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General class of game objects that move under AI control and, typically, the player's. Each type starts with "A" for Actor and has specific requirements.



Main Article: AHuman

Humanoids are "soft" bodies typically under the control of a Player/AI.

The only definite requirements to being a human are 2 legs, 2 limbs, and a head

Note: other actors such as Medic Drones (officially AMedic) and certain mods can eliminate the need for limbs, or even regenerate them.

Most humanoids are equipped with jetpacks -- with the exception of the Undead: Skeletons, Zombies, etc. -- and can use weapons.


Main Article: ACrab

Unlike their real-life counterparts, crabs in Cortex Command are quadrupedal creatures with no upright constraints.

Note: the Dummy Dreadnaught is a Crab and yet it only has 2 visible legs.

Crabs can have jetpacks equipped with the help of mods, but due to their lack of upright constraints, it is not very stable and only very rarely is it used.

Crabs cannot use weapons, except for the ones that are built-in.


Main Article: ADoor

Doors are entrance ways, in which a piece of metal, that either slides or rotates, usually for the purpose of opening and closing, allows actors of the same team through a path, but acts as an obstacle to enemies.


Craft are airborne vehicle -- With the exception of Crates (officially ACCrate) -- that serve various purposes, such as: Transporting soldiers, bombing enemies, bringing in reinforcements, etc., but mainly Dropping and Retrieving Cargo

Craft are easily recognizable, mainly because their name is an analgram of Actor and Craft. i.e: ACRocket

Crafts include:

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