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  1. Effects ‎(00:00, 1 January 1970)
  2. ADoor ‎(00:00, 1 January 1970)
  3. TDExplosive ‎(00:00, 1 January 1970)
  4. Template/ACDropship ‎(00:00, 1 January 1970)
  5. Template/ACRocket ‎(00:00, 1 January 1970)
  6. Template/ACrab ‎(00:00, 1 January 1970)
  7. Template/AHuman ‎(00:00, 1 January 1970)
  8. Attachables ‎(00:00, 1 January 1970)
  9. List of Cortex Variables Defined ‎(00:00, 1 January 1970)
  10. Russian: G.CreateACRocket ‎(00:00, 1 January 1970)
  11. Russian: G.CreateACDropShip ‎(00:00, 1 January 1970)
  12. Russian: G.CreateACrab ‎(00:00, 1 January 1970)
  13. Russian: G.CreateADoor ‎(00:00, 1 January 1970)
  14. Russian: G.CreateAEmitter ‎(00:00, 1 January 1970)
  15. Russian: G.CreateAHuman ‎(00:00, 1 January 1970)
  16. Russian: G.CreateAttachable ‎(00:00, 1 January 1970)
  17. Russian: G.CreateHDFirearm ‎(00:00, 1 January 1970)
  18. Russian: G.CreateMOSParticle ‎(00:00, 1 January 1970)
  19. Russian: G.CreateMOSRotating ‎(00:00, 1 January 1970)
  20. Russian: G.CreateTDExplosive ‎(00:00, 1 January 1970)
  21. Russian: G ‎(00:00, 1 January 1970)
  22. Russian: G.print ‎(00:00, 1 January 1970)
  23. SceneMan:FindAltitude ‎(00:00, 1 January 1970)
  24. Lua Datatypes ‎(00:00, 1 January 1970)
  25. AHuman ‎(00:00, 1 January 1970)
  26. CortexWiki:Editing Policy ‎(00:00, 1 January 1970)
  27. Module Structure ‎(00:00, 1 January 1970)
  28. Russian:Modding 107 ‎(00:00, 1 January 1970)
  29. Russian:Scenes ‎(00:00, 1 January 1970)
  30. LuaDocs/Controller ‎(00:00, 1 January 1970)
  31. AEmitter ‎(00:00, 1 January 1970)
  32. PresetMan:ReloadAllScripts ‎(00:00, 1 January 1970)
  33. GetPlayerBrain ‎(00:00, 1 January 1970)
  34. Russian:Cortex Command ‎(00:00, 1 January 1970)
  35. Russian:Lua Datatypes ‎(00:00, 1 January 1970)
  36. Modding 107 ‎(00:00, 1 January 1970)
  37. SceneMan:CastNotMaterialRay ‎(00:00, 1 January 1970)
  38. String.len ‎(00:00, 1 January 1970)
  39. String.lower ‎(00:00, 1 January 1970)
  40. String.reverse ‎(00:00, 1 January 1970)
  41. ACrab ‎(00:00, 1 January 1970)
  42. Gibs ‎(00:00, 1 January 1970)
  43. Spam ‎(00:00, 1 January 1970)
  44. Lua Syntax ‎(00:00, 1 January 1970)
  45. LuaDocs/MOPixel ‎(00:00, 1 January 1970)
  46. LuaDocs/MOSParticle ‎(00:00, 1 January 1970)
  47. LuaDocs/ADoor ‎(00:00, 1 January 1970)
  48. LuaDocs/ACRocket ‎(00:00, 1 January 1970)
  49. LuaDocs/TDExplosive ‎(00:00, 1 January 1970)
  50. LuaDocs/PresetManager ‎(00:00, 1 January 1970)
  51. Main Page ‎(00:00, 1 January 1970)
  52. SceneMan:CastMORay ‎(00:00, 1 January 1970)
  53. SceneMan:CastObstacleRay ‎(00:00, 1 January 1970)
  54. Game Features ‎(00:00, 1 January 1970)
  55. Style Guide ‎(00:00, 1 January 1970)
