https://wiki.datarealms.com/index.php?title=Special:Contributions/ProjektTHOR&feed=atom&limit=50&target=ProjektTHOR&year=&month=Data Realms Wiki - User contributions [en]2024-03-29T05:02:37ZFrom Data Realms WikiMediaWiki 1.16.5https://wiki.datarealms.com/User_talk:ElectroclanUser talk:Electroclan2009-07-07T14:03:17Z<p>ProjektTHOR: New page: where are you // ~~~~</p>
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<div>where are you // [[User:ProjektTHOR|ProjektTHOR]] 14:03, 7 July 2009 (UTC)</div>ProjektTHORhttps://wiki.datarealms.com/User:ProjektTHOR/WiresharkUser:ProjektTHOR/Wireshark2009-07-04T16:28:20Z<p>ProjektTHOR: /* Server-Side Applications */</p>
<hr />
<div>'''Game currently in development.'''<br />
<br />
Think of it as ''Uplink'' meets ''Tron'' meets ''Urban Dead.''<br />
<br />
Turn-based, AP-driven hax0rin game.<br />
<br />
Uses [http://xkcd.com/195/ The XKCD IPv4 Map of the Internet] as a grid system.<br />
<br />
==Items==<br />
There are a variety of items you can use as weapons, defense, or for convenience. Weapons can be deployable payloads or arbitrary code execution (ACE). Automated payloads have limited number of uses before a system is automatically patched for that particular exploit. Think of them as being weapons with ammunition.<br />
<br />
===Weapons===<br />
* Dictionary tool<br />
: Brute-force attack. All players start with this item. Can attack servers or players.<br />
: Only tool that can circumvent '''password prompt,''' without Social Engineering trait.<br />
* Trojan Horse<br />
: Deployable payload<br />
: +DMG against servers<br />
* Spyware<br />
: Deployable<br />
: +DMG against players<br />
<br />
==Applications==<br />
These are items not used as weapons, typically defensive in nature.<br />
<br />
===Client-side Applications===<br />
* Defragmentation tool<br />
: Used to repair system damage to yourself or others. Single-use.<br />
* Patch tool<br />
: Used to repair firewalls that have been cracked and updat<br />
: Must have Network Engineer trait to utilize properly.<br />
* Anti-Malware Suite<br />
: Damage Resistance to player.<br />
: Stacks with DPI<br />
<br />
===Server-Side Applications===<br />
* Intrusion Detection System<br />
: Supplements firewall by attacking those who attack defenses.<br />
: Can only be installed by Network Administrator.<br />
: Must be updated periodically using ''hotfixes.''<br />
<br />
==Skills==<br />
These are the skills you can obtain, based on your alignment<br />
<br />
===Black Hat===<br />
These are tools "bad" crackers.<br />
* Social Engineer<br />
: Password prompts do not stop you.<br />
* Corruption<br />
: Unoccupied servers can have their file systems ruined.<br />
<br />
===Red Hat===<br />
These are tools that everyone might want to use<br />
*Script Kiddie ''+hit to deployable payloads''<br />
** Trojan Specialization ''+Hit% to servers''<br />
**Spyware Specialization ''+Hit% to players''<br />
*** Kernel Infection ''Chance on hit to infect player system files.''<br />
*Bug Tracker ''+hit with arbitrary code execution''<br />
* Deep Packet Inspection ''+DR to Playable Character''<br />
<br />
===White Hat===<br />
These are the white knights.<br />
* Root Access<br />
: Ability to enter server regardless of firewalling<br />
* Network Engineer<br />
: Cracked firewalls can be repaired using Patch Tool.<br />
* Workstation Technician<br />
: Able to identify amount of damage to playable characters<br />
* Network Administrator<br />
: Can install server-side applications</div>ProjektTHORhttps://wiki.datarealms.com/User:ProjektTHOR/Wireshark/NotesUser:ProjektTHOR/Wireshark/Notes2009-07-04T16:07:37Z<p>ProjektTHOR: New page: * Defrag Tool : You run the selected defragmentation tool, your system's efficiency increasing as it runs. As soon as it finishes, a dialog box opens: "Thank you for using the Trial Versi...</p>
