Weapons
From Data Realms Wiki
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* Range: Medium | * Range: Medium | ||
* Damage: Low-Medium | * Damage: Low-Medium | ||
- | * Description: | + | * Description: "Semi-auto not good enough for you? Now with improved ammo capacity over the standard model, this is the pistol for you! Fires in bursts of 3." |
=== Heavy Pistol === | === Heavy Pistol === |
Revision as of 01:36, 3 July 2012
Only official (non mod) weapons should be listed on this page.
Contents |
Free Trade
Pistol
- Cost: 5G
- Automatic: No
- Shots before reload: 11
- Range: Medium-Short
- Damage: Medium-Low
- Description: Standard kinetic sidearm; this semi-auto pistol is cheap, reloads quick enough, and fires the same rounds as the SMG with an odd 11th bullet, just to keep them guessing.
SMG
- Cost: 20G
- Automatic: Yes
- Shots before reload: 30
- Range: Medium-Short
- Damage: Medium-Low
- Description: Standard sub-machine gun. A full-auto carbine firing pistol bullets, but in a rifle-like frame with 30-round clip. The affordable compromise.
Note: fires similar to the Dummy Dreadnought and Turret guns, but using a much smaller clip.
Shotgun
- Cost: 15G
- Automatic: No
- Shots before reload: 6
- Range: Medium
- Damage: High
- Description: A powerful weapon capable of killing weaker enemies such as dummies and light soldiers in one shot. Also very effective against enemy dropship engines. The rounds of this weapon have 8 particles of shot, which are heavier and duller than bullets. This makes the gun capable of inflicting many wounds, as well as significant knockback. The bullets are also packed tightly to allow the shotgun to hit targets far away, while it may not be the best choice for sniping over long maps.
Battle Rifle
- Cost: 50G
- Automatic: No
- Shots before reload: 5
- Range: Medium-Long
- Damage: High
- Description: Free Trade's standard rifle, fires five 0.5kg bullets. Noticeable reload time, but good accuracy and power. Essentially a sniper rifle offering serious stopping power but with an aiming range more like an assault rifle.
Dummy
Nailgun
- Cost: 15G
- Automatic: No
- Shots before reload: 12
- Range: Medium-Short
- Damage: Medium
- Description: A sidearm that fires heated nails at high velocities.
Rail Pistol
- Cost: 20G
- Automatic: No
- Shots before reload: 8
- Range: Short-medium
- Damage: Medium-High
- Description: A compact sidearm for a good price and decent performance!
Note: It is incredibly slow to fire, and has a slow reload. It compensates by blowing heads off with ease and penetrating deep into material.
Blaster
- Cost: 70G
- Automatic: yes
- Shots before reload: 20
- Range: Short
- Damage: High
- Description: Energy based sub machine gun. Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon.
Nailer Cannon
- Cost: 160G
- Automatic: Yes
- Shots before reload: 45
- Range: Short-Medium
- Damage: High
- Description: Rapid fire version of the nail gun. Fires lots of heated nails at an incredible rate!
Note: Functions as a hybrid gatling / assault rifle. Can tear up cover used by opponents. Its 29kg total weight affects mobility. Cannot be used with a shield as of Build 27.
Scouting Rifle
- Cost: 50G
- Automatic: No
- Shots before reload: 8
- Range: Long
- Damage: Medium
- Description: Long range rifle with a scope. It has large ammo capacity and a steady rate of fire. It's not particularly accurate or powerful, but being made of plastic, it's dirt cheap.
Note: More mobile but less powerful than most dedicated sniper rifles. Technically full-auto, but you might as well give your finger a rest.
Impulse Cannon
- Cost: 90G
- Automatic: No
- Shots before reload: 1
- Range: Short
- Damage: Very high
- Description: Devastating weapon that fires concussive grenades. The projectiles airburst at a close yet safe distance, giving you high fire power at close ranges.
Note: Dummy infantry's bodies handle impulse damage better than meat puppets and metallic robots, but use at very close range could be suicide.