  56. List of all Lua functions ‎(00:00, 1 January 1970)
  57. Syntax Highlighting ‎(00:00, 1 January 1970)
  58. Modding 101 ‎(00:00, 1 January 1970)
  59. HDFirearm ‎(00:00, 1 January 1970)
  60. ACDropship ‎(00:00, 1 January 1970)
  61. ACRocket ‎(00:00, 1 January 1970)
  62. Facts related A Breakdown Of Deciding on Critical Elements In huggie diaper coupons ‎(00:00, 1 January 1970)
  63. Deciding upon Quick Systems Of edible arrangements promotional coupon code Articles ‎(00:00, 1 January 1970)
  64. Try out best buy coupons ipod touch Guidelines website ‎(00:00, 1 January 1970)
  65. TimerManager:PauseSim ‎(00:00, 1 January 1970)
  66. TimerManager:DrawnSimUpdate ‎(00:00, 1 January 1970)
  67. TimerManager:TimeForSimUpdate ‎(00:00, 1 January 1970)
  68. TimerManager:EnableAveraging ‎(00:00, 1 January 1970)
  69. ACraft:CloseHatch ‎(00:00, 1 January 1970)
  70. ACraft:OpenHatch ‎(00:00, 1 January 1970)
  71. Vector:FlipY ‎(00:00, 1 January 1970)
  72. Vector:GetYFlipped ‎(00:00, 1 January 1970)
  73. Vector:IsZero ‎(00:00, 1 January 1970)
  74. Vector:AbsRotateTo ‎(00:00, 1 January 1970)
  75. Vector:Perpendicularize ‎(00:00, 1 January 1970)
  76. Vector:Dot ‎(00:00, 1 January 1970)
  77. Vector:FlipX ‎(00:00, 1 January 1970)
  78. Vector:Normalize ‎(00:00, 1 January 1970)
  79. Vector:SetMagnitude ‎(00:00, 1 January 1970)
  80. Vector:IsOpposedTo ‎(00:00, 1 January 1970)
  81. Vector:Round ‎(00:00, 1 January 1970)
  82. Vector:Floor ‎(00:00, 1 January 1970)
  83. Vector:SetXY ‎(00:00, 1 January 1970)
  84. Vector:RadRotate ‎(00:00, 1 January 1970)
  85. Vector:GetXFlipped ‎(00:00, 1 January 1970)
  86. Vector:Cross ‎(00:00, 1 January 1970)
  87. Vector:ToHalf ‎(00:00, 1 January 1970)
  88. Vector:CapMagnitude ‎(00:00, 1 January 1970)
  89. Vector:Ceiling ‎(00:00, 1 January 1970)
  90. Vector:DegRotate ‎(00:00, 1 January 1970)
  91. Vector:Reset ‎(00:00, 1 January 1970)
  92. MOSRotating:IsOnScenePoint ‎(00:00, 1 January 1970)
  93. MOSRotating:MoveOutOfTerrain ‎(00:00, 1 January 1970)
  94. MOSRotating:AttachEmitter ‎(00:00, 1 January 1970)
  95. MOSRotating:ApplyImpulses ‎(00:00, 1 January 1970)
  96. MOSRotating:AddRecoil ‎(00:00, 1 January 1970)
  97. MOSRotating:SetRecoil ‎(00:00, 1 January 1970)
  98. MOSRotating:ApplyForces ‎(00:00, 1 January 1970)
  99. MOSRotating:ForceDeepCheck ‎(00:00, 1 January 1970)
  100. AudioManager:SetMusicPosition ‎(00:00, 1 January 1970)
  101. AudioManager:QueueMusicStream ‎(00:00, 1 January 1970)
  102. AudioManager:StopAll ‎(00:00, 1 January 1970)
  103. AudioManager:ClearMusicQueue ‎(00:00, 1 January 1970)
  104. AudioManager:PlaySound ‎(00:00, 1 January 1970)
  105. AudioManager:IsMusicPlaying ‎(00:00, 1 January 1970)
