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General class of game objects that move under AI control and, typically, the player's. Each type starts with "A" for Actor and has specific requirements.
Coded as "AHuman", humanoids are soft bodies controlled by the AI or Player. Their main distinction is standing upright and bipedal walking.
The type supports a main body, a head, two legs, two arms, and a jetpack (see Ronin Dafred above). Jumper, a wildlife Actor, is functional as AHuman with only a body, a head, and one leg. An AHuman can live with all limbs lost, but loss of the head alone will kill them.
Most humanoids are equipped with jetpacks, but the Culled Clones (aka Undead or Zombies prior to Build 27) are defined with a "Jetpack = AEmitter" which looks and acts more like jumping.
Note: other actors such as Medic Drones (officially AMedic) and certain mods can eliminate the need for limbs, or even regenerate them.
Main Article: AHuman
Main Article: ACrab
Unlike their real-life counterparts, crabs in Cortex Command are quadrupedal creatures with no upright constraints.
Note: the Dummy Dreadnaught is a Crab and yet it only has 2 visible legs.
Crabs can have jetpacks equipped with the help of mods, but due to their lack of upright constraints, it is not very stable and only very rarely is it used.
Crabs cannot use weapons, except for the ones that are built-in.
Main Article: ADoor
Doors are entrance ways, in which a piece of metal, that either slides or rotates, usually for the purpose of opening and closing, allows actors of the same team through a path, but acts as an obstacle to enemies.
Craft are airborne vehicle -- With the exception of Crates (officially ACCrate) -- that serve various purposes, such as: Transporting soldiers, bombing enemies, bringing in reinforcements, etc., but mainly Dropping and Retrieving Cargo
Craft are easily recognizable, mainly because their name is an analgram of Actor and Craft. i.e: ACRocket
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