Cortex Command

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Cortex Command is the primary project of Data Realms LLC. The game is still in development.

"In Cortex Command, you play as a prospector and explorer in a time where complete cybernetics and whole-body amputations are common practice. Your severed brain is able to control many different types of bodies remotely from its underground bunker: clones, robots, spaceships, defensive turrets, and so on.

A typical scenario starts with a building phase where you get to construct your own bunker complex from scratch. Then you need to mine precious gold from the deformable pixel terrain in order to buy more and better ships, soldiers, weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and destroy or bankrupt your opponent!

Control your team of remote bodies either directly or let the friendly AI do your bidding through real-time strategy elements built into the game. Play with up to four players in split screen -- 2 vs. 2 players, or all four cooperatively against the computer. Eventually, you can play the campaign missions together with friends..."


Earth would never recover. Once peaceful, the world was awash in bloodshed, wracked by wars backed by holy men. And in humanity's darkest hour, the boldest decisions were the only ones left.

The rush of war forged a curious symbiosis between man and machine. Cybernetics led to casting off the entire body. Brain and mind melded with machines, the person became more spirit than creature-- one mind, but one body was no longer its limit.

This new form offered the only escape from the corpse of our world. Needing life support only for a brain, interstellar rocket ships became feasible, flying the decades needed to reach new worlds. And as this interstellar era dawned, so did peaceful contact with other intelligent life in the universe. In time, interstellar trade flourished, and with it rapid expansion. Humans again knew peace and prosperity.

But war always comes home. Expansion created an ever growing hunger for resources. So, once again, all prepare to fight in order to assume... Cortex Command.


Note: Techs replaced Factions in Build 27.

Trade Star

Trade Star is the company that transports their inventory from their shipping station. You are responsible for the safe return of their transportation vehicles. Any damage incured to their equipment will be taken out of your gold return.

Trade Star is the "default tech" as any buyable item not assigned to any .rte tech will be in the top-level of the Buy Menu.


These are standard, cloned troops. They represent typical military factions, and are usually clad in green. They are strong versus most gun fights, but are slow. They come pre-equipped with helmets, which can stand a single headshot before death. Their weapons come in a variety of types.


Cheap and easy to build, these robots can be used for light attack roles. The tutorial mission is your first introduction to these guys, you are given the task of maneuvering your dummies in a small obstacle course to get acquainted with the mechanics of controlling a body. Dummies are well-rounded, and are also light, allowing them to move relatively quickly, however they are easily defeated by stronger enemies and should not be depended upon to hold a base.


A collection of "rebels". They use antique weapons, and recruit civilians, prisoners, and the poor. Effectively, cannon fodder. Each type of soldier has unique characteristics which help it slightly with combat and effectiveness.


A recently added race, made by Capnbubs, little is known of their character. The Browncoat tech fields light and heavy infantry, both with heavy-duty jetpacks. Health can outlast napalm. Most Browncoat weapons are flame-based.


More recent than Browncoats with even less known. Imperatus field only heavy infantry robots and currently are the only Tech with their own brainbot (all were Trade Star's before Build 27). The heavy-calibre Bullpup Assault Rifle is their signature and, so far, only weapon.


Some of the factions that are featured in the game. Some of these have yet to be implemented and there are more to be revealed.


The critters that inhabit the gold-rich planet you're on. Unfortunately for them, your fighting and mining is killing them and is laying waste to their planet.

Whitebots / Techion

The Whitebots represent a somewhat elite faction. The current dropship and rocket belong to the Whitebot faction. They also have the brainmech. Although not shown in any game demonstrations to this point, they have been spotted in the opening cinematic in a conflict against the Coalition.

Most recently, the Whitebots are being called Techion.


First encountered in a "Zombie Cave" mission, these putrid smelling foes stagger towards you in the shape of Zombies, which range from fat and skinny ones, to bare skeletons. Essentially, a massing party. The weapons this faction uses can be guaranteed unsafe, bad, and most importantly of all cheap.


Aliens, sure, you really can't tell what the brain is can you? You might be a Zxolophlox controlling those human bodies, because human bodies makes nice organic meat puppets. The opening cinematic briefly shows various alien lifeforms that may be integrated into the game.


Cortex Command uses a simple variable-base object designing system to allow modders to create their own entities, along with lua for more complex features. One of my friends recommended me to order custom writingon EssaysProfessors.Com. To tell you the truth, I have never regretted my decision. The writers are real professionals and know how to write impressive work full of knowledgeable information. Modding is easy to learn for Cortex Command, and currently there are many mods being released every day. Released mods may range from serious and realistic to fun and silly.

To find and download mods, you can go to Mod Releases.
For help installing mods, you can go to How to install mods.


Cortex Command development started sometime within 2000, and was originally called D.I.R.T, by Daniel Tabar (a.k.a. DaTa, or Data), and a working alpha was released publicly some years later. Since then "Cortex Command" has gone through numerous changes and updates.

As the game carried on DaTa realized that he wasn't exactly the best artist and sought the help of Promster (a.k.a. Prometheus). Promster's graphical changes were implemented on the 27th of July, 2004 and gave Cortex Command the graphical style that it is now known for.

In 2008, he contracted several members of the community to do work for the game. These contributors included capnbubs, TheLastBanana and numgun. Following a huge amount of community support, CaveCricket48 was included onto the team, shortly followed by Lizardheim, and Abdul Alhazred.

In more recent times, the time lapse between public releases has been long, and it was for this reason, amongst other things, that the developer numgun left the team, and indeed the community. There was a gap of two years between builds 23 and 24, which was due to a lack of dedication from Data himself, and between those builds it was felt very much by the community that not enough had been accomplished. Following the release of build 24, Data improved his relations with the fans, and gave regular updates via his Twitter Updates. Very quickly build 25 was released, which was, by all accounts, a rousing success.

The project has been in development for a decade. It has been submitted to the Independent Games Festival four times, and the forth time it won two awards; one for technical excellence and the other an audience award. Cortex Command has a feature on the Great Games Experiment, and was featured in Play magazine. It was also one of the prestigious Humble Indie Bundles, where it was widely well received.

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