  106. AudioManager:StopSound ‎(00:00, 1 January 1970)
  107. AudioManager:FadeOutSound ‎(00:00, 1 January 1970)
  108. AudioManager:SetSoundAttenuation ‎(00:00, 1 January 1970)
  109. AudioManager:IsPlaying ‎(00:00, 1 January 1970)
  110. AudioManager:StopMusic ‎(00:00, 1 January 1970)
  111. AudioManager:PlayMusic ‎(00:00, 1 January 1970)
  112. AudioManager:QueueSilence ‎(00:00, 1 January 1970)
  113. HDFirearm:SetNextMagazineName ‎(00:00, 1 January 1970)
  114. ACrab:IsWithinRange ‎(00:00, 1 January 1970)
  115. ACrab:IsOnScenePoint ‎(00:00, 1 January 1970)
  116. ACrab:ReloadFirearm ‎(00:00, 1 January 1970)
  117. ACrab:LookForMOs ‎(00:00, 1 January 1970)
  118. PresetManager:GetOfficialModuleCount ‎(00:00, 1 January 1970)
  119. PresetManager:ReadReflectedPreset ‎(00:00, 1 January 1970)
  120. PresetManager:GetRandomOfGroup ‎(00:00, 1 January 1970)
  121. PresetManager:ReloadAllScripts ‎(00:00, 1 January 1970)
  122. PresetManager:GetModuleIDFromPath ‎(00:00, 1 January 1970)
  123. PresetManager:GetModuleID ‎(00:00, 1 January 1970)
  124. PresetManager:GetTotalModuleCount ‎(00:00, 1 January 1970)
  125. PresetManager:AddPreset ‎(00:00, 1 January 1970)
  126. PresetManager:GetEntityDataLocation ‎(00:00, 1 January 1970)
  127. PresetManager:GetDataModule ‎(00:00, 1 January 1970)
  128. PresetManager:GetRandomOfGroupInModuleSpace ‎(00:00, 1 January 1970)
  129. ConsoleManager:SaveAllText ‎(00:00, 1 January 1970)
  130. ConsoleManager:PrintString ‎(00:00, 1 January 1970)
  131. ConsoleManager:SaveInputLog ‎(00:00, 1 January 1970)
  132. MOSprite:SetNextFrame ‎(00:00, 1 January 1970)
  133. MOSprite:IsOnScenePoint ‎(00:00, 1 January 1970)
  134. MOSprite:UnRotateOffset ‎(00:00, 1 January 1970)
  135. MOSprite:RotateOffset ‎(00:00, 1 January 1970)
  136. MOSprite:IsTooFast ‎(00:00, 1 January 1970)
  137. ACDropShip:DetectObstacle ‎(00:00, 1 January 1970)
  138. FrameManager:ClearBackBuffer32 ‎(00:00, 1 January 1970)
  139. FrameManager:LoadPalette ‎(00:00, 1 January 1970)
  140. FrameManager:SaveScreenToBMP ‎(00:00, 1 January 1970)
  141. FrameManager:DrawLine ‎(00:00, 1 January 1970)
  142. FrameManager:ClearBackBuffer8 ‎(00:00, 1 January 1970)
  143. FrameManager:ShowPerformanceStats ‎(00:00, 1 January 1970)
  144. FrameManager:DrawText ‎(00:00, 1 January 1970)
  145. FrameManager:ToggleFullscreen ‎(00:00, 1 January 1970)
  146. FrameManager:SetScreenText ‎(00:00, 1 January 1970)
  147. FrameManager:IsResettingRTE ‎(00:00, 1 January 1970)
  148. FrameManager:ClearScreenText ‎(00:00, 1 January 1970)
  149. FrameManager:ResetSplitScreens ‎(00:00, 1 January 1970)
  150. FrameManager:FadeInPalette ‎(00:00, 1 January 1970)
  151. FrameManager:FlashScreen ‎(00:00, 1 January 1970)