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<div>* Defrag Tool<br />
: You run the selected defragmentation tool, your system's efficiency increasing as it runs. As soon as it finishes, a dialog box opens: "Thank you for using the Trial Version of Unpwn Me. Please purchase the full version or uninstall this software." Sighing in frustration, you delete the application from your hard drive.</div>ProjektTHORhttps://wiki.datarealms.com/Template:TableLuaArticlesTemplate:TableLuaArticles2009-07-02T22:11:26Z<p>ProjektTHOR: </p>
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<div><div align="center"><br />
{| cellspacing=5 cellpadding=5 border=0 style="width=95%; background-color: #BBCCFF; border: 2px dashed #88AADD; margin: 5px;"<br />
|{{MainPageItem|Luaing.png|Lua Syntax|Syntax|If you have no idea how to use Lua, start here.}}<br />
|{{MainPageItem|Luaing.png|Lua Datatypes|Datatypes|Descriptions of the data types Lua uses.}}<br />
|-<br />
|{{MainPageItem|Luaing.png| List of all Lua functions|Functions|Listing of known functions.}}<br />
|{{MainPageItem|Luaing.png|LuaDocs/Index|Object Index|Index of all Luafiable objects.}}<br />
|}<br />
</div></div>ProjektTHORhttps://wiki.datarealms.com/MediaWiki:Common.cssMediaWiki:Common.css2009-07-02T21:50:45Z<p>ProjektTHOR: New page: /* CSS placed here will be applied to all skins */ /* Wikitable (Prettytable) class for skinning normal tables */ table.wikitable, table.prettytable { margin: 1em 1em 1em 0; backgroun...</p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
<br />
/* Wikitable (Prettytable) class for skinning normal tables */<br />
table.wikitable,<br />
table.prettytable {<br />
margin: 1em 1em 1em 0;<br />
background: #f9f9f9;<br />
border: 1px #aaaaaa solid;<br />
border-collapse: collapse;<br />
empty-cells: show;<br />
}<br />
table.wikitable th, table.wikitable td,<br />
table.prettytable th, table.prettytable td {<br />
border: 1px #aaaaaa solid;<br />
padding: 0.2em 0.4em;<br />
}<br />
table.wikitable th, table.wikitable td.hl3, table.wikitable th.hl3,<br />
table.prettytable th, table.prettytable td.hl3, table.wikitable th.hl3 {<br />
background: #8da7d6;<br />
text-align: center;<br />
}<br />
table.wikitable td.hl1, table.wikitable th.hl1,<br />
table.prettytable td.hl1, table.wikitable th.hl1 {<br />
background: #c5d8fc;<br />
text-align: center;<br />
}<br />
table.wikitable td.hl2, table.wikitable th.hl2,<br />
table.prettytable td.hl2, table.wikitable th.hl2 {<br />
background: #a7c1f2;<br />
text-align: center;<br />
}<br />
table.wikitable caption,<br />
table.prettytable caption {<br />
margin-left: inherit;<br />
margin-right: inherit;<br />
font-weight: bold;<br />
}</div>ProjektTHORhttps://wiki.datarealms.com/TracerTracer2009-07-02T01:14:44Z<p>ProjektTHOR: </p>
<hr />
<div>Tracers are special bullets that ignite upon firing, making the projectile visible to the naked eye.<br />
Below is an example of a tracer round, note that it is exactly the same as a normal [[Round|round]] so an explanation is not provided. Usually the only difference is the color, but the two rounds don't even have to be the same class of object. Tracer rounds are optional.<br><br />
<br><br />
A standard bullet tracer is set up something like this. For an explanation, see [[Round|round]].<br />
<pre><br />
AddAmmo = Round<br />
InstanceName = Round Gun Tracer<br />
ParticleCount = 1<br />
Particle = MOPixel<br />
InstanceName = Particle Gun Tracer<br />
RestThreshold = 500<br />
LifeTime = 1500<br />
