description:The Dummy rifle differs from the coalitions with a slightly larger clip and a slightly lower rate of fire. The weapon is technically automatic, but you might as well give your finger a rest.<br />
===Dummy Grenade Launcher===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload:1 <br />
* Range: short*<br />
* Damage: Very high<br />
* Description: It's a grenade launcher. The projectile is affected by gravity moreso than a rocket, but can travel further than a thrown grenade. You can use it to launch projectile over obstacles to enemies cowering behind. It's timer is somewhat long, but if it hits with enough force it will automatically detonate. Do not use at very close range.<br />
===Destroyer Cannon===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: high<br />
* Damage: high<br />
* Description:Fires fast moving balls of plasma, it can decimate most enemies in a couple of shots. It has a slow reload and is very heavy<br />
===Anihilator===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 3<br />
* Range: long*<br />
* Damage: Very High<br />
* Description: the Dummy equivilent of a rocket launcher, this weapon fires out a slow moving ball of plasma that burns actors that it passes through. the projectile arcs up slightly, and travels very slowly so it is difficult to aim at a distance. It bounces off surfaces and may come back and kill the user if used unwisely.<br />
<br />
=== Dreadnought MG ===<br />
[[Image:Dreadnoughtmg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 100<br />
* Range: Long<br />
* Damage: Low<br />
* Description: This is the weapon that comes with the dreadnought. Its high rate of fire and clip size make up for its low damage.<br />
<br />
==Coalition==<br />
<br />
=== Pistol ===<br />
[[Image:Pistol.png]]<br />
* Cost: 5G<br />
* Automatic: No<br />
* Shots before reload: 11<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Cheapest and weakest weapon. The pistol is one-handed, meaning if a shield (or off-hand weapon) is in the players inventory, it will be held in one hand with the pistol in the other when the pistol is selected.<br />
=== Auto Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 15<br />
* Range: medium<br />
* Damage: low<br />
* Description:A marginally better pistol that features automatic fire.<br />
=== Auto Shot Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 5<br />
* Range: <br />
* Damage: <br />
* Description: Better than the auto pistol, this is a one handed shot gun that works very well with the riot shield. It is automatic but the rate of fire isn't anything to write home about.<br />
<br />
===Compact Assault Rifle ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: short<br />
* Damage: medium<br />
* Description: a lighter version of the assult rifle that has a faster rate of fire. It is slightly less accurate.<br />
<br />
===Assult Rifle===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 30<br />
* Range: medium<br />
* Damage: medium<br />
* Description: A simple weapon, pull the trigger and point at target. Very little spread and a high rate of fire makes this one of the most reliable, if not the best, weapon for your soldiers.<br />
<br />
===Gatling Gun===<br />
* Cost: 210<br />
* Automatic: heck yeah<br />
* Shots before reload: 100<br />
* Range: medium<br />
* Damage: High<br />
* Description: Pull that trigger, now keep holding it. It takes about a second for the gatling gun to warm up. Then it unleashes a fury of lead on thy foes. The reload time is disheartening, so be sure to kill everything in one clip. <br />
<br />
===Sniper Rifle=== <br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 5<br />
* Range: high<br />
* Damage: high<br />
* Description: Very accurate. What more is there to say?<br />
===Heavy Sniper Rifle===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: Long<br />
* Damage: very high<br />
* Description: Combined accuracy, range, and power. This monster can take out most soldiers in a single well placed shot. It is less useful against turrets and ships however. <br />
<br />
===Coalition Shotgun ===<br />
[[Image:ShotgunX4.png]]<br />
<br />
<br />
=== Flak Cannon ===<br />
[[Image:Flak.png]]<br />
* Cost: 70G<br />
* Automatic: No<br />
* Shots before reload: 3<br />
* Range: Long<br />
* Damage: Very High<br />
* Description: One of the more powerful weapons. The flak cannon shoots a projectile which separates into many small pieces of shrapnel before impact. The location of the mouse reticule on the screen is where the projectile explodes. This weapon is deadly and powerful against anything and everything (so far). Beware this, though: If you shoot at anything close to you, there is a chance that the particles can bounce back, destroying the gun or you. This gun, as mentioned above, is incredibly powerful, but also very inaccurate. Be sure to hide behind cover when you shoot down a dropship, or you might just find your unit dead from pieces of the dropship's core!<br />
<br />
<br />
=== SMG ===<br />
[[Image:Smg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Although the SMG lacks the power most weapons have, it has a great rate of fire.It can be used in virtually any situation, and when used correctly, can be deadly.<br />
<br />
==Ronin==<br />
<br />
==Zombie==<br />
<br />
=== Blunderbuzz ===<br />
[[Image:BlunderbussX4.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Short<br />
* Damage: High<br />
* Description: Similar to the shotgun. Compared to the shotgun it has much broader spread and shorter range, and must reload after every shot. This is possibly the weakest weapon in the game, due to its single shot, but you can still use it to great effect if it is all you have.<br />
<br />
<br />
==Brown Coat==<br />
<br />
template<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description:</div>ZG Wolfhttps://wiki.datarealms.com/WeaponsWeapons2011-10-24T14:29:16Z<p>ZG Wolf: /* Auto Shot Pistol */</p>
<hr />
<div>Only official (non mod) weapons should be listed on this page.<br />
==Trade Star==<br />
=== AK-47 ===<br />
<br />
[[Image:Ak74.png]]<br />
* Cost: 45G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: Good well balanced weapon ideal for virtually any situation. The AK-47 is the bread and butter weapon, allowing you to fire accurately both up close and far away. It is also a good weapon for those who are new to the game, so if you are new, try this weapon first.<br />
<br />
=== Blaster ===<br />
<br />
[[Image:Blaster.png]]<br />
* Cost: 25G<br />
*Automatic: no<br />
*Shots before reload: 10<br />
*Range: Medium<br />
*Damage: low<br />
*Description: Standard issue pistol for Trade Star forces. Very light, It suffers from a strangly long reload time.<br />
<br />
===Laser Rifle===<br />
* Cost: <br />
* Automatic: no <br />
* Shots before reload: 15 <br />
* Range: medium-long<br />
* Damage: medium<br />
* Description: a more powerful weapon than the laser pistol. It is only marginally heavier, but still suffers from long reload.<br />
<br />
==Dummy==<br />
===Rail Pistol===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The dummy's equivelent of a pistol, not much to say here. Can be wielded with The shield like other pistols. <br />
<br />
===Nail Gun===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 7<br />
* Range: medium<br />
* Damage: medium<br />
* Description: Shoots shards of heated metal at high speeds. Has low knock back, and seems somewhat ineffective against armoured units.<br />
<br />
===Dummy Blaster===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The Dummy assault rifle fires energy based bursts. It also has low knock back. <br />
<br />
===Repeater ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: medium<br />
* Damage: high<br />
* Description: a weapon that fires energy based projectiles at a high rate. The low damage of individual shots is compensated by the quantity. <br />
<br />
===Nailer Cannon===<br />
* Cost: <br />
* Automatic: yes.<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The upgraded version of the nail gun. It is fully automatic.<br />
===Dummy Sniper Rifle===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: 6<br />
* Range: long<br />
* Damage: high<br />
* Description:The Dummy rifle differs from the coalitions with a slightly larger clip and a slightly lower rate of fire. The weapon is technically automatic, but you might as well give your finger a rest.<br />
===Dummy Grenade Launcher===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload:1 <br />
* Range: short*<br />
* Damage: Very high<br />
* Description: It's a grenade launcher. The projectile is affected by gravity moreso than a rocket, but can travel further than a thrown grenade. You can use it to launch projectile over obstacles to enemies cowering behind. It's timer is somewhat long, but if it hits with enough force it will automatically detonate. Do not use at very close range.<br />
===Destroyer Cannon===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: high<br />
* Damage: high<br />
* Description:Fires fast moving balls of plasma, it can decimate most enemies in a couple of shots. It has a slow reload and is very heavy<br />
===Anihilator===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 3<br />
* Range: long*<br />
* Damage: Very High<br />
* Description: the Dummy equivilent of a rocket launcher, this weapon fires out a slow moving ball of plasma that burns actors that it passes through. the projectile arcs up slightly, and travels very slowly so it is difficult to aim at a distance. It bounces off surfaces and may come back and kill the user if used unwisely.<br />
<br />
=== Dreadnought MG ===<br />
[[Image:Dreadnoughtmg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 100<br />
* Range: Long<br />
* Damage: Low<br />
* Description: This is the weapon that comes with the dreadnought. Its high rate of fire and clip size make up for its low damage.<br />
<br />
==Coalition==<br />
<br />
=== Pistol ===<br />
[[Image:Pistol.png]]<br />
* Cost: 5G<br />
* Automatic: No<br />
* Shots before reload: 11<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Cheapest and weakest weapon. The pistol is one-handed, meaning if a shield (or off-hand weapon) is in the players inventory, it will be held in one hand with the pistol in the other when the pistol is selected.<br />
=== Auto Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 15<br />
* Range: medium<br />
* Damage: low<br />
* Description:A marginally better pistol that features automatic fire.<br />
=== Auto Shot Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 5<br />
* Range: <br />
* Damage: <br />