  152. FrameManager:SaveBitmapToBMP ‎(00:00, 1 January 1970)
  153. FrameManager:ResetRTE ‎(00:00, 1 January 1970)
  154. FrameManager:IsFullscreen ‎(00:00, 1 January 1970)
  155. FrameManager:FadeOutPalette ‎(00:00, 1 January 1970)
  156. FrameManager:ResetFrameTimer ‎(00:00, 1 January 1970)
  157. FrameManager:DrawDotLine ‎(00:00, 1 January 1970)
  158. Attachable:TransferJointForces ‎(00:00, 1 January 1970)
  159. Attachable:Detach ‎(00:00, 1 January 1970)
  160. Attachable:TransferJointImpulses ‎(00:00, 1 January 1970)
  161. Attachable:IsDrawnAfterParent ‎(00:00, 1 January 1970)
  162. Attachable:CollectDamage ‎(00:00, 1 January 1970)
  163. Attachable:IsAttachedTo ‎(00:00, 1 January 1970)
  164. Attachable:IsAttached ‎(00:00, 1 January 1970)
  165. MovableManager:IsActor ‎(00:00, 1 January 1970)
  166. MovableManager:IsDevice ‎(00:00, 1 January 1970)
  167. MovableManager:GetPrevTeamActor ‎(00:00, 1 January 1970)
  168. MovableManager:IsMOSubtractionEnabled ‎(00:00, 1 January 1970)
  169. MovableManager:GetClosestOtherBrainActor ‎(00:00, 1 January 1970)
  170. MovableManager:SortTeamRoster ‎(00:00, 1 January 1970)
  171. MovableManager:IsParticleSettlingEnabled ‎(00:00, 1 January 1970)
  172. MovableManager:GetFirstOtherBrainActor ‎(00:00, 1 January 1970)
  173. MovableManager:GetNextActorInGroup ‎(00:00, 1 January 1970)
  174. MovableManager:GetParticleCount ‎(00:00, 1 January 1970)
  175. MovableManager:GetNextTeamActor ‎(00:00, 1 January 1970)
  176. MovableManager:PurgeAllMOs ‎(00:00, 1 January 1970)
  177. MovableManager:GetRootMOID ‎(00:00, 1 January 1970)
  178. MovableManager:IsParticle ‎(00:00, 1 January 1970)
  179. MovableManager:RemoveMO ‎(00:00, 1 January 1970)
  180. MovableManager:GetAGResolution ‎(00:00, 1 January 1970)
  181. MovableManager:RemoveParticle ‎(00:00, 1 January 1970)
  182. MovableManager:IsOfActor ‎(00:00, 1 January 1970)
  183. MovableManager:GetUnassignedBrain ‎(00:00, 1 January 1970)
  184. MovableManager:GetClosestTeamActor ‎(00:00, 1 January 1970)
  185. MovableManager:GetFirstTeamActor ‎(00:00, 1 January 1970)
  186. MovableManager:RemoveActor ‎(00:00, 1 January 1970)
  187. MovableManager:GetMOIDCount ‎(00:00, 1 January 1970)
  188. MovableManager:GetFirstBrainActor ‎(00:00, 1 January 1970)
  189. MovableManager:GetMOFromID ‎(00:00, 1 January 1970)
  190. MovableManager:GetSplashRatio ‎(00:00, 1 January 1970)
  191. MovableManager:OpenAllDoors ‎(00:00, 1 January 1970)
  192. MovableManager:GetClosestActor ‎(00:00, 1 January 1970)
  193. MovableManager:GetClosestBrainActor ‎(00:00, 1 January 1970)
  194. MovableManager:EnableParticleSettling ‎(00:00, 1 January 1970)
  195. MovableManager:RemoveItem ‎(00:00, 1 January 1970)
