Devices
From Data Realms Wiki
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- | A general class for game objects that can be held by any AHuman actor. | + | A general class for game objects that can be held by any [[AHuman]] actor or by a Turret on an [[ACrab]]. They can take a variety of forms. |
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+ | == HDFirearm == | ||
+ | '''Main Article: [[HDFirearm]]''' | ||
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+ | [[File:Pistol.png]] [[File:ShovelGray.png]] [[File:RedDetonator.png]] | ||
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+ | An analgram of "Held Device" and "Firearm", these generally are [[Weapons | weapons]], but are also [[Tools | tools]] such as diggers, sprayers, detonators, scanners, and some other exotic devices. An HDFirearm is anything which needs to be triggered by an Actor at the right time and place for the situation. By default all have unlimited reloads unless they have infinite ammo. Technically all have rounds contained in magazines, shells ejected, and muzzle flash, but sometimes they're only technicalities. | ||
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+ | == TDExplosive == | ||
+ | '''Main Article: [[TDExplosive]]''' | ||
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+ | [[File:PineapplegrenadeX4.png]] [[File:Napalmbomb.png]] | ||
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+ | A "Thrown Device" "Explosive" is used for grenades, explosive shells, mines, "Dropship ONLY" bombs, and a thrown stone. The TDExplosive is anything you want triggered in a different place and time than the Actor who deployed it. This is almost always an explosion on impact or else a reasonable trigger delay; though some are unreasonable to enable detonator useage. TDExplosives are finite compared to the HDFirearm as the device is lost once thrown. The advantage over a grenade launcher is control over the speed of the throw, thus distance, and not needing as straight a line to your target. | ||
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+ | == HeldDevice == | ||
+ | '''Main Article: [[HeldDevice]]''' | ||
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+ | [[File:Riotb.png]] | ||
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+ | Generically named and currently only used for [[Shields | shields]], a HeldDevice is equipped to an AHuman's background arm, unless they have equipped an HDFirearm which requires two hands or a TDExplosive. | ||
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[[Category: Modding]] | [[Category: Modding]] | ||
{{Stub}} | {{Stub}} |
Revision as of 00:34, 19 June 2012
A general class for game objects that can be held by any AHuman actor or by a Turret on an ACrab. They can take a variety of forms.
HDFirearm
Main Article: HDFirearm
File:Pistol.png File:ShovelGray.png
An analgram of "Held Device" and "Firearm", these generally are weapons, but are also tools such as diggers, sprayers, detonators, scanners, and some other exotic devices. An HDFirearm is anything which needs to be triggered by an Actor at the right time and place for the situation. By default all have unlimited reloads unless they have infinite ammo. Technically all have rounds contained in magazines, shells ejected, and muzzle flash, but sometimes they're only technicalities.
TDExplosive
Main Article: TDExplosive
File:PineapplegrenadeX4.png File:Napalmbomb.png
A "Thrown Device" "Explosive" is used for grenades, explosive shells, mines, "Dropship ONLY" bombs, and a thrown stone. The TDExplosive is anything you want triggered in a different place and time than the Actor who deployed it. This is almost always an explosion on impact or else a reasonable trigger delay; though some are unreasonable to enable detonator useage. TDExplosives are finite compared to the HDFirearm as the device is lost once thrown. The advantage over a grenade launcher is control over the speed of the throw, thus distance, and not needing as straight a line to your target.
HeldDevice
Main Article: HeldDevice
Generically named and currently only used for shields, a HeldDevice is equipped to an AHuman's background arm, unless they have equipped an HDFirearm which requires two hands or a TDExplosive.
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