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Create the page "MovableMan" on this wiki!

Page title matches

  • MovableMan:AddParticle
    |function_name = MovableMan:AddParticle
    208 B (19 words) - 15:53, 23 July 2012
  • MovableMan:AddMO
    |function_name = MovableMan:AddMO
    201 B (19 words) - 15:54, 23 July 2012

Page text matches

  • LuaDocs/MovableObject
    ...is MO for this frame. If same as what GetID returns, then this is owned by MovableMan.An int specifying the MOID of the MO that this MovableObject is owned by fo Indicates whether this MO is marked for settling at the end of the MovableMan update.Whether this MO is marked for settling ontot the terrain or not.
    11 KB (1,700 words) - 20:17, 2 April 2015
  • LuaDocs/SceneManager
    ... to the terrain, if it's an MO, it gets added to the correct type group in MovableMan.
    17 KB (2,813 words) - 08:57, 15 May 2014
  • LuaDocs/MovableManager
    ...oints to an MO that's currently active in the simulation, and kept by this MovableMan. Internal optimization is made so that the same MO can efficiently be check * A pointer to the MovableObject to check for being actively kept by this MovableMan.
    13 KB (2,190 words) - 20:18, 2 April 2015
  • GetPlayerBrain
    ... by GetPlayerBrain is not guaranteed to be safe to access so check it with MovableMan:IsActor before using it. if Brain and MovableMan:IsActor(Brain) then
    853 B (107 words) - 15:41, 1 June 2011
  • Syntax Highlighting
    local foundBrain = MovableMan:GetUnassignedBrain(self:GetTeamOfPlayer(player)); local foundBrain = MovableMan:GetUnassignedBrain(self:GetTeamOfPlayer(player));
    6 KB (736 words) - 17:13, 19 June 2012
  • List of all Lua functions
    {{Template:Lua MovableMan}}
    2 KB (176 words) - 10:14, 19 June 2012
  • LuaDocs/Activity
    ...t is passed in. Ownership IS NOT TRANSFERRED! The Actor should be added to MovableMan already.
    11 KB (1,617 words) - 20:18, 2 April 2015
  • SceneMan:CastMORay
    '''MovableMan:GetMOFromID(ID)''' - Gets a pointer to the object that the ID refers to, si :'''self.object = MovableMan:GetMOFromID(self.ray);'''
    4 KB (789 words) - 20:03, 8 June 2012
  • SceneMan:CastObstacleRay
    '''MovableMan:GetMOFromID(ID)''' - Gets a pointer to the object that the ID refers to, si
    7 KB (1,267 words) - 20:47, 8 June 2012
  • MovableManager:IsActor
    Indicates whether the passed in MovableObject is an active Actor kept by this MovableMan or not.
    293 B (43 words) - 00:46, 28 June 2012
  • MovableManager:IsDevice
    Indicates whether the passed in MovableObject is an active Item kept by this MovableMan or not.
    291 B (43 words) - 00:46, 28 June 2012
  • MovableManager:IsParticle
    Indicates whether the passed in MovableObject is an active Item kept by this MovableMan or not.
    297 B (43 words) - 00:46, 28 June 2012
  • MovableManager:RemoveMO
    |returns =Whether the object was found in MovableMan's custody, and consequently removed. If the MO entry wasn't found, false is
    441 B (64 words) - 00:46, 28 June 2012
  • MovableManager:IsOfActor
    ...is that of an MO which either is or is parented to an active Actor by this MovableMan, or not.
    325 B (55 words) - 00:46, 28 June 2012
  • MovableManager:ValidMO
    ...=* A pointer to the MovableObject to check for being actively kept by this MovableMan. ...oints to an MO that's currently active in the simulation, and kept by this MovableMan. Internal optimization is made so that the same MO can efficiently be check
    484 B (74 words) - 00:47, 28 June 2012
  • SceneManager:AddSceneObject
    ... to the terrain, if it's an MO, it gets added to the correct type group in MovableMan.
    480 B (73 words) - 00:48, 28 June 2012
  • MovableMan:AddParticle
    |function_name = MovableMan:AddParticle
    208 B (19 words) - 15:53, 23 July 2012
  • MovableMan:AddMO
    |function_name = MovableMan:AddMO
    201 B (19 words) - 15:54, 23 July 2012
  • LuaDocs/GameActivity
    Goes through all Actor:s currently in the MovableMan and disables or enables each one with a Controller set to AI input. Goes through all Actor:s currently in the MovableMan and sets each one not controlled by a player to be AI controlled and AIMode
    8 KB (1,202 words) - 20:18, 2 April 2015
  • Build31LuaChanges
    MovableMan
    2 KB (264 words) - 10:07, 28 March 2015

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