  196. MovableManager:GetPrevActorInGroup ‎(00:00, 1 January 1970)
  197. MovableManager:ValidMO ‎(00:00, 1 January 1970)
  198. MovableManager:KillAllActors ‎(00:00, 1 January 1970)
  199. Scene:GetBuildBudget ‎(00:00, 1 January 1970)
  200. Scene:CalculatePath ‎(00:00, 1 January 1970)
  201. Scene:GetResidentBrain ‎(00:00, 1 January 1970)
  202. Scene:PlaceResidentBrains ‎(00:00, 1 January 1970)
  203. Scene:SetScheduledScan ‎(00:00, 1 January 1970)
  204. Scene:PathFindingUpdated ‎(00:00, 1 January 1970)
  205. Scene:SetResidentBrain ‎(00:00, 1 January 1970)
  206. Scene:SetBuildBudget ‎(00:00, 1 January 1970)
  207. Scene:GetArea ‎(00:00, 1 January 1970)
  208. Scene:PlaceResidentBrain ‎(00:00, 1 January 1970)
  209. Scene:HasArea ‎(00:00, 1 January 1970)
  210. Scene:ResetPathFinding ‎(00:00, 1 January 1970)
  211. Scene:UpdatePathFinding ‎(00:00, 1 January 1970)
  212. Scene:IsScanScheduled ‎(00:00, 1 January 1970)
  213. Scene:WithinArea ‎(00:00, 1 January 1970)
  214. Scene:SetArea ‎(00:00, 1 January 1970)
  215. Scene:RetrieveResidentBrains ‎(00:00, 1 January 1970)
  216. Scene:ClearPlacedObjectSet ‎(00:00, 1 January 1970)
  217. Box:WithinBoxY ‎(00:00, 1 January 1970)
  218. Box:WithinBox ‎(00:00, 1 January 1970)
  219. Box:GetRandomPoint ‎(00:00, 1 January 1970)
  220. Box:GetWithinBox ‎(00:00, 1 January 1970)
  221. Box:GetWithinBoxX ‎(00:00, 1 January 1970)
  222. Box:Unflip ‎(00:00, 1 January 1970)
  223. Box:WithinBoxX ‎(00:00, 1 January 1970)
  224. Box:GetWithinBoxY ‎(00:00, 1 January 1970)
  225. SceneManager:IsWithinBounds ‎(00:00, 1 January 1970)
  226. SceneManager:TargetDistanceScalar ‎(00:00, 1 January 1970)
  227. SceneManager:MakeAllUnseen ‎(00:00, 1 January 1970)
  228. SceneManager:GetMOIDPixel ‎(00:00, 1 January 1970)
  229. SceneManager:SetScroll ‎(00:00, 1 January 1970)
  230. SceneManager:RevealUnseen ‎(00:00, 1 January 1970)
  231. SceneManager:GetUnseenResolution ‎(00:00, 1 January 1970)
  232. SceneManager:GetLastRayHitPos ‎(00:00, 1 January 1970)
  233. SceneManager:GetTerrMatter ‎(00:00, 1 January 1970)
  234. SceneManager:CastStrengthSumRay ‎(00:00, 1 January 1970)
  235. SceneManager:GetTerrain ‎(00:00, 1 January 1970)
  236. SceneManager:IsUnseen ‎(00:00, 1 January 1970)
  237. SceneManager:GetScrollTarget ‎(00:00, 1 January 1970)
  238. SceneManager:SnapPosition ‎(00:00, 1 January 1970)
  239. SceneManager:LoadUnseenLayer ‎(00:00, 1 January 1970)
  240. SceneManager:SetScrollTarget ‎(00:00, 1 January 1970)
  241. SceneManager:SetOffsetY ‎(00:00, 1 January 1970)
  242. SceneManager:CastSeeRay ‎(00:00, 1 January 1970)
  243. SceneManager:GetScreenOcclusion ‎(00:00, 1 January 1970)
  244. SceneManager:ShortestDistance ‎(00:00, 1 January 1970)
