Bombs

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Revision as of 15:48, 23 June 2012

"Bombs" is one of the Buy menu's categories.

see also TDExplosive

Contents

Free Trade

Specializes in "craft-bombardment" ordinance best deployed via dropship, though rockets and crate bombs also work. C4 and detonators are now automatically set to your team's one color (thus no multiple sets of placed bombs). Traditional grenades and proximity landmines are also for sale.

Standard Bomb

"Normal craft-bombardment bomb. ONLY for dropship use. Fly high above before dropping these so you won't hit yourself with your own payload!" This bomb... Never equip it to a soldier, it won't end well. This thing detonates on impact and is designed to be dropped from dropships. Tip: if you want a dropship to deploy soldiers and bombs, load a crab in between; this will keep the bombs from being equipped to the soldier automatically.


Napalm Bomb

"Napalm craft-bombardment bomb. ONLY for dropship use. Rain flaming death upon troopers by cooking them with hot napalm ordnance!" See the above, but replace the shrapnel with fire. Lots of it.


Cluster Mine Bomb

"Mine field deployment bomb. ONLY for dropship use. Scatter mines across the battlefield to stop enemy advances! Explodes several meters above the ground to assure maximum coverage."

Mines will be set off by proximity with your own units.


Remote Explosive

"Manually placed C4 explosives that are automatically set to operate on your team's frequency. Detonate using the Detonator tool."

Damage-resistant to avoid premature detonation. It is great for setting traps. Just remember where you placed it all because all of it will be triggered at once.


Frag Grenade

Typical timed explosive meant to bounce into position; detonate on 2.5 second delay.


Blue Bomb

Meant to detonate on impact, backed up by a 3.25 second timer, these were used prominently in the "Zombie Cave" mission where nanoassemblers churned them out for half-baked clones.


Anti Personnel Mine

"A plantable mine that detonates when enemy units interrupt its laser. Disarm with the Mine Disarmer. This mine must be placed by an actor before it detects enemies!"

Coalition

The Coalition has an array of timer-delayed grenades and a breaching charge which sticks where it's placed with no bouncing.

Grenade

Explosive fragmentation grenade. Perfect for clearing awkward bunkers. Blows up after a 4 second delay.

Cluster Grenade

Explosive cluster grenade. Awesome power! Blows up spreading many explosive clusters after a 4 second delay.

Incindiary Grenade

Upon detonation, this grenade produces molten iron by means of a chemical reaction. In other words: use the three seconds you have to get out of its way!

Timed Explosive

Destructive plantable explosive charge. You can stick this into a wall, door or anything else stationary. After planting, run for your life, as it explodes after 10 seconds.

Dummy

Dummy grenades are unconventional, offering some unique options

Impulse Grenade

A powerful explosive blast that pushes things with force. It deals little damage on it's own, but when your actor is pushed into a wall it dies anyway. Many more powerful actors can be utterly decimated by a well placed Impulse Grenade.

Disruptor Grenade

Area Denial, a disruptor Grenade sends sparks all around the point of detonation for a few seconds. The result is a field of death that keeps fleshy, or flimsier actors away.

Ronin

These are the makeshift bombs the Ronin craft.

Pineapple Grenade

Timed grenade, make sure to throw it away after you've pulled the pin.


Stick Grenade

German explosive invention which explodes immediatly on impact, including dropping it. Handle with extreme caution. It features a longer throwing range than the frag grenade.

Molotov Cocktail

The classic improvised explosive. Burns explodes and starts fires on impact.



Stone

This is the cheapest weapon in the Ronin arsenal, yet very effective because of its long range. The stone can be picked up after throwing for another go in case it didn't break.


Distractor Device

DistractordeviceX4.png
Commented out as of Build 27; data still present. The device works well and suits the Ronin.

This harmless device will get the attention of enemy troops that notice it and makes them fire at it.


Browncoats

The fire-loving Browncoats offer napalm galore

Fuel Bomb

Note: named "Fuel Bomb" in Build 27, renamed "Fire Bomb" in post B27 development version.
"When thrown, this canister will burst into flames in 3 seconds and burn for 10 seconds."

Fuel Bomb (new)

<in development, type unspecified>
"explodes into fuel that ignites a little bit after"

Imperatus

The Imperatus have no bombs in current Build 27. No in development bombs have been mentioned by the developers yet.


Techion

Nanoswarm Canister

<in development, grenade>

Warp Grenade

<in development, grenade>

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