Free Trade
From Data Realms Wiki
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(Replaced brainbot description with B27 text. And why is it called "Brain Robot" when "Brainbot" sounds so much better?!) |
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== Brain Robot == | == Brain Robot == | ||
[[Image:Brainrobot.png|left|]] | [[Image:Brainrobot.png|left|]] | ||
- | + | Brain case mounted on a mobile humanoid robot body. This body allows the Brain unit to move around freely while commanding units, but it can by no means survive on its own without good protection. | |
== Rocket Mk1 == | == Rocket Mk1 == |
Revision as of 01:50, 19 June 2012
Trade Star is the corporation behind the Rocket MK1 and Drop Ship MK1 as well as other resources such as a small collection of bodies, tools, and weapons available for purchase. They sell to anyone willing to buy in order to maximize profit.
The large space ship that brought humans and possibly other races to the unspecified planet is a TradeStar. It acts as a massive orbital safe haven and marketplace for the fortune seekers who venture down onto the planet's surface. Despite which landing craft you may choose to use to deliver your products, most if not all in-game items have been sent down via. the orbiting TradeStar.
Contents |
Midas
In the Campaign map, the Midas is the satellite orbiting the planet. It conveniently brought you and many other aspiring adventurers to this mysterious earth-like planet in a gold rush of galactic proportions. It currently serves no purpose but will undoubtably be important to the campaign.
Brain Case
A small case that holds the brain of the player. The brain is the most valuable objective in the game as is what controls all the operations of your army.
Brain Robot
Brain case mounted on a mobile humanoid robot body. This body allows the Brain unit to move around freely while commanding units, but it can by no means survive on its own without good protection.
Rocket Mk1
The cheapest Trade Star Rocket, but also the riskiest since the Rocket is larger than a dummy's, has trouble landing, and it's fuel is kept under high pressure; if shot, it becomes extremely hard to control. The large fuel load, however, makes it a fairly good offensive weapon, and it explodes with great force and a spray of large pieces of shrapnel and debris upon crashing. This allows it to be used as a sort of impromptu cruise missile, and if the player has money to spare, it can be used as a weapon after using it to deliver its cargo.
see also: ACRocket
Rocket Mk2
Trade Star's Rocket Mk2 is a much improved design of the Mk1 for maximum safety, but it is even more tall than the Mk1 making it a even bigger target but it's high speed and maneuverability over compensate for this weakness. The higher speed, larger size, and much higher maneuverability of this craft make it a even better guided missile than the Mk1. The offset is the much higher price.
see also: ACRocket
Drop Ship Mk1
The more expensive and complex craft, this craft keeps its balance, and is easier and safer than a rocket. Assuming no one decides to blast off an engine, causing the craft to fall and spin out of control, crash, and explode, sending its doors nearly into orbit. Dropship doors are quite dangerous, somehow managing to find a nearby unit and splattering it across the ground every time they're launched. When the engines are shot off, there are two possible reactions: the engine explodes, causing a small amount of debris to drop off and endanger units underneath it, or the engine flies off the dropship at extremely high speed, exploding like a large bomb on impact with a solid object. Either way the remaining drop ship engine forces the ship into a helpless spiral and it will impact into the ground. If the ship doesn't explode on impact it is still technically alive until the owner selects the scuttle command or it is killed by an outside force.
see also: ACDropShip