  245. SceneManager:CastWeaknessRay ‎(00:00, 1 January 1970)
  246. SceneManager:CastMORay ‎(00:00, 1 January 1970)
  247. SceneManager:GetOffset ‎(00:00, 1 January 1970)
  248. SceneManager:CastObstacleRay ‎(00:00, 1 January 1970)
  249. SceneManager:FindAltitude ‎(00:00, 1 January 1970)
  250. SceneManager:RegisterPostEffect ‎(00:00, 1 January 1970)
  251. SceneManager:CheckOffset ‎(00:00, 1 January 1970)
  252. SceneManager:SetOffsetX ‎(00:00, 1 January 1970)
  253. SceneManager:AnythingUnseen ‎(00:00, 1 January 1970)
  254. SceneManager:ClearPostEffects ‎(00:00, 1 January 1970)
  255. SceneManager:RevealUnseenBox ‎(00:00, 1 January 1970)
  256. SceneManager:CastFindMORay ‎(00:00, 1 January 1970)
  257. SceneManager:SetLayerDrawMode ‎(00:00, 1 January 1970)
  258. SceneManager:AddSceneObject ‎(00:00, 1 January 1970)
  259. SceneManager:SetScreenOcclusion ‎(00:00, 1 January 1970)
  260. SceneManager:CastStrengthRay ‎(00:00, 1 January 1970)
  261. SceneManager:MovePointToGround ‎(00:00, 1 January 1970)
  262. Controller:IsPlayerControlled ‎(00:00, 1 January 1970)
  263. Controller:IsState ‎(00:00, 1 January 1970)
  264. Controller:SetState ‎(00:00, 1 January 1970)
  265. Controller:IsMouseControlled ‎(00:00, 1 January 1970)
  266. Controller:RelativeCursorMovement ‎(00:00, 1 January 1970)
  267. MetaManager:GetTeamOfPlayer ‎(00:00, 1 January 1970)
  268. MetaManager:GetMetaPlayerOfInGamePlayer ‎(00:00, 1 January 1970)
  269. MetaManager:GetPlayer ‎(00:00, 1 January 1970)
  270. Actor:SetMovePathToUpdate ‎(00:00, 1 January 1970)
  271. Actor:IsPlayerControlled ‎(00:00, 1 January 1970)
  272. Actor:ClearAIWaypoints ‎(00:00, 1 January 1970)
  273. Actor:FlashWhite ‎(00:00, 1 January 1970)
  274. Actor:AddAIMOWaypoint ‎(00:00, 1 January 1970)
  275. Actor:IsInventoryEmpty ‎(00:00, 1 January 1970)
  276. Actor:SwapNextInventory ‎(00:00, 1 January 1970)
  277. Actor:AddHealth ‎(00:00, 1 January 1970)
  278. Actor:UpdateMovePath ‎(00:00, 1 January 1970)
  279. Actor:GetController ‎(00:00, 1 January 1970)
  280. Actor:AddToMovePathBeginning ‎(00:00, 1 January 1970)
  281. Actor:FacingAngle ‎(00:00, 1 January 1970)
  282. Actor:SetControllerMode ‎(00:00, 1 January 1970)
  283. Actor:AddInventoryItem ‎(00:00, 1 January 1970)
  284. Actor:GetLastAIWaypoint ‎(00:00, 1 January 1970)
  285. Actor:HasObject ‎(00:00, 1 January 1970)
  286. Actor:IsDead ‎(00:00, 1 January 1970)
  287. Actor:DropAllInventory ‎(00:00, 1 January 1970)
  288. Actor:SetAimAngle ‎(00:00, 1 January 1970)
  289. Actor:IsStatus ‎(00:00, 1 January 1970)
  290. Actor:HasObjectInGroup ‎(00:00, 1 January 1970)
  291. Actor:RemoveMovePathBeginning ‎(00:00, 1 January 1970)
  292. Actor:IsControllable ‎(00:00, 1 January 1970)