HitsMOs = 1<br />
GetsHitByMOs = 0<br />
Color = Color<br />
R = 247<br />
G = 247<br />
B = 147<br />
Atom = Atom<br />
Material = Material<br />
CopyOf = Bullet Metal<br />
TrailColor = Color<br />
R = 255<br />
G = 255<br />
B = 159<br />
TrailLength = 45</pre><br />
The Round To Tracer ratio is found in the [[Magazine|magazine]];<br />
<pre><br />
RoundCount = 11<br />
RTTRatio = 4<br />
RegularRound = Round<br />
CopyOf = Round Gun<br />
TracerRound = Round<br />
CopyOf = Round Gun Tracer</pre><br />
Above shows that there are 11 rounds in a magazine, and every fourth round is a tracer round.<br><br />
<br />
Below is an example of a magazine with no tracer rounds;<br />
<pre><br />
RoundCount = 11<br />
RTTRatio = 0<br />
RegularRound = Round<br />
CopyOf = Round Gun</pre><br />
TracerRound is simply left out, and RTTRatio is 0; either one of those would result in no tracers.<br />
[[Category:Tutorials]]<br />
[[Category: Modding]]</div>ProjektTHORhttps://wiki.datarealms.com/MagazineMagazine2009-07-01T18:35:36Z<p>ProjektTHOR: </p>
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<div>Magazines hold rounds.<br />
<br />
Here is an example magazine:<br />
<pre><br />
AddAmmo = Magazine<br />
InstanceName = Magazine Pistol<br />
Mass = 1 // kg<br />
HitsMOs = 0<br />
GetsHitByMOs = 0<br />
SpriteFile = ContentFile<br />
FilePath = Base.rte/Devices/Pistols/MagPistol.bmp<br />
FrameCount = 1<br />
SpriteOffset = Vector<br />
X = -3<br />
Y = -3<br />
EntryWound = AEmitter<br />
CopyOf = Dent Metal<br />
ExitWound = AEmitter<br />
CopyOf = Dent Metal<br />
AtomGroup = AtomGroup<br />
AutoGenerate = 1<br />
Material = Material<br />
CopyOf = Military Stuff<br />
Resolution = 2<br />
Depth = 0<br />
DeepGroup = AtomGroup<br />
AutoGenerate = 1<br />
Material = Material<br />
CopyOf = Military Stuff<br />
Resolution = 3<br />
Depth = 1<br />
DeepCheck = 1<br />
JointStrength = 200<br />
JointStiffness = 1<br />
JointOffset = Vector<br />
X = 0<br />
Y = -3<br />
DrawAfterParent = 0<br />
RoundCount = 11<br />
RTTRatio = 0<br />
RegularRound = Round<br />
CopyOf = Round SMG<br />
TracerRound = None</pre><br />
==The Explanation==<br />
<br />
Now we will break it down variable by variable. Also see; [[Round|rounds]] and [[Tracer|tracers]]<br />
<pre><br />
AddAmmo = Magazine // The instance call, defines the next text as parts of a Magazine.<br />
<br />
InstanceName = Magazine Pistol // The name used to refer to the instance later.<br />
<br />
Mass = 1 // The mass in kg for example; 0.01 would be 10g, 0.1 would be 100g and 1 would be 1kg.<br />
<br />
HitsMOs = 0 // Boolean value that determines if this particle can hit by other particles.<br />
<br />
GetsHitByMOs = 0 // Boolean value that determines if this particle can hit by other particles.<br />
<br />
SpriteFile = ContentFile<br />
FilePath = Base.rte/Devices/Pistols/MagPistol.bmp // Tells The Magazine to use the sprite specified.<br />
<br />
FrameCount = 1 // How many frames to use.<br />
<br />
SpriteOffset = Vector<br />
X = -3<br />
Y = -3<br />
<br />
EntryWound = AEmitter<br />
CopyOf = Dent Metal // The emitter to use for where the bullet enters the weapon.<br />
<br />
ExitWound = AEmitter<br />
CopyOf = Dent Metal // The emitter to use for where the bullet exits the weapon.<br />
<br />
AtomGroup = AtomGroup //<br />
<br />
AutoGenerate = 1 //<br />
<br />
Material = Material // Defines the material that the round will be made up of.<br />
<br />
CopyOf = Military Stuff // Reference to the material you want the round to be made of.<br />
<br />
Resolution = 4 // <br />
<br />
Depth = 0 //<br />
<br />
DeepGroup = AtomGroup //<br />
<br />
AutoGenerate = 1<br />
