Scene:GetResidentBrain

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Function
SyntaxGetResidentBrain( * Which player to get the resident brain of. )
Description:
Gets the resident brain Actor of a specific player from this scene, if there is any. OINT!
ReturnsThe SO containing the brain, or 0 if there aren't any of that player.




Example
DescriptionPlaceholder!
Code
  1. for k,v in pairs(PagesWithoutExamples) do
  2.     v.MakeExample(NoErrors);
  3. end
OutputPlaceholder!
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