  293. Actor:IsWithinRange ‎(00:00, 1 January 1970)
  294. Actor:AddToMovePathEnd ‎(00:00, 1 January 1970)
  295. Actor:SwapPrevInventory ‎(00:00, 1 January 1970)
  296. Actor:AddAISceneWaypoint ‎(00:00, 1 January 1970)
  297. Actor:DrawWaypoints ‎(00:00, 1 January 1970)
  298. Actor:RemoveMovePathEnd ‎(00:00, 1 January 1970)
  299. Actor:ClearMovePath ‎(00:00, 1 January 1970)
  300. Actor:GetAimAngle ‎(00:00, 1 January 1970)
  301. Actor:SwapControllerModes ‎(00:00, 1 January 1970)
  302. HeldDevice:IsReloading ‎(00:00, 1 January 1970)
  303. HeldDevice:IsTool ‎(00:00, 1 January 1970)
  304. HeldDevice:IsShield ‎(00:00, 1 January 1970)
  305. HeldDevice:DoneReloading ‎(00:00, 1 January 1970)
  306. HeldDevice:Deactivate ‎(00:00, 1 January 1970)
  307. HeldDevice:Activate ‎(00:00, 1 January 1970)
  308. HeldDevice:IsOneHanded ‎(00:00, 1 January 1970)
  309. HeldDevice:IsFull ‎(00:00, 1 January 1970)
  310. HeldDevice:Reload ‎(00:00, 1 January 1970)
  311. HeldDevice:IsWeapon ‎(00:00, 1 January 1970)
  312. HeldDevice:IsActivated ‎(00:00, 1 January 1970)
  313. HeldDevice:NeedsReloading ‎(00:00, 1 January 1970)
  314. MovableObject:ClearImpulseForces ‎(00:00, 1 January 1970)
  315. MovableObject:IsMissionCritical ‎(00:00, 1 January 1970)
  316. MovableObject:MoveOutOfTerrain ‎(00:00, 1 January 1970)
  317. MovableObject:IsGold ‎(00:00, 1 January 1970)
  318. MovableObject:AddImpulseForce ‎(00:00, 1 January 1970)
  319. MovableObject:IsSetToDelete ‎(00:00, 1 January 1970)
  320. MovableObject:IsActor ‎(00:00, 1 January 1970)
  321. MovableObject:IsDevice ‎(00:00, 1 January 1970)
  322. MovableObject:IsAtRest ‎(00:00, 1 January 1970)
  323. MovableObject:NotResting ‎(00:00, 1 January 1970)
  324. MovableObject:AddAbsImpulseForce ‎(00:00, 1 January 1970)
  325. MovableObject:ReloadScripts ‎(00:00, 1 January 1970)
  326. MovableObject:HasObject ‎(00:00, 1 January 1970)
  327. MovableObject:IsThrownDevice ‎(00:00, 1 January 1970)
  328. MovableObject:IsHeldDevice ‎(00:00, 1 January 1970)
  329. MovableObject:ClearForces ‎(00:00, 1 January 1970)
  330. MovableObject:SetWhichMOToNotHit ‎(00:00, 1 January 1970)
  331. MovableObject:IsGeneric ‎(00:00, 1 January 1970)
  332. MovableObject:HasObjectInGroup ‎(00:00, 1 January 1970)
  333. MovableObject:AddForce ‎(00:00, 1 January 1970)
  334. MovableObject:RestDetection ‎(00:00, 1 January 1970)
  335. MovableObject:GetAltitude ‎(00:00, 1 January 1970)
  336. MovableObject:AddAbsForce ‎(00:00, 1 January 1970)
  337. MovableObject:RotateOffset ‎(00:00, 1 January 1970)
  338. SceneObject:GetTotalValue ‎(00:00, 1 January 1970)
  339. SceneObject:GetGoldValueString ‎(00:00, 1 January 1970)
  340. SceneObject:IsOnScenePoint ‎(00:00, 1 January 1970)