Repeater
- Cost: 120G
- Automatic: Yes
- Shots before reload: 10
- Range: Medium
- Damage: High
- Description: Effective rapid fire support weapon. Doubles as a good assault weapon due to its large clip, but users should be warned of the long reload time.
Note: Repeater shots arc downward slightly in flight and dissipate at long range. 23kg total weight.
Annihiliator
- Cost: 180G
- Automatic: Yes
- Shots before reload: Infinite
- Range: Low-long
- Damage: Low-high
- Description: Destructive heavy laser cannon. Hold down fire to charge the laser, then release it to unleash hot laser death on your enemies! Charge up the beam completely for maximum power!
Note: Overall a great heavy weapon (especially if kept charged between enemy encounters), but be aware the Annihilator weighs 29kg in total. Mobility can be an issue.
Destroyer Cannon
- Cost: 140
- Automatic: No
- Shots before reload: 3
- Range: Medium
- Damage: High
- Description: This cannon fires bolts of slowly advancing energy that mow down multiple enemies in a row without slowing.
Note: At 35kg this is a very heavy heavy-weapon. While plasma orb passes through allies, its sparks can teamkill. But it allso chews up barriers and bunkers effectively.
Dreadnought MG
- Cost: 20G
- Automatic: Yes
- Shots before reload: 100
- Range: Long
- Damage: Low
- Description: This is the weapon that comes with the dreadnought. Its high rate of fire and clip size make up for its low damage.
Coalition
Coalition Pistol
- Cost: 10G
- Automatic: No
- Shots before reload: 10
- Range: Medium
- Damage: Low
- Description: "Cheap and reliable, the standard sidearm of the Coalition. Quick reload times and good accuracy make up for the lack of stopping power."
Note: in-game name is simply "Pistol", though Free Trade's generic Pistol shares the name.
Auto Pistol
- Cost: 25G
- Automatic: Yes (3 shot-bursts)
- Shots before reload: 18
- Range: Medium
- Damage: Low-Medium
- Description: "Semi-auto not good enough for you? Now with improved ammo capacity over the standard model, this is the pistol for you! Fires in bursts of 3."
Heavy Pistol
- Cost: 25G
- Automatic: No
- Shots before reload: 8
- Range: Medium
- Damage: Medium
- Description: Offering more firepower than any pistol on the market, the heavy pistol is a reliable sidearm. It fires slowly, but its shots have some serious stopping power
Compact Assault Rifle
- Cost: 40G
- Automatic: Yes
- Shots before reload: 25
- Range: Medium
- Damage: Medium
- Description: Sacrifices stopping power and accuracy for a higher rate of fire. It also fits easier with your backpack
Assault Rifle
- Cost: 65G
- Automatic: Yes
- Shots before reload: 35
- Range: Medium
- Damage: Medium
- Description: Workhorse of the Coalition army, satisfaction guaranteed or your money back!
Gatling Gun
- Cost: 210G
- Automatic: Yes
- Shots before reload: 100
- Range: Medium
- Damage: High
- Description: Coalition's feared heavy weapon that features a large magazine and amazing firepower. Reloading is not a issue because there is enough ammo to kill anyone even remotely close.
Sniper Rifle
- Cost: 90G
- Automatic: No
- Shots before reload: 10
- Range: High
- Damage: Medium
- Description: Coalition special issue, semi-automatic precision rifle. Complete with scope for long distance shooting.
Heavy Sniper Rifle
- Cost: 120G
- Automatic: No
- Shots before reload: 4
- Range: Long
- Damage: High
- Description: Combined accuracy, range, and power. This monster can take out most soldiers in a single well placed shot. It is less useful against turrets and ships however.
Coalition Shotgun
- Cost: 35G
- Automatic: no
- Shots before reload: 6
- Range: Medium
- Damage: High
- Description: This shotgun has a fairly wide spread and an acceptable rate of fire. A couple rounds will decimate enemy troops, throw rockets to the ground, mangle dropship engines, and in general cause a lot of pain. The reload time might get you in trouble so be ready when going around that corner.