* Description: Better than the auto pistol, this is a one handed shot gun that works very well with the riot shield. It is automatic but the rate of fire isn't anything to write home about.<br />
<br />
===Compact Assault Rifle ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: short<br />
* Damage: medium<br />
* Description: a lighter version of the assult rifle that has a faster rate of fire. It is slightly less accurate.<br />
<br />
===Assult Rifle===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 30<br />
* Range: medium<br />
* Damage: medium<br />
* Description: A simple weapon, pull the trigger and point at target. Very little spread and a high rate of fire makes this one of the most reliable, if not the best, weapon for your soldiers.<br />
<br />
===Gatling Gun===<br />
* Cost: 210<br />
* Automatic: heck yeah<br />
* Shots before reload: 100<br />
* Range: medium<br />
* Damage: High<br />
* Description: Pull that trigger, now keep holding it. It takes about a second for the gatling gun to warm up. Then it unleashes a fury of lead on thy foes. The reload time is disheartening, so be sure to kill everything in one clip. <br />
<br />
===Sniper Rifle=== <br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 5<br />
* Range: high<br />
* Damage: high<br />
* Description: Very accurate. What more is there to say?<br />
===Heavy Sniper Rifle===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: Long<br />
* Damage: very high<br />
* Description: Combined accuracy, range, and power. This monster can take out most soldiers in a single well placed shot. It is less useful against turrets and ships however. <br />
<br />
===Shotgun ===<br />
[[Image:ShotgunX4.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: High<br />
* Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.<br />
<br />
=== Flak Cannon ===<br />
[[Image:Flak.png]]<br />
* Cost: 70G<br />
* Automatic: No<br />
* Shots before reload: 3<br />
* Range: Long<br />
* Damage: Very High<br />
* Description: One of the more powerful weapons. The flak cannon shoots a projectile which separates into many small pieces of shrapnel before impact. The location of the mouse reticule on the screen is where the projectile explodes. This weapon is deadly and powerful against anything and everything (so far). Beware this, though: If you shoot at anything close to you, there is a chance that the particles can bounce back, destroying the gun or you. This gun, as mentioned above, is incredibly powerful, but also very inaccurate. Be sure to hide behind cover when you shoot down a dropship, or you might just find your unit dead from pieces of the dropship's core!<br />
<br />
<br />
=== SMG ===<br />
[[Image:Smg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Although the SMG lacks the power most weapons have, it has a great rate of fire.It can be used in virtually any situation, and when used correctly, can be deadly.<br />
<br />
==Ronin==<br />
<br />
==Zombie==<br />
<br />
=== Blunderbuzz ===<br />
[[Image:BlunderbussX4.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Short<br />
* Damage: High<br />
* Description: Similar to the shotgun. Compared to the shotgun it has much broader spread and shorter range, and must reload after every shot. This is possibly the weakest weapon in the game, due to its single shot, but you can still use it to great effect if it is all you have.<br />
<br />
<br />
==Brown Coat==<br />
<br />
template<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description:</div>ZG Wolfhttps://wiki.datarealms.com/RoninRonin2011-10-24T14:24:33Z<p>ZG Wolf: /* Gordon */</p>
<hr />
<div>A group of freedom fighters that use what they can make, find, or afford which ends up being old scraps no one else wants. That doesn't mean all their weaponry is rubbish though. With the powerful bazooka and the RPC they can still give the other factions a good fight. <br />
<br />
<br />
== Dafred ==<br />
[[Image:Roninsoldierdafred.png|left|]] <br />
"Dafred is simply awesome."<br />
Dafred is the well rounded soldier. Not too weak, not too slow. A great pick when your not really sure what kind of threat you will have to deal with.<br />
<br />
<br />
== Mia ==<br />
[[Image:Roninsoldiermia.png|left|]]<br />
"Mia is flexible and runs like the wind."<br />
If the flavor text didn't give it away, Mia is the Light soldier of the Ronin faction. She is one of the fastest walking actors in the game.<br />
<br />
== Dimitri==<br />
[[Image:Roninsoldierdimitri.png|left|]]<br />
"Dimitri is tall and can see pretty far."<br />
Despite the potential benefits he has as a sniper, Dimitri is rather weak. He is cheaper than Dafred, but his height makes him a bigger target and less able to squeeze through holes.<br />
<br />
== Brutus ==<br />
[[Image:Roninsoldierbrutus.png|left|]]<br />
"Brutus is a tough guy, although heavy and slow."<br />
<br />
The description sums it up quite nicely. Brutus is the "heavy" character of the Ronin faction. Not that useful considering the Ronins do not wear body armour as the Coalition and Browncoats.<br />
<br />
== Sandra ==<br />
[[Image:Roninsoldiersandra.png|left|]]<br />
"Sandra's sexy hair can make any soldier hesitate."<br />
<br />
Something about Sandra messes with the AI of enemy soldiers.<br />
<br />
== Gordon ==<br />
[[Image:Roninsoldiergordon.png|left|]] <br />
"Gordon can soak up bullets, but don't crash into anything if you like living."<br />
<br />
Similar to the Tradestar robots, Gordon is highly resistant to damage from bullets. However he is more vulnerable to impact damage, so be careful when jet-packing or fighting dummies.<br />
<br />
==Devices==<br />
<br />
<div style="text-align:center; margin-right:60px;"><br />
<div style="float:left; width:80px; height:80px;">[[Image:Foamsprayer.png]]<br/>[[Tools#Foam_Sprayer|Foam Sprayer]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Shovel.png]]<br/>[[Tools#Shovel|Shovel]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Ladypistol.png]]<br/>[[Weapons#Lady_pistol|Lady Pistol]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Glockk.png]]<br/>[[Weapons#Glock|Glock]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Hak20.png]]<br/>[[Weapons#Hak20|Hak20]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Luger.png]]<br/>[[Weapons#Luger|Luger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Deserteagle.png]]<br/>[[Weapons#Desert_eagle|Desert Eagle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Peacemaker.png]]<br/>[[Weapons#Peacemaker|Peacemaker]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Uzic.png]]<br/>[[Weapons#Uzi|Uzi]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Tommygun.png]]<br/>[[Weapons#Tommy_gun|Tommy Gun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Yak47.png]]<br/>[[Weapons#Yak47|Yak47]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Yak4700.png]]<br/>[[Weapons#Yak4700|Yak4700]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:M16.png]]<br/>[[Weapons#M16|M16]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:M1600.png]]<br/>[[Weapons#M1600|M1600]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Riflelong.png]]<br/>[[Weapons#Rifle_long|Long Rifle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Roninsniperrifle.png]]<br/>[[Weapons#Ronin_sniper_rifle|Ronin Sniper Rifle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pumpgun.png]]<br/>[[Weapons#Pumpgun|Pumpgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Shortgun.png]]<br/>[[Weapons#Shortgun|Shortgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Spaz12.png]]<br/>[[Weapons#Spaz12|Spaz12]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Spaz1200.png]]<br/>[[Weapons#Spaz1200|Spaz1200]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Bazooka.png]]<br/>[[Weapons#Bazooka|Bazooka]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Rpcm17.png]]<br/>[[Weapons#RPC M17|RPC M17]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pineapplegrenade.png]]<br/>[[Bombs#Pineapple_grenade|Pineapple Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Stickgrenade.png]]<br/>[[Bombs#Stick_grenade|Stick Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Molotovcocktail.png]]<br/>[[Bombs#Molotov_cocktail|Molotov Cocktail]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Stonewjs.png]]<br/>[[Bombs#Stone|Stone]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Distractordevice.png]]<br/>[[Bombs#Distractor_device|Distractor Device]]</div><br />
<br clear="all" /><br />
[[Category:Faction]]</div>ZG Wolfhttps://wiki.datarealms.com/RoninRonin2011-10-24T14:14:30Z<p>ZG Wolf: /* Sandra */</p>
<hr />
<div>A group of freedom fighters that use what they can make, find, or afford which ends up being old scraps no one else wants. That doesn't mean all their weaponry is rubbish though. With the powerful bazooka and the RPC they can still give the other factions a good fight. <br />
<br />
<br />
== Dafred ==<br />
[[Image:Roninsoldierdafred.png|left|]] <br />
"Dafred is simply awesome."<br />
Dafred is the well rounded soldier. Not too weak, not too slow. A great pick when your not really sure what kind of threat you will have to deal with.<br />
<br />
<br />
== Mia ==<br />
[[Image:Roninsoldiermia.png|left|]]<br />
"Mia is flexible and runs like the wind."<br />
If the flavor text didn't give it away, Mia is the Light soldier of the Ronin faction. She is one of the fastest walking actors in the game.<br />
<br />
== Dimitri==<br />
[[Image:Roninsoldierdimitri.png|left|]]<br />
"Dimitri is tall and can see pretty far."<br />
Despite the potential benefits he has as a sniper, Dimitri is rather weak. He is cheaper than Dafred, but his height makes him a bigger target and less able to squeeze through holes.<br />
<br />
== Brutus ==<br />
[[Image:Roninsoldierbrutus.png|left|]]<br />
"Brutus is a tough guy, although heavy and slow."<br />
<br />
The description sums it up quite nicely. Brutus is the "heavy" character of the Ronin faction. Not that useful considering the Ronins do not wear body armour as the Coalition and Browncoats.<br />
<br />
== Sandra ==<br />
[[Image:Roninsoldiersandra.png|left|]]<br />
"Sandra's sexy hair can make any soldier hesitate."<br />
<br />
Something about Sandra messes with the AI of enemy soldiers.<br />
<br />
== Gordon ==<br />
[[Image:Roninsoldiergordon.png|left|]] <br />
Gordon can soak up bullets, but don't crash into anything if you like living.<br />
<br />
<br />
<br />
==Devices==<br />
<br />
<div style="text-align:center; margin-right:60px;"><br />