Material = Material<br />
CopyOf = Military Stuff<br />
Resolution = 4<br />
Depth = 10<br />
<br />
DeepCheck = 1 //<br />
<br />
JointStrength = 200 // How much force is required to be slung out of your grip.<br />
<br />
JointStiffness = 1 // How much force is required to move the joint.<br />
<br />
JointOffset = Vector<br />
X = 0<br />
Y = -3<br />
<br />
DrawAfterParent = 0 // Boolean value that determines if it is drawn in front of the parent a.k.a weapon(1) or not (0).<br />
<br />
RoundCount = 11 // How many rounds are in the magazine.<br />
<br />
RTTRatio = 0 // RoundToTracerRatio, how many rounds:tracers.<br />
<br />
RegularRound = Round<br />
CopyOf = Round SMG // Defines which round instance to use as the regular round.<br />
<br />
TracerRound = Round<br />
CopyOf = Round SMG // Defines which round instance to use as the tracer round.</pre><br />
[[Category:Tutorials]]<br />
[[Category:Modding]]</div>ProjektTHORhttps://wiki.datarealms.com/MOSRotatingMOSRotating2009-07-01T18:33:27Z<p>ProjektTHOR: New page: MOSRotatings are your basic gibs. They can be gibs and can be gibbed. Attachables are more or less just MOSRotatings attached to something. The MOSRotating instance is set...</p>
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<div>MOSRotatings are your basic gibs. They can be gibs and can be gibbed. [[Attachments|Attachables]] are more or less just MOSRotatings attached to something.<br />
<br />
The MOSRotating instance is set up in this fashion: <br />
<pre><br />
AddEffect = MOSRotating<br />
InstanceName = Gib Panel Dark Small A<br />
AddToGroup = Gibs<br />
Mass = 3.90<br />
Sharpness = 1<br />
HitsMOs = 1<br />
GetsHitByMOs = 0<br />
SpriteFile = ContentFile<br />
FilePath = Base.rte/Effects/Gibs/PanelDarkSmallA.bmp<br />
FrameCount = 1<br />
SpriteOffset = Vector<br />
X = -3<br />
Y = -3<br />
AngularVel = 6<br />
AtomGroup = AtomGroup<br />
AutoGenerate = 1<br />
Material = Material<br />
CopyOf = Civilian Stuff<br />
Resolution = 4<br />
Depth = 0<br />
DeepCheck = 0<br />
</pre><br />
<br />
<br />
==The Explanation==<br />
<pre><br />
AddEffect = MOSRotating<br />
InstanceName = Gib Panel Dark Small A // Naming of the MOSRot, so it can be called upon by something else.<br />
AddToGroup = Gibs // Categorization of the MOSRot, to be used in gib editor<br />
Mass = 3.90 // Mass of the MOSRot, in kilograms<br />
Sharpness = 1 // How well the MOSRot penetrates terrain<br />
HitsMOs = 1 // Boolean for if the MOSRot hits other Mass Objects<br />
GetsHitByMOs = 0 // Boolean for if the MOSRot gets hit by other Mass Objects<br />
SpriteFile = ContentFile // Defines the SpriteFile as being a ContentFile<br />
FilePath = Base.rte/Effects/Gibs/PanelDarkSmallA.bmp // Defines the FilePath of the ContentFile<br />
FrameCount = 1 // Defines the number of frames the sprite has<br />
SpriteOffset = Vector // Defines the SpriteOffset as being a vector<br />
X = -3 // Horizontal vector, usually a negative half of the sprite's horizontal dimension<br />
Y = -3 // Like X, but vertical<br />
AngularVel = 6 // How fast the MOSRot spins, in radians per second<br />
AtomGroup = AtomGroup // It's atomgroup is an atomgroup<br />
AutoGenerate = 1 // The game automatically generates the atomgroup<br />
Material = Material // The atomgroup's material is a material<br />
CopyOf = Civilian Stuff // That material is a copy of Civilian Stuff<br />
Resolution = 4 // <br />
Depth = 0 //<br />
DeepCheck = 0 // <br />
</pre><br />
<br />
[[Gibs|Gibbing]] can also be applied to MOSRotatings.<br />
[[Category:Tutorials]]<br />
[[Category: Modding]]</div>ProjektTHORhttps://wiki.datarealms.com/Category:Outdated_PagesCategory:Outdated Pages2009-07-01T18:28:27Z<p>ProjektTHOR: New page: These pages need to be updated so that they are with the current build.</p>
