Template:Lua Actor
From Data Realms Wiki
(Difference between revisions)
Beautifybot (Talk | contribs) m (Test run of beautifying LuaDocs) |
Beautifybot (Talk | contribs) m (Test run of beautifying LuaDocs) |
||
Line 1: | Line 1: | ||
- | <noinclude>===Parent: [[Template:Lua_MOSRotating|MOSRotating]]===</noinclude> | + | <noinclude>===Parent: [[Template:Lua_MOSRotating|MOSRotating]]=== |
- | + | </noinclude><noinclude>A sprite movable object that is autonomous. | |
- | + | </noinclude>**[[Actor]]:[[Actor:SetMovePathToUpdate|SetMovePathToUpdate]] | |
- | <noinclude>A sprite movable object that is autonomous.</noinclude> | + | |
- | + | ||
- | + | ||
- | **[[Actor]]:[[Actor:SetMovePathToUpdate|SetMovePathToUpdate]] | + | |
**[[Actor]]:[[Actor:IsPlayerControlled|IsPlayerControlled]] | **[[Actor]]:[[Actor:IsPlayerControlled|IsPlayerControlled]] | ||
**[[Actor]]:[[Actor:ClearAIWaypoints|ClearAIWaypoints]] | **[[Actor]]:[[Actor:ClearAIWaypoints|ClearAIWaypoints]] |
Latest revision as of 00:59, 28 June 2012
Parent: MOSRotating
A sprite movable object that is autonomous.
- Actor:SetMovePathToUpdate
- Actor:IsPlayerControlled
- Actor:ClearAIWaypoints
- Actor:FlashWhite
- Actor:AddAIMOWaypoint
- Actor:IsInventoryEmpty
- Actor:SwapNextInventory
- Actor:AddHealth
- Actor:UpdateMovePath
- Actor:GetController
- Actor:AddToMovePathBeginning
- Actor:FacingAngle
- Actor:SetControllerMode
- Actor:AddInventoryItem
- Actor:GetLastAIWaypoint
- Actor:HasObject
- Actor:IsDead
- Actor:DropAllInventory
- Actor:SetAimAngle
- Actor:IsStatus
- Actor:HasObjectInGroup
- Actor:RemoveMovePathBeginning
- Actor:IsControllable
- Actor:IsWithinRange
- Actor:AddToMovePathEnd
- Actor:SwapPrevInventory
- Actor:AddAISceneWaypoint
- Actor:DrawWaypoints
- Actor:RemoveMovePathEnd
- Actor:ClearMovePath
- Actor:GetAimAngle
- Actor:SwapControllerModes