<div style="float:left; width:80px; height:80px;">[[Image:Foamsprayer.png]]<br/>[[Tools#Foam_Sprayer|Foam Sprayer]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Shovel.png]]<br/>[[Tools#Shovel|Shovel]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Ladypistol.png]]<br/>[[Weapons#Lady_pistol|Lady Pistol]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Glockk.png]]<br/>[[Weapons#Glock|Glock]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Hak20.png]]<br/>[[Weapons#Hak20|Hak20]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Luger.png]]<br/>[[Weapons#Luger|Luger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Deserteagle.png]]<br/>[[Weapons#Desert_eagle|Desert Eagle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Peacemaker.png]]<br/>[[Weapons#Peacemaker|Peacemaker]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Uzic.png]]<br/>[[Weapons#Uzi|Uzi]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Tommygun.png]]<br/>[[Weapons#Tommy_gun|Tommy Gun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Yak47.png]]<br/>[[Weapons#Yak47|Yak47]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Yak4700.png]]<br/>[[Weapons#Yak4700|Yak4700]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:M16.png]]<br/>[[Weapons#M16|M16]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:M1600.png]]<br/>[[Weapons#M1600|M1600]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Riflelong.png]]<br/>[[Weapons#Rifle_long|Long Rifle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Roninsniperrifle.png]]<br/>[[Weapons#Ronin_sniper_rifle|Ronin Sniper Rifle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pumpgun.png]]<br/>[[Weapons#Pumpgun|Pumpgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Shortgun.png]]<br/>[[Weapons#Shortgun|Shortgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Spaz12.png]]<br/>[[Weapons#Spaz12|Spaz12]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Spaz1200.png]]<br/>[[Weapons#Spaz1200|Spaz1200]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Bazooka.png]]<br/>[[Weapons#Bazooka|Bazooka]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Rpcm17.png]]<br/>[[Weapons#RPC M17|RPC M17]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pineapplegrenade.png]]<br/>[[Bombs#Pineapple_grenade|Pineapple Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Stickgrenade.png]]<br/>[[Bombs#Stick_grenade|Stick Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Molotovcocktail.png]]<br/>[[Bombs#Molotov_cocktail|Molotov Cocktail]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Stonewjs.png]]<br/>[[Bombs#Stone|Stone]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Distractordevice.png]]<br/>[[Bombs#Distractor_device|Distractor Device]]</div><br />
<br clear="all" /><br />
[[Category:Faction]]</div>ZG Wolfhttps://wiki.datarealms.com/RoninRonin2011-10-24T14:12:29Z<p>ZG Wolf: /* Brutus */</p>
<hr />
<div>A group of freedom fighters that use what they can make, find, or afford which ends up being old scraps no one else wants. That doesn't mean all their weaponry is rubbish though. With the powerful bazooka and the RPC they can still give the other factions a good fight. <br />
<br />
<br />
== Dafred ==<br />
[[Image:Roninsoldierdafred.png|left|]] <br />
"Dafred is simply awesome."<br />
Dafred is the well rounded soldier. Not too weak, not too slow. A great pick when your not really sure what kind of threat you will have to deal with.<br />
<br />
<br />
== Mia ==<br />
[[Image:Roninsoldiermia.png|left|]]<br />
"Mia is flexible and runs like the wind."<br />
If the flavor text didn't give it away, Mia is the Light soldier of the Ronin faction. She is one of the fastest walking actors in the game.<br />
<br />
== Dimitri==<br />
[[Image:Roninsoldierdimitri.png|left|]]<br />
"Dimitri is tall and can see pretty far."<br />
Despite the potential benefits he has as a sniper, Dimitri is rather weak. He is cheaper than Dafred, but his height makes him a bigger target and less able to squeeze through holes.<br />
<br />
== Brutus ==<br />
[[Image:Roninsoldierbrutus.png|left|]]<br />
"Brutus is a tough guy, although heavy and slow."<br />
<br />
The description sums it up quite nicely. Brutus is the "heavy" character of the Ronin faction. Not that useful considering the Ronins do not wear body armour as the Coalition and Browncoats.<br />
<br />
== Sandra ==<br />
[[Image:Roninsoldiersandra.png|left|]]<br />
Sandra's sexy hair can make any soldier hesitate.<br />
<br />
<br />
== Gordon ==<br />
[[Image:Roninsoldiergordon.png|left|]] <br />
Gordon can soak up bullets, but don't crash into anything if you like living.<br />
<br />
<br />
<br />
==Devices==<br />
<br />
<div style="text-align:center; margin-right:60px;"><br />
<div style="float:left; width:80px; height:80px;">[[Image:Foamsprayer.png]]<br/>[[Tools#Foam_Sprayer|Foam Sprayer]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Shovel.png]]<br/>[[Tools#Shovel|Shovel]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Ladypistol.png]]<br/>[[Weapons#Lady_pistol|Lady Pistol]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Glockk.png]]<br/>[[Weapons#Glock|Glock]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Hak20.png]]<br/>[[Weapons#Hak20|Hak20]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Luger.png]]<br/>[[Weapons#Luger|Luger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Deserteagle.png]]<br/>[[Weapons#Desert_eagle|Desert Eagle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Peacemaker.png]]<br/>[[Weapons#Peacemaker|Peacemaker]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Uzic.png]]<br/>[[Weapons#Uzi|Uzi]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Tommygun.png]]<br/>[[Weapons#Tommy_gun|Tommy Gun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Yak47.png]]<br/>[[Weapons#Yak47|Yak47]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Yak4700.png]]<br/>[[Weapons#Yak4700|Yak4700]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:M16.png]]<br/>[[Weapons#M16|M16]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:M1600.png]]<br/>[[Weapons#M1600|M1600]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Riflelong.png]]<br/>[[Weapons#Rifle_long|Long Rifle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Roninsniperrifle.png]]<br/>[[Weapons#Ronin_sniper_rifle|Ronin Sniper Rifle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pumpgun.png]]<br/>[[Weapons#Pumpgun|Pumpgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Shortgun.png]]<br/>[[Weapons#Shortgun|Shortgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Spaz12.png]]<br/>[[Weapons#Spaz12|Spaz12]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Spaz1200.png]]<br/>[[Weapons#Spaz1200|Spaz1200]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Bazooka.png]]<br/>[[Weapons#Bazooka|Bazooka]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Rpcm17.png]]<br/>[[Weapons#RPC M17|RPC M17]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pineapplegrenade.png]]<br/>[[Bombs#Pineapple_grenade|Pineapple Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Stickgrenade.png]]<br/>[[Bombs#Stick_grenade|Stick Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Molotovcocktail.png]]<br/>[[Bombs#Molotov_cocktail|Molotov Cocktail]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Stonewjs.png]]<br/>[[Bombs#Stone|Stone]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Distractordevice.png]]<br/>[[Bombs#Distractor_device|Distractor Device]]</div><br />
<br clear="all" /><br />
[[Category:Faction]]</div>ZG Wolfhttps://wiki.datarealms.com/RoninRonin2011-10-24T14:06:15Z<p>ZG Wolf: /* Dimitri */</p>
<hr />
<div>A group of freedom fighters that use what they can make, find, or afford which ends up being old scraps no one else wants. That doesn't mean all their weaponry is rubbish though. With the powerful bazooka and the RPC they can still give the other factions a good fight. <br />
<br />
<br />
== Dafred ==<br />
[[Image:Roninsoldierdafred.png|left|]] <br />
"Dafred is simply awesome."<br />
Dafred is the well rounded soldier. Not too weak, not too slow. A great pick when your not really sure what kind of threat you will have to deal with.<br />
<br />
<br />
== Mia ==<br />
[[Image:Roninsoldiermia.png|left|]]<br />
"Mia is flexible and runs like the wind."<br />
If the flavor text didn't give it away, Mia is the Light soldier of the Ronin faction. She is one of the fastest walking actors in the game.<br />
<br />
== Dimitri==<br />
[[Image:Roninsoldierdimitri.png|left|]]<br />
"Dimitri is tall and can see pretty far."<br />
Despite the potential benefits he has as a sniper, Dimitri is rather weak. He is cheaper than Dafred, but his height makes him a bigger target and less able to squeeze through holes.<br />
<br />
== Brutus ==<br />
[[Image:Roninsoldierbrutus.png|left|]]<br />
Brutus is a tough guy, although heavy and slow.<br />
<br />
<br />
== Sandra ==<br />
[[Image:Roninsoldiersandra.png|left|]]<br />
Sandra's sexy hair can make any soldier hesitate.<br />
<br />
<br />
== Gordon ==<br />
[[Image:Roninsoldiergordon.png|left|]] <br />
Gordon can soak up bullets, but don't crash into anything if you like living.<br />
<br />
<br />
<br />
==Devices==<br />
<br />
<div style="text-align:center; margin-right:60px;"><br />
<div style="float:left; width:80px; height:80px;">[[Image:Foamsprayer.png]]<br/>[[Tools#Foam_Sprayer|Foam Sprayer]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Shovel.png]]<br/>[[Tools#Shovel|Shovel]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Ladypistol.png]]<br/>[[Weapons#Lady_pistol|Lady Pistol]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Glockk.png]]<br/>[[Weapons#Glock|Glock]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Hak20.png]]<br/>[[Weapons#Hak20|Hak20]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Luger.png]]<br/>[[Weapons#Luger|Luger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Deserteagle.png]]<br/>[[Weapons#Desert_eagle|Desert Eagle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Peacemaker.png]]<br/>[[Weapons#Peacemaker|Peacemaker]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Uzic.png]]<br/>[[Weapons#Uzi|Uzi]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Tommygun.png]]<br/>[[Weapons#Tommy_gun|Tommy Gun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Yak47.png]]<br/>[[Weapons#Yak47|Yak47]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Yak4700.png]]<br/>[[Weapons#Yak4700|Yak4700]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:M16.png]]<br/>[[Weapons#M16|M16]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:M1600.png]]<br/>[[Weapons#M1600|M1600]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Riflelong.png]]<br/>[[Weapons#Rifle_long|Long Rifle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Roninsniperrifle.png]]<br/>[[Weapons#Ronin_sniper_rifle|Ronin Sniper Rifle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pumpgun.png]]<br/>[[Weapons#Pumpgun|Pumpgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Shortgun.png]]<br/>[[Weapons#Shortgun|Shortgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Spaz12.png]]<br/>[[Weapons#Spaz12|Spaz12]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Spaz1200.png]]<br/>[[Weapons#Spaz1200|Spaz1200]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Bazooka.png]]<br/>[[Weapons#Bazooka|Bazooka]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Rpcm17.png]]<br/>[[Weapons#RPC M17|RPC M17]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pineapplegrenade.png]]<br/>[[Bombs#Pineapple_grenade|Pineapple Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Stickgrenade.png]]<br/>[[Bombs#Stick_grenade|Stick Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Molotovcocktail.png]]<br/>[[Bombs#Molotov_cocktail|Molotov Cocktail]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Stonewjs.png]]<br/>[[Bombs#Stone|Stone]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Distractordevice.png]]<br/>[[Bombs#Distractor_device|Distractor Device]]</div><br />
