From Data Realms Wiki
Screen Effects or Glows are a post processing effect in CC which applies 24 bit images onto an object. They are generally just radial gradients of various sizes and color to make a visual effect, but they aren't limited to such. Vanilla glow screen effect files can be found in base.rte/effects/glows.
Black is interpreted as transparency, and dark colors are interpreted as translucent.
ScreenEffect = ContentFile // Adding a screen effect, from a content file FilePath = Base.rte/Effects/Glows/YellowHuge.bmp // From here EffectStartTime = 0 // This is when it starts, in milliseconds EffectStopTime = 55 // This is when it ends, in milliseconds EffectStartStrength = 1.0 // This is it's strength at the previously defined starting time EffectStopStrength = 0 // This is it's strength at the previously defined ending time EffectAlwaysShows = 1 // Boolean, if the effect always shows. BurstTriggered = 1 // Boolean, for AEmitter screen effects, if a screen effect is started at bursts.
Here is an example of it in use:
AddEffect = Attachable InstanceName = Muzzle Flash Pistol Mass = 0.0001 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Effects/Pyro/MuzzleFlash02.bmp FrameCount = 3 SpriteOffset = Vector X = -2 Y = -6 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 2 Depth = 100 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 3 Depth = 100 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/YellowSmall.bmp DrawAfterParent = 0