FrameManager:SetScreenText

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Function
SyntaxSetScreenText( * An std::string that specifies what should be displayed.
  • Which screen you want to set text to.
  • The interval with which the screen will be blinking, in ms. 0 means no blinking.
  • The duration, in MS to force this message to display. No other message can be displayed before this expires. ClearScreenText overrides it though.
  • Vertically centered on the screen )
Description:
Sets the message to be displayed on top of each player's screen
ReturnsNone.




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
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