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<div>These pages need to be updated so that they are with the current build.</div>ProjektTHORhttps://wiki.datarealms.com/Template:ActorClassTemplate:ActorClass2009-07-01T18:24:23Z<p>ProjektTHOR: </p>
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<div><table class="infobox actorsubclass" style="float:right; border:1px solid black;width:275px;background-color:#eee;padding:3px"><br />
<tr><td colspan="2" class="InfoHeader" style="text-align:center;background-color:#ccf;font-size: 120%"><br />
'''{{{AClassName|Actor Subclass}}}'''<br />
</td></tr><br />
<tr><td colspan="2" class="Image" style="text-align:center"><br />
[[Image:{{{Image|{{{1|No.png}}}}}}|{{{Tooltip|Image}}}]]<br /> <small>{{{Caption|{{{2|Image Caption}}}}}}</small></td><br />
</tr><tr><br />
<td colspan="2" class="InfoHeader" style="text-align:center;background-color:#ccf">'''Class Information'''</td><br />
</tr><tr><br />
<td class="ClassNameH" style="text-align:right;background-color:#ddf">Class Name:</td><br />
<td class="ClassNameD" style="text-align:left">{{{AClassName|{{{3|Coalition Light}}}}}}</td><br />
</tr><tr><br />
<td class="ParentH" style="text-align:right;background-color:#ddf">Parent:</td><br />
<td class="ParentD" style="text-align:left">{{{Parent|{{{4|Parent}}}}}}</td><br />
</tr><tr><br />
<td class="LimbsH" style="text-align:right;background-color:#ddf">Limbs:</td><br />
<td class="LimbsD" style="text-align:left">{{{Limbs|{{{5|Limbs}}}}}}</td><br />
</tr><tr><br />
<td colspan="2" class="AbilitiesH" style="text-align:center;background-color:#ddf">Abilities:</td><br />
</tr><tr><br />
<td colspan="2" class="AbilitiesD" style="text-align:center">{{{Abilities|{{{6|Kill and Mine stuff}}}}}}</td><br />
</tr><tr><br />
<td colspan="2" class="TemplateLinks" style="text-align:right;background-color:#ddd"><small>Infobox Template: [[Template:ActorClass|ActorClass]]</small></td><br />
</tr><br />
</table><br />
<br />
<noinclude><br />
<pre><nowiki><br />
{{ActorClass|Image|Caption|Class Name|Parent|Limbs|Abilities}}<br />
</nowiki></pre><br />
</noinclude></div>ProjektTHORhttps://wiki.datarealms.com/Template:OutdatedTemplate:Outdated2009-07-01T18:22:34Z<p>ProjektTHOR: </p>
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|-<br />
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|colspan="2" align="center"|This information on this page is potentially outdated. If you are knowledgeable about the topic, please consider updating the information. All comments and concerns should be brought up on the corresponding [[{{NAMESPACE}} talk:{{PAGENAME}}|talk page]].<br />
|style="background-color: #ff8c47; border: 1px solid #ff7019; margin: 5px;"|[[Image:Deletion.png]]<br />
|-<br />
|}<br />
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<noinclude>This template is used to mark an article as needed updates.</noinclude><br />
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<includeonly>[[Category: Outdated Pages]]</includeonly></div>ProjektTHORhttps://wiki.datarealms.com/Template:StubTemplate:Stub2009-07-01T18:22:10Z<p>ProjektTHOR: </p>
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<div>{|border="0" cellspacing="0" cellpadding="5" style="background-color: #BBCCFF; border: 1px solid #8196CF; margin: 1em auto 1em auto; width: 60%"<br />
|-<br />
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|colspan="2" align="center"|This page is a '''stub'''. Please help us by [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAMEE}}|action=edit}} expanding it].<br />