Auto Shotgun
- Cost: 90G
- Automatic: Yes
- Shots before reload: 12
- Range: Medium
- Damage: High
- Description: Fully automatic shotgun. This thing is a blast, but be wary of reload times!
Flak Cannon
- Cost: 130G
- Automatic: No
- Shots before reload: 3
- Range: Long
- Damage: Very High
- Description: One of the more powerful weapons. The flak cannon shoots a projectile which separates into many small pieces of shrapnel before impact. The location of the mouse reticule on the screen is where the projectile explodes. This weapon is deadly and powerful against anything and everything (so far). Beware this, though: If you shoot at anything close to you, there is a chance that the particles can bounce back, destroying the gun or you. This gun, as mentioned above, is incredibly powerful, but also very inaccurate. Be sure to hide behind cover when you shoot down a dropship, or you might just find your unit dead from pieces of the dropship.
Auto Cannon
- Cost: 140G
- Automatic: Yes
- Shots before reload: 15
- Range: Long
- Damage: High/Concussive
- Description: This weapon fires out a volley of high explosive shells that will wreak havoc in a general direction of your choosing. The explosions are smaller than others, and only deal a little bit of actual damage while the rest comes from the shockwave. This makes the weapon effective against drop ships and heavier soldiers, but somewhat weak against Dummy's and light soldiers.
Revolver Cannon
- Cost: 180G
- Automatic: No
- Shots before reload: 6
- Range: Medium
- Damage: High
- Description: A very good weapon for strong units like Browncoats or robots but not for weak units such as dummys or light soldiers. The cannon shoots a very large projectile that can kill most light infantry in one shot. It is also good for taking out drop ship's engines. The round dose not explode.
Uber Cannon
- Cost: 180G
- Automatic: No
- Shots before reload: 1
- Range: Artillery
- Damage: High
- Description: A shoulder mounted, tactical artillery weapon that fires air-bursting cluster bombs. Features a trajectory guide to help with long-ranged shots.
Missile Launcher
- Cost: 350G
- Automatic: No
- Shots before reload: 1
- Range: Varies
- Damage: High
- Description: Can fire powerful, manually guided missiles or weaker but faster guided rockets. You can switch between modes in the pie menu.
Note: guided missles can be used to fire around corners, but requires careful timing and movement of the targeting pointer.
Ronin
Glock
- Cost: 10G
- Automatic: No
- Shots before reload: 12
- Range: Short
- Damage: Low
- Description: Great standard issue for every troop. Twelve rounds per clip, decent stopping power and fast reloads.
Desert Eagle
- Cost: 25G
- Automatic: No
- Shots before reload: 7
- Range: Short
- Damage: Medium
- Description: Strong fire-power in the form of a handgun makes this a reliable sidearm.
Peacemaker
- Cost: 20G
- Automatic: No
- Shots before reload: 6
- Range: Short
- Damage: High
- Description: The best and coolest revolver on the market, its extreme firepower is unmatched to any other sidearm available.
Uzi
- Cost: 30G
- Automatic: Yes
- Shots before reload: 22
- Range: Short-medium
- Damage: Low-medium
- Description: Automatic sidearm with a high rate of fire and reload speed. Capable can remove lightly armored units without a sweat.
AK-47
- Cost: 45G
- Automatic: Yes
- Shots before reload: 30
- Range: Short-medium
- Damage: Medium
- Description: An old classic, simple design and cheap parts makes this gun a widespread design.
M16
- Cost: 80G
- Automatic: Yes
- Shots before reload: 30
- Range: Medium
- Damage: High
- Description: Accurate and deadly. Great standard weapon for your troops.
Shortgun
- Cost: 20G
- Automatic: No
- Shots before reload: 2
- Range: Short
- Damage: Varies
- Description: Sawed-off double-barreled shotgun. Can be wielded with a shield. Only useful in close-quarters.
