Template/ACDropship
From Data Realms Wiki
This is the source code for the default Dummy dropship. It contains all of the required declarations and can be used as a template for creating your own dropship.
AddActor = ACDropShip PresetName = Drop Ship Description = Heavily armored aerial transport. Very reliable and stable. AddToGroup = Craft Mass = 1300 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Dummy.rte/Crafts/Dummy Dropship/DropshipHullA.bmp FrameCount = 1 SpriteOffset = Vector X = -67 Y = -26 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 110 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 10 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 20 Depth = 4 DeepCheck = 1 BodyHitSound = Sound CopyOf = Metal Body Blunt Hit Status = 2 Health = 100 ImpulseDamageThreshold = 9000 StableVelocityThreshold = Vector X = 220 Y = 220 CharHeight = 100 LThruster = AEmitter CopyOf = Dummy Dropship Engine A ParentOffset = Vector X = -53 Y = -12 Mass = 100 RThruster = AEmitter CopyOf = Dummy Dropship Engine B ParentOffset = Vector X = 53 Y = -12 Mass = 100 ULThruster = AEmitter CopyOf = Dummy Dropship Retro Thruster ParentOffset = Vector X = -23 Y = -22 URThruster = AEmitter CopyOf = Dummy Dropship Retro Thruster ParentOffset = Vector X = 23 Y = -22 LHatchDoor = Attachable CopyOf = Dummy Dropship Door A ParentOffset = Vector X = 0 Y = -12 RHatchDoor = Attachable CopyOf = Dummy Dropship Door B ParentOffset = Vector X = 0 Y = -12 HatchDoorSwingRange = Matrix AngleDegrees = 28 HatchDelay = 250 HatchOpenSound = Sound AddSample = ContentFile Path = Base.rte/Actors/Rockets/HatchOpen.wav AddExit = Exit Offset = Vector X = 0 Y = 28 Velocity = Vector X = 0 Y = 4 Radius = 22 Range = 40 // ExitInterval = 1250; CrashSound = Sound CopyOf = Metal Body Blunt Hit Large CanLand = 0 GibImpulseLimit = 18000 GibWoundLimit = 26 GibSound = Sound CopyOf = Ship Explosion AddGib = Gib GibParticle = AEmitter CopyOf = Fuel Fire Trace Gray PresetName = Ship Explosion LifeTime = 175 Count = 8 Spread = 2.25 MaxVelocity = 20 MinVelocity = 5 LifeVariation = 0.25