|style="background-color: #77829F; border: 1px solid #8196CF; margin: 5px;"|[[Image:Stub.png]]<br />
|-<br />
|}<br />
<br />
<noinclude>This template is used to list an article on the stubs page as needing elaboration.</noinclude><br />
<br />
<includeonly>[[Category:Stubs]]</includeonly></div>ProjektTHORhttps://wiki.datarealms.com/Template:Under_ConstructionTemplate:Under Construction2009-07-01T18:21:54Z<p>ProjektTHOR: </p>
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|-<br />
|style="background-color: #77829F; border: 1px solid #8196CF; margin: 5px;"|[[Image:Constructaltert.png]]<br />
|colspan="2" align="center"|This page is currently '''''under construction'''''. Its contents are likely to change drastically. Please check back often for the most current information.<br />
|align="center" style="background-color: #BBCCFF;border-left: 1px solid #8196CF; margin: 5px;"|{{{1|Things needed to be changed go here.}}}<br />
|style="background-color: #77829F; border: 1px solid #8196CF; margin: 5px;"|[[Image:Constructaltert.png]]<br />
|-<br />
|}</div>ProjektTHORhttps://wiki.datarealms.com/Template:MarkDeleteTemplate:MarkDelete2009-07-01T18:21:43Z<p>ProjektTHOR: </p>
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|-<br />
|style="background-color: #ff8c47; border: 1px solid #ff7019; margin: 5px;"|[[Image:Deletion.png]]<br />
|colspan="2" align="center"|This page has been marked as a candidate for '''''deletion'''''. All comments and concerns should be brought up on the corresponding [[{{NAMESPACE}} talk:{{PAGENAME}}|talk page]].<br />
|style="background-color: #ff8c47; border: 1px solid #ff7019; margin: 5px;"|[[Image:Deletion.png]]<br />
|-<br />
|}<br />
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<noinclude>This template is used to mark an article for deletion an automatically add it to the appropriate category.</noinclude><br />
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<includeonly>[[Category:Deletion Pending]]</includeonly></div>ProjektTHORhttps://wiki.datarealms.com/Template:ActorExtendedTemplate:ActorExtended2009-07-01T18:21:17Z<p>ProjektTHOR: </p>
<hr />
<div>{|border="0" cellspacing="0" cellpadding="10" align="right" style="background-color: #FFBBBB; border: 2px dashed #DD8888; margin: 5px;"<br />
|+'''{{{2|Name}}}'''<br />
|-<br />
|colspan="2" align="center"|[[{{{1|image}}}]]<br />
|-<br />
| Team: {{{3|None}}}<br />
| Cost: {{{4|0}}} oz<br />
|-<br />
| Health: {{{5|100}}}<br />
| Height: {{{6|0}}}<br />
|-<br />
|colspan="2" align="center" | ''Modding info''<br />
|-<br />
| Actor: {{{7|Actor}}}<br />
| Mass: {{{8|0}}}<br />
|-<br />
|colspan="2" align="center"|{{{9|}}}<br />
|-<br />
|}<br />
<br />
<noinclude><br />
==Example Usage==<br />
<pre><nowiki><br />
{{ActorExtended|Image|InstanceName|Group|Cost|Health(It better be 100)|Height|ActorType i.e. AHuman/ACDropShip|Mass|Misc. Info}}<br />
</nowiki></pre><br />
</noinclude></div>ProjektTHORhttps://wiki.datarealms.com/Template:ChangingTemplate:Changing2009-07-01T18:21:06Z<p>ProjektTHOR: </p>
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|-<br />
|style="background-color: #77829F; border: 1px solid #8196CF; margin: 5px;"|[[Image:Changing.png]]<br />
|colspan="2" align="center"|Please note: the contents of this page are '''''not final''''' and are subject frequent or substantial '''''change''''', sometimes without notice.<br />
|style="background-color: #77829F; border: 1px solid #8196CF; margin: 5px;"|[[Image:Changing.png]]<br />
|-<br />
|}</div>ProjektTHORhttps://wiki.datarealms.com/TutorialsTutorials2009-07-01T18:18:40Z<p>ProjektTHOR: Redirecting to Category:Tutorials</p>
<hr />