Pumpgun
- Cost: 40G
- Automatic: No
- Shots before reload: 6
- Range: Short-medium
- Damage: Varies
- Description: Basic low spread pump-action shotgun. Has moderate power.
Spaz 12
- Cost: 60G
- Automatic: No
- Shots before reload: 6
- Range: Short-medium
- Damage: Varies
- Description: The shotgun of tomorrow. It has amazing firepower and high ammo capacity.
Kar98
- Cost: 110G
- Automatic: No
- Shots before reload: 5
- Range: Long
- Damage: High
- Description: Powerful sniper rifle. Long range and precision combined makes this a deadly weapon. It appears to come with a scope.
M1 Garand
- Cost: 45G
- Automatic: No
- Shots before reload: 8
- Range: Medium-long
- Damage: Medium-high
- Description: Semi-automatic rifle, excellent for hunting your opponents!
M60
- Cost: 140G
- Automatic: Yes
- Shots before reload: 50
- Range: Medium-long
- Damage: Medium-high
- Description: Light machine gun. It's portability combined with steady rate of fire and large ammo capacity makes it a deadly weapon.
Thumper
- Cost: 80G
- Automatic: No
- Shots before reload: 1
- Range: Low-high
- Damage: High
- Description: Single-shot grenade launcher. Can fire bouncing or impact grenades. Switch between grenade type in the pie menu.
RPG-7
- Cost: 150G
- Automatic: No
- Shots before reload: 1
- Range: Long
- Damage: High
- Description: Powerful and feared weapon in the Ronin arsenal. Fires accelerating rockets that cause massive damage with a direct hit.
RPC M17
- Cost: 240G
- Automatic: No
- Shots before reload: 1
- Range: Medium-long
- Damage: High
- Description: Rocket propelled chainsaw launcher. This sadistic weapon can mutilate multiple enemies with a single shot. The launcher holds only one round per clip, so aim wisely.
MP5K
<in development, submachine gun>
Imperatus
Bullpup Assault Rifle
- Cost: 65
- Automatic: Yes
- Shots before reload: 20
- Range: Medium-Long
- Damage: Medium-High
- Description: Backbone of every Imperatus armored platoon, a nice heavy 8.2x45mm round that fragments into two projectiles ensures that the enemy will get down and stay down!
Notes: A heavier assault rifle than most, but its smaller clip and price balance out its strengths. Bullet separation is not a spread but a twin hit per round.
Chunker
<in development, pistol>
Slugger
<in development, heavy pistol>
Big Dog Gatling
<in development, heavy machine gun>
Browncoats
HG-10
- Cost: 35
- Automatic: Yes
- Shots before reload: 10
- Range: Short
- Damage: Medium-High
- Description: Compact with a high rate of fire, this handgun can also function as a primary weapon.
AR-25
- Cost: 60
- Automatic: Yes
- Shots before reload: 25
- Range: Medium
- Damage: Medium-High
- Description: A sturdy, powerful assault rifle with a 25-round magazine.
SR-06
- Cost: 90
- Automatic: No
- Shots before reload: 6
- Range: Very Long
- Damage: High
- Description: Reliable and powerful long-ranged weapon with a steady rate of fire.
FL-200
- Cost: 90
- Automatic: Yes
- Shots before reload: 200
- Range: Short
- Damage: Very High
- Description: Light flamethrower that is extremely powerful in close quarters.
IN-02
- Cost: 75
- Automatic: No
- Shots before reload: 2
- Range: Medium
- Damage: High
- Description: An incendiary shotgun that can fire 2 blasts of scorching flames.
CA-01
- Cost: 170
- Automatic: No
- Shots before reload: 1
- Range: Artillery
- Damage: High
- Description: Powerful cannon that fires explosive incendiary shells.
Firestorm
<in development, mortar type>
Techion
Micro Pulsar
<in development, type unspecified>
Compact Pulsar
<in development, type unspecified>
Giga Pulsar
<in development, minigun>
Nucleo
<in development, grenade launcher>
Nanorifle
<in development, rifle>
Nanolyzer
<in development, "goo" thrower>