Template:Lua Actor
From Data Realms Wiki
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- | **[[Actor]]:[[Actor: | + | <noinclude>===Parent: [[Template:Lua_MOSRotating|MOSRotating]]===</noinclude> |
+ | |||
+ | |||
+ | <noinclude>A sprite movable object that is autonomous.</noinclude> | ||
+ | |||
+ | |||
+ | **[[Actor]]:[[Actor:SetMovePathToUpdate|SetMovePathToUpdate]] | ||
+ | **[[Actor]]:[[Actor:IsPlayerControlled|IsPlayerControlled]] | ||
+ | **[[Actor]]:[[Actor:ClearAIWaypoints|ClearAIWaypoints]] | ||
+ | **[[Actor]]:[[Actor:FlashWhite|FlashWhite]] | ||
+ | **[[Actor]]:[[Actor:AddAIMOWaypoint|AddAIMOWaypoint]] | ||
+ | **[[Actor]]:[[Actor:IsInventoryEmpty|IsInventoryEmpty]] | ||
+ | **[[Actor]]:[[Actor:SwapNextInventory|SwapNextInventory]] | ||
+ | **[[Actor]]:[[Actor:AddHealth|AddHealth]] | ||
+ | **[[Actor]]:[[Actor:UpdateMovePath|UpdateMovePath]] | ||
+ | **[[Actor]]:[[Actor:GetController|GetController]] | ||
+ | **[[Actor]]:[[Actor:AddToMovePathBeginning|AddToMovePathBeginning]] | ||
+ | **[[Actor]]:[[Actor:FacingAngle|FacingAngle]] | ||
**[[Actor]]:[[Actor:SetControllerMode|SetControllerMode]] | **[[Actor]]:[[Actor:SetControllerMode|SetControllerMode]] | ||
**[[Actor]]:[[Actor:AddInventoryItem|AddInventoryItem]] | **[[Actor]]:[[Actor:AddInventoryItem|AddInventoryItem]] | ||
+ | **[[Actor]]:[[Actor:GetLastAIWaypoint|GetLastAIWaypoint]] | ||
+ | **[[Actor]]:[[Actor:HasObject|HasObject]] | ||
+ | **[[Actor]]:[[Actor:IsDead|IsDead]] | ||
+ | **[[Actor]]:[[Actor:DropAllInventory|DropAllInventory]] | ||
+ | **[[Actor]]:[[Actor:SetAimAngle|SetAimAngle]] | ||
+ | **[[Actor]]:[[Actor:IsStatus|IsStatus]] | ||
+ | **[[Actor]]:[[Actor:HasObjectInGroup|HasObjectInGroup]] | ||
+ | **[[Actor]]:[[Actor:RemoveMovePathBeginning|RemoveMovePathBeginning]] | ||
+ | **[[Actor]]:[[Actor:IsControllable|IsControllable]] | ||
+ | **[[Actor]]:[[Actor:IsWithinRange|IsWithinRange]] | ||
+ | **[[Actor]]:[[Actor:AddToMovePathEnd|AddToMovePathEnd]] | ||
+ | **[[Actor]]:[[Actor:SwapPrevInventory|SwapPrevInventory]] | ||
+ | **[[Actor]]:[[Actor:AddAISceneWaypoint|AddAISceneWaypoint]] | ||
+ | **[[Actor]]:[[Actor:DrawWaypoints|DrawWaypoints]] | ||
+ | **[[Actor]]:[[Actor:RemoveMovePathEnd|RemoveMovePathEnd]] | ||
+ | **[[Actor]]:[[Actor:ClearMovePath|ClearMovePath]] | ||
+ | **[[Actor]]:[[Actor:GetAimAngle|GetAimAngle]] | ||
+ | **[[Actor]]:[[Actor:SwapControllerModes|SwapControllerModes]] |
Revision as of 00:49, 28 June 2012
Parent: MOSRotating
A sprite movable object that is autonomous.
- Actor:SetMovePathToUpdate
- Actor:IsPlayerControlled
- Actor:ClearAIWaypoints
- Actor:FlashWhite
- Actor:AddAIMOWaypoint
- Actor:IsInventoryEmpty
- Actor:SwapNextInventory
- Actor:AddHealth
- Actor:UpdateMovePath
- Actor:GetController
- Actor:AddToMovePathBeginning
- Actor:FacingAngle
- Actor:SetControllerMode
- Actor:AddInventoryItem
- Actor:GetLastAIWaypoint
- Actor:HasObject
- Actor:IsDead
- Actor:DropAllInventory
- Actor:SetAimAngle
- Actor:IsStatus
- Actor:HasObjectInGroup
- Actor:RemoveMovePathBeginning
- Actor:IsControllable
- Actor:IsWithinRange
- Actor:AddToMovePathEnd
- Actor:SwapPrevInventory
- Actor:AddAISceneWaypoint
- Actor:DrawWaypoints
- Actor:RemoveMovePathEnd
- Actor:ClearMovePath
- Actor:GetAimAngle
- Actor:SwapControllerModes