<br clear="all" /><br />
[[Category:Faction]]</div>ZG Wolfhttps://wiki.datarealms.com/RoninRonin2011-10-20T20:24:53Z<p>ZG Wolf: </p>
<hr />
<div>A group of freedom fighters that use what they can make, find, or afford which ends up being old scraps no one else wants. That doesn't mean all their weaponry is rubbish though. With the powerful bazooka and the RPC they can still give the other factions a good fight. <br />
<br />
<br />
== Dafred ==<br />
[[Image:Roninsoldierdafred.png|left|]] <br />
"Dafred is simply awesome."<br />
Dafred is the well rounded soldier. Not too weak, not too slow. A great pick when your not really sure what kind of threat you will have to deal with.<br />
<br />
<br />
== Mia ==<br />
[[Image:Roninsoldiermia.png|left|]]<br />
"Mia is flexible and runs like the wind."<br />
If the flavor text didn't give it away, Mia is the Light soldier of the Ronin faction. She is one of the fastest walking actors in the game.<br />
<br />
== Dimitri==<br />
[[Image:Roninsoldierdimitri.png|left|]]<br />
"Dimitri is tall and can see pretty far."<br />
Despite the potential <br />
<br />
== Brutus ==<br />
[[Image:Roninsoldierbrutus.png|left|]]<br />
Brutus is a tough guy, although heavy and slow.<br />
<br />
<br />
== Sandra ==<br />
[[Image:Roninsoldiersandra.png|left|]]<br />
Sandra's sexy hair can make any soldier hesitate.<br />
<br />
<br />
== Gordon ==<br />
[[Image:Roninsoldiergordon.png|left|]] <br />
Gordon can soak up bullets, but don't crash into anything if you like living.<br />
<br />
<br />
<br />
==Devices==<br />
<br />
<div style="text-align:center; margin-right:60px;"><br />
<div style="float:left; width:80px; height:80px;">[[Image:Foamsprayer.png]]<br/>[[Tools#Foam_Sprayer|Foam Sprayer]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Shovel.png]]<br/>[[Tools#Shovel|Shovel]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Ladypistol.png]]<br/>[[Weapons#Lady_pistol|Lady Pistol]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Glockk.png]]<br/>[[Weapons#Glock|Glock]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Hak20.png]]<br/>[[Weapons#Hak20|Hak20]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Luger.png]]<br/>[[Weapons#Luger|Luger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Deserteagle.png]]<br/>[[Weapons#Desert_eagle|Desert Eagle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Peacemaker.png]]<br/>[[Weapons#Peacemaker|Peacemaker]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Uzic.png]]<br/>[[Weapons#Uzi|Uzi]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Tommygun.png]]<br/>[[Weapons#Tommy_gun|Tommy Gun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Yak47.png]]<br/>[[Weapons#Yak47|Yak47]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Yak4700.png]]<br/>[[Weapons#Yak4700|Yak4700]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:M16.png]]<br/>[[Weapons#M16|M16]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:M1600.png]]<br/>[[Weapons#M1600|M1600]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Riflelong.png]]<br/>[[Weapons#Rifle_long|Long Rifle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Roninsniperrifle.png]]<br/>[[Weapons#Ronin_sniper_rifle|Ronin Sniper Rifle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pumpgun.png]]<br/>[[Weapons#Pumpgun|Pumpgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Shortgun.png]]<br/>[[Weapons#Shortgun|Shortgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Spaz12.png]]<br/>[[Weapons#Spaz12|Spaz12]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Spaz1200.png]]<br/>[[Weapons#Spaz1200|Spaz1200]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Bazooka.png]]<br/>[[Weapons#Bazooka|Bazooka]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Rpcm17.png]]<br/>[[Weapons#RPC M17|RPC M17]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pineapplegrenade.png]]<br/>[[Bombs#Pineapple_grenade|Pineapple Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Stickgrenade.png]]<br/>[[Bombs#Stick_grenade|Stick Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Molotovcocktail.png]]<br/>[[Bombs#Molotov_cocktail|Molotov Cocktail]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Stonewjs.png]]<br/>[[Bombs#Stone|Stone]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Distractordevice.png]]<br/>[[Bombs#Distractor_device|Distractor Device]]</div><br />
<br clear="all" /><br />
[[Category:Faction]]</div>ZG Wolfhttps://wiki.datarealms.com/Free_TradeFree Trade2011-10-19T19:22:55Z<p>ZG Wolf: /* Drop Ship Mk1 */</p>
<hr />
<div>Trade Star is the corporation behind the '''Rocket MK1''' and '''Drop Ship MK1''' as well as other resources such as a small collection of bodies, tools, and weapons available for purchase. They sell to anyone willing to buy in order to maximize profit.<br />
<br />
<br />
== Brain Case ==<br />
[[Image:Braincase1.png|left|]]<br />
A small case that holds the brain of the player. The brain is the most valuable objective in the game as is what controls all the operations of your army.<br />
<br />
== Robot 1 ==<br />
[[Image:Tradestarrobot1.png|left|]] <br />
Trade Star's standard robot soldier. Suffers from impact damage more than other units.<br />
<br />
== Robot 2 ==<br />
[[Image:Tradestarrobot2.png|left|]] <br />
Trade Star's robot soldier redesigned to absorb more bullets,it still suffers from impact damage same as the standard robot but it has been reduced by the rebuild. It also has a fairly good jetpack compared to other units.<br />
<br />
<br />
== Brain Robot ==<br />
[[Image:Brainrobot.png|left|]] <br />
Trade Star's standard robot fited with a brain enclosure for prospecting brains to go set up mining bases or make a quick escape if under seige.<br />
<br />
== Rocket Mk1 ==<br />
[[Image:RocketMk1-1x.png|left]]<br />
The cheapest Trade Star Rocket, but also the riskiest since the Rocket is larger than a dummy's, has trouble landing, and it's fuel is kept under high pressure; if shot, it becomes extremely hard to control. The large fuel load, however, makes it a fairly good offensive weapon, and it explodes with great force and a spray of large pieces of shrapnel and debris upon crashing. This allows it to be used as a sort of impromptu cruise missile, and if the player has money to spare, it can be used as a weapon after using it to deliver its cargo.<br />
<br />
<i>see also: [[ACRocket]]</i><br />
<br />
== Rocket Mk2 ==<br />
[[Image:Trade Star Rocket MK2.png|left]]<br />
Trade Star's Rocket Mk2 is a much improved design of the Mk1 for maximum safety, but it is even more tall than the Mk1 making it a even bigger target but it's high speed and maneuverability over compensate for this weakness. The higher speed, larger size, and much higher maneuverability of this craft make it a even better guided missile than the Mk1. The offset is the much higher price.<br />
<br><br><br><br />
<i>see also: [[ACRocket]]</i><br />
<br />
== Drop Ship Mk1 ==<br />
[[Image:DropShipMk1-1x.png|left]]<br />
The more expensive and complex craft, this craft keeps its balance, and is easier and safer than a rocket. Assuming no one decides to blast off an engine, causing the craft to fall and spin out of control, crash, and explode, sending its doors nearly into orbit. Dropship doors are quite dangerous, somehow managing to find a nearby unit and splattering it across the ground every time they're launched. When the engines are shot off, there are two possible reactions: the engine explodes, causing a small amount of debris to drop off and endanger units underneath it, or the engine flies off the dropship at extremely high speed, exploding like a large bomb on impact with a solid object. Either way the remaining drop ship engine forces the ship into a helpless spiral and it will impact into the ground. If the ship doesn't explode on impact it is still technically alive until the owner selects the scuttle command or it is killed by an outside force.<br />
<br />
<br />
<i>see also: [[ACDropShip]] </i><br />
<br />
==Tools & Weapons==<br />
<br />
<div style="text-align:center; margin-right:60px;"><br />
<div style="float:left; width:80px; height:80px;">[[Image:Lightdigger.png|Light Digger]]<br/>[[Tools#Light_Digger|Light Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Mediumdigger.png|Medium Digger]]<br/>[[Tools#Medium_Digger|Medium Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Heavydigger.png|Heavy Digger]]<br/>[[Tools#Heavy_Digger|Heavy Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Concretesprayer.png|Concrete Sprayer]]<br/>[[Tools#Concrete_Gun|Concrete Sprayer]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pusher.png|Repeller Gun]]<br/>[[Tools#Repeller_Gun|Repeller Gun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Blaster.png|Blaster]]<br/>[[Weapons#Blaster|Blaster]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Laserrifile.png|Laser Rifle]]<br/>[[Weapons#Laser_Rifle|Laser Rifile]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Riotb.png|Riot Shield]]<br/>[[Shields#Riot_Shield|Riot Shield]]</div><br />
</div><br />
<div style="clear:both;"> </div><br />
[[Category:Faction]]</div>ZG Wolfhttps://wiki.datarealms.com/LuaDocs/ACrabLuaDocs/ACrab2011-10-19T19:18:13Z<p>ZG Wolf: </p>
<hr />
<div>===Parent: [[Actor|Actor]]===<br />
<br />
'''Concrete Class.''' <br />
A crab-like actor with four legs.<br />
<br />
[[LuaDocs/Index|'''Go back to Class Index''']]<br />
<br />
<br />
<br />
==Enumerations==<br />
===MovementState===<br />
* 0 = STAND<br />
* 1 = WALK<br />
* 2 = JUMP<br />
* 3 = DISLODGE<br />
* 4 = MOMENTSTATECOUNT<br />
<br />
<br />
===Side===<br />
* 0 = LEFTSIDE<br />
* 1 = RIGHTSIDE<br />
* 2 = SIDECOUNT<br />
<br />
<br />
===Layer===<br />
* 0 = FGROUND<br />
* 1 = BGROUND<br />
<br />
<br />
===DeviceHandlingState===<br />
* 0 = STILL<br />
* 1 = POINTING<br />
* 2 = SCANNING<br />
* 3 = AIMING<br />