<div>#REDIRECT [[:Category: Tutorials]]</div>ProjektTHORhttps://wiki.datarealms.com/TDExplosive_TutorialsTDExplosive Tutorials2009-07-01T18:16:37Z<p>ProjektTHOR: Redirecting to TDExplosive</p>
<hr />
<div>#REDIRECT [[TDExplosive]]</div>ProjektTHORhttps://wiki.datarealms.com/HeldDevice_TutorialsHeldDevice Tutorials2009-07-01T18:06:21Z<p>ProjektTHOR: Redirecting to HeldDevice</p>
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<div>#REDIRECT [[HeldDevice]]</div>ProjektTHORhttps://wiki.datarealms.com/FactionFaction2009-07-01T16:36:39Z<p>ProjektTHOR: Redirecting to Category:Faction</p>
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<div>#REDIRECT [[:Category: Faction]]</div>ProjektTHORhttps://wiki.datarealms.com/DummyDummy2009-07-01T16:36:18Z<p>ProjektTHOR: Redirecting to Dummies</p>
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<div>#REDIRECT [[Dummies]]</div>ProjektTHORhttps://wiki.datarealms.com/Shell_TutorialsShell Tutorials2009-07-01T16:25:27Z<p>ProjektTHOR: Redirecting to Shell</p>
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<div>#REDIRECT [[Shell]]</div>ProjektTHORhttps://wiki.datarealms.com/Round_TutorialsRound Tutorials2009-07-01T16:23:11Z<p>ProjektTHOR: Redirecting to Round</p>
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<div>#REDIRECT [[Round]]</div>ProjektTHORhttps://wiki.datarealms.com/User_talk:Lord_TimUser talk:Lord Tim2009-07-01T16:22:28Z<p>ProjektTHOR: </p>
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<div>==Tutorial pages==<br />
idk how often you log in here, but I reverted all of the tutorial redirs. The tutorial pages should be a part of the objects (ie: MOSParticle Tutorial is part of MOSParticle, as such the tutorial redirects to the object). If you log back in, please don't revert these, becasue the way you set them up was not intuitive at all. // [[User:ProjektTHOR|ProjektTHOR]] 16:22, 1 July 2009 (UTC)<br />
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Woo. Lord Tim rawks.<br />
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Unprotected --[[User:Seleia|Demetrius]] 05:06, 3 July 2008 (UTC)</div>ProjektTHORhttps://wiki.datarealms.com/MOSParticle_TutorialsMOSParticle Tutorials2009-07-01T16:19:59Z<p>ProjektTHOR: Redirecting to MOSParticle</p>
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<div>#REDIRECT [[MOSParticle]]</div>ProjektTHORhttps://wiki.datarealms.com/MOPixel_TutorialsMOPixel Tutorials2009-07-01T16:10:55Z<p>ProjektTHOR: Redirecting to MOPixel</p>
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<div>#REDIRECT [[MOPixel]]</div>ProjektTHORhttps://wiki.datarealms.com/List_of_listsList of lists2009-07-01T15:58:44Z<p>ProjektTHOR: Redirecting to Category:List</p>
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<div>#REDIRECT [[:Category: List]]</div>ProjektTHORhttps://wiki.datarealms.com/Category:ListCategory:List2009-07-01T15:58:39Z<p>ProjektTHOR: New page: This is a list of all of the lists on Cortexpedia. Pretty self-explanatory.</p>
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<div>This is a list of all of the lists on Cortexpedia. Pretty self-explanatory.</div>ProjektTHORhttps://wiki.datarealms.com/Talk:Lua_All_FunctionsTalk:Lua All Functions2009-07-01T15:53:17Z<p>ProjektTHOR: Talk:Lua All Functions moved to Talk:List of all Lua functions: concise name</p>
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<div>#REDIRECT [[Talk:List of all Lua functions]]</div>ProjektTHORhttps://wiki.datarealms.com/Lua_All_FunctionsLua All Functions2009-07-01T15:53:17Z<p>ProjektTHOR: Lua All Functions moved to List of all Lua functions: concise name</p>
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<div>#REDIRECT [[List of all Lua functions]]</div>ProjektTHORhttps://wiki.datarealms.com/Talk:List_of_all_Lua_functionsTalk:List of all Lua functions2009-07-01T15:53:17Z<p>ProjektTHOR: Talk:Lua All Functions moved to Talk:List of all Lua functions: concise name</p>