  341. SceneObject:GetGoldValue ‎(00:00, 1 January 1970)
  342. AHuman:IsOnScenePoint ‎(00:00, 1 January 1970)
  343. AHuman:ReloadFirearm ‎(00:00, 1 January 1970)
  344. AHuman:LookForMOs ‎(00:00, 1 January 1970)
  345. AHuman:EquipThrowable ‎(00:00, 1 January 1970)
  346. AHuman:UnequipBGArm ‎(00:00, 1 January 1970)
  347. AHuman:EquipShield ‎(00:00, 1 January 1970)
  348. AHuman:EquipDiggingTool ‎(00:00, 1 January 1970)
  349. AHuman:IsWithinRange ‎(00:00, 1 January 1970)
  350. AHuman:Look ‎(00:00, 1 January 1970)
  351. AHuman:EquipFirearm ‎(00:00, 1 January 1970)
  352. AHuman:LookForGold ‎(00:00, 1 January 1970)
  353. AHuman:EquipShieldInBGArm ‎(00:00, 1 January 1970)
  354. MOSRotating:GibThis ‎(00:00, 1 January 1970)
  355. MOSRotating:EnableDeepCheck ‎(00:00, 1 January 1970)
  356. MOSRotating:EraseFromTerrain ‎(00:00, 1 January 1970)
  357. MOSRotating:IsRecoiled ‎(00:00, 1 January 1970)
  358. AEmitter:IsEmitting ‎(00:00, 1 January 1970)
  359. AEmitter:IsSetToBurst ‎(00:00, 1 January 1970)
  360. AEmitter:EnableEmission ‎(00:00, 1 January 1970)
  361. AEmitter:TriggerBurst ‎(00:00, 1 January 1970)
  362. Timer:IsPastSimMS ‎(00:00, 1 January 1970)
  363. Timer:LeftTillRealTimeLimitMS ‎(00:00, 1 January 1970)
  364. Timer:LeftTillSimTimeLimitS ‎(00:00, 1 January 1970)
  365. Timer:SetSimTimeLimitMS ‎(00:00, 1 January 1970)
  366. Timer:LeftTillRealTimeLimitS ‎(00:00, 1 January 1970)
  367. Timer:IsPastRealMS ‎(00:00, 1 January 1970)
  368. Timer:LeftTillSimMS ‎(00:00, 1 January 1970)
  369. Timer:SetSimTimeLimitS ‎(00:00, 1 January 1970)
  370. Timer:LeftTillSimTimeLimitMS ‎(00:00, 1 January 1970)
  371. Timer:SetRealTimeLimitMS ‎(00:00, 1 January 1970)
  372. Timer:IsPastRealTimeLimit ‎(00:00, 1 January 1970)
  373. Timer:LeftTillRealMS ‎(00:00, 1 January 1970)
  374. Timer:AlternateSim ‎(00:00, 1 January 1970)
  375. Timer:SetRealTimeLimitS ‎(00:00, 1 January 1970)
  376. Timer:AlternateReal ‎(00:00, 1 January 1970)
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  393. G.CreateACDropShip ‎(00:00, 1 January 1970)
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  479. LuaDocs/FrameManager ‎(00:00, 1 January 1970)
  480. LuaDocs/AudioManager ‎(00:00, 1 January 1970)
  481. LuaDocs/Activity ‎(00:00, 1 January 1970)
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  483. LuaDocs/GlobalScript ‎(00:00, 1 January 1970)
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  485. LuaDocs/MovableManager ‎(00:00, 1 January 1970)
  486. LuaDocs/SettingsdManager ‎(00:00, 1 January 1970)
  487. LuaDocs/Index ‎(00:00, 1 January 1970)
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  500. Tarjeta Comunitaria ‎(00:00, 1 January 1970)

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