* 4 = FIRING<br />
* 5 = THROWING<br />
* 6 = DIGGING<br />
<br />
<br />
===SweepState===<br />
* 0 = NOSWEEP<br />
* 1 = SWEEPINGUP<br />
* 2 = SWEEPINGPAUSE<br />
* 3 = SWEEPINGDOWN<br />
* 4 = SWEEMDOWNPAUSE<br />
<br />
<br />
===DigState===<br />
* 0 = NOTDIGGING<br />
* 1 = PREDIG<br />
* 2 = STARTDIG<br />
* 3 = TUNNELING<br />
* 4 = FINISHINGDIG<br />
* 5 = PAUSEDIGGER<br />
<br />
<br />
===JumpState===<br />
* 0 = NOTJUMPING<br />
* 1 = FORWARDJUMP<br />
* 2 = PREJUMP<br />
* 3 = UPJUMP<br />
* 4 = APEXJUMP<br />
* 5 = LANDJUMP<br />
<br />
<br />
<br />
==Properties==<br />
===ClassName===<br />
The class name of this Entity.A string with the friendly-formatted type name of this object.<br />
<br />
===FirearmIsReady===<br />
Read-only property. Indicates whether the currently held HDFirearm's is ready for use, and has ammo etc.Whether a currently HDFirearm (if any) is ready for use.<br />
<br />
===FirearmIsEmpty===<br />
Read-only property. Indicates whether the currently held HDFirearm's is out of ammo.Whether a currently HDFirearm (if any) is out of ammo.<br />
<br />
===FirearmNeedsReload===<br />
Read-only property. Indicates whether the currently held HDFirearm's is almost out of ammo.Whether a currently HDFirearm (if any) has less than half of ammo left.<br />
<br />
===FirearmIsSemiAuto===<br />
Read-only property. Indicates whether the currently held HDFirearm's is semi or full auto.Whether a currently HDFirearm (if any) is a semi auto device.<br />
<br />
<br />
==Functions==<br />
===ReloadFirearm===<br />
Reloads the currently held firearm, if any.<br />
<br />
'''Arguments:'''<br />
<br />
* None.<br />
<br />
'''Return value:'''<br />
<br />
None.<br />
<br />
<br />
===IsWithinRange===<br />
Tells whether a point on the scene is within close range of the currently used device and aiming status, if applicable.<br />
<br />
'''Arguments:'''<br />
<br />
* A Vector witht he aboslute coordinates of a point to check.<br />
<br />
'''Return value:'''<br />
<br />
Whether the point is within close range of this.<br />
<br />
<br />
===LookForMOs===<br />
Casts an MO detecting ray in the direction of where the head is looking at the time. Factors including head rotation, sharp aim mode, and other variables determine how this ray is cast.<br />
<br />
'''Arguments:'''<br />
<br />
* The degree angle to deviate from the current view point in the ray casting. A random ray will be chosen out of this +-range.<br />
* A specific material ID to ignore (see through)<br />
* Whether to ignore all terrain or not (true means 'x-ray vision').<br />
<br />
'''Return value:'''<br />
<br />
A pointer to the MO seen while looking.<br />
<br />
<br />
===IsOnScenePoint===<br />
Indicates whether this' current graphical representation overlaps a point in absolute scene coordinates.<br />
<br />
'''Arguments:'''<br />
<br />
* The point in absolute scene coordinates.<br />
<br />
'''Return value:'''<br />
<br />
Whether this' graphical rep overlaps the scene point.<br />
<br />
==Examples==<br />
ACrab is the based class used for the Crabs, the Dreadnoughts, the Coalition attack and medic drones.<br />
<br />
<code><br />
todo: example code for Acrab.<br />
<br />
</code><br />
<br />
[[LuaDocs/Index|'''Go back to Class Index''']]</div>ZG Wolfhttps://wiki.datarealms.com/LuaDocs/ThrownDeviceLuaDocs/ThrownDevice2011-10-19T19:14:35Z<p>ZG Wolf: </p>
<hr />
<div>===Parent: [[HeldDevice|HeldDevice]]===<br />
<br />
'''Concrete Class.''' <br />
A device that is carried and thrown by Actor's<br />
<br />
<br />
[[LuaDocs/Index|'''Go back to Class Index''']]<br />
<br />
<i>see also:[[Bombs]]</i><br />
<br />
<br />
==Properties==<br />
===ClassName===<br />
The class name of this Entity.A string with the friendly-formatted type name of this object.<br />
<br />
<br />
[[LuaDocs/Index|'''Go back to Class Index''']]</div>ZG Wolfhttps://wiki.datarealms.com/DummiesDummies2011-10-19T19:04:59Z<p>ZG Wolf: /* Dummy Rocket */</p>
<hr />
<div>The Dummies were once used as training equipment, cannon fodder, and target practice, that is, until they became sentient and revolted to serve their own interests.<br />
<br />
<br />
== Dummy Controller ==<br />
[[Image:Dummycontroller1.png|left|Dummy Controller]]<br />
Once these were used by brains as back ups and to expand their control over an area.<br />
<br />
<br />
== Dummy ==<br />
[[Image:Dummy.png|left|Dummy]]<br />
A cheap, reliable unit but has a bad habit of having its limbs removed.<br />
<br />
== Dummy Dreadnought ==<br />
[[Image:Dummydreadnought.png|left|Dummy Dreadnought]]<br />
The Dummy Dreadnought is literally a walking dreadnought, as it has the strongest protection of all Dummy units. It is protected layers by layers of protective casing, and can even sustain more gunfire than the Browncoat Heavy! Sadly, like every other heavy unit, it is very slow. It also can not use jets.<br />
<br />
== Dummy Small Turret ==<br />
[[Image:Dummysmallturret.png|left|Dummy Small Turret]]<br />
It may be small and unable to move, but it's generally mowing you down by time you knock its armor off with a standard weapon.<br />
<br />
<br />
== Dummy Drop Ship ==<br />
[[Image:DummyDropShip-1x.png|left|Dummy Drop Ship]]<br />
An orange drop ship used by the Dummy faction. It has much less of its engines exposed, so it's less likely to lose one. Its doors can be destroyed by gunfire. It's also a bit cheaper, and harder to control than a Drop Ship Mk1.<br />
<br />
<br />
== Dummy Rocket ==<br />
[[Image:Dummyrocklet.png|left|Dummy Rocket]]<br />
A small orange rocket low capacity for cargo. It's harder to control than a full size rocket and easier to shoot down, but it's cheaper. Strangely the computer does not use this rocket in skirmish fights, even in the missions featuring exclusively dummy faction materials. Like all rockets, it makes an excellent projectile when crashed in to a target, especially when filled with bombs or a large amount of crabs.<br><br><br />
<i>see also: [[ACRocket]]</i><br />
<br />
==Devices==<br />
<br />
<div style="text-align:center; margin-right:60px;"><br />
<div style="float:left; width:80px; height:80px;">[[Image:Turbodigger.png|Turbo Digger]]<br/>[[Tools#Turbo_Digger|Turbo Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Shielder.png|Shielder]]<br/>[[Tools#Shielder|Shielder]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Railpistol.png|Rail Pistol]]<br/>[[Weapons#Rail_Pistol|Rail Pistol]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Nailgun.png|Nail Gun]]<br/>[[Weapons#Nailgun|Nailgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Dummyblaster.png|Dummy Blaster]]<br/>[[Weapons#Dummy_Blaster|Dummy Blaster]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Repeater.png|Repeater]]<br/>[[Weapons#Repeater|Repeater]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Nailercannon.png|Nailer Cannon]]<br/>[[Weapons#Nailer_Cannon|Nailer Cannon]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Dummysniperrifle.png|Dummy Sniper Rifle]]<br/>[[Weapons#Dummy_Sniper_Rifle|Dummy Sniper Rifle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Dummygrenadelauncher.png|Dummy Grenade Launcher]]<br/>[[Weapons#Dummy_Grenade_Launcher|Dummy Grenade Launcher]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Destroyercannon.png|Destroyer Cannon]]<br/>[[Weapons#Destroyer_Cannon|Destroyer Cannon]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Annihiliator.png|Annihilator]]<br/>[[Weapons#Annihilator|Annihilator]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Disruptorgrenade.png|Disruptor Grenade]]<br/>[[Bombs#Disruptor_grenade|Disruptor Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Impulsegrenade.png|Impulse Grenade]]<br/>[[Bombs#Impulse_grenade|Impulse Grenade]]</div><br />
<br clear="all" /><br />
[[Category:Faction]]</div>ZG Wolfhttps://wiki.datarealms.com/Free_TradeFree Trade2011-10-19T19:00:22Z<p>ZG Wolf: /* Rocket Mk2 */</p>
<hr />
<div>Trade Star is the corporation behind the '''Rocket MK1''' and '''Drop Ship MK1''' as well as other resources such as a small collection of bodies, tools, and weapons available for purchase. They sell to anyone willing to buy in order to maximize profit.<br />
<br />
<br />
== Brain Case ==<br />
[[Image:Braincase1.png|left|]]<br />
A small case that holds the brain of the player. The brain is the most valuable objective in the game as is what controls all the operations of your army.<br />
<br />
== Robot 1 ==<br />
[[Image:Tradestarrobot1.png|left|]] <br />
Trade Star's standard robot soldier. Suffers from impact damage more than other units.<br />
<br />
== Robot 2 ==<br />
[[Image:Tradestarrobot2.png|left|]] <br />
Trade Star's robot soldier redesigned to absorb more bullets,it still suffers from impact damage same as the standard robot but it has been reduced by the rebuild. It also has a fairly good jetpack compared to other units.<br />
<br />
<br />
== Brain Robot ==<br />
[[Image:Brainrobot.png|left|]] <br />
Trade Star's standard robot fited with a brain enclosure for prospecting brains to go set up mining bases or make a quick escape if under seige.<br />
<br />
== Rocket Mk1 ==<br />
[[Image:RocketMk1-1x.png|left]]<br />
The cheapest Trade Star Rocket, but also the riskiest since the Rocket is larger than a dummy's, has trouble landing, and it's fuel is kept under high pressure; if shot, it becomes extremely hard to control. The large fuel load, however, makes it a fairly good offensive weapon, and it explodes with great force and a spray of large pieces of shrapnel and debris upon crashing. This allows it to be used as a sort of impromptu cruise missile, and if the player has money to spare, it can be used as a weapon after using it to deliver its cargo.<br />
<br />
<i>see also: [[ACRocket]]</i><br />
<br />
== Rocket Mk2 ==<br />
[[Image:Trade Star Rocket MK2.png|left]]<br />
Trade Star's Rocket Mk2 is a much improved design of the Mk1 for maximum safety, but it is even more tall than the Mk1 making it a even bigger target but it's high speed and maneuverability over compensate for this weakness. The higher speed, larger size, and much higher maneuverability of this craft make it a even better guided missile than the Mk1. The offset is the much higher price.<br />
<br><br><br><br />
<i>see also: [[ACRocket]]</i><br />
<br />
== Drop Ship Mk1 ==<br />
[[Image:DropShipMk1-1x.png|left]]<br />
The more expensive and complex craft, this craft keeps its balance, and is easier and safer than a rocket. Assuming no one decides to blast off an engine, causing the craft to fall and spin out of control, crash, and explode, sending its doors nearly into orbit. Dropship doors are quite dangerous, somehow managing to find a nearby unit and splattering it across the ground every time they're launched. When the engines are shot off, there are two possible reactions: the engine explodes, causing a small amount of debris to drop off and endanger units underneath it, or the engine flies off the dropship at extremely high speed, exploding like a large bomb on impact with a solid object.<br />
<br />
<br />
==Tools & Weapons==<br />
<br />
<div style="text-align:center; margin-right:60px;"><br />
<div style="float:left; width:80px; height:80px;">[[Image:Lightdigger.png|Light Digger]]<br/>[[Tools#Light_Digger|Light Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Mediumdigger.png|Medium Digger]]<br/>[[Tools#Medium_Digger|Medium Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Heavydigger.png|Heavy Digger]]<br/>[[Tools#Heavy_Digger|Heavy Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Concretesprayer.png|Concrete Sprayer]]<br/>[[Tools#Concrete_Gun|Concrete Sprayer]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pusher.png|Repeller Gun]]<br/>[[Tools#Repeller_Gun|Repeller Gun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Blaster.png|Blaster]]<br/>[[Weapons#Blaster|Blaster]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Laserrifile.png|Laser Rifle]]<br/>[[Weapons#Laser_Rifle|Laser Rifile]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Riotb.png|Riot Shield]]<br/>[[Shields#Riot_Shield|Riot Shield]]</div><br />
</div><br />
<div style="clear:both;"> </div><br />
[[Category:Faction]]</div>ZG Wolfhttps://wiki.datarealms.com/Free_TradeFree Trade2011-10-19T18:58:12Z<p>ZG Wolf: /* Rocket Mk1 */</p>
<hr />
<div>Trade Star is the corporation behind the '''Rocket MK1''' and '''Drop Ship MK1''' as well as other resources such as a small collection of bodies, tools, and weapons available for purchase. They sell to anyone willing to buy in order to maximize profit.<br />
<br />
<br />
== Brain Case ==<br />
[[Image:Braincase1.png|left|]]<br />
A small case that holds the brain of the player. The brain is the most valuable objective in the game as is what controls all the operations of your army.<br />
<br />
== Robot 1 ==<br />
[[Image:Tradestarrobot1.png|left|]] <br />
Trade Star's standard robot soldier. Suffers from impact damage more than other units.<br />
<br />
== Robot 2 ==<br />
[[Image:Tradestarrobot2.png|left|]] <br />
Trade Star's robot soldier redesigned to absorb more bullets,it still suffers from impact damage same as the standard robot but it has been reduced by the rebuild. It also has a fairly good jetpack compared to other units.<br />
<br />
<br />
== Brain Robot ==<br />
[[Image:Brainrobot.png|left|]] <br />
Trade Star's standard robot fited with a brain enclosure for prospecting brains to go set up mining bases or make a quick escape if under seige.<br />
<br />
== Rocket Mk1 ==<br />
[[Image:RocketMk1-1x.png|left]]<br />
The cheapest Trade Star Rocket, but also the riskiest since the Rocket is larger than a dummy's, has trouble landing, and it's fuel is kept under high pressure; if shot, it becomes extremely hard to control. The large fuel load, however, makes it a fairly good offensive weapon, and it explodes with great force and a spray of large pieces of shrapnel and debris upon crashing. This allows it to be used as a sort of impromptu cruise missile, and if the player has money to spare, it can be used as a weapon after using it to deliver its cargo.<br />
<br />
<i>see also: [[ACRocket]]</i><br />
<br />
== Rocket Mk2 ==<br />
[[Image:Trade Star Rocket MK2.png|left]]<br />
Trade Star's Rocket Mk2 is a much improved design of the Mk1 for maximum safety, but it is even more tall than the Mk1 making it a even bigger target but it's high speed and maneuverability over compensate for this weakness. The higher speed, larger size, and much higher maneuverability of this craft make it a even better guided missile than the Mk1. The offset is the much higher price.<br />
<br><br><br><br />
<br />
== Drop Ship Mk1 ==<br />
[[Image:DropShipMk1-1x.png|left]]<br />
The more expensive and complex craft, this craft keeps its balance, and is easier and safer than a rocket. Assuming no one decides to blast off an engine, causing the craft to fall and spin out of control, crash, and explode, sending its doors nearly into orbit. Dropship doors are quite dangerous, somehow managing to find a nearby unit and splattering it across the ground every time they're launched. When the engines are shot off, there are two possible reactions: the engine explodes, causing a small amount of debris to drop off and endanger units underneath it, or the engine flies off the dropship at extremely high speed, exploding like a large bomb on impact with a solid object.<br />
<br />
<br />
==Tools & Weapons==<br />
<br />
<div style="text-align:center; margin-right:60px;"><br />
<div style="float:left; width:80px; height:80px;">[[Image:Lightdigger.png|Light Digger]]<br/>[[Tools#Light_Digger|Light Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Mediumdigger.png|Medium Digger]]<br/>[[Tools#Medium_Digger|Medium Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Heavydigger.png|Heavy Digger]]<br/>[[Tools#Heavy_Digger|Heavy Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Concretesprayer.png|Concrete Sprayer]]<br/>[[Tools#Concrete_Gun|Concrete Sprayer]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pusher.png|Repeller Gun]]<br/>[[Tools#Repeller_Gun|Repeller Gun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Blaster.png|Blaster]]<br/>[[Weapons#Blaster|Blaster]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Laserrifile.png|Laser Rifle]]<br/>[[Weapons#Laser_Rifle|Laser Rifile]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Riotb.png|Riot Shield]]<br/>[[Shields#Riot_Shield|Riot Shield]]</div><br />
</div><br />
<div style="clear:both;"> </div><br />
[[Category:Faction]]</div>ZG Wolfhttps://wiki.datarealms.com/CoalitionCoalition2011-10-18T19:59:10Z<p>ZG Wolf: </p>
<hr />
<div>The Coalition are typical military cloned units. They have a extensive arsenal of weapons.<br />
<br />
<br />
== Coalition Light Soldier==<br />
[[Image:Coalitionsoldierlight.png|left|]] <br />
A Coalition Light is highly, if not rediculously, agile and nimble. Unfortunately, the Coalition Light has severely low protection, therefore being unable to soak up as much damage as stronger, slower units do.<br />
== Coalition Heavy Soldier==<br />
A more heavily armoured soldier, better implemented as a defensive unit due to slow movement speed. <br />
== Coalition Battle Drone ==<br />
[[Image:Coalitiondrone.png|left|]] <br />
A drone that generates a strong phase field around it for a surprisingly effective radial attack that can rip apart nearby units. It does not possess a jetpack but may jump. Tip: If you happen to be flying around in a drop ship picking up supplies and possibly enemy troops for extra gold, Do not try to pick up one of these drones, they will emit their pulse field and destroy your ship while you are trying to abduct them.<br />
<br />
== Coalition Medic Drone ==<br />
[[Image:Coalitionmedicdrone.png|left|]] <br />
The Coalition Medic Drone has no offensive abilities, however may heal nearby units. It is quite useful on the frontier, and is quite swift. Like all drones, the Coalition Medic Drone may not use jets.<br />
<br />
== Coalition Brain Robot ==<br />
[[Image:Coalitionheavybrainrobo.png|left|]] <br />
A heavily armored robot that contains the brain in a cavity in it's chest. Tip: As big as these guys look, they are surprisingly fast when they are flying around with their jet pack. These were removed in build 24, but can be downloaded as a mod from the Cortex Command Fan Forums.<br />
<br />
==Devices==<br />
<br />
<div style="text-align:center; margin-right:60px;"><br />
<div style="float:left; width:80px; height:80px;">[[Image:Coalitionconcretespraye.png]]<br/>[[Tools#Coalition_concrete_sprayer|Coalition Concrete Sprayer]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pulse Digger.png]]<br/>[[Tools#Pulse_digger|Pulse Digger]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Pistolx.png]]<br/>[[Tools#Pistol|Pistol]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Autopistol.png]]<br/>[[Weapons#Auto_pistol|Auto Pistol]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Autoshotpistol.png]]<br/>[[Weapons#Auto_Shot_Pistol|Auto Shot Pistol]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Compactassaultrifle.png]]<br/>[[Weapons#Compact_assault_rifle|Compact Assault Rifle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Assaultrifle.png]]<br/>[[Weapons#Assault_rifle|Assault Rifle]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Gatlinggun.png]]<br/>[[Weapons#Gatling_gun|Gatling Gun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Riflesniper.png]]<br/>[[Weapons#Rifle_sniper|Rifle Sniper]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Heavysniperrifle.png]]<br/>[[Weapons#Heavy_rifle_sniper|Heavy Rifle Sniper]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Shotgun.png]]<br/>[[Weapons#Shotgun|Shotgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Autoshotgun.png]]<br/>[[Weapons#Auto_shotgun|Auto Shotgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Maulershotgun.png]]<br/>[[Weapons#Mauler_shotgun|Mauler Shotgun]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Flamerv.png]]<br/>[[Weapons#Flamer|Flamer]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Napalmflamer.png]]<br/>[[Weapons#Napalm_flamer|Napalm Flamer]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Spikelauncher.png]]<br/>[[Weapons#Spike_launcher|Spike Launcher]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Flakcannon.png]]<br/>[[Weapons#Flak_cannon|Flak Cannon]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Autocannon.png]]<br/>[[Weapons#Auto_cannon|Auto Cannon]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Revolvercannnon.png]]<br/>[[Weapons#Revolver_cannnon|Revolver Cannnon]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Ubercannon.png]]<br/>[[Weapons#Uber_cannon|Uber Cannon]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Rocketlauncher.png]]<br/>[[Weapons#Rocket_launcher|Rocket Launcher]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Homingmissilelauncher.png]]<br/>[[Weapons#Homing_missile_launcher|Homing Missile Launcher]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Fraggrenade.png]]<br/>[[Bombs#Frag_grenade|Frag Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Clustergrenade.png]]<br/>[[Bombs#Cluster_grenade|Cluster Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Incendiarygrenade.png]]<br/>[[Bombs#Incendiary_grenade|Incendiary Grenade]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Explosivecharge.png]]<br/>[[Bombs#Explosive_charge|Explosive Charge]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Bluec4.png]]<br/>[[Bombs#Blue_C-4|Blue C-4]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Bluedetonator.png]]<br/>[[Tools#Blue_Bomb|Blue Detonator]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Greenc4.png]]<br/>[[Bombs#Green_C-4|Green C-4]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Greendetonator.png]]<br/>[[Tools#Green_detonator|Green Detonator]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Redc4.png]]<br/>[[Bombs#Red_C-4|Red C-4]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Reddetonator.png]]<br/>[[Tools#Red_detonator|Red Detonator]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Standardbomb.png]]<br/>[[Bombs#Standard_bomb.png|Standard Bomb.png]]</div><br />
<div style="float:left; width:80px; height:80px;">[[Image:Napalmbomb.png]]<br/>[[Bombs#napalm_bomb.|Napalm Bomb.]]</div><br />
</div><br />
<div style="clear:both;"> </div><br />
[[Category:Faction]]</div>ZG Wolfhttps://wiki.datarealms.com/Data_Realms_Wiki:Community_portalData Realms Wiki:Community portal2011-10-18T19:56:05Z<p>ZG Wolf: Replaced content with "{{MarkDelete}}
I am not sure if this should be marked for deletion or not... it is useless in it's current state however."</p>
<hr />
<div>{{MarkDelete}}<br />
<br />
I am not sure if this should be marked for deletion or not... it is useless in it's current state however.</div>ZG Wolfhttps://wiki.datarealms.com/WeaponsWeapons2011-10-18T19:54:19Z<p>ZG Wolf: progress on coalition</p>
<hr />
<div>Only official (non mod) weapons should be listed on this page.<br />
==Trade Star==<br />
=== AK-47 ===<br />
<br />
[[Image:Ak74.png]]<br />
* Cost: 45G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: Good well balanced weapon ideal for virtually any situation. The AK-47 is the bread and butter weapon, allowing you to fire accurately both up close and far away. It is also a good weapon for those who are new to the game, so if you are new, try this weapon first.<br />
<br />
=== Blaster ===<br />
<br />
[[Image:Blaster.png]]<br />
* Cost: 25G<br />
*Automatic: no<br />
*Shots before reload: 10<br />
*Range: Medium<br />
*Damage: low<br />
*Description: Standard issue pistol for Trade Star forces. Very light, It suffers from a strangly long reload time.<br />
<br />
===Laser Rifle===<br />
* Cost: <br />
* Automatic: no <br />
* Shots before reload: 15 <br />
* Range: medium-long<br />
* Damage: medium<br />
* Description: a more powerful weapon than the laser pistol. It is only marginally heavier, but still suffers from long reload.<br />
<br />
==Dummy==<br />
===Rail Pistol===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The dummy's equivelent of a pistol, not much to say here. Can be wielded with The shield like other pistols. <br />
<br />
===Nail Gun===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 7<br />
* Range: medium<br />
* Damage: medium<br />
* Description: Shoots shards of heated metal at high speeds. Has low knock back, and seems somewhat ineffective against armoured units.<br />
<br />
===Dummy Blaster===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The Dummy assault rifle fires energy based bursts. It also has low knock back. <br />
<br />
===Repeater ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: medium<br />
* Damage: high<br />
* Description: a weapon that fires energy based projectiles at a high rate. The low damage of individual shots is compensated by the quantity. <br />
<br />
===Nailer Cannon===<br />
* Cost: <br />
* Automatic: yes.<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The upgraded version of the nail gun. It is fully automatic.<br />
===Dummy Sniper Rifle===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: 6<br />
* Range: long<br />
* Damage: high<br />
* Description:The Dummy rifle differs from the coalitions with a slightly larger clip and a slightly lower rate of fire. The weapon is technically automatic, but you might as well give your finger a rest.<br />
===Dummy Grenade Launcher===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload:1 <br />
* Range: short*<br />
* Damage: Very high<br />
* Description: It's a grenade launcher. The projectile is affected by gravity moreso than a rocket, but can travel further than a thrown grenade. You can use it to launch projectile over obstacles to enemies cowering behind. It's timer is somewhat long, but if it hits with enough force it will automatically detonate. Do not use at very close range.<br />
===Destroyer Cannon===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: high<br />
* Damage: high<br />
* Description:Fires fast moving balls of plasma, it can decimate most enemies in a couple of shots. It has a slow reload and is very heavy<br />
===Anihilator===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 3<br />
* Range: long*<br />
* Damage: Very High<br />
* Description: the Dummy equivilent of a rocket launcher, this weapon fires out a slow moving ball of plasma that burns actors that it passes through. the projectile arcs up slightly, and travels very slowly so it is difficult to aim at a distance. It bounces off surfaces and may come back and kill the user if used unwisely.<br />
<br />
=== Dreadnought MG ===<br />
[[Image:Dreadnoughtmg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 100<br />
* Range: Long<br />
* Damage: Low<br />
* Description: This is the weapon that comes with the dreadnought. Its high rate of fire and clip size make up for its low damage.<br />
<br />
==Coalition==<br />
<br />
=== Pistol ===<br />
[[Image:Pistol.png]]<br />
* Cost: 5G<br />
* Automatic: No<br />
* Shots before reload: 11<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Cheapest and weakest weapon. The pistol is one-handed, meaning if a shield (or off-hand weapon) is in the players inventory, it will be held in one hand with the pistol in the other when the pistol is selected.<br />
=== Auto Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 15<br />
* Range: medium<br />
* Damage: low<br />
* Description:A marginally better pistol that features automatic fire.<br />
=== Auto Shot Pistol ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: Better than the auto pistol, about the same as the submachine gun in terms of firepower. Longer reload time than you would expect, so be carful.<br />
===Compact Assault Rifle ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: short<br />
* Damage: medium<br />
* Description: a lighter version of the assult rifle that has a faster rate of fire. It is slightly less accurate.<br />
<br />
===Assult Rifle===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: 30<br />
* Range: medium<br />
* Damage: medium<br />
* Description: A simple weapon, pull the trigger and point at target. Very little spread and a high rate of fire makes this one of the most reliable, if not the best, weapon for your soldiers.<br />
<br />
===Gatling Gun===<br />
* Cost: 210<br />
* Automatic: heck yeah<br />
* Shots before reload: 100<br />
* Range: medium<br />
* Damage: High<br />
* Description: Pull that trigger, now keep holding it. It takes about a second for the gatling gun to warm up. Then it unleashes a fury of lead on thy foes. The reload time is disheartening, so be sure to kill everything in one clip. <br />
<br />
===Sniper Rifle=== <br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 5<br />
* Range: high<br />
* Damage: high<br />
* Description: Very accurate. What more is there to say?<br />
===Heavy Sniper Rifle===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 4<br />
* Range: Long<br />
* Damage: very high<br />
* Description: Combined accuracy, range, and power. This monster can take out most soldiers in a single well placed shot. It is less useful against turrets and ships however. <br />
<br />
===Shotgun ===<br />
[[Image:ShotgunX4.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: High<br />
* Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.<br />
<br />
=== Flak Cannon ===<br />
[[Image:Flak.png]]<br />
* Cost: 70G<br />
* Automatic: No<br />
* Shots before reload: 3<br />
* Range: Long<br />
* Damage: Very High<br />
* Description: One of the more powerful weapons. The flak cannon shoots a projectile which separates into many small pieces of shrapnel before impact. The location of the mouse reticule on the screen is where the projectile explodes. This weapon is deadly and powerful against anything and everything (so far). Beware this, though: If you shoot at anything close to you, there is a chance that the particles can bounce back, destroying the gun or you. This gun, as mentioned above, is incredibly powerful, but also very inaccurate. Be sure to hide behind cover when you shoot down a dropship, or you might just find your unit dead from pieces of the dropship's core!<br />
<br />
<br />
=== SMG ===<br />
[[Image:Smg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Although the SMG lacks the power most weapons have, it has a great rate of fire.It can be used in virtually any situation, and when used correctly, can be deadly.<br />
<br />
==Ronin==<br />
<br />
==Zombie==<br />
<br />
=== Blunderbuzz ===<br />
[[Image:BlunderbussX4.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Short<br />
* Damage: High<br />
* Description: Similar to the shotgun. Compared to the shotgun it has much broader spread and shorter range, and must reload after every shot. This is possibly the weakest weapon in the game, due to its single shot, but you can still use it to great effect if it is all you have.<br />
<br />
<br />
==Brown Coat==<br />
<br />
template<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description:</div>ZG Wolfhttps://wiki.datarealms.com/WeaponsWeapons2011-10-18T19:32:32Z<p>ZG Wolf: /* Dummy outlined*/</p>
<hr />
<div>Only official (non mod) weapons should be listed on this page.<br />
==Trade Star==<br />
=== AK-47 ===<br />
<br />
[[Image:Ak74.png]]<br />
* Cost: 45G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: Good well balanced weapon ideal for virtually any situation. The AK-47 is the bread and butter weapon, allowing you to fire accurately both up close and far away. It is also a good weapon for those who are new to the game, so if you are new, try this weapon first.<br />
<br />
=== Blaster ===<br />
<br />
[[Image:Blaster.png]]<br />
* Cost: 25G<br />
*Automatic: no<br />
*Shots before reload: 10<br />
*Range: Medium<br />
*Damage: low<br />
*Description: Standard issue pistol for Trade Star forces. Very light, It suffers from a strangly long reload time.<br />
<br />
===Laser Rifle===<br />
* Cost: <br />
* Automatic: no <br />
* Shots before reload: 15 <br />
* Range: medium-long<br />
* Damage: medium<br />
* Description: a more powerful weapon than the laser pistol. It is only marginally heavier, but still suffers from long reload.<br />
<br />
==Dummy==<br />
===Rail Pistol===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The dummy's equivelent of a pistol, not much to say here. Can be wielded with The shield like other pistols. <br />
<br />
===Nail Gun===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 7<br />
* Range: medium<br />
* Damage: medium<br />
* Description: Shoots shards of heated metal at high speeds. Has low knock back, and seems somewhat ineffective against armoured units.<br />
<br />
===Dummy Blaster===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The Dummy assault rifle fires energy based bursts. It also has low knock back. <br />
<br />
===Repeater ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: medium<br />
* Damage: high<br />
* Description: a weapon that fires energy based projectiles at a high rate. The low damage of individual shots is compensated by the quantity. <br />
<br />
===Nailer Cannon===<br />
* Cost: <br />
* Automatic: yes.<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The upgraded version of the nail gun. It is fully automatic.<br />
===Dummy Sniper Rifle===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: 6<br />
* Range: long<br />
* Damage: high<br />
* Description:The Dummy rifle differs from the coalitions with a slightly larger clip and a slightly lower rate of fire. The weapon is technically automatic, but you might as well give your finger a rest.<br />
===Dummy Grenade Launcher===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload:1 <br />
* Range: short*<br />
* Damage: Very high<br />
* Description: It's a grenade launcher. The projectile is affected by gravity moreso than a rocket, but can travel further than a thrown grenade. You can use it to launch projectile over obstacles to enemies cowering behind. It's timer is somewhat long, but if it hits with enough force it will automatically detonate. Do not use at very close range.<br />
===Destroyer Cannon===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: high<br />
* Damage: high<br />
* Description:Fires fast moving balls of plasma, it can decimate most enemies in a couple of shots. It has a slow reload and is very heavy<br />
===Anihilator===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 3<br />
* Range: long*<br />
* Damage: Very High<br />
* Description: the Dummy equivilent of a rocket launcher, this weapon fires out a slow moving ball of plasma that burns actors that it passes through. the projectile arcs up slightly, and travels very slowly so it is difficult to aim at a distance. It bounces off surfaces and may come back and kill the user if used unwisely.<br />
<br />
=== Dreadnought MG ===<br />
[[Image:Dreadnoughtmg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 100<br />
* Range: Long<br />
* Damage: Low<br />
* Description: This is the weapon that comes with the dreadnought. Its high rate of fire and clip size make up for its low damage.<br />
<br />
==Coalition==<br />
<br />
=== Pistol ===<br />
[[Image:Pistol.png]]<br />
* Cost: 5G<br />
* Automatic: No<br />
* Shots before reload: 11<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Cheapest and weakest weapon. The pistol is one-handed, meaning if a shield (or off-hand weapon) is in the players inventory, it will be held in one hand with the pistol in the other when the pistol is selected.<br />
<br />
=== Flak Cannon ===<br />
[[Image:Flak.png]]<br />
* Cost: 70G<br />
* Automatic: No<br />
* Shots before reload: 3<br />
* Range: Long<br />
* Damage: Very High<br />
* Description: One of the more powerful weapons. The flak cannon shoots a projectile which separates into many small pieces of shrapnel before impact. The location of the mouse reticule on the screen is where the projectile explodes. This weapon is deadly and powerful against anything and everything (so far). Beware this, though: If you shoot at anything close to you, there is a chance that the particles can bounce back, destroying the gun or you. This gun, as mentioned above, is incredibly powerful, but also very inaccurate. Be sure to hide behind cover when you shoot down a dropship, or you might just find your unit dead from pieces of the dropship's core!<br />
<br />
===Shotgun ===<br />
[[Image:ShotgunX4.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: High<br />
* Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.<br />
<br />
=== SMG ===<br />
[[Image:Smg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Although the SMG lacks the power most weapons have, it has a great rate of fire.It can be used in virtually any situation, and when used correctly, can be deadly.<br />
<br />
==Ronin==<br />
<br />
==Zombie==<br />
<br />
=== Blunderbuzz ===<br />
[[Image:BlunderbussX4.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Short<br />
* Damage: High<br />
* Description: Similar to the shotgun. Compared to the shotgun it has much broader spread and shorter range, and must reload after every shot. This is possibly the weakest weapon in the game, due to its single shot, but you can still use it to great effect if it is all you have.<br />
<br />
<br />
==Brown Coat==<br />
<br />
template<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description:</div>ZG Wolfhttps://wiki.datarealms.com/WeaponsWeapons2011-10-18T18:35:32Z<p>ZG Wolf: Incomplete, I have things to do. should be back in an hour.</p>
<hr />
<div>Only official (non mod) weapons should be listed on this page.<br />
==Trade Star==<br />
=== AK-47 ===<br />
<br />
[[Image:Ak74.png]]<br />
* Cost: 45G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Medium<br />
* Description: Good well balanced weapon ideal for virtually any situation. The AK-47 is the bread and butter weapon, allowing you to fire accurately both up close and far away. It is also a good weapon for those who are new to the game, so if you are new, try this weapon first.<br />
<br />
=== Blaster ===<br />
<br />
[[Image:Blaster.png]]<br />
* Cost: 25G<br />
*Automatic: no<br />
*Shots before reload: 10<br />
*Range: Medium<br />
*Damage: low<br />
*Description: Standard issue pistol for Trade Star forces. Very light, It suffers from a strangly long reload time.<br />
<br />
===Laser Rifle===<br />
* Cost: <br />
* Automatic: no <br />
* Shots before reload: 15 <br />
* Range: medium-long<br />
* Damage: medium<br />
* Description: a more powerful weapon than the laser pistol. It is only marginally heavier, but still suffers from long reload.<br />
<br />
==Dummy==<br />
===Rail Pistol===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The dummy's equivelent of a pistol, not much to say here. Can be wielded with The shield like other pistols. <br />
<br />
===Nail Gun===<br />
* Cost: <br />
* Automatic: no<br />
* Shots before reload: 7<br />
* Range: medium<br />
* Damage: medium<br />
* Description: Shoots shards of heated metal at high speeds. Has low knock back, and seems somewhat ineffective against armoured units.<br />
<br />
===Dummy Blaster===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The Dummy assault rifle fires energy based bursts. It also has low knock back. <br />
<br />
===Repeater ===<br />
* Cost: <br />
* Automatic: yes<br />
* Shots before reload: <br />
* Range: medium<br />
* Damage: high<br />
* Description: a weapon that fires energy based projectiles at a high rate. The low damage of individual shots is compensated by the quantity. <br />
<br />
===Nailer Cannon===<br />
* Cost: <br />
* Automatic: yes.<br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description: The upgraded version of the nail gun. It is fully automatic.<br />
===Dummy Sniper Rifle===<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description:The Dummy rifle differs from the coalitions with a slightly larger clip and a slightly lower rate of fire. The weapon is technically automatic, but you might as well give your finger a rest.<br />
<br />
<br />
=== Dreadnought MG ===<br />
[[Image:Dreadnoughtmg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 100<br />
* Range: Long<br />
* Damage: Low<br />
* Description: This is the weapon that comes with the dreadnought. Its high rate of fire and clip size make up for its low damage.<br />
<br />
<br />
<br />
==Coalition==<br />
<br />
=== Pistol ===<br />
[[Image:Pistol.png]]<br />
* Cost: 5G<br />
* Automatic: No<br />
* Shots before reload: 11<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Cheapest and weakest weapon. The pistol is one-handed, meaning if a shield (or off-hand weapon) is in the players inventory, it will be held in one hand with the pistol in the other when the pistol is selected.<br />
<br />
=== Flak Cannon ===<br />
[[Image:Flak.png]]<br />
* Cost: 70G<br />
* Automatic: No<br />
* Shots before reload: 3<br />
* Range: Long<br />
* Damage: Very High<br />
* Description: One of the more powerful weapons. The flak cannon shoots a projectile which separates into many small pieces of shrapnel before impact. The location of the mouse reticule on the screen is where the projectile explodes. This weapon is deadly and powerful against anything and everything (so far). Beware this, though: If you shoot at anything close to you, there is a chance that the particles can bounce back, destroying the gun or you. This gun, as mentioned above, is incredibly powerful, but also very inaccurate. Be sure to hide behind cover when you shoot down a dropship, or you might just find your unit dead from pieces of the dropship's core!<br />
<br />
===Shotgun ===<br />
[[Image:ShotgunX4.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 6<br />
* Range: Medium<br />
* Damage: High<br />
* Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.<br />
<br />
=== SMG ===<br />
[[Image:Smg.png]]<br />
* Cost: 20G<br />
* Automatic: Yes<br />
* Shots before reload: 30<br />
* Range: Medium<br />
* Damage: Low<br />
* Description: Although the SMG lacks the power most weapons have, it has a great rate of fire.It can be used in virtually any situation, and when used correctly, can be deadly.<br />
<br />
==Ronin==<br />
<br />
==Zombie==<br />
<br />
=== Blunderbuzz ===<br />
[[Image:BlunderbussX4.png]]<br />
* Cost: 15G<br />
* Automatic: No<br />
* Shots before reload: 1<br />
* Range: Short<br />
* Damage: High<br />
* Description: Similar to the shotgun. Compared to the shotgun it has much broader spread and shorter range, and must reload after every shot. This is possibly the weakest weapon in the game, due to its single shot, but you can still use it to great effect if it is all you have.<br />
<br />
<br />
==Brown Coat==<br />
<br />
template<br />
* Cost: <br />
* Automatic: <br />
* Shots before reload: <br />
* Range: <br />
* Damage: <br />
* Description:</div>ZG Wolf