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<div>Are these old? There are some functions missing when compared to the LuaDocs. -- '''Thoughtprocess''' 20:52, 16 May 2009 (UTC)<br />
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Many of these pages (those that still have placeholders) need to be stubbed until they get examples. Examples shouldn't be too hard to get for the math functions; just do it real quick on the CC console. -- '''Thoughtprocess''' 04:35, 17 May 2009 (UTC)</div>ProjektTHORhttps://wiki.datarealms.com/Category:FactionCategory:Faction2009-07-01T15:22:51Z<p>ProjektTHOR: New page: This is a categorical listing of all the recognized factions, both official and third-party. There is no formal definition of a faction, but consensus seems to be that it includes at leas...</p>
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<div>This is a categorical listing of all the recognized factions, both official and third-party. There is no formal definition of a faction, but consensus seems to be that it includes at least two actors and two weapons.</div>ProjektTHORhttps://wiki.datarealms.com/Template:FactTemplate:Fact2009-07-01T15:01:58Z<p>ProjektTHOR: </p>
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<div><sup>[http://en.wikipedia.org/wiki/Wikipedia:Citation_needed ''citation needed'']</sup></div>ProjektTHORhttps://wiki.datarealms.com/User:DataUser:Data2008-02-21T23:28:17Z<p>ProjektTHOR: Protected "User:Data" [edit=sysop:move=sysop]</p>
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<div>''This is Data's User page. It is locked so that only he can edit it.''</div>ProjektTHORhttps://wiki.datarealms.com/Data_RealmsData Realms2008-02-21T22:03:43Z<p>ProjektTHOR: Redirecting to Cortex Command</p>
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<div>#REDIRECT [[Cortex Command]]</div>ProjektTHORhttps://wiki.datarealms.com/D.I.R.T.D.I.R.T.2008-02-21T22:03:18Z<p>ProjektTHOR: Redirecting to Cortex Command</p>
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<div>#REDIRECT [[Cortex Command]]</div>ProjektTHORhttps://wiki.datarealms.com/Activities.ini_EditingActivities.ini Editing2007-12-18T06:25:37Z<p>ProjektTHOR: Activities.ini Editing moved to Activities.ini: Stupid article title</p>
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<div>#REDIRECT [[Activities.ini]]</div>ProjektTHORhttps://wiki.datarealms.com/CommunityCommunity2007-12-13T14:17:41Z<p>ProjektTHOR: Redirecting to CortexWiki:Community Portal</p>
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<div>#REDIRECT [[CortexWiki:Community Portal]]</div>ProjektTHORhttps://wiki.datarealms.com/Talk:DevicesTalk:Devices2007-12-12T06:56:14Z<p>ProjektTHOR: </p>
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<div>"Control's template:[http://www.datarealms.com/forum/download/file.php?id=18516]"<br />
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There shouldn't be any personal mods in the Wiki, or at least make a special section.<br />
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The link was dead anyways.<br />
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[[User:Lord Tim|Lord Tim]] 21:26, 11 December 2007 (CST)<br />
: I think the use of the templates are widespread enough to consider them more than definitive. // [[User:ProjektTHOR|ProjektTHOR]] 00:56, 12 December 2007 (CST)</div>ProjektTHORhttps://wiki.datarealms.com/DataData2007-12-11T04:38:34Z<p>ProjektTHOR: Data moved to User:Data</p>
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<div>#REDIRECT [[User:Data]]</div>ProjektTHOR