PresetManager:ReadReflectedPreset

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Function
SyntaxReadReflectedPreset( * The Reader which is about to read in a preset. )
Description:
Reads a preset of an Entity and tries to add it to the list of read-in instances. Regardless of whether there is a name collision, the read-in preset will be returned, ownership TRANSFERRED!
ReturnsA pointer to the Entity preset read in. 0 if there was an error, or the instance name was 'None'. Ownership IS transferred!




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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