Bombs
From Data Realms Wiki
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Dummy grenades are unconventional, offering some unique options | Dummy grenades are unconventional, offering some unique options | ||
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=== Disruptor Grenade === | === Disruptor Grenade === | ||
Area Denial, a disruptor Grenade sends sparks all around the point of detonation for a few seconds. The result is a field of death that keeps fleshy, or flimsier actors away. | Area Denial, a disruptor Grenade sends sparks all around the point of detonation for a few seconds. The result is a field of death that keeps fleshy, or flimsier actors away. | ||
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== [[Ronin]] == | == [[Ronin]] == |
Revision as of 09:11, 20 June 2012
"Bombs" is one of the Buy menu's categories.
see also TDExplosive
Contents |
Free Trade
Specializes in "craft-bombardment" ordinance best deployed via dropship, though rockets and crate bombs also work. C4 and detonators are now automatically set to your team's one color (thus no multiple sets of placed bombs). Traditional grenades and proximity landmines are also for sale.
Standard Bomb
"Normal craft-bombardment bomb. ONLY for dropship use. Fly high above before dropping these so you won't hit yourself with your own payload!" This bomb... Never equip it to a soldier, it won't end well. This thing detonates on impact and is designed to be dropped from dropships. Tip: if you want a dropship to deploy soldiers and bombs, load a crab in between; this will keep the bombs from being equipped to the soldier automatically.
Napalm Bomb
"Napalm craft-bombardment bomb. ONLY for dropship use. Rain flaming death upon troopers by cooking them with hot napalm ordnance!" See the above, but replace the shrapnel with fire. Lots of it.
Cluster Mine Bomb
"Mine field deployment bomb. ONLY for dropship use. Scatter mines across the battlefield to stop enemy advances! Explodes several meters above the ground to assure maximum coverage."
Mines will be set off by proximity with your own units.
Remote Explosive
"Manually placed C4 explosives that are automatically set to operate on your team's frequency. Detonate using the Detonator tool."
Damage-resistant to avoid premature detonation. It is great for setting traps. Just remember where you placed it all because all of it will be triggered at once.
Frag Grenade
Typical timed explosive meant to bounce into position; detonate on 2.5 second delay.
Blue Bomb
Meant to detonate on impact, backed up by a 3.25 second timer, these were used prominently in the "Zombie Cave" mission where nanoassemblers churned them out for half-baked clones.
Anti Personnel Mine
"A plantable mine that detonates when enemy units interrupt its laser. Disarm with the Mine Disarmer. This mine must be placed by an actor before it detects enemies!"
Coalition
The Coalition uses basic anti-personnel bombs that do little damage to structures.
Frag Grenade
a lovely little explosive that shoots off bullet-like projectiles for more potent damage. Very effective against the fleshier enemies.
Cluster Grenade
It explodes into shrapnel, flame, and more grenades. Even better anti personnel than the frag.
Incindiary Grenade
A grenade that explodes into a pile of napalm. excellent for crowd control.
Timed Explosive
This bomb defies gravity! (actually it will eventually just stick on back ground walls) Stick it in someplace important then run like heck. Very good at getting through doors.
Dummy
Dummy grenades are unconventional, offering some unique options
Impulse Grenade
A powerful explosive blast that pushes things with force. It deals little damage on it's own, but when your actor is pushed into a wall it dies anyway. Many more powerful actors can be utterly decimated by a well placed Impulse Grenade.
Disruptor Grenade
Area Denial, a disruptor Grenade sends sparks all around the point of detonation for a few seconds. The result is a field of death that keeps fleshy, or flimsier actors away.
Ronin
These are the makeshift bombs the Ronin craft.
Pineapple Grenade
Timed grenade, make sure to throw it away after you've pulled the pin.
Stick Grenade
Handle with extreme caution when using this grenade, especially dropping is not recommended sice it explodes on impact.
Molotov Cocktail
The classic improvised explosive. Burns explodes and starts fires on impact.
Stone
This is the cheapest weapon in the Ronin arsenal, yet very effective because of its long range. The stone can be picked up after throwing for another go in case it didn't break.
Distractor Device
This harmless device will get the attention of enemy troops that notice it and makes them fire at it.
Browncoat
The fire-loving Browncoats offer a strong napalm bomb
Fuel Bomb
"When thrown, this canister will burst into flames in 3 seconds and